- Jerry B. Stolte, Lise A. van Oortmerssen, Bé Albronda:
Gamification in Work Teams: A Q Study on How Team Members Experience Gamification. GALA 2022: 279-287 - Kevin Tan, Sophie Mobbs, Håvard Vibeto, Meisam Taheri:
Understanding the Advantages of a Hybrid Setting Over the Virtual Setting in Serious Game Application. GALA 2022: 342-346 - Anastasios Theodoropoulos, George Kougioumtzoglou, George Lepouras:
A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training. GALA 2022: 212-222 - Anastasios Theodoropoulos, Elina Roinioti, Marios Ilias Dejonai, Yannis Aggelakos, George Lepouras:
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel. GALA 2022: 3-10 - Roberto Vallejo-Imbaquingo, Silvia Ortiz, Angel Torres-Toukoumidis:
Microcosmos® 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences. GALA 2022: 77-85 - Stefanie Vanbecelaere, Febe Demedts, Bert Reynvoet, Fien Depaepe:
The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment. GALA 2022: 269-278 - Kristian Kiili, Antti Koskinen, Francesca de Rosa, Muhterem Dindar, Michael D. Kickmeier-Rust, Francesco Bellotti:
Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings. Lecture Notes in Computer Science, Springer International Publishing 2022, ISBN 978-3-031-22124-8 [contents]