- Rikard Lindell:
The Design Process Continues - Attending Experiential Values up to Version 1.0. ICEC 2015: 315-328 - Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. ICEC 2015: 59-71 - Rui Neves Madeira, Pedro Centieiro, Nuno Correia:
Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment. ICEC 2015: 424-432 - Kevin Majchrzak, Jan Quadflieg, Günter Rudolph:
Advanced Dynamic Scripting for Fighting Game AI. ICEC 2015: 86-99 - Marcello A. Gómez Maureira, Lisa E. Rombout:
The Vocal Range of Movies - Sonifying Gender Representation in Film. ICEC 2015: 545-550 - Larissa Müller, Sebastian Zagaria, Arne Bernin, Abbes Amira, Naeem Ramzan, Christos Grecos, Florian Vogt:
EmotionBike: A Study of Provoking Emotions in Cycling Exergames. ICEC 2015: 155-168 - Hisanao Nakadai, Lee Seung Hee, Muneo Kitajima, Junichi Hoshino:
KINJIRO: Animatronics for Children's Reading Aloud Training. ICEC 2015: 252-260 - Valentina Nisi, Mara Dionisio, Julian Hanna, Luis Ferreira, Nuno Jardim Nunes:
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment. ICEC 2015: 343-356 - Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo:
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. ICEC 2015: 182-194 - Thiago Malheiros Porcino, Daniela Gorski Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa:
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. ICEC 2015: 17-31 - Niels Quinten, Steven Malliet, Karin Coninx:
Exploring Deep Content in Physical Rehabilitation Games. ICEC 2015: 433-438 - Kjetil Raaen, Ivar Kjellmo:
Measuring Latency in Virtual Reality Systems. ICEC 2015: 457-462 - Matthias Rehm, Catalin Stan, Niels Peter Wøldike, Dimitra Vasilarou:
Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game. ICEC 2015: 399-406 - Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert:
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea. ICEC 2015: 523-528 - Érick O. Rodrigues, Esteban Clua:
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains. ICEC 2015: 32-44 - Nina Runge, Dirk Wenig, Danny Zitzmann, Rainer Malaka:
Tags You Don't Forget: Gamified Tagging of Personal Images. ICEC 2015: 301-314 - Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Collaboration between Programmers and Designers Building Game AI. ICEC 2015: 496-501 - K. J. Scheltenaar, J. E. C. van der Poel, Mathilde M. Bekker:
Design-Based Learning in Classrooms Using Playful Digital Toolkits. ICEC 2015: 126-139 - Ralf Schmidt, Katharina Emmerich, Burkhard Schmidt:
Applied Games - In Search of a New Definition. ICEC 2015: 100-111 - Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede:
Spheres of Play: Designing Games and Interfaces for Media Architectures. ICEC 2015: 490-495 - Nikitas M. Sgouros:
Embedding and Implementation of Quantum Computational Concepts in Digital Narratives. ICEC 2015: 140-154 - Nikitas M. Sgouros:
Quantum and Entertainment Computing. ICEC 2015: 575-577 - Heinrich Söbke:
Space for Seriousness? - Player Behavior and Motivation in Quiz Apps. ICEC 2015: 482-489 - Axel Tidemann, Agnar Aamodt:
Workshop: AI and Creativity in Entertainment. ICEC 2015: 553-555 - Axel Tidemann, Øyvind Brandtsegg:
[self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration. ICEC 2015: 517-522 - Evangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, Nick Banks:
IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace. ICEC 2015: 224-237 - Leonardo Torok, Mateus Pelegrino, Daniela Gorski Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. ICEC 2015: 3-16 - Jeroen Vanattenhoven, David Geerts:
Playful Experiences and Game Concepts for Multi-screen Environments. ICEC 2015: 571-574 - Mirjam Vosmeer, Ben A. M. Schouten:
Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions. ICEC 2015: 556-559 - Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, Letizia Jaccheri:
Game-Based Interactive Campaign Using Motion-Sensing Technology. ICEC 2015: 195-208