![](https://dblp1.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp1.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp1.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
default search action
Search dblp for Publications
export results for "toc:db/conf/aiide/aiide2011.bht:"
@inproceedings{DBLP:conf/aiide/BarataSP11, author = {Alexandre Miguel Barata and Pedro Alexandre Santos and Rui Prada}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {{AI} for Massive Multiplayer Online Strategy Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4048}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/BarataSP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BecroftBMRS11, author = {David Becroft and Jesse Bassett and Adrian Mejia and Charles Rich and Candace L. Sidner}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {AIPaint: {A} Sketch-Based Behavior Tree Authoring Tool}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4046}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BecroftBMRS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BlackadarD11, author = {Michael Blackadar and J{\"{o}}rg Denzinger}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Behavior Learning-Based Testing of Starcraft Competition Entries}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4045}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BlackadarD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Botea11, author = {Adi Botea}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Ultra-Fast Optimal Pathfinding without Runtime Search}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4050}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Botea11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/CenknerBS11, author = {Andrew Cenkner and Vadim Bulitko and Marcia Spetch}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Generative Computational Model for Human Hide and Seek Behavior}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4084}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/CenknerBS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChangMLR11, author = {Yu{-}Han Chang and Rajiv T. Maheswaran and Tomer Levinboim and Vasudev Rajan}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Learning and Evaluating Human-Like {NPC} Behaviors in Dynamic Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4086}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ChangMLR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChurchGDLMDZCSSS11, author = {Matthew Church and Eric Graves and Jason Duncan and Adel Lari and Robin Miller and Neesha Desai and Richard Zhao and Mike Carbonaro and Jonathan Schaeffer and Nathan R. Sturtevant and Duane Szafron}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Demonstration of ScriptEase {II}}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4064}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ChurchGDLMDZCSSS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChurchillB11, author = {David Churchill and Michael Buro}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Build Order Optimization in StarCraft}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4078}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ChurchillB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DereszynskiHFDHU11, author = {Ethan W. Dereszynski and Jesse Hostetler and Alan Fern and Thomas G. Dietterich and Thao{-}Trang Hoang and Mark Udarbe}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Learning Probabilistic Behavior Models in Real-Time Strategy Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4073}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DereszynskiHFDHU11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DominguezYR11, author = {Mike Dominguez and R. Michael Young and Stephen Roller}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Design and Evaluation of Afterthought, {A} System that Automatically Creates Highlight Cinematics for 3D Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4059}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DominguezYR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/FujitaIM11, author = {Atsushi Fujita and Hiroshi Itsuki and Hitoshi Matsubara}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Detecting Real Money Traders in {MMORPG} by Using Trading Network}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4057}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/FujitaIM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Gold11, author = {Kevin Gold}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4072}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Gold11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HaRML11, author = {Eunyoung Ha and Jonathan P. Rowe and Bradford W. Mott and James C. Lester}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Goal Recognition with Markov Logic Networks for Player-Adaptive Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4077}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/HaRML11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HernandezB11, author = {Carlos Hern{\'{a}}ndez and Jorge A. Baier}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Real-Time Adaptive A* with Depression Avoidance}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4082}, timestamp = {Tue, 23 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/HernandezB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Horswill11, author = {Ian Douglas Horswill}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Toward a Rapid Prototyping Environment for Character Behavior}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4081}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Horswill11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/LiapisYT11, author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Optimizing Visual Properties of Game Content Through Neuroevolution}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4053}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/LiapisYT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/LinW11, author = {Grace I. Lin and Marilyn A. Walker}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {All the World's a Stage: Learning Character Models from Film}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4065}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/LinW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MagerkoDD11, author = {Brian Magerko and Peter Dohogne and Chris DeLeon}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Employing Fuzzy Concept for Digital Improvisational Theatre}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4071}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MagerkoDD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/McCoyTSWM11, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Comme il Faut: {A} System for Authoring Playable Social Models}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4080}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/McCoyTSWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MohanL11, author = {Shiwali Mohan and John E. Laird}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {An Object-Oriented Approach to Reinforcement Learning in an Action Game}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4069}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MohanL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NarayanIR11, author = {Karthik Sankaran Narayan and Charles Lee Isbell Jr. and David L. Roberts}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {{DEXTOR:} Reduced Effort Authoring for Template-Based Natural Language Generation}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4066}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/NarayanIR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NareyekG11, author = {Alexander Nareyek and Aditya Kristanto Goenawan}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Tactical Multi-Unit Pathplanning with {GCLS}}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4079}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NareyekG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NguyenHLLKLG11, author = {Truong{-}Huy Dinh Nguyen and David Hsu and Wee Sun Lee and Tze{-}Yun Leong and Leslie Pack Kaelbling and Tom{\'{a}}s Lozano{-}P{\'{e}}rez and Andrew Haydn Grant}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {{CAPIR:} Collaborative Action Planning with Intention Recognition}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4052}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NguyenHLLKLG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OntanonZ11, author = {Santiago Onta{\~{n}}{\'{o}}n and Jichen Zhu}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {The {SAM} Algorithm for Analogy-Based Story Generation}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4054}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OntanonZ11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ReedSSGGLMKWW11, author = {Aaron A. Reed and Ben Samuel and Anne Sullivan and Ricky Grant and April Grow and Justin Lazaro and Jennifer Mahal and Sri Kurniawan and Marilyn A. Walker and Noah Wardrip{-}Fruin}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4056}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ReedSSGGLMKWW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/RiedlLAR11, author = {Mark O. Riedl and Boyang Li and Hua Ai and Ashwin Ram}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Robust and Authorable Multiplayer Storytelling Experiences}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4068}, timestamp = {Thu, 07 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/RiedlLAR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SantosM11, author = {Marco Santos and Carlos Martinho}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4067}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SantosM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Sturtevant11, author = {Nathan R. Sturtevant}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Sparse Grid Representation for Dynamic Three-Dimensional Worlds}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4085}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Sturtevant11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SynnaeveB11, author = {Gabriel Synnaeve and Pierre Bessi{\`{e}}re}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Bayesian Model for Plan Recognition in {RTS} Games Applied to StarCraft}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4062}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SynnaeveB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TastanS11, author = {Bulent Tastan and Gita Reese Sukthankar}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4063}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TastanS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TearseMMW11, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Minstrel Remixed: User Interface and Demonstration}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4074}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TearseMMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ThueBSR11, author = {David Thue and Vadim Bulitko and Marcia Spetch and Trevon Romanuik}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Computational Model of Perceived Agency in Video Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ThueBSR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WareY11, author = {Stephen G. Ware and Robert Michael Young}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {{CPOCL:} {A} Narrative Planner Supporting Conflict}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4058}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WareY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WeberMJ11, author = {Ben George Weber and Michael Mateas and Arnav Jhala}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Particle Model for State Estimation in Real-Time Strategy Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4051}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WeberMJ11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/YapBHS11, author = {Peter Kai Yue Yap and Neil Burch and Robert C. Holte and Jonathan Schaeffer}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Any-Angle Path Planning for Computer Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4055}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/YapBHS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/YuT11, author = {Hong Yu and Tyler Trawick}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4049}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/YuT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2011, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/Library/AIIDE/aiide11contents.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/2011.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.