- 2003
- Anders-Petter Andersson, John Eacott:
Cybersonica: sound and music challenging digital systems and arts. Digit. Creativity 14(2): 65-66 (2003) - Angeliki Avgitidou:
The artist in digital art: self-portraiture and subjectivity. Digit. Creativity 14(3): 129-130 (2003) - Angeliki Avgitidou:
Performances of the self. Digit. Creativity 14(3): 131-138 (2003) - Richard Barbrook:
Giving is receiving. Digit. Creativity 14(2): 91-94 (2003) - Colin Beardon:
The Digital Bauhaus: aesthetics, politics and technology. Digit. Creativity 14(3): 169-179 (2003) - Tracey Bowen:
Making art in a digital/cyber culture: exploring the dialectic between the manual creator and the digital self. Digit. Creativity 14(4): 219-227 (2003) - Paul Brown:
Generative computation and the arts. Digit. Creativity 14(1): 1-2 (2003) - Jonah Brucker-Cohen:
Physical web interfaces. Digit. Creativity 14(2): 119-124 (2003) - Birgitta Cappelen, Anders-Petter Andersson:
From designing objects to designing fields - from control to freedom. Digit. Creativity 14(2): 74-90 (2003) - Mary C. Dyson:
Developing, exploring and evaluating tools and resources. Digit. Creativity 14(4): 193-194 (2003) - Lina Dzuverovic-Russell:
The artist and the Internet: a breeding ground for deception. Digit. Creativity 14(3): 152-158 (2003) - John Eacott, Mark d'Inverno:
Embedded intelligent music-or iHiFi the intelligent HiFi. Digit. Creativity 14(2): 67-73 (2003) - Dena Elisabeth Eber:
CG03: The art of SIGGRAPH 2003 and visual literacy. Digit. Creativity 14(4): 241-251 (2003) - Ernest A. Edmonds:
Logics for constructing generative art systems. Digit. Creativity 14(1): 23-28 (2003) - Penny Florence:
Cybiog and sexed digitalia. Digit. Creativity 14(3): 144-151 (2003) - Dan Gärdenfors:
Designing sound-based computer games. Digit. Creativity 14(2): 111-114 (2003) - Sue Gollifer:
Artist Space 6: Generative computation and the arts. Digit. Creativity 14(3): 159-168 (2003) - Marc Lafia:
Algorithms and allegories. Digit. Creativity 14(2): 125-128 (2003) - Norman Lawrence, Ian Montgomery:
Using the web to increase awareness of design in future applicants. Digit. Creativity 14(4): 203-210 (2003) - Mike Leggett:
Charlie Gere's Digital culture. Digit. Creativity 14(4): 255-256 (2003) - Jon McCormack:
Art and the mirror of nature. Digit. Creativity 14(1): 3-22 (2003) - Eduardo Reck Miranda:
On the evolution of music in a society of self-taught digital creatures. Digit. Creativity 14(1): 29-42 (2003) - Fredrik Olofsson:
Wanna form a virtual band? Digit. Creativity 14(2): 105-107 (2003) - Oguzhan Özcan:
Experiments into web-based museum design within Turkish culture. Digit. Creativity 14(4): 252-254 (2003) - Karla Ptacek:
Avatar Body Collision: enactments in distributed performance practices. Digit. Creativity 14(3): 180-192 (2003) - Matt Rogalsky:
Maintain radio silence: listening to the gaps between the words 2000-2003. Digit. Creativity 14(2): 115-118 (2003) - Nick Rothwell:
Cassiel: symbolic pulse sequencing. Digit. Creativity 14(2): 108-110 (2003) - Tim Sayer:
Software intervention in the process of improvisation. Digit. Creativity 14(2): 95-104 (2003) - Stephen A. R. Scrivener:
The design implications of user selection between communication resources. Digit. Creativity 14(4): 228-240 (2003) - Catherine Stones:
Capturing and visualising colour choice history in document design. Digit. Creativity 14(4): 195-202 (2003)