- 2024
- Umme Aiman, Tanvir Ahmad:
Angle based hand gesture recognition using graph convolutional network. Comput. Animat. Virtual Worlds 35(1) (2024) - Kenta Akita, Yuki Morimoto, Reiji Tsuruno:
Hand-drawn anime line drawing colorization of faces with texture details. Comput. Animat. Virtual Worlds 35(1) (2024) - Xiyu Bao, Yulong Bian, Meng Qi, Ran Liu, Wei Gai, Juan Liu, Hongqiu Luan, Chenglei Yang, Yu Wang:
A toolkit for automatically generating and modifying VR hierarchy tile menus. Comput. Animat. Virtual Worlds 35(1) (2024) - Darren Bellenger, Minsi Chen, Zhijie Xu:
Facial emotion recognition with a reduced feature set for video game and metaverse avatars. Comput. Animat. Virtual Worlds 35(2) (2024) - Yonghua Chen, Xubo Yang:
Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight? Comput. Animat. Virtual Worlds 35(1) (2024) - Elena Dzardanova, Vasiliki Nikolakopoulou, Vlasios Kasapakis, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas:
Exploring the impact of non-verbal cues on user experience in immersive virtual reality. Comput. Animat. Virtual Worlds 35(1) (2024) - Mengying Gao, Pengjie Wang:
Personalized facial makeup transfer based on outline correspondence. Comput. Animat. Virtual Worlds 35(1) (2024) - Mohamed Amine Guerroudji, Kahina Amara, Mohamed Lichouri, Nadia Zenati, Mostefa Masmoudi:
A 3D visualization-based augmented reality application for brain tumor segmentation. Comput. Animat. Virtual Worlds 35(1) (2024) - Zhipeng Hu, Jilin Tang, Lincheng Li, Jie Hou, Haoran Xin, Xin Yu, Jiajun Bu:
MarkerNet: A divide-and-conquer solution to motion capture solving from raw markers. Comput. Animat. Virtual Worlds 35(1) (2024) - Dong-Min Kim, JeongHyeon Ahn, Seung-Wook Kim, Jongmin Lee, Myungho Kim, JungHyun Han:
Real-time reconstruction of pipes using RGB-D cameras. Comput. Animat. Virtual Worlds 35(1) (2024) - Lalit Kumar, Dushyant Kumar Singh:
Diversified realistic face image generation GAN for human subjects in multimedia content creation. Comput. Animat. Virtual Worlds 35(2) (2024) - Hao Li, Ju Dai, Rui Zeng, Junxuan Bai, Zhangmeng Chen, Junjun Pan:
Foot-constrained spatial-temporal transformer for keyframe-based complex motion synthesis. Comput. Animat. Virtual Worlds 35(1) (2024) - Xunxiang Li, Yufang Huang, Ziyan Jiang, Yi Liu, Yiru Hou:
Rendering and presentation of 3D digital ink landscape painting. Comput. Animat. Virtual Worlds 35(1) (2024) - Xuanfeng Li, Jian Lu, Jian Zhou, Wei Liu, Kaibing Zhang:
Multi-temporal scale aggregation refinement graph convolutional network for skeleton-based action recognition. Comput. Animat. Virtual Worlds 35(1) (2024) - Chaochao Li, Qiong Wu:
Heterogeneous group path planning algorithm based on data and mechanism model. Comput. Animat. Virtual Worlds 35(1) (2024) - Qiang Li, Peng Wang, Zexue Liu, Changsheng Wang:
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage. Comput. Animat. Virtual Worlds 35(1) (2024) - Qiang Li, Peng Wang, Zexue Liu, Haoyan Zhang, Yujie Song, Yuxin Zhang:
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning. Comput. Animat. Virtual Worlds 35(1) (2024) - Chao Liang, Qinghua Wang, Yunlin Chen, Minjie Tang:
Wav2Lip-HR: Synthesising clear high-resolution talking head in the wild. Comput. Animat. Virtual Worlds 35(1) (2024) - Yu Liu, Enquan Huang, Ziyu Zhou, Kexuan Wang, Shu Liu:
3D facial attractiveness prediction based on deep feature fusion. Comput. Animat. Virtual Worlds 35(1) (2024) - Hongjun Liu, Chao Yao, Yalan Zhang, Xiaojuan Ban:
GestureTeach: A gesture guided online teaching interactive model. Comput. Animat. Virtual Worlds 35(1) (2024) - Jingwen Ren, Hongwei Lin:
Nonlinear cloth simulation with isogeometric analysis. Comput. Animat. Virtual Worlds 35(1) (2024) - Libo Sun, Rui Tian, Wenhu Qin:
Physical based motion reconstruction from videos using musculoskeletal model. Comput. Animat. Virtual Worlds 35(1) (2024) - Takuma Torii:
Hand-painted yuzen-dyeing simulation for online handcraft experience. Comput. Animat. Virtual Worlds 35(1) (2024) - Haoxiang Wang, Xiaoping Che, Enyao Chang, Chenxin Qu, Yao Lu, Zhenlin Wei:
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction. Comput. Animat. Virtual Worlds 35(1) (2024) - Xinru Wu:
A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic. Comput. Animat. Virtual Worlds 35(1) (2024) - Yuan Xiong, Tong Chen, Tianjing Li, Zhong Zhou:
DreamWalk: Dynamic remapping and multiperspectivity for large-scale redirected walking. Comput. Animat. Virtual Worlds 35(1) (2024) - Yixin Xu, Shiguang Liu:
Botanical-based simulation of color change in fruit ripening: Taking tomato as an example. Comput. Animat. Virtual Worlds 35(1) (2024) - Yifeng Yu, Jiangbo Qian, Chong Wang, Yihong Dong, Baisong Liu:
Animation line art colorization based on the optical flow method. Comput. Animat. Virtual Worlds 35(1) (2024) - Chenyu Zang, Wei Gai, Haodong Li, Chenzhi Xing, Wenfei Wang, Dongli Li, Gaorong Lv, Chenglei Yang:
Supporting foot interaction of reaction time training system. Comput. Animat. Virtual Worlds 35(1) (2024) - Wen Zehua, Xiaoyang Guo:
Feasibility study of virtual reality in audiovisual environment: Assessment of university cafeteria acoustic environment. Comput. Animat. Virtual Worlds 35(2) (2024)