![](https://dblp1.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp1.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp1.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
default search action
Search dblp for Publications
export results for "toc:db/journals/cgj/cgj5.bht:"
@article{DBLP:journals/cgj/0002KOM16, author = {Andrzej Kaczmarczyk and Marek Kacprzak and Igor Ostrowski and Andrzej Maslowski}, title = {Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {165--184}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0026-z}, doi = {10.1007/S40869-016-0026-Z}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/0002KOM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/BourkeG16, author = {Paul Bourke and Jeremy Green}, title = {Keeping it Real: Creating and Acquiring Assets for Serious Games}, journal = {Comput. Games J.}, volume = {5}, number = {1-2}, pages = {7--22}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0018-z}, doi = {10.1007/S40869-016-0018-Z}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/BourkeG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/BuchanT16, author = {Alexandra Buchan and Jacqui Taylor}, title = {A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs)}, journal = {Comput. Games J.}, volume = {5}, number = {1-2}, pages = {65--89}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0017-0}, doi = {10.1007/S40869-016-0017-0}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/BuchanT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/GatzoulisLZ16, author = {Christos Gatzoulis and Fernando Loizides and Panayiotis Zaphiris}, title = {Planning for Computer Games Research and Industry: {A} Structured Dialogue Design Approach}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {95--114}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0019-y}, doi = {10.1007/S40869-016-0019-Y}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/GatzoulisLZ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Heron16, author = {Michael James Heron}, title = {Cultural Integration and the Accessibility of Gaming}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {91--94}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0028-x}, doi = {10.1007/S40869-016-0028-X}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Heron16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Heron16a, author = {Michael James Heron}, title = {Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {115--129}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0025-0}, doi = {10.1007/S40869-016-0025-0}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Heron16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/HerringM16, author = {Donald G. Herring and Tim McGraw}, title = {Inter-color {NPR} Lines: {A} Comparison of Rendering Techniques}, journal = {Comput. Games J.}, volume = {5}, number = {1-2}, pages = {39--53}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0022-3}, doi = {10.1007/S40869-016-0022-3}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/HerringM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/LavoieM16, author = {Tommy Lavoie and Bob{-}Antoine Jerry M{\'{e}}n{\'{e}}las}, title = {Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {131--148}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0024-1}, doi = {10.1007/S40869-016-0024-1}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/LavoieM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/MathewsW16, author = {Colin Charles Mathews and Nia Wearn}, title = {How Are Modern Video Games Marketed?}, journal = {Comput. Games J.}, volume = {5}, number = {1-2}, pages = {23--37}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0023-2}, doi = {10.1007/S40869-016-0023-2}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/MathewsW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/NamousiK16, author = {Ashkan Namousi and David Svenningsson Kohl}, title = {Crowdsourcing in Video Games: The Motivational Factors of the Crowd}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {149--163}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0021-4}, doi = {10.1007/S40869-016-0021-4}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/NamousiK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Renton16, author = {Dave Renton}, title = {The Importance of Computer Games Development in the Computing Curriculum in Schools}, journal = {Comput. Games J.}, volume = {5}, number = {1-2}, pages = {1--5}, year = {2016}, url = {https://doi.org/10.1007/s40869-015-0016-6}, doi = {10.1007/S40869-015-0016-6}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Renton16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/SherrickS16, author = {Brett Sherrick and Mike Schmierbach}, title = {The Effects of Evaluative Reviews on Market Success in the Video Game Industry}, journal = {Comput. Games J.}, volume = {5}, number = {3-4}, pages = {185--194}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0027-y}, doi = {10.1007/S40869-016-0027-Y}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/SherrickS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/ZadickKM16, author = {Johanne Zadick and Benjamin Kenwright and Kenny Mitchell}, title = {Integrating Real-Time Fluid Simulation with a Voxel Engine}, journal = {Comput. Games J.}, volume = {5}, number = {1-2}, pages = {55--64}, year = {2016}, url = {https://doi.org/10.1007/s40869-016-0020-5}, doi = {10.1007/S40869-016-0020-5}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/ZadickKM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.