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@proceedings{DBLP:conf/ijcai/2016cgw, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-57969-6}, doi = {10.1007/978-3-319-57969-6}, isbn = {978-3-319-57968-9}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/2016cgw.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/Baier16, author = {Hendrik Baier}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {A Rollout-Based Search Algorithm Unifying {MCTS} and Alpha-Beta}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {57--70}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_5}, doi = {10.1007/978-3-319-57969-6\_5}, timestamp = {Wed, 10 Jul 2019 14:56:57 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/Baier16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/BindewaldPM16, author = {Jason M. Bindewald and Gilbert L. Peterson and Michael E. Miller}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Clustering-Based Online Player Modeling}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {86--100}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_7}, doi = {10.1007/978-3-319-57969-6\_7}, timestamp = {Fri, 22 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/BindewaldPM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/Cazenave16, author = {Tristan Cazenave}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Nested Rollout Policy Adaptation with Selective Policies}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {44--56}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_4}, doi = {10.1007/978-3-319-57969-6\_4}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/Cazenave16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/Edelkamp16, author = {Stefan Edelkamp}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {19--33}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_2}, doi = {10.1007/978-3-319-57969-6\_2}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/Edelkamp16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/GillespieFMVA16, author = {Kellen Gillespie and Michael W. Floyd and Matthew Molineaux and Swaroop Vattam and David W. Aha}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Semantic Classification of Utterances in a Language-Driven Game}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {116--129}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_9}, doi = {10.1007/978-3-319-57969-6\_9}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/GillespieFMVA16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/HufschmittVM16, author = {Aline Hufschmitt and Jean{-}No{\"{e}}l Vittaut and Jean M{\'{e}}hat}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {A General Approach of Game Description Decomposition for General Game Playing}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {165--177}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_12}, doi = {10.1007/978-3-319-57969-6\_12}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/HufschmittVM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/Schiffel16, author = {Stephan Schiffel}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Grounding {GDL} Game Descriptions}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {152--164}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_11}, doi = {10.1007/978-3-319-57969-6\_11}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/Schiffel16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/SironiW16, author = {Chiara F. Sironi and Mark H. M. Winands}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Optimizing Propositional Networks}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {133--151}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_10}, doi = {10.1007/978-3-319-57969-6\_10}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/SironiW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/SygnowskiM16, author = {Jakub Sygnowski and Henryk Michalewski}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Learning from the Memory of Atari 2600}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {71--85}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_6}, doi = {10.1007/978-3-319-57969-6\_6}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/SygnowskiM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/ToriumiOIKSM16, author = {Fujio Toriumi and Hirotaka Osawa and Michimasa Inaba and Daisuke Katagami and Kosuke Shinoda and Hitoshi Matsubara}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {{AI} Wolf Contest - Development of Game {AI} Using Collective Intelligence -}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {101--115}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_8}, doi = {10.1007/978-3-319-57969-6\_8}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/ToriumiOIKSM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/Xiao016, author = {Chenjun Xiao and Martin M{\"{u}}ller}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Integrating Factorization Ranked Features in {MCTS:} An Experimental Study}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {34--43}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_3}, doi = {10.1007/978-3-319-57969-6\_3}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/Xiao016.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/YoungVH16, author = {Kenny Young and Gautham Vasan and Ryan Hayward}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {NeuroHex: {A} Deep Q-learning Hex Agent}, booktitle = {Computer Games - 5th Workshop on Computer Games, {CGW} 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, {IJCAI} 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {705}, pages = {3--18}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-57969-6\_1}, doi = {10.1007/978-3-319-57969-6\_1}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/YoungVH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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