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@article{DBLP:journals/tciaig/BarrigaSB18, author = {Nicolas A. Barriga and Marius Stanescu and Michael Buro}, title = {Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {69--77}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2717902}, doi = {10.1109/TCIAIG.2017.2717902}, timestamp = {Tue, 05 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BarrigaSB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Cazenave18, author = {Tristan Cazenave}, title = {Residual Networks for Computer Go}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {107--110}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2681042}, doi = {10.1109/TCIAIG.2017.2681042}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Cazenave18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenFCH18, author = {Jr{-}Chang Chen and Gang{-}Yu Fan and Hung{-}Jui Chang and Tsan{-}sheng Hsu}, title = {Compressing Chinese Dark Chess Endgame Databases by Deep Learning}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {413--422}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2802484}, doi = {10.1109/TG.2018.2802484}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChenFCH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChesaniGLM18, author = {Federico Chesani and Andrea Galassi and Marco Lippi and Paola Mello}, title = {Can Deep Networks Learn to Play by the Rules? {A} Case Study on Nine Men's Morris}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {344--353}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2804039}, doi = {10.1109/TG.2018.2804039}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChesaniGLM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DannZT18, author = {Michael Dann and Fabio Zambetta and John Thangarajah}, title = {Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {101--106}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2696045}, doi = {10.1109/TCIAIG.2017.2696045}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DannZT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DannZT18a, author = {Michael Dann and Fabio Zambetta and John Thangarajah}, title = {Exploration in Continuous Control Tasks via Continually Parameterized Skills}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {390--399}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2806007}, doi = {10.1109/TG.2018.2806007}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DannZT18a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FerreiraT18, author = {Lucas N. Ferreira and Claudio Fabiano Motta Toledo}, title = {Tanager: {A} Generator of Feasible and Engaging Levels forAngry Birds}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {304--316}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2766218}, doi = {10.1109/TCIAIG.2017.2766218}, timestamp = {Tue, 05 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/FerreiraT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GainaCSWVK0LP18, author = {Raluca D. Gaina and Adrien Cou{\"{e}}toux and Dennis J. N. J. Soemers and Mark H. M. Winands and Tom Vodopivec and Florian Kirchge{\ss}ner and Jialin Liu and Simon M. Lucas and Diego P{\'{e}}rez{-}Li{\'{e}}bana}, title = {The 2016 Two-Player {GVGAI} Competition}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {209--220}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2771241}, doi = {10.1109/TCIAIG.2017.2771241}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GainaCSWVK0LP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GaoHM18, author = {Chao Gao and Ryan Hayward and Martin M{\"{u}}ller}, title = {Move Prediction Using Deep Convolutional Neural Networks in Hex}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {336--343}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2785042}, doi = {10.1109/TG.2017.2785042}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GaoHM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IsaksenGTN18, author = {Aaron Isaksen and Daniel Gopstein and Julian Togelius and Andy Nealen}, title = {Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {182--194}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2750181}, doi = {10.1109/TCIAIG.2017.2750181}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/IsaksenGTN18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Jaskowski18, author = {Wojciech Jaskowski}, title = {Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {3--14}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2651887}, doi = {10.1109/TCIAIG.2017.2651887}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Jaskowski18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JoppenMSWF18, author = {Tobias Joppen and Miriam Ulrike Moneke and Nils Schr{\"{o}}der and Christian Wirth and Johannes F{\"{u}}rnkranz}, title = {Informed Hybrid Game Tree Search for General Video Game Playing}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {78--90}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2722235}, doi = {10.1109/TCIAIG.2017.2722235}, timestamp = {Wed, 28 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/JoppenMSWF18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JustesenMRT18, author = {Niels Justesen and Tobias Mahlmann and Sebastian Risi and Julian Togelius}, title = {Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {281--291}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2738156}, doi = {10.1109/TCIAIG.2017.2738156}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JustesenMRT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KawatsuHM18, author = {Christopher Kawatsu and Robert C. Hubal and Robert Marinier}, title = {Predicting Students' Decisions in a Training Simulation: {A} Novel Application of TrueSkill}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {97--100}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2680843}, doi = {10.1109/TCIAIG.2017.2680843}, timestamp = {Tue, 11 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KawatsuHM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KellyH18, author = {Stephen Kelly and Malcolm I. Heywood}, title = {Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {195--208}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2766980}, doi = {10.1109/TCIAIG.2017.2766980}, timestamp = {Tue, 05 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KellyH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeboucherSCMSFT18, author = {C{\'{e}}dric Leboucher and Hyo{-}Sang Shin and Rachid Chelouah and St{\'{e}}phane Le M{\'{e}}nec and Patrick Siarry and Mathias Formoso and Antonios Tsourdos and Alexandre Kotenkoff}, title = {An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary Game Theory}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {221--230}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2787343}, doi = {10.1109/TG.2017.2787343}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LeboucherSCMSFT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LelisRG18, author = {Levi H. S. Lelis and Willian M. P. Reis and Ya'akov Gal}, title = {Procedural Generation of Game Maps With Human-in-the-Loop Algorithms}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {271--280}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2783361}, doi = {10.1109/TG.2017.2783361}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LelisRG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LinBC18, author = {Xiaomin Lin and Peter A. Beling and Randy Cogill}, title = {Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {56--68}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2679115}, doi = {10.1109/TCIAIG.2017.2679115}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LinBC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiskowskiJK18, author = {Pawel Liskowski and Wojciech Jaskowski and Krzysztof Krawiec}, title = {Learning to Play Othello With Deep Neural Networks}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {354--364}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2799997}, doi = {10.1109/TG.2018.2799997}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiskowskiJK18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LopesEB18, author = {Ricardo Lopes and Elmar Eisemann and Rafael Bidarra}, title = {Authoring Adaptive Game World Generation}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {42--55}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2678759}, doi = {10.1109/TCIAIG.2017.2678759}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LopesEB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LudwigDSCM18, author = {Oswaldo Ludwig and Quynh Ngoc Thi Do and Cameron G. Smith and Marc Cavazza and Marie{-}Francine Moens}, title = {Learning to Extract Action Descriptions From Narrative Text}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {15--28}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2657690}, doi = {10.1109/TCIAIG.2017.2657690}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LudwigDSCM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PalmaL18, author = {Stefano Di Palma and Pier Luca Lanzi}, title = {Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {317--332}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2834618}, doi = {10.1109/TG.2018.2834618}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PalmaL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PsaltisADD18, author = {Athanasios Psaltis and Konstantinos C. Apostolakis and Kosmas Dimitropoulos and Petros Daras}, title = {Multimodal Student Engagement Recognition in Prosocial Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {292--303}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2743341}, doi = {10.1109/TCIAIG.2017.2743341}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PsaltisADD18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Rohlfshagen0LL18, author = {Philipp Rohlfshagen and Jialin Liu and Diego Perez Liebana and Simon M. Lucas}, title = {Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {233--256}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2737145}, doi = {10.1109/TG.2017.2737145}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Rohlfshagen0LL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShiC18, author = {Peizhi Shi and Ke Chen}, title = {Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {155--169}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2740210}, doi = {10.1109/TCIAIG.2017.2740210}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ShiC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SilvaG18, author = {Alysson Ribeiro Da Silva and Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es}, title = {HearthBot: An Autonomous Agent Based on Fuzzy {ART} Adaptive Neural Networks for the Digital Collectible Card Game HearthStone}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {170--181}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2743347}, doi = {10.1109/TCIAIG.2017.2743347}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SilvaG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/StieglerDML18, author = {Andreas Stiegler and Keshav P. Dahal and Johannes Maucher and Daniel Jack Livingstone}, title = {Symbolic Reasoning for Hearthstone}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {113--127}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2706745}, doi = {10.1109/TCIAIG.2017.2706745}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/StieglerDML18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SummervilleSGHH18, author = {Adam Summerville and Sam Snodgrass and Matthew Guzdial and Christoffer Holmg{\aa}rd and Amy K. Hoover and Aaron Isaksen and Andy Nealen and Julian Togelius}, title = {Procedural Content Generation via Machine Learning {(PCGML)}}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {257--270}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2846639}, doi = {10.1109/TG.2018.2846639}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TamassiaZR0018, author = {Marco Tamassia and Fabio Zambetta and William L. Raffe and Florian 'Floyd' Mueller and Xiaodong Li}, title = {Learning Options From Demonstrations: APac-ManCase Study}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {91--96}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2658659}, doi = {10.1109/TCIAIG.2017.2658659}, timestamp = {Thu, 23 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TamassiaZR0018.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Togelius18, author = {Julian Togelius}, title = {{IEEE} Transactions on Games: {A} Leading Journal for Games Research}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {1--2}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2809901}, doi = {10.1109/TG.2018.2809901}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Togelius18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/UriarteO18, author = {Alberto Uriarte and Santiago Onta{\~{n}}{\'{o}}n}, title = {Combat Models for {RTS} Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {29--41}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2669895}, doi = {10.1109/TCIAIG.2017.2669895}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/UriarteO18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ViljanenAHP18, author = {Markus Viljanen and Antti Airola and Jukka Heikkonen and Tapio Pahikkala}, title = {Playtime Measurement With Survival Analysis}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {128--138}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2727642}, doi = {10.1109/TCIAIG.2017.2727642}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ViljanenAHP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangHS18, author = {Yuanda Wang and Haibo He and Changyin Sun}, title = {Learning to Navigate Through Complex Dynamic Environment With Modular Deep Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {400--412}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2849942}, doi = {10.1109/TG.2018.2849942}, timestamp = {Wed, 29 May 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangHS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangZLHW18, author = {Jiao Wang and Tan Zhu and Hongye Li and Chu{-}Hsuan Hsueh and I{-}Chen Wu}, title = {Belief-State Monte Carlo Tree Search for Phantom Go}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {139--154}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2734067}, doi = {10.1109/TCIAIG.2017.2734067}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangZLHW18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuLTM18, author = {I{-}Chen Wu and Chang{-}Shing Lee and Yuandong Tian and Martin M{\"{u}}ller}, title = {Guest Editorial Special Issue on Deep/Reinforcement Learning and Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {333--335}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2882899}, doi = {10.1109/TG.2018.2882899}, timestamp = {Fri, 13 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WuLTM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuWCWWLL18, author = {Ti{-}Rong Wu and I{-}Chen Wu and Guan{-}Wun Chen and Ting{-}Han Wei and Hung{-}Chun Wu and Tung{-}Yi Lai and Li{-}Cheng Lan}, title = {Multilabeled Value Networks for Computer Go}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {378--389}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2852806}, doi = {10.1109/TG.2018.2852806}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WuWCWWLL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YehHL18, author = {Chih{-}Kuan Yeh and Cheng{-}Yu Hsieh and Hsuan{-}Tien Lin}, title = {Automatic Bridge Bidding Using Deep Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {365--377}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2866036}, doi = {10.1109/TG.2018.2866036}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YehHL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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