Search dblp for Publications

export results for "toc:db/conf/aiide/aiide2011.bht:"

 download as .bib file

@inproceedings{DBLP:conf/aiide/BarataSP11,
  author       = {Alexandre Miguel Barata and
                  Pedro Alexandre Santos and
                  Rui Prada},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {{AI} for Massive Multiplayer Online Strategy Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4048},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/BarataSP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BecroftBMRS11,
  author       = {David Becroft and
                  Jesse Bassett and
                  Adrian Mejia and
                  Charles Rich and
                  Candace L. Sidner},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {AIPaint: {A} Sketch-Based Behavior Tree Authoring Tool},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4046},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BecroftBMRS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BlackadarD11,
  author       = {Michael Blackadar and
                  J{\"{o}}rg Denzinger},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Behavior Learning-Based Testing of Starcraft Competition Entries},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4045},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BlackadarD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Botea11,
  author       = {Adi Botea},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Ultra-Fast Optimal Pathfinding without Runtime Search},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4050},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Botea11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/CenknerBS11,
  author       = {Andrew Cenkner and
                  Vadim Bulitko and
                  Marcia Spetch},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Generative Computational Model for Human Hide and Seek Behavior},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4084},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/CenknerBS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChangMLR11,
  author       = {Yu{-}Han Chang and
                  Rajiv T. Maheswaran and
                  Tomer Levinboim and
                  Vasudev Rajan},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Learning and Evaluating Human-Like {NPC} Behaviors in Dynamic Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4086},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChangMLR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChurchGDLMDZCSSS11,
  author       = {Matthew Church and
                  Eric Graves and
                  Jason Duncan and
                  Adel Lari and
                  Robin Miller and
                  Neesha Desai and
                  Richard Zhao and
                  Mike Carbonaro and
                  Jonathan Schaeffer and
                  Nathan R. Sturtevant and
                  Duane Szafron},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Demonstration of ScriptEase {II}},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4064},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChurchGDLMDZCSSS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChurchillB11,
  author       = {David Churchill and
                  Michael Buro},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Build Order Optimization in StarCraft},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4078},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChurchillB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DereszynskiHFDHU11,
  author       = {Ethan W. Dereszynski and
                  Jesse Hostetler and
                  Alan Fern and
                  Thomas G. Dietterich and
                  Thao{-}Trang Hoang and
                  Mark Udarbe},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Learning Probabilistic Behavior Models in Real-Time Strategy Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4073},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DereszynskiHFDHU11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DominguezYR11,
  author       = {Mike Dominguez and
                  R. Michael Young and
                  Stephen Roller},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Design and Evaluation of Afterthought, {A} System that Automatically
                  Creates Highlight Cinematics for 3D Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4059},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DominguezYR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/FujitaIM11,
  author       = {Atsushi Fujita and
                  Hiroshi Itsuki and
                  Hitoshi Matsubara},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Detecting Real Money Traders in {MMORPG} by Using Trading Network},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4057},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/FujitaIM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Gold11,
  author       = {Kevin Gold},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality
                  in Dominion},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4072},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Gold11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HaRML11,
  author       = {Eunyoung Ha and
                  Jonathan P. Rowe and
                  Bradford W. Mott and
                  James C. Lester},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Goal Recognition with Markov Logic Networks for Player-Adaptive Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4077},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/HaRML11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HernandezB11,
  author       = {Carlos Hern{\'{a}}ndez and
                  Jorge A. Baier},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Real-Time Adaptive A* with Depression Avoidance},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4082},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/HernandezB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Horswill11,
  author       = {Ian Douglas Horswill},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Toward a Rapid Prototyping Environment for Character Behavior},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4081},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Horswill11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/LiapisYT11,
  author       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Optimizing Visual Properties of Game Content Through Neuroevolution},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4053},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/LiapisYT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/LinW11,
  author       = {Grace I. Lin and
                  Marilyn A. Walker},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {All the World's a Stage: Learning Character Models from Film},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4065},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/LinW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/MagerkoDD11,
  author       = {Brian Magerko and
                  Peter Dohogne and
                  Chris DeLeon},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Employing Fuzzy Concept for Digital Improvisational Theatre},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4071},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/MagerkoDD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/McCoyTSWM11,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Noah Wardrip{-}Fruin and
                  Michael Mateas},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Comme il Faut: {A} System for Authoring Playable Social Models},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4080},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/McCoyTSWM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/MohanL11,
  author       = {Shiwali Mohan and
                  John E. Laird},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {An Object-Oriented Approach to Reinforcement Learning in an Action
                  Game},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4069},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/MohanL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NarayanIR11,
  author       = {Karthik Sankaran Narayan and
                  Charles Lee Isbell Jr. and
                  David L. Roberts},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {{DEXTOR:} Reduced Effort Authoring for Template-Based Natural Language
                  Generation},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4066},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/NarayanIR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NareyekG11,
  author       = {Alexander Nareyek and
                  Aditya Kristanto Goenawan},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Tactical Multi-Unit Pathplanning with {GCLS}},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4079},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/NareyekG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NguyenHLLKLG11,
  author       = {Truong{-}Huy Dinh Nguyen and
                  David Hsu and
                  Wee Sun Lee and
                  Tze{-}Yun Leong and
                  Leslie Pack Kaelbling and
                  Tom{\'{a}}s Lozano{-}P{\'{e}}rez and
                  Andrew Haydn Grant},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {{CAPIR:} Collaborative Action Planning with Intention Recognition},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4052},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/NguyenHLLKLG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/OntanonZ11,
  author       = {Santiago Onta{\~{n}}{\'{o}}n and
                  Jichen Zhu},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {The {SAM} Algorithm for Analogy-Based Story Generation},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4054},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/OntanonZ11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ReedSSGGLMKWW11,
  author       = {Aaron A. Reed and
                  Ben Samuel and
                  Anne Sullivan and
                  Ricky Grant and
                  April Grow and
                  Justin Lazaro and
                  Jennifer Mahal and
                  Sri Kurniawan and
                  Marilyn A. Walker and
                  Noah Wardrip{-}Fruin},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile
                  {RPG} Project},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4056},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ReedSSGGLMKWW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/RiedlLAR11,
  author       = {Mark O. Riedl and
                  Boyang Li and
                  Hua Ai and
                  Ashwin Ram},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Robust and Authorable Multiplayer Storytelling Experiences},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4068},
  timestamp    = {Thu, 07 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/RiedlLAR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SantosM11,
  author       = {Marco Santos and
                  Carlos Martinho},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4067},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SantosM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Sturtevant11,
  author       = {Nathan R. Sturtevant},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Sparse Grid Representation for Dynamic Three-Dimensional Worlds},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4085},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Sturtevant11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SynnaeveB11,
  author       = {Gabriel Synnaeve and
                  Pierre Bessi{\`{e}}re},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Bayesian Model for Plan Recognition in {RTS} Games Applied to StarCraft},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4062},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SynnaeveB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TastanS11,
  author       = {Bulent Tastan and
                  Gita Reese Sukthankar},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Learning Policies for First Person Shooter Games Using Inverse Reinforcement
                  Learning},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4063},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TastanS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TearseMMW11,
  author       = {Brandon Robert Tearse and
                  Peter A. Mawhorter and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Minstrel Remixed: User Interface and Demonstration},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4074},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TearseMMW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ThueBSR11,
  author       = {David Thue and
                  Vadim Bulitko and
                  Marcia Spetch and
                  Trevon Romanuik},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Computational Model of Perceived Agency in Video Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ThueBSR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/WareY11,
  author       = {Stephen G. Ware and
                  Robert Michael Young},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {{CPOCL:} {A} Narrative Planner Supporting Conflict},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4058},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/WareY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/WeberMJ11,
  author       = {Ben George Weber and
                  Michael Mateas and
                  Arnav Jhala},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Particle Model for State Estimation in Real-Time Strategy Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4051},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/WeberMJ11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/YapBHS11,
  author       = {Peter Kai Yue Yap and
                  Neil Burch and
                  Robert C. Holte and
                  Jonathan Schaeffer},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Any-Angle Path Planning for Computer Games},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4055},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/YapBHS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/YuT11,
  author       = {Hong Yu and
                  Tyler Trawick},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Personalized Procedural Content Generation to Minimize Frustration
                  and Boredom Based on Ranking Algorithm},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4049},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/YuT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/aiide/2011,
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/Library/AIIDE/aiide11contents.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/2011.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
a service of  Schloss Dagstuhl - Leibniz Center for Informatics