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@proceedings{DBLP:conf/isaga/2022,
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  publisher    = {Springer International Publishing},
  year         = {2023},
  url          = {https://doi.org/10.1007/978-3-031-37171-4},
  doi          = {10.1007/978-3-031-37171-4},
  isbn         = {978-3-031-37170-7},
  timestamp    = {Fri, 05 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/2022.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/AlfT22,
  author       = {Tobias Alf and
                  Friedrich Trautwein},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Simulation Games on Sustainability - {A} Comparative Study},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {121--133},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_8},
  doi          = {10.1007/978-3-031-37171-4\_8},
  timestamp    = {Fri, 05 Jan 2024 08:20:01 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/AlfT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BelterWL22,
  author       = {Meike Belter and
                  Yuanjie Wu and
                  Heide K. Lukosch},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Exploring the Use of Immersive Virtual Reality Games in a Formal School
                  Environment},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {22--35},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_2},
  doi          = {10.1007/978-3-031-37171-4\_2},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/BelterWL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ChenHLPSWBHB22,
  author       = {Weilun Chen and
                  Conchita Martin Hoogerwaard and
                  Jeffrey Lim and
                  Tim Polderdijk and
                  Tom Saveur and
                  Asror Wali and
                  Suzanne Brinkman and
                  Ineke J. M. van der Ham and
                  Rafael Bidarra},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Resto Quest - {A} Serious Game on the Restorative Effects of Immersive
                  Virtual Environments},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {199--213},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_14},
  doi          = {10.1007/978-3-031-37171-4\_14},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/ChenHLPSWBHB22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/FreeseB22,
  author       = {Maria Freese and
                  Geertje Bekebrede},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards
                  for Biosafety},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {52--65},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_4},
  doi          = {10.1007/978-3-031-37171-4\_4},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/FreeseB22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/FreeseV22,
  author       = {Maria Freese and
                  Karen van Vliet},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Stop Work: Serious Games as Intervention Method to Enhance Safety
                  Behavior},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {134--148},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_9},
  doi          = {10.1007/978-3-031-37171-4\_9},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/FreeseV22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HamadaYK22,
  author       = {Ryoju Hamada and
                  Noritaka Yusa and
                  Tomomi Kaneko},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Gaming Simulation Design to Learn Best Mixes of Power Sources},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {149--162},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_10},
  doi          = {10.1007/978-3-031-37171-4\_10},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/HamadaYK22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KuipersKZW22,
  author       = {Derek Kuipers and
                  Fernando Kleiman and
                  L. Zantema and
                  Ivo Wenzler},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Reducept {VR:} The Importance of a Design Rationale for the Immersiveness
                  of a Virtual Reality Game to Support Chronic Pain Treatment Effectively},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {165--170},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_11},
  doi          = {10.1007/978-3-031-37171-4\_11},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/KuipersKZW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Masek22,
  author       = {Leland Masek},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {How Playfulness Can Enable Greater Understanding of Game-Based Adult
                  Mental Health Interventions},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {171--184},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_12},
  doi          = {10.1007/978-3-031-37171-4\_12},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/Masek22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/MonfortBA22,
  author       = {Am{\'{e}}lie Monfort and
                  Nicolas B{\'{e}}cu and
                  Marion Amalric},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Feedback on a "Territory-Responsive" Participatory Simulation on Coastal
                  Flooding Risk Applied to Two Case Studies in France},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {99--120},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_7},
  doi          = {10.1007/978-3-031-37171-4\_7},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/MonfortBA22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RengarajanCBMC22,
  author       = {Sundararaman Rengarajan and
                  Jonathan Cannon and
                  Brendan Baron and
                  Naren Mohan and
                  Leanne Chukoskie},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Measuring the Interaction of Conflict-Minimizing and Goal-Seeking
                  Motor Imperatives in Autism Spectrum Disorder},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {185--198},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_13},
  doi          = {10.1007/978-3-031-37171-4\_13},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/RengarajanCBMC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/TrautweinA22,
  author       = {Friedrich Trautwein and
                  Tobias Alf},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Theory-Based Development of an Inventory for the Evaluation of Simulation
                  Game Lectures},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {3--21},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_1},
  doi          = {10.1007/978-3-031-37171-4\_1},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/TrautweinA22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/UenoT22,
  author       = {Ibu Ueno and
                  Shingo Takahashi},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building
                  Process},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {83--98},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_6},
  doi          = {10.1007/978-3-031-37171-4\_6},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/UenoT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/YuICC22,
  author       = {Valerie Yu and
                  Gabrielle C. Ibasco and
                  Bingyu Chen and
                  Vivian Hsueh Hua Chen},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup
                  Outcomes Through Prosocial Gameplay},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {217--227},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_15},
  doi          = {10.1007/978-3-031-37171-4\_15},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/YuICC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ZeinerFinkBG22,
  author       = {Susann Zeiner{-}Fink and
                  Angelika C. Bullinger and
                  Silke Geithner},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Learning Effects and Acceptance in Business Games: {A} Systematic
                  Literature Review},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {36--51},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_3},
  doi          = {10.1007/978-3-031-37171-4\_3},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/ZeinerFinkBG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ZhangC22,
  author       = {Heng Zhang and
                  Vivian Hsueh Hua Chen},
  editor       = {Casper Harteveld and
                  Steven C. Sutherland and
                  Giovanni Maria Troiano and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  title        = {Design Consideration of an Educational Video Game Through the Lens
                  of the Metalanguage},
  booktitle    = {Simulation and Gaming for Social Impact: 53rd International Simulation
                  and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA,
                  July 11-14, 2022, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13622},
  pages        = {66--79},
  publisher    = {Springer International Publishing},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-37171-4\_5},
  doi          = {10.1007/978-3-031-37171-4\_5},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/ZhangC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/isaga/2021,
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  publisher    = {Springer},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-09959-5},
  doi          = {10.1007/978-3-031-09959-5},
  isbn         = {978-3-031-09958-8},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/2021.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/AbdolmalekiVB21,
  author       = {Shoeib Faraji Abdolmaleki and
                  Yesodharan Vaisakh and
                  Pastora Maria Bello Bugallo},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable
                  Development Indicators},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {3--14},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_1},
  doi          = {10.1007/978-3-031-09959-5\_1},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/AbdolmalekiVB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/AngeliniM21,
  author       = {M. Laura Angelini and
                  Rut Mu{\~{n}}{\'{\i}}z},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Intercultural Dialogue Through Simulation and Virtual Exchange in
                  Education},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {61--70},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_6},
  doi          = {10.1007/978-3-031-09959-5\_6},
  timestamp    = {Thu, 25 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/AngeliniM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BekebredeC21,
  author       = {Geertje Bekebrede and
                  Carissa Champlin},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Frame Game as Teaching Methodology in Higher Education: The Case of
                  RElastiCity},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {115--123},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_10},
  doi          = {10.1007/978-3-031-09959-5\_10},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/BekebredeC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BelterL21,
  author       = {Meike Belter and
                  Heide K. Lukosch},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Virtual Reality Games for Children with {ADHD} in Formal Education},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {211--220},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_18},
  doi          = {10.1007/978-3-031-09959-5\_18},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/BelterL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/DhameliaD21,
  author       = {Malay Dhamelia and
                  Girish Dalvi},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Pleasures in Games: Conceptual Analysis of Fun and Its Constructs},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {197--210},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_17},
  doi          = {10.1007/978-3-031-09959-5\_17},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/DhameliaD21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/DharDR21,
  author       = {Santosh Dhar and
                  Upinder Dhar and
                  Anand Rajavat},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Factors and Attributes of Team Players: {A} Study of Engineering Students
                  in India},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {53--60},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_5},
  doi          = {10.1007/978-3-031-09959-5\_5},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/DharDR21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/DumblekarDD21,
  author       = {Vinod Dumblekar and
                  Jigyasu Dubey and
                  Upinder Dhar},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Development of the Player Satisfaction Scale - {A} Factor Analytic
                  Study},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {147--160},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_13},
  doi          = {10.1007/978-3-031-09959-5\_13},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/DumblekarDD21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/FreeseTV21,
  author       = {Maria Freese and
                  Simon Tiemersma and
                  Alexander Verbraeck},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {"Risk Management Can Actually Be Fun" - Using the Serious Cards for
                  Biosafety Game to Stimulate Proper Discussions About Biosafety},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {124--133},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_11},
  doi          = {10.1007/978-3-031-09959-5\_11},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/FreeseTV21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HamadaKH21,
  author       = {Ryoju Hamada and
                  Tomomi Kaneko and
                  Masahiro Hiji},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Designing Business Game by Student-Teacher Collaboration},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {239--253},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_20},
  doi          = {10.1007/978-3-031-09959-5\_20},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/HamadaKH21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KleffmannMB21,
  author       = {Daniel Kleffmann and
                  Igor Mayer and
                  Thomas P. Buijtenweg},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {The Co-design of Educational Video Games},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {73--85},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_7},
  doi          = {10.1007/978-3-031-09959-5\_7},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KleffmannMB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Laczynski21,
  author       = {Marcin Laczynski},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Social Economy: {A} Simulation Game in Model Social Enterprises},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {134--144},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_12},
  doi          = {10.1007/978-3-031-09959-5\_12},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Laczynski21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/LeighL21,
  author       = {Elyssebeth Leigh and
                  Laurie L. Levesque},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Reframing the Boundaries of Experiential Education Using Cynefin Domains},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {86--100},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_8},
  doi          = {10.1007/978-3-031-09959-5\_8},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/LeighL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Lyndon-JamesL21,
  author       = {Pip Lyndon{-}James and
                  Elyssebeth Leigh},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe
                  Mass Casualty Incidents},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {182--196},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_16},
  doi          = {10.1007/978-3-031-09959-5\_16},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Lyndon-JamesL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Nakamura21,
  author       = {Mieko Nakamura},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {The Effects of Structured Instruction on Team Performance},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {15--27},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_2},
  doi          = {10.1007/978-3-031-09959-5\_2},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Nakamura21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/NguyenH21,
  author       = {Uyen{-}Phuong Nguyen and
                  Philip Hallinger},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Experimental Research: Simulations and Serious Games for Sustainability},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {101--114},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_9},
  doi          = {10.1007/978-3-031-09959-5\_9},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/NguyenH21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Polman21,
  author       = {Helena Polman},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {The Impact of Changing Moods Based on Real-Time Biometric Measurements
                  on Player Experience},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {171--181},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_15},
  doi          = {10.1007/978-3-031-09959-5\_15},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Polman21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RotKVVKB21,
  author       = {Harmen aan het Rot and
                  Rens Kortmann and
                  Alexander Verbraeck and
                  Gerdien de Vries and
                  May Kooreman and
                  Birgit de Bruin},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Facilitated Tabletop Games in a Mediated Environment},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {28--41},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_3},
  doi          = {10.1007/978-3-031-09959-5\_3},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/RotKVVKB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RoungasAM21,
  author       = {Bill Roungas and
                  Luc{\'{\i}}a Herrero {\'{A}}lvarez and
                  Sebastiaan A. Meijer},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Participatory Simulation Framework for Agent-Based Model Validation
                  in Air Traffic Management},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {288--296},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_24},
  doi          = {10.1007/978-3-031-09959-5\_24},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/RoungasAM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/SatoM21,
  author       = {Mizuho Sato and
                  Hajime Mizuyama},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Knowledge Sharing Game for Sales Recovery and Food Waste Reduction
                  at Restaurants},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {273--279},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_22},
  doi          = {10.1007/978-3-031-09959-5\_22},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/SatoM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ShuklaS21,
  author       = {Rajeev K. Shukla and
                  Monica Sainy},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Effect of Learning Styles on Learning Experience in Marketing Management
                  Game},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {161--170},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_14},
  doi          = {10.1007/978-3-031-09959-5\_14},
  timestamp    = {Thu, 28 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/ShuklaS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Sousa21,
  author       = {Micael Sousa},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Gamifying Serious Games: Modding Modern Board Games to Teach Game
                  Potentials},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {254--272},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_21},
  doi          = {10.1007/978-3-031-09959-5\_21},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Sousa21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/SzatkowskaW21,
  author       = {Weronika Szatkowska and
                  Marcin Wardaszko},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Between Urban Resilience and Serious Gaming: Applying Games for Policy
                  Implementation},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {223--238},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_19},
  doi          = {10.1007/978-3-031-09959-5\_19},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/SzatkowskaW21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/UtunenHG21,
  author       = {Heini Utunen and
                  J. Tuomas Harviainen and
                  Gaya M. Gamhewage},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Facilitating Training Simulations for Health Emergency},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {42--52},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_4},
  doi          = {10.1007/978-3-031-09959-5\_4},
  timestamp    = {Mon, 08 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/UtunenHG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/YesodharanWABAR21,
  author       = {Vaisakh Yesodharan and
                  Feng Weiyu and
                  Zaid A. Almuala and
                  Eric G. Heckenauer Barr{\'{o}}n and
                  Shoeib Faraji Abdolmaleki and
                  J. Julio Fern{\'{a}}ndez Rodr{\'{\i}}guez and
                  Pastora Maria Bello Bugallo},
  editor       = {Upinder Dhar and
                  Jigyasu Dubey and
                  Vinod Dumblekar and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch},
  title        = {Natural Security Games in the Regenerative Economy: {A} Review},
  booktitle    = {Gaming, Simulation and Innovations: Challenges and Opportunities -
                  52nd International Simulation and Gaming Association Conference, {ISAGA}
                  2021, Indore, India, September 6-10, 2021, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {13219},
  pages        = {280--287},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-031-09959-5\_23},
  doi          = {10.1007/978-3-031-09959-5\_23},
  timestamp    = {Sun, 11 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/YesodharanWABAR21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/isaga/2019,
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-030-72132-9},
  doi          = {10.1007/978-3-030-72132-9},
  isbn         = {978-3-030-72131-2},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/2019.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ChangD19,
  author       = {Shuang Chang and
                  Hiroshi Deguchi},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Group-Based Learning and Group Composition on the Provision of Public
                  Goods: Incorporating Agent-Based Simulation and Gaming},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {127--138},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_12},
  doi          = {10.1007/978-3-030-72132-9\_12},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/ChangD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Cwil19,
  author       = {Malgorzata Cwil},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Simulation Games as a Framework to Conduct Scientific Experiments
                  - The Example of Prospect Theory Research},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {235--246},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_21},
  doi          = {10.1007/978-3-030-72132-9\_21},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Cwil19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/DeechuayNMP19,
  author       = {Naraphol Deechuay and
                  Ratchadawan Nimnual and
                  Panya Makasorn and
                  Supanat Permpoon},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Wonders of the World Simulation Program by Virtual Reality},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {441--446},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_37},
  doi          = {10.1007/978-3-030-72132-9\_37},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/DeechuayNMP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/DumblekarD19,
  author       = {Vinod Dumblekar and
                  Upinder Dhar},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Interpersonal Competitiveness in a Cohesive Team: Insights from a
                  Business Simulation Game},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {259--272},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_23},
  doi          = {10.1007/978-3-030-72132-9\_23},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/DumblekarD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/DumblekarD19a,
  author       = {Vinod Dumblekar and
                  Upinder Dhar},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Learning from a Business Simulation Game: {A} Factor-Analytic Study},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {328--340},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_28},
  doi          = {10.1007/978-3-030-72132-9\_28},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/DumblekarD19a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/FreeseL19,
  author       = {Maria Freese and
                  Heide K. Lukosch},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {The Funnel of Game Design - Proposing a New Way to Address a Problem
                  Definition Using the {IDEAS} Approach},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {170--180},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_16},
  doi          = {10.1007/978-3-030-72132-9\_16},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/FreeseL19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/GerberUW19,
  author       = {Andreas Gerber and
                  Markus Ulrich and
                  Patrick A. W{\"{a}}ger},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Review of Haptic and Computerized (Simulation) Games on Climate Change},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {275--289},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_24},
  doi          = {10.1007/978-3-030-72132-9\_24},
  timestamp    = {Sat, 30 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/GerberUW19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/GoncalvesSTRPKS19,
  author       = {Magali Goncalves and
                  Jeroen Steenbeek and
                  Maciej Tomczak and
                  Giovanni Romagnoni and
                  Rikka Puntilla and
                  Ville Karvinen and
                  Carlos Santos and
                  Xander Keijser and
                  Lodewijk Abspoel and
                  Harald Warmelink and
                  Igor Mayer},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation
                  Platform: Results from the Baltic Sea Region},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {290--305},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_25},
  doi          = {10.1007/978-3-030-72132-9\_25},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/GoncalvesSTRPKS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/GoutxSM19,
  author       = {David Goutx and
                  Sophie Sauvagnargues and
                  Laurent Mermet},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Playing (in) a Crisis Simulation - What is the Playful Engagement
                  in a Serious Simulation Made of?},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {50--60},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_5},
  doi          = {10.1007/978-3-030-72132-9\_5},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/GoutxSM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HamadaIKH19,
  author       = {Ryoju Hamada and
                  Nanako Iwasa and
                  Tomomi Kaneko and
                  Masahiro Hiji},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Resolving Migrant Issues in Thailand Using the Framework of 'Simulation
                  Game - Project PAL'},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {343--357},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_29},
  doi          = {10.1007/978-3-030-72132-9\_29},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/HamadaIKH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/IvanovWW19,
  author       = {Martin Ivanov and
                  Helmut Wittenzellner and
                  Marcin Wardaszko},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Video Game Monetization Mechanisms in Triple {A} {(AAA)} Video Games},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {389--404},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_33},
  doi          = {10.1007/978-3-030-72132-9\_33},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/IvanovWW19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Jakubowski19,
  author       = {Michal Jakubowski},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Gamification Design Strategies - Summary of Research Project},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {358--362},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_30},
  doi          = {10.1007/978-3-030-72132-9\_30},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Jakubowski19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KiattikomolNS19,
  author       = {Paiboon Kiattikomol and
                  Ratchadawan Nimnual and
                  Pavarisa Sittisanguansak},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {The Development of the 3D Role-Playing Game on {PC} with an Assistive
                  System for Deuteranopia},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {153--159},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_14},
  doi          = {10.1007/978-3-030-72132-9\_14},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KiattikomolNS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KikkawaKS19,
  author       = {Toshiko Kikkawa and
                  Willy Christian Kriz and
                  Junkichi Sugiura},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Differences Between Facilitator-Guided and Self-guided Debriefing
                  on the Attitudes of University Students},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {14--22},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_2},
  doi          = {10.1007/978-3-030-72132-9\_2},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KikkawaKS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KleimanJM19,
  author       = {Fernando Kleiman and
                  Marijn Janssen and
                  Sebastiaan A. Meijer},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Evaluation of a Pilot Game to Change Civil Servants' Willingness Towards
                  Open Data Policy Making},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {23--34},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_3},
  doi          = {10.1007/978-3-030-72132-9\_3},
  timestamp    = {Fri, 08 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KleimanJM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KoehlerRW19,
  author       = {Klemens Koehler and
                  Ren{\'{e}} R{\"{o}}pke and
                  Martin R. Wolf},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based
                  Learning in {IT} Security},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {61--73},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_6},
  doi          = {10.1007/978-3-030-72132-9\_6},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KoehlerRW19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Kowalik19,
  author       = {Adam Kowalik},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {The Perception of Business Wargaming Practices Among Strategic and
                  Competitive Intelligence Professionals},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {210--220},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_19},
  doi          = {10.1007/978-3-030-72132-9\_19},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Kowalik19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KuijpersLV19,
  author       = {Anique Kuijpers and
                  Heide K. Lukosch and
                  Alexander Verbraeck},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {The Trust Game: The Influence of Trust on Collaboration in the Light
                  of Technological Innovations},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {160--169},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_15},
  doi          = {10.1007/978-3-030-72132-9\_15},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KuijpersLV19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/LeighTH19,
  author       = {Elyssebeth Leigh and
                  Elizabeth Tipton and
                  Marieke de Wijse{-}van Heeswijk},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside
                  World Trends},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {3--13},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_1},
  doi          = {10.1007/978-3-030-72132-9\_1},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/LeighTH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Lobastova19,
  author       = {Svetlana Lobastova},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Simulated Construction of State's Intersubjective Reality in Virtual
                  Games: An Emerging Tool of Social Power?},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {101--108},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_9},
  doi          = {10.1007/978-3-030-72132-9\_9},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Lobastova19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/MijalCG19,
  author       = {Michal Mijal and
                  Martyna Ciesla and
                  Monika Gromadzka},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Educational Escape Room - Challenges and Obstacles},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {84--98},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_8},
  doi          = {10.1007/978-3-030-72132-9\_8},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/MijalCG19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/MotzevP19,
  author       = {Mihail Motzev and
                  Ophelia Pamukchieva},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Accuracy in Business Simulations},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {115--126},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_11},
  doi          = {10.1007/978-3-030-72132-9\_11},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/MotzevP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Nakamura19,
  author       = {Mieko Nakamura},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Unpacking and Overconfidence in a Production Management Game},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {306--319},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_26},
  doi          = {10.1007/978-3-030-72132-9\_26},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Nakamura19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/NitisakunwutS19,
  author       = {Panicha Nitisakunwut and
                  Songsri Soranastaporn},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {A Review of Game-Based Research for English Language Learning in S{\&}G
                  Interdiscipline Journal},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {109--114},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_10},
  doi          = {10.1007/978-3-030-72132-9\_10},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/NitisakunwutS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/OgiharaSN19,
  author       = {Arashi Ogihara and
                  Kengo Suzuki and
                  Keita Nakai},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Impact of Competition in Energy Market on Promotion of Renewables:
                  An Agent-Based Model Approach},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {194--209},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_18},
  doi          = {10.1007/978-3-030-72132-9\_18},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/OgiharaSN19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/PamulaPP19,
  author       = {Anna Pamula and
                  Martynas Patasius and
                  Irena Patasiene},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Comparison of Experience of Using Business Games in University of
                  Lodz and Kaunas University of Technology},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {378--386},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_32},
  doi          = {10.1007/978-3-030-72132-9\_32},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/PamulaPP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/PodgorskiW19,
  author       = {Blazej Podg{\'{o}}rski and
                  Marcin Wardaszko},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Methodological Challenges of Creating a Next-Generation Machine Learning-Based
                  Game Engine for Generating Maps and Vehicle Behavior},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {417--422},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_35},
  doi          = {10.1007/978-3-030-72132-9\_35},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/PodgorskiW19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RoungasMV19,
  author       = {Bill Roungas and
                  Sebastiaan A. Meijer and
                  Alexander Verbraeck},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {The Tacit Knowledge in Games: From Validation to Debriefing},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {74--83},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_7},
  doi          = {10.1007/978-3-030-72132-9\_7},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/RoungasMV19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/SeitaK19,
  author       = {Hiroyasu Seita and
                  Setsuya Kurahashi},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Study on Occurrence Mechanism of Quality Scandal in Enterprises by
                  "Sontaku", "Air" and "Water" Theory Using Business Game},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {247--258},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_22},
  doi          = {10.1007/978-3-030-72132-9\_22},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/SeitaK19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/TeachSC19,
  author       = {Richard Teach and
                  James Szot and
                  Larry Chasteen},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Little Things Mean a Lot in Simulations},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {181--193},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_17},
  doi          = {10.1007/978-3-030-72132-9\_17},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/TeachSC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/TittonJ19,
  author       = {Luiz Antonio Titton and
                  Michal Jakubowski},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Authentic Learning in Entrepreneurship Education},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {320--327},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_27},
  doi          = {10.1007/978-3-030-72132-9\_27},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/TittonJ19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/VuorioH19,
  author       = {Jaakko Vuorio and
                  J. Tuomas Harviainen},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Learning with Location-Based Gaming},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {405--416},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_34},
  doi          = {10.1007/978-3-030-72132-9\_34},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/VuorioH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Wade19,
  author       = {Derek W. Wade},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Fostering Adaptive Organizations: Some Practical Lessons from Space
                  Pirates},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {363--377},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_31},
  doi          = {10.1007/978-3-030-72132-9\_31},
  timestamp    = {Tue, 30 Mar 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Wade19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/WangAZ19,
  author       = {Zhengyu Wang and
                  Yousuf Al{-}Shorji and
                  Cevin Zhang},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Framework and Application of Live Video Streaming as a Virtual Reality
                  Gaming Technology: {A} Study of Function and Performance},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {447--457},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_38},
  doi          = {10.1007/978-3-030-72132-9\_38},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/WangAZ19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Weber-SabilLBHS19,
  author       = {Jessika Weber{-}Sabil and
                  Lidija Lalicic and
                  Thomas P. Buijtenweg and
                  Kevin Hutchinson and
                  Carlos Pereira Santos and
                  Frans Melissen and
                  Ko Koens and
                  Igor Mayer},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Managing Competing Values in Sustainable Urban Tourism: {A} Simulation-Gaming
                  Approach},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {221--234},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_20},
  doi          = {10.1007/978-3-030-72132-9\_20},
  timestamp    = {Wed, 19 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Weber-SabilLBHS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/YokoyamaOH19,
  author       = {Miki Yokoyama and
                  Susumu Ohnuma and
                  Yukio Hirose},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Can the Veil of Ignorance Create Consensus? - {A} Qualitative Analysis
                  Using the Siting for a Contaminated Waste Landfill Game},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {139--152},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_13},
  doi          = {10.1007/978-3-030-72132-9\_13},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/YokoyamaOH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Zaima19,
  author       = {Keiko Zaima},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Agent-Based Simulation for Sustainable Management of Supply Chain
                  and Natural Resources: Basic Model},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {423--440},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_36},
  doi          = {10.1007/978-3-030-72132-9\_36},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Zaima19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ZhangHNM19,
  author       = {Cevin Zhang and
                  Karin Pukk H{\"{a}}renstam and
                  Jonas Nordquist and
                  Sebastiaan A. Meijer},
  editor       = {Marcin Wardaszko and
                  Sebastiaan A. Meijer and
                  Heide K. Lukosch and
                  Hidehiko Kanegae and
                  Willy Christian Kriz and
                  Mariola Grzybowska{-}Brzezinska},
  title        = {Structuring Game Design with Active Learning Benefits: Insights from
                  Logistical Skills Training in Managing an Emergency Department},
  booktitle    = {Simulation Gaming Through Times and Disciplines - 50th International
                  Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw,
                  Poland, August 26-30, 2019, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {11988},
  pages        = {35--49},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-72132-9\_4},
  doi          = {10.1007/978-3-030-72132-9\_4},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/ZhangHNM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/isaga/2016,
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  publisher    = {Springer},
  year         = {2018},
  url          = {https://doi.org/10.1007/978-3-319-78795-4},
  doi          = {10.1007/978-3-319-78795-4},
  isbn         = {978-3-319-78794-7},
  timestamp    = {Fri, 19 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/2016.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/isaga/2017,
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  publisher    = {Springer},
  year         = {2018},
  url          = {https://doi.org/10.1007/978-3-319-91902-7},
  doi          = {10.1007/978-3-319-91902-7},
  isbn         = {978-3-319-91901-0},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/2017.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/AguiarN17,
  author       = {Victor A. Cuesta Aguiar and
                  Masaru Nakano},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {A Model for the Development of Stealth Serious Games},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {139--147},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_14},
  doi          = {10.1007/978-3-319-91902-7\_14},
  timestamp    = {Sun, 25 Oct 2020 22:42:17 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/AguiarN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BekebredeBWV17,
  author       = {Geertje Bekebrede and
                  Ellen van Bueren and
                  Ivo Wenzler and
                  Linda van Veen},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Challenges in the Transition Towards a Sustainable City: The Case
                  of GO2Zero},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {67--74},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_7},
  doi          = {10.1007/978-3-319-91902-7\_7},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/BekebredeBWV17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/GarciaDCNME17,
  author       = {Oscar Garay Garcia and
                  C. Els van Daalen and
                  {\'{E}}mile J. L. Chappin and
                  Bas van Nuland and
                  Iman Mohammed and
                  Bert Enserink},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Assessing the Residential Energy Rebound Effect by Means of a Serious
                  Game},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {129--138},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_13},
  doi          = {10.1007/978-3-319-91902-7\_13},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/GarciaDCNME17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HamadaKH17,
  author       = {Ryoju Hamada and
                  Tomomi Kaneko and
                  Masahiro Hiji},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Development of {BASE} Manufacturing Business Board Game},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {34--40},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_4},
  doi          = {10.1007/978-3-319-91902-7\_4},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/HamadaKH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HannulaH17,
  author       = {Otso Hannula and
                  J. Tuomas Harviainen},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {User Satisfaction with Organizational Learning Time-Efficiency in
                  Topaasia Cards},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {103--109},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_10},
  doi          = {10.1007/978-3-319-91902-7\_10},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/HannulaH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KeijserRWAFM17,
  author       = {Xander Keijser and
                  Malena Ripken and
                  Harald Warmelink and
                  Lodewijk Abspoel and
                  Rhona Fairgrieve and
                  Igor Mayer},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Maritime Spatial Planning - {A} Board Game for Stakeholder Involvement},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {58--66},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_6},
  doi          = {10.1007/978-3-319-91902-7\_6},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KeijserRWAFM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KikkawaSK17,
  author       = {Toshiko Kikkawa and
                  Junkichi Sugiura and
                  Willy Christian Kriz},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {The Effects of Debriefing on the Performance and Attitude of Japanese
                  University Students},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {173--180},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_17},
  doi          = {10.1007/978-3-319-91902-7\_17},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KikkawaSK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KurapatiFKLBSMN17,
  author       = {Shalini Kurapati and
                  Maria Freese and
                  Ioanna Kourounioti and
                  Heide K. Lukosch and
                  Geertje Bekebrede and
                  Thijs Smit and
                  Jaco van Meijeren and
                  Bas van Nuland and
                  Linda van Veen},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Attitude Measurement with Board Games in Transportation Nodes},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {148--157},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_15},
  doi          = {10.1007/978-3-319-91902-7\_15},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KurapatiFKLBSMN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/LaereILOJG17,
  author       = {Joeri van Laere and
                  Osama Ibrahim and
                  Aron Larsson and
                  Leif Olsson and
                  Bj{\"{o}}rn J. E. Johansson and
                  Per M. Gustavsson},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Analyzing the Implications of Design Choices in Existing Simulation-Games
                  for Critical Infrastructure Resilience},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {15--23},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_2},
  doi          = {10.1007/978-3-319-91902-7\_2},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/LaereILOJG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/LeighT17,
  author       = {Elyssebeth Leigh and
                  Elizabeth Tipton},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Transitions - From Deterministic to Probabilistic Learning Conditions
                  - Managing Simulations in Complex Conditions},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {181--190},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_18},
  doi          = {10.1007/978-3-319-91902-7\_18},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/LeighT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Likhacheva17,
  author       = {Elena Likhacheva},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {What is the Game? Study of Subjective Perceptions},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {119--125},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_12},
  doi          = {10.1007/978-3-319-91902-7\_12},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Likhacheva17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Motzev17,
  author       = {Mihail Motzev},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {A Framework for Developing Multi-Layered Networks of Active Neurons
                  for Simulation Experiments and Model-Based Business Games Using Self-Organizing
                  Data Mining with the Group Method of Data Handling},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {191--199},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_19},
  doi          = {10.1007/978-3-319-91902-7\_19},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Motzev17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Onencan17,
  author       = {Abby Muricho Onencan},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Assessment of Hybrid Board Game-Based Learning Outcomes Using the
                  Beatty Theoretical Framework},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {161--172},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_16},
  doi          = {10.1007/978-3-319-91902-7\_16},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Onencan17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/OnencanW17,
  author       = {Abby Muricho Onencan and
                  Bartel A. Van de Walle},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Designing Disaster Diplomacy in the Context of a Climate Change Water
                  Game},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {43--57},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_5},
  doi          = {10.1007/978-3-319-91902-7\_5},
  timestamp    = {Fri, 19 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/OnencanW17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Palyga17,
  author       = {Anna Palyga},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Preferred Team Roles and Communication Patterns in Teamwork - Is There
                  a Formula for Effectiveness? - Case Study Analysis},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {75--89},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_8},
  doi          = {10.1007/978-3-319-91902-7\_8},
  timestamp    = {Tue, 10 Jul 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Palyga17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RoungasMV17,
  author       = {Bill Roungas and
                  Sebastiaan A. Meijer and
                  Alexander Verbraeck},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Knowledge Management of Games for Decision Making},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {24--33},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_3},
  doi          = {10.1007/978-3-319-91902-7\_3},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/RoungasMV17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/SatoTIMN17,
  author       = {Mizuho Sato and
                  Manami Tsunoda and
                  Hitomi Imamura and
                  Hajime Mizuyama and
                  Masaru Nakano},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {The Design and Evaluation of a Multi-player Milk Supply Chain Management
                  Game},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {110--118},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_11},
  doi          = {10.1007/978-3-319-91902-7\_11},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/SatoTIMN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/ShalbafanL17,
  author       = {Saeed Shalbafan and
                  Elyssebeth Leigh},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Design Thinking: Project Portfolio Management and Simulation - {A}
                  Creative Mix for Research},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {3--14},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_1},
  doi          = {10.1007/978-3-319-91902-7\_1},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/ShalbafanL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/SoranastapornYY17,
  author       = {Songsri Soranastaporn and
                  Nophawan Yamchuti and
                  Urairat Yamchuti},
  editor       = {Heide Karen Lukosch and
                  Geertje Bekebrede and
                  Rens Kortmann},
  title        = {Facilitating 21st Century Skills and Increasing Active Learning Environment
                  of Students by Games and Simulations},
  booktitle    = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
                  - 48th International Simulation and Gaming Association Conference,
                  {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected
                  Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10825},
  pages        = {93--102},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-91902-7\_9},
  doi          = {10.1007/978-3-319-91902-7\_9},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/SoranastapornYY17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Atala-LayunDGHP16,
  author       = {Alfonso Atala{-}Layun and
                  Luis Duran and
                  Annia Gutierrez and
                  Rolando Hernandez and
                  Carlos Pola and
                  Miguel Polanco and
                  Fernanda Santos},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {From Recreational to Clinical Approaches: The Use of the Cuatro Tribus
                  Game-Based Workshop as a Complementary Tool for the Reintegration
                  Treatment of Juvenile Offenders},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {3--14},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_1},
  doi          = {10.1007/978-3-319-78795-4\_1},
  timestamp    = {Fri, 19 Jun 2020 17:21:47 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Atala-LayunDGHP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BabaOSY16,
  author       = {Hiroki Baba and
                  Masahiro Ohyama and
                  Misaki Sato and
                  Jun Yoshinaga},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {The Effectiveness of Negotiation Games in Citizenship Education: An
                  Examination of Diplomatic Negotiation Game {INDEPENDENCE} {DAY} in
                  a Japanese High School},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {360--370},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_25},
  doi          = {10.1007/978-3-319-78795-4\_25},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/BabaOSY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BaileyBR16,
  author       = {Jacqueline D. Bailey and
                  Karen Blackmore and
                  Grant Robinson},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Exploring Avatar Facial Fidelity and Emotional Expressions on Observer
                  Perception of the Uncanny Valley},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {201--221},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_15},
  doi          = {10.1007/978-3-319-78795-4\_15},
  timestamp    = {Tue, 10 Jul 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/BaileyBR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/BosomworthSCAH16,
  author       = {Chris Bosomworth and
                  Maksym Spiryagin and
                  Colin Cole and
                  Sanath Alahakoon and
                  Mark Hayman},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Challenges and Solutions for Integrating Simulation into a Transportation
                  Device},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {317--330},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_22},
  doi          = {10.1007/978-3-319-78795-4\_22},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/BosomworthSCAH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/CarreraNLCKHLKK16,
  author       = {Anna Maria Carrera and
                  Anjum Naweed and
                  Elyssebeth Leigh and
                  Teresa Crea and
                  Ben Krynski and
                  Kevin Heveldt and
                  Marc Lyons and
                  Cameron Knott and
                  Sanjay Khetia},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Constructing Safe Containers for Effective Learning: Vignettes of
                  Breakdown in Psychological Safety During Simulated Scenarios},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {15--29},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_2},
  doi          = {10.1007/978-3-319-78795-4\_2},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/CarreraNLCKHLKK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/CroweJPO16,
  author       = {William Crowe and
                  Divya Jindal and
                  John Page and
                  John Olsen},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Swarm Mechanism for "Hedgehog" Asteroid Rover, Using Netlogo Simulations},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {163--172},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_12},
  doi          = {10.1007/978-3-319-78795-4\_12},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/CroweJPO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/CwilB16,
  author       = {Malgorzata Cwil and
                  Witold Bartnik},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Supporting Energy Efficient Train Operation by Using Gamification
                  to Motivate Train Drivers},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {239--253},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_17},
  doi          = {10.1007/978-3-319-78795-4\_17},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/CwilB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Franciosi16,
  author       = {Stephan J. Franciosi},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Simulation Game Impacts on Perceptions of Nuclear Energy},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {331--341},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_23},
  doi          = {10.1007/978-3-319-78795-4\_23},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Franciosi16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/FreeseKLGKV16,
  author       = {Maria Freese and
                  Shalini Kurapati and
                  Heide K. Lukosch and
                  Daan Groen and
                  Rens Kortmann and
                  Alexander Verbraeck},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Addressing Challenges of Planning in Multimodal Transportation Nodes
                  with Simulation Games},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {254--275},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_18},
  doi          = {10.1007/978-3-319-78795-4\_18},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/FreeseKLGKV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Gale16,
  author       = {Richard J. B. Gale},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Sink or {SWMM:} Simulating the Hydrological Effects of Retention Tanks
                  in a Small Urban Catchment},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {342--359},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_24},
  doi          = {10.1007/978-3-319-78795-4\_24},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Gale16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HibbardWCFTT16,
  author       = {Sarah J. Hibbard and
                  Susannah J. Whitney and
                  Laura Carter and
                  Justin J. T. Fidock and
                  Philip Temby and
                  Luke Thiele},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Making Virtual Sense: Display Type and Narrative Medium Influence
                  Sensemaking in Virtual Environments},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {222--236},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_16},
  doi          = {10.1007/978-3-319-78795-4\_16},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/HibbardWCFTT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/HuyakornRK16,
  author       = {Pongpisit Huyakorn and
                  Paola Rizzi and
                  Hidehiko Kanegae},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {A Study on Gaming Simulation as a Key of Meta-Frame of Planning for
                  Neighborhood Immigrant Integration and Co-existing Diversity},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {276--291},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_19},
  doi          = {10.1007/978-3-319-78795-4\_19},
  timestamp    = {Tue, 10 Jul 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/HuyakornRK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Isaeva16,
  author       = {Natalia Isaeva},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {"Polyphonic Games" for Leadership Training},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {149--162},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_11},
  doi          = {10.1007/978-3-319-78795-4\_11},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Isaeva16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/JakubowskiR16,
  author       = {Michal Jakubowski and
                  Jakub Ryfa},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Development of Business Simulation Game with Use of Design Science
                  Research},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {371--379},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_26},
  doi          = {10.1007/978-3-319-78795-4\_26},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/JakubowskiR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KrizM16,
  author       = {Willy Christian Kriz and
                  Werner Manahl},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Gaming Simulation as a Science of Design Approach},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {380--393},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_27},
  doi          = {10.1007/978-3-319-78795-4\_27},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KrizM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/KutayL16,
  author       = {Cat Kutay and
                  Elyssebeth Leigh},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Leading from the Engine Room},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {30--42},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_3},
  doi          = {10.1007/978-3-319-78795-4\_3},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/KutayL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/McGinleyHGHZTB16,
  author       = {Tim McGinley and
                  Kei Hoshi and
                  Petra Gruber and
                  Shane Haddy and
                  Yannis Zavoleas and
                  Linus Tan and
                  David Blaiklock},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {A Katana Design Experience},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {134--148},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_10},
  doi          = {10.1007/978-3-319-78795-4\_10},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/McGinleyHGHZTB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/MildredNAH16,
  author       = {Anthony Mildred and
                  Anjum Naweed and
                  Angelina Ambrosetti and
                  Roberta Harreveld},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Rail Simulation and Training: {A} Socio-Cultural and Technical Orchestration},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {175--187},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_13},
  doi          = {10.1007/978-3-319-78795-4\_13},
  timestamp    = {Tue, 10 Jul 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/MildredNAH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/MizuyamaYN16,
  author       = {Hajime Mizuyama and
                  Ayano Yoshida and
                  Tomomi Nonaka},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment
                  in a Restaurant},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {394--410},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_28},
  doi          = {10.1007/978-3-319-78795-4\_28},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/MizuyamaYN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/PalygaW16,
  author       = {Anna Palyga and
                  Marcin Wardaszko},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {A Management Model for Effective Team Communication in Business Simulation
                  Games},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {43--57},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_4},
  doi          = {10.1007/978-3-319-78795-4\_4},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/PalygaW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/PedramPPF16,
  author       = {Shiva Pedram and
                  Pascal Perez and
                  Stephen A. Palmisano and
                  Matthew Farrelly},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {A Qualitative Evaluation of the Role of Virtual Reality as a Safety
                  Training Tool for the Mining Industry},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {188--200},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_14},
  doi          = {10.1007/978-3-319-78795-4\_14},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/isaga/PedramPPF16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Persson16,
  author       = {Bj{\"{o}}rn Persson},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Artillery Simulation as a Pedagogical Tool in Military Education},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {58--70},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_5},
  doi          = {10.1007/978-3-319-78795-4\_5},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Persson16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Phillips16,
  author       = {Megan L. Phillips},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Oceanic Oil Spill Simulations Provide Memorable Disaster Preparedness
                  Training},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {292--301},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_20},
  doi          = {10.1007/978-3-319-78795-4\_20},
  timestamp    = {Tue, 10 Jul 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Phillips16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RadonyiL16,
  author       = {Peter Radonyi and
                  Elyssebeth Leigh},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Assessment and Evaluation of Learning via Simulation},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {116--133},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_9},
  doi          = {10.1007/978-3-319-78795-4\_9},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/RadonyiL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/RoungasWMV16,
  author       = {Bill Roungas and
                  Marieke de Wijse and
                  Sebastiaan A. Meijer and
                  Alexander Verbraeck},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Pitfalls for Debriefing Games and Simulations: Theory and Practice},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {101--115},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_8},
  doi          = {10.1007/978-3-319-78795-4\_8},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/RoungasWMV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/SatoMN16,
  author       = {Mizuho Sato and
                  Hajime Mizuyama and
                  Masaru Nakano},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Milk Supply Chain Management Game for Waste Reduction},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {302--314},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_21},
  doi          = {10.1007/978-3-319-78795-4\_21},
  timestamp    = {Mon, 18 Jun 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/SatoMN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Wardaszko16,
  author       = {Marcin Wardaszko},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Building Strategies for Organizational Development with Simulation
                  Games},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {84--100},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_7},
  doi          = {10.1007/978-3-319-78795-4\_7},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Wardaszko16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/isaga/Wright-Maley16,
  author       = {Cory Wright{-}Maley},
  editor       = {Anjum Naweed and
                  Marcin Wardaszko and
                  Elyssebeth Leigh and
                  Sebastiaan A. Meijer},
  title        = {Soft Overcomes Hard: Simulation Leadership as Mediation of Choice
                  Architectures},
  booktitle    = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology
                  and Training Conference, SimTecT 2016, and 47th International Simulation
                  and Gaming Association Conference, {ISAGA} 2016, Held as Part of the
                  First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC,
                  Australia, September 26-29, 2016, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {10711},
  pages        = {73--83},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-78795-4\_6},
  doi          = {10.1007/978-3-319-78795-4\_6},
  timestamp    = {Tue, 10 Jul 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/isaga/Wright-Maley16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ifip5-7/2013isaga,
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  publisher    = {Springer},
  year         = {2014},
  url          = {https://doi.org/10.1007/978-3-319-04954-0},
  doi          = {10.1007/978-3-319-04954-0},
  isbn         = {978-3-319-04953-3},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/2013isaga.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/AydoganLMJ13,
  author       = {Reyhan Aydogan and
                  Julia C. Lo and
                  Sebastiaan A. Meijer and
                  Catholijn M. Jonker},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Modeling Network Controller Decisions Based Upon Situation Awareness
                  through Agent-Based Negotiation},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {191--200},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_22},
  doi          = {10.1007/978-3-319-04954-0\_22},
  timestamp    = {Fri, 09 Apr 2021 18:53:22 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/AydoganLMJ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Bremson13,
  author       = {Joel Bremson},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Representing Qualitative Aspects of Vehicle Purchase Decision-Making
                  in a Simulation Game on Alternative Fuel and Vehicle Transitions},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {201--205},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_23},
  doi          = {10.1007/978-3-319-04954-0\_23},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Bremson13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/BusselLM13,
  author       = {Roy van Bussel and
                  Heide K. Lukosch and
                  Sebastiaan A. Meijer},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Effects of a Game-Facilitated Curriculum on Technical Knowledge and
                  Skill Development},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {93--101},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_12},
  doi          = {10.1007/978-3-319-04954-0\_12},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/BusselLM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/EckartzK13,
  author       = {Silja Eckartz and
                  Christiaan P. Katsma},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Negotiation Game to Support Inter-organizational Business Case Development},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {113--120},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_14},
  doi          = {10.1007/978-3-319-04954-0\_14},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/EckartzK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/FedoseevV13,
  author       = {Alexey Fedoseev and
                  Daria Vdovenko},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Playing Science: Role-Playing Games as a Way to Enter Scientific Activity},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {3--12},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_1},
  doi          = {10.1007/978-3-319-04954-0\_1},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/FedoseevV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Frank13,
  author       = {Anders Frank},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Achieving Game Goals at All Costs? - The Effect of Reward Structures
                  on Tactics Employed in Educational Military Wargaming},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {13--20},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_2},
  doi          = {10.1007/978-3-319-04954-0\_2},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Frank13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/GuenagaMGDZS13,
  author       = {Mariluz Guenaga and
                  Iratxe Menchaca and
                  Alex Ortiz de Guinea and
                  Olga Dziabenko and
                  Javier Garc{\'{\i}}a{-}Zub{\'{\i}}a and
                  Mikel Salazar},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Serious Games, Remote Laboratories and Augmented Reality to Develop
                  and Assess Programming Skills},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {29--36},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_4},
  doi          = {10.1007/978-3-319-04954-0\_4},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/GuenagaMGDZS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Haaster13,
  author       = {Kees J. M. van Haaster},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Design Science Approach to Youth Care through Online Simulation
                  Gaming},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {161--172},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_20},
  doi          = {10.1007/978-3-319-04954-0\_20},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Haaster13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Henriksen13,
  author       = {Thomas Duus Henriksen},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Challenges to Designing Game-Based Business},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {247--252},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_29},
  doi          = {10.1007/978-3-319-04954-0\_29},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Henriksen13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/HenseKSHMG13,
  author       = {Jan Hense and
                  Markus Klevers and
                  Michael Sailer and
                  Tim Horenburg and
                  Heinz Mandl and
                  Willibald A. G{\"{u}}nthner},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Using Gamification to Enhance Staff Motivation in Logistics},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {206--213},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_24},
  doi          = {10.1007/978-3-319-04954-0\_24},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/HenseKSHMG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/HoebornB13,
  author       = {Gabriele Hoeborn and
                  Jennifer Bredtmann},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {EfeU: Decision Making Concerning Company Strategy},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {37--43},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_5},
  doi          = {10.1007/978-3-319-04954-0\_5},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/HoebornB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/HoogenM13,
  author       = {Jop van den Hoogen and
                  Sebastiaan A. Meijer},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Games for Searching Technology Landscapes},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {153--160},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_19},
  doi          = {10.1007/978-3-319-04954-0\_19},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/HoogenM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/JohanssonSWV13,
  author       = {Magnus Johansson and
                  Bj{\"{o}}rn Str{\aa}{\aa}t and
                  Henrik Warpefelt and
                  Harko Verhagen},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Analyzing the Social Dynamics of Non-Player Characters},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {173--187},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_21},
  doi          = {10.1007/978-3-319-04954-0\_21},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/JohanssonSWV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Kikkawa13,
  author       = {Toshiko Kikkawa},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Grassroots Gaming Simulation: The Case of "Crossroad"},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {148--152},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_18},
  doi          = {10.1007/978-3-319-04954-0\_18},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Kikkawa13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/KortmannDMB13,
  author       = {Rens Kortmann and
                  C. Els van Daalen and
                  Igor Mayer and
                  Geertje Bekebrede},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {44--51},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_6},
  doi          = {10.1007/978-3-319-04954-0\_6},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/KortmannDMB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Leigh13,
  author       = {Elyssebeth Ellen Leigh},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Identifying the Competencies and Capabilities of Simulation Professionals},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {253--264},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_30},
  doi          = {10.1007/978-3-319-04954-0\_30},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Leigh13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/LoM13,
  author       = {Julia C. Lo and
                  Sebastiaan A. Meijer},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Gaming Simulation Design for Individual and Team Situation Awareness},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {121--128},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_15},
  doi          = {10.1007/978-3-319-04954-0\_15},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/LoM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/LukoschBM13,
  author       = {Heide K. Lukosch and
                  Roy van Bussel and
                  Sebastiaan A. Meijer},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Serious Game Design Combining Simulation and Sandbox Approaches},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {52--59},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_7},
  doi          = {10.1007/978-3-319-04954-0\_7},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/LukoschBM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/LukoschNRVV13,
  author       = {Heide K. Lukosch and
                  Bas van Nuland and
                  Theo van Ruijven and
                  Linda van Veen and
                  Alexander Verbraeck},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Building a Virtual World for Team Work Improvement},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {60--68},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_8},
  doi          = {10.1007/978-3-319-04954-0\_8},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/LukoschNRVV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/MesIH13,
  author       = {Martijn Mes and
                  Maria{-}Eugenia Iacob and
                  Jos van Hillegersberg},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Distributed Barge Planning Game},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {214--221},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_25},
  doi          = {10.1007/978-3-319-04954-0\_25},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/MesIH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/MizuyamaTA13,
  author       = {Hajime Mizuyama and
                  Shuhei Torigai and
                  Michiko Anse},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Prediction Market Game to Route Selection under Uncertainty},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {222--229},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_26},
  doi          = {10.1007/978-3-319-04954-0\_26},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/MizuyamaTA13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/MulengaW13,
  author       = {John Mulenga and
                  Marcin Wardaszko},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Simulation Game as a Live Case Integrated into Two Modules},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {102--109},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_13},
  doi          = {10.1007/978-3-319-04954-0\_13},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/MulengaW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/PiuF13,
  author       = {Angela Piu and
                  Cesare Fregola},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Transcoding Pattern and Simulation Games in Learning Geometry - {A}
                  Research in Primary School},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {21--28},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_3},
  doi          = {10.1007/978-3-319-04954-0\_3},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/PiuF13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/PlorinM13,
  author       = {Daniel Plorin and
                  Egon M{\"{u}}ller},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Developing an Ambient Assisted Living Environment Applying the advanced
                  Learning Factory (aLF) - {A} Conceptual Approach for the Practical
                  Use in the Research Project {A2LICE}},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {69--76},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_9},
  doi          = {10.1007/978-3-319-04954-0\_9},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/PlorinM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/RaghothamaM13,
  author       = {Jayanth Raghothama and
                  Sebastiaan A. Meijer},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Review of Gaming Simulation in Transportation},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {237--244},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_28},
  doi          = {10.1007/978-3-319-04954-0\_28},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/RaghothamaM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/SehicVM13,
  author       = {Emdzad Sehic and
                  Alexander Verbraeck and
                  Sebastiaan A. Meijer},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {A Game for Requirements Formulation for a Distributed Gaming and Simulation
                  Environment},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {129--139},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_16},
  doi          = {10.1007/978-3-319-04954-0\_16},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/SehicVM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/SmedsSP13,
  author       = {Riitta Smeds and
                  Svante Suominen and
                  P{\"{a}}ivi P{\"{o}}yry{-}Lassila},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Co-creating Networked Educational Innovations via Process Simulations},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {140--147},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_17},
  doi          = {10.1007/978-3-319-04954-0\_17},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/SmedsSP13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/TehranOTHR13,
  author       = {Borzoo Pourabdollahian Tehran and
                  Manuel Fradinho Oliveira and
                  Marco Taisch and
                  Jannicke Baalsrud Hauge and
                  Johann c. k. h. Riedel},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Status and Trends of Serious Game Application in Engineering and Manufacturing
                  Education},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {77--84},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_10},
  doi          = {10.1007/978-3-319-04954-0\_10},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/TehranOTHR13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Titton13,
  author       = {Luiz Antonio Titton},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {Parameterised Business Simulation Game Development for Education in
                  Supply Chain Management and Logistics},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {230--236},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_27},
  doi          = {10.1007/978-3-319-04954-0\_27},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Titton13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ifip5-7/Ulrich13,
  author       = {Markus Ulrich},
  editor       = {Sebastiaan A. Meijer and
                  Riitta Smeds},
  title        = {The UCS-Model of Corporate Sustainability - Description, Development
                  and Incorporation in the Simulation Game Napuro},
  booktitle    = {Frontiers in Gaming Simulation - 44th International Simulation and
                  Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7
                  Workshop on Experimental Interactive Learning in Industrial Management,
                  Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8264},
  pages        = {85--92},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-04954-0\_11},
  doi          = {10.1007/978-3-319-04954-0\_11},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ifip5-7/Ulrich13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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