- Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. CHI PLAY 2016: 276-290 - Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi:
Playing at Planning: Game Design Patterns from Disaster Response Practice. CHI PLAY 2016: 362-375 - April Tyack, Peta Wyeth, Daniel M. Johnson:
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. CHI PLAY 2016: 313-325 - Eduardo Velloso, Marcus Carter:
The Emergence of EyePlay: A Survey of Eye Interaction in Games. CHI PLAY 2016: 171-185 - Annika Waern:
Play, Participation and Empowerment: Design strategies and dilemmas. CHI PLAY 2016: 3 - Guenter Wallner, Simone Kriglstein:
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. CHI PLAY 2016: 22-32 - Lindsay Wells, Aran J. Cauchi-Saunders, Ian J. Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas:
Mining for Gold (and Platinum): PlayStation Network Data Mining. CHI PLAY 2016: 304-312 - Nick Yee:
The Gamer Motivation Profile: What We Learned From 250, 000 Gamers. CHI PLAY 2016: 2 - Majed Al Zayer, Sam Tregillus, Eelke Folmer:
PAWdio: Hand Input for Mobile VR using Acoustic Sensing. CHI PLAY 2016: 154-158 - Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2 [contents]