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@article{DBLP:journals/cgj/0002KOM16,
  author       = {Andrzej Kaczmarczyk and
                  Marek Kacprzak and
                  Igor Ostrowski and
                  Andrzej Maslowski},
  title        = {Great Rally on the Back of Electronic Turtles: An Educational Computer
                  Game for Children Designed to Teach Them Safe Behavior in the Face
                  of Explosive Remnants of War},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {165--184},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0026-z},
  doi          = {10.1007/S40869-016-0026-Z},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/0002KOM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BourkeG16,
  author       = {Paul Bourke and
                  Jeremy Green},
  title        = {Keeping it Real: Creating and Acquiring Assets for Serious Games},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {7--22},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0018-z},
  doi          = {10.1007/S40869-016-0018-Z},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/BourkeG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BuchanT16,
  author       = {Alexandra Buchan and
                  Jacqui Taylor},
  title        = {A Qualitative Exploration of Factors Affecting Group Cohesion and
                  Team Play in Multiplayer Online Battle Arenas (MOBAs)},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {65--89},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0017-0},
  doi          = {10.1007/S40869-016-0017-0},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/BuchanT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GatzoulisLZ16,
  author       = {Christos Gatzoulis and
                  Fernando Loizides and
                  Panayiotis Zaphiris},
  title        = {Planning for Computer Games Research and Industry: {A} Structured
                  Dialogue Design Approach},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {95--114},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0019-y},
  doi          = {10.1007/S40869-016-0019-Y},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/GatzoulisLZ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron16,
  author       = {Michael James Heron},
  title        = {Cultural Integration and the Accessibility of Gaming},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {91--94},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0028-x},
  doi          = {10.1007/S40869-016-0028-X},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Heron16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron16a,
  author       = {Michael James Heron},
  title        = {Ethical and Professional Complications in the Construction of Multi-Developer
                  Hobbyist Games},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {115--129},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0025-0},
  doi          = {10.1007/S40869-016-0025-0},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Heron16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HerringM16,
  author       = {Donald G. Herring and
                  Tim McGraw},
  title        = {Inter-color {NPR} Lines: {A} Comparison of Rendering Techniques},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {39--53},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0022-3},
  doi          = {10.1007/S40869-016-0022-3},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/cgj/HerringM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/LavoieM16,
  author       = {Tommy Lavoie and
                  Bob{-}Antoine Jerry M{\'{e}}n{\'{e}}las},
  title        = {Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {131--148},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0024-1},
  doi          = {10.1007/S40869-016-0024-1},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/LavoieM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MathewsW16,
  author       = {Colin Charles Mathews and
                  Nia Wearn},
  title        = {How Are Modern Video Games Marketed?},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {23--37},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0023-2},
  doi          = {10.1007/S40869-016-0023-2},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/cgj/MathewsW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/NamousiK16,
  author       = {Ashkan Namousi and
                  David Svenningsson Kohl},
  title        = {Crowdsourcing in Video Games: The Motivational Factors of the Crowd},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {149--163},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0021-4},
  doi          = {10.1007/S40869-016-0021-4},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/NamousiK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Renton16,
  author       = {Dave Renton},
  title        = {The Importance of Computer Games Development in the Computing Curriculum
                  in Schools},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {1--5},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-015-0016-6},
  doi          = {10.1007/S40869-015-0016-6},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Renton16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SherrickS16,
  author       = {Brett Sherrick and
                  Mike Schmierbach},
  title        = {The Effects of Evaluative Reviews on Market Success in the Video Game
                  Industry},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {3-4},
  pages        = {185--194},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0027-y},
  doi          = {10.1007/S40869-016-0027-Y},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/SherrickS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ZadickKM16,
  author       = {Johanne Zadick and
                  Benjamin Kenwright and
                  Kenny Mitchell},
  title        = {Integrating Real-Time Fluid Simulation with a Voxel Engine},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {55--64},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0020-5},
  doi          = {10.1007/S40869-016-0020-5},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/ZadickKM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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