- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.5. Comput. Animat. Virtual Worlds 32(5) (2021) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 32.6. Comput. Animat. Virtual Worlds 32(6) (2021) - Jiahui Mao, Tingting Li, Feiyu Zhang, Meili Wang, Jian Chang, Xuequan Lu:
Bas-relief layout arrangement via automatic method optimization. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Angshuman Mazumdar, Christos Mousas:
Synthesizing affective virtual reality multicharacter experiences. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Naheem Noah, Sanchari Das:
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Kun Qian, Meili Wang, Yaqing Cui:
Simulation ready anatomy model generation pipeline for virtual surgery. Comput. Animat. Virtual Worlds 32(6) (2021) - Chao Sun, Srinivasan Ramachandran, Eric Paquette, Won-Sook Lee:
Single-view procedural braided hair modeling through braid unit identification. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Oguzhan Tastan, Yusuf Sahillioglu:
Human body reconstruction from limited number of points. Comput. Animat. Virtual Worlds 32(5) (2021) - Muhammad Usman, M. Brandon Haworth, Petros Faloutsos, Mubbasir Kapadia:
Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments. Comput. Animat. Virtual Worlds 32(6) (2021) - Léon Victor, Alexandre Meyer, Saïda Bouakaz:
Learning-based pose edition for efficient and interactive design. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Monan Wang, Jiaqi Cao:
A review of collision detection for deformable objects. Comput. Animat. Virtual Worlds 32(5) (2021) - Huisi Wu, Yifan Li, Le Chen, Xueting Liu, Ping Li:
Deep boundary-aware semantic image segmentation. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Maolin Wu, Shiguang Liu, Qing Xu:
Improved divergence-free smoothed particle hydrodynamics via priority of divergence-free solver and SOR. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Fangyu Wu, Chaoyi Pang, Bailing Zhang:
FaceCaps for facial expression recognition. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Zezi Xu, Shuangjiu Xiao:
Spatial semantic graph enhanced monocular SLAM System. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Chenxu Xu, Wenjie Yu, Yanran Li, Xuequan Lu, Meili Wang, Xiaosong Yang:
KeyFrame extraction for human motion capture data via multiple binomial fitting. Comput. Animat. Virtual Worlds 32(1) (2021) - Dong Yang, Wenjing Yang, Minglong Li, Qiong Yang:
Role-based attention in deep reinforcement learning for games. Comput. Animat. Virtual Worlds 32(2) (2021) - Jong-Chul Yoon, HyeongYeop Kang:
Interactive learning in the classroom: A mobile augmented reality assistance application for learning. Comput. Animat. Virtual Worlds 32(5) (2021) - Hengfeng Zha, Rui Liu, Xin Yang, Dongsheng Zhou, Qiang Zhang, Xiaopeng Wei:
ASFNet: Adaptive multiscale segmentation fusion network for real-time semantic segmentation. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Yu Zhou, Zhihua Chen, Bin Sheng, Ping Li, Jinman Kim, Enhua Wu:
AFF-Dehazing: Attention-based feature fusion network for low-light image Dehazing. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Chi Zhou, Zhangjiong Lai, Suzhen Wang, Lincheng Li, Xiaohan Sun, Yu Ding:
Learning a deep motion interpolation network for human skeleton animations. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Jian Zhu, Silong Li, Ruichu Cai, Zhifeng Hao, Guoheng Huang, Bin Sheng, Enhua Wu:
Compensating the vorticity loss during advection with an adaptive vorticity confinement force. Comput. Animat. Virtual Worlds 32(1) (2021) - Lin Zhuo, Zhen Liu, Tingting Liu, Chih-Chieh Hung, Yanjie Chai:
Modeling crowd emotion from emergent event video. Comput. Animat. Virtual Worlds 32(5) (2021)