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@article{DBLP:journals/tciaig/BarrigaSB18,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Michael Buro},
  title        = {Game Tree Search Based on Nondeterministic Action Scripts in Real-Time
                  Strategy Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {69--77},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2717902},
  doi          = {10.1109/TCIAIG.2017.2717902},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarrigaSB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave18,
  author       = {Tristan Cazenave},
  title        = {Residual Networks for Computer Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {107--110},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2681042},
  doi          = {10.1109/TCIAIG.2017.2681042},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Cazenave18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenFCH18,
  author       = {Jr{-}Chang Chen and
                  Gang{-}Yu Fan and
                  Hung{-}Jui Chang and
                  Tsan{-}sheng Hsu},
  title        = {Compressing Chinese Dark Chess Endgame Databases by Deep Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {413--422},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2802484},
  doi          = {10.1109/TG.2018.2802484},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenFCH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChesaniGLM18,
  author       = {Federico Chesani and
                  Andrea Galassi and
                  Marco Lippi and
                  Paola Mello},
  title        = {Can Deep Networks Learn to Play by the Rules? {A} Case Study on Nine
                  Men's Morris},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {344--353},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2804039},
  doi          = {10.1109/TG.2018.2804039},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChesaniGLM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DannZT18,
  author       = {Michael Dann and
                  Fabio Zambetta and
                  John Thangarajah},
  title        = {Integrating Skills and Simulation to Solve Complex Navigation Tasks
                  in Infinite Mario},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {101--106},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2696045},
  doi          = {10.1109/TCIAIG.2017.2696045},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DannZT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DannZT18a,
  author       = {Michael Dann and
                  Fabio Zambetta and
                  John Thangarajah},
  title        = {Exploration in Continuous Control Tasks via Continually Parameterized
                  Skills},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {390--399},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2806007},
  doi          = {10.1109/TG.2018.2806007},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DannZT18a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FerreiraT18,
  author       = {Lucas N. Ferreira and
                  Claudio Fabiano Motta Toledo},
  title        = {Tanager: {A} Generator of Feasible and Engaging Levels forAngry Birds},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {304--316},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2766218},
  doi          = {10.1109/TCIAIG.2017.2766218},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/FerreiraT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GainaCSWVK0LP18,
  author       = {Raluca D. Gaina and
                  Adrien Cou{\"{e}}toux and
                  Dennis J. N. J. Soemers and
                  Mark H. M. Winands and
                  Tom Vodopivec and
                  Florian Kirchge{\ss}ner and
                  Jialin Liu and
                  Simon M. Lucas and
                  Diego P{\'{e}}rez{-}Li{\'{e}}bana},
  title        = {The 2016 Two-Player {GVGAI} Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {209--220},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2771241},
  doi          = {10.1109/TCIAIG.2017.2771241},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GainaCSWVK0LP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaoHM18,
  author       = {Chao Gao and
                  Ryan Hayward and
                  Martin M{\"{u}}ller},
  title        = {Move Prediction Using Deep Convolutional Neural Networks in Hex},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {336--343},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2785042},
  doi          = {10.1109/TG.2017.2785042},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GaoHM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IsaksenGTN18,
  author       = {Aaron Isaksen and
                  Daniel Gopstein and
                  Julian Togelius and
                  Andy Nealen},
  title        = {Exploring Game Space of Minimal Action Games via Parameter Tuning
                  and Survival Analysis},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {182--194},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2750181},
  doi          = {10.1109/TCIAIG.2017.2750181},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/IsaksenGTN18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Jaskowski18,
  author       = {Wojciech Jaskowski},
  title        = {Mastering 2048 With Delayed Temporal Coherence Learning, Multistage
                  Weight Promotion, Redundant Encoding, and Carousel Shaping},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {3--14},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2651887},
  doi          = {10.1109/TCIAIG.2017.2651887},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Jaskowski18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JoppenMSWF18,
  author       = {Tobias Joppen and
                  Miriam Ulrike Moneke and
                  Nils Schr{\"{o}}der and
                  Christian Wirth and
                  Johannes F{\"{u}}rnkranz},
  title        = {Informed Hybrid Game Tree Search for General Video Game Playing},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {78--90},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2722235},
  doi          = {10.1109/TCIAIG.2017.2722235},
  timestamp    = {Wed, 28 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/JoppenMSWF18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JustesenMRT18,
  author       = {Niels Justesen and
                  Tobias Mahlmann and
                  Sebastian Risi and
                  Julian Togelius},
  title        = {Playing Multiaction Adversarial Games: Online Evolutionary Planning
                  Versus Tree Search},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {281--291},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2738156},
  doi          = {10.1109/TCIAIG.2017.2738156},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JustesenMRT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KawatsuHM18,
  author       = {Christopher Kawatsu and
                  Robert C. Hubal and
                  Robert Marinier},
  title        = {Predicting Students' Decisions in a Training Simulation: {A} Novel
                  Application of TrueSkill},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {97--100},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2680843},
  doi          = {10.1109/TCIAIG.2017.2680843},
  timestamp    = {Tue, 11 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KawatsuHM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KellyH18,
  author       = {Stephen Kelly and
                  Malcolm I. Heywood},
  title        = {Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field
                  Offense and Ms. Pac-Man},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {195--208},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2766980},
  doi          = {10.1109/TCIAIG.2017.2766980},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KellyH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeboucherSCMSFT18,
  author       = {C{\'{e}}dric Leboucher and
                  Hyo{-}Sang Shin and
                  Rachid Chelouah and
                  St{\'{e}}phane Le M{\'{e}}nec and
                  Patrick Siarry and
                  Mathias Formoso and
                  Antonios Tsourdos and
                  Alexandre Kotenkoff},
  title        = {An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary
                  Game Theory},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {221--230},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2787343},
  doi          = {10.1109/TG.2017.2787343},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeboucherSCMSFT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LelisRG18,
  author       = {Levi H. S. Lelis and
                  Willian M. P. Reis and
                  Ya'akov Gal},
  title        = {Procedural Generation of Game Maps With Human-in-the-Loop Algorithms},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {271--280},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2783361},
  doi          = {10.1109/TG.2017.2783361},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LelisRG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LinBC18,
  author       = {Xiaomin Lin and
                  Peter A. Beling and
                  Randy Cogill},
  title        = {Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {56--68},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2679115},
  doi          = {10.1109/TCIAIG.2017.2679115},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LinBC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiskowskiJK18,
  author       = {Pawel Liskowski and
                  Wojciech Jaskowski and
                  Krzysztof Krawiec},
  title        = {Learning to Play Othello With Deep Neural Networks},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {354--364},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2799997},
  doi          = {10.1109/TG.2018.2799997},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiskowskiJK18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopesEB18,
  author       = {Ricardo Lopes and
                  Elmar Eisemann and
                  Rafael Bidarra},
  title        = {Authoring Adaptive Game World Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {42--55},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2678759},
  doi          = {10.1109/TCIAIG.2017.2678759},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LopesEB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LudwigDSCM18,
  author       = {Oswaldo Ludwig and
                  Quynh Ngoc Thi Do and
                  Cameron G. Smith and
                  Marc Cavazza and
                  Marie{-}Francine Moens},
  title        = {Learning to Extract Action Descriptions From Narrative Text},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {15--28},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2657690},
  doi          = {10.1109/TCIAIG.2017.2657690},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LudwigDSCM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PalmaL18,
  author       = {Stefano Di Palma and
                  Pier Luca Lanzi},
  title        = {Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the
                  Card Game Scopone},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {317--332},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2834618},
  doi          = {10.1109/TG.2018.2834618},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/PalmaL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PsaltisADD18,
  author       = {Athanasios Psaltis and
                  Konstantinos C. Apostolakis and
                  Kosmas Dimitropoulos and
                  Petros Daras},
  title        = {Multimodal Student Engagement Recognition in Prosocial Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {292--303},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2743341},
  doi          = {10.1109/TCIAIG.2017.2743341},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PsaltisADD18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Rohlfshagen0LL18,
  author       = {Philipp Rohlfshagen and
                  Jialin Liu and
                  Diego Perez Liebana and
                  Simon M. Lucas},
  title        = {Pac-ManConquers Academia: Two Decades of Research Using a Classic
                  Arcade Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {233--256},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2737145},
  doi          = {10.1109/TG.2017.2737145},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Rohlfshagen0LL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShiC18,
  author       = {Peizhi Shi and
                  Ke Chen},
  title        = {Learning Constructive Primitives for Real-Time Dynamic Difficulty
                  Adjustment in Super Mario Bros},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {155--169},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2740210},
  doi          = {10.1109/TCIAIG.2017.2740210},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShiC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SilvaG18,
  author       = {Alysson Ribeiro Da Silva and
                  Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es},
  title        = {HearthBot: An Autonomous Agent Based on Fuzzy {ART} Adaptive Neural
                  Networks for the Digital Collectible Card Game HearthStone},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {170--181},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2743347},
  doi          = {10.1109/TCIAIG.2017.2743347},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SilvaG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StieglerDML18,
  author       = {Andreas Stiegler and
                  Keshav P. Dahal and
                  Johannes Maucher and
                  Daniel Jack Livingstone},
  title        = {Symbolic Reasoning for Hearthstone},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {113--127},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2706745},
  doi          = {10.1109/TCIAIG.2017.2706745},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/StieglerDML18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SummervilleSGHH18,
  author       = {Adam Summerville and
                  Sam Snodgrass and
                  Matthew Guzdial and
                  Christoffer Holmg{\aa}rd and
                  Amy K. Hoover and
                  Aaron Isaksen and
                  Andy Nealen and
                  Julian Togelius},
  title        = {Procedural Content Generation via Machine Learning {(PCGML)}},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {257--270},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2846639},
  doi          = {10.1109/TG.2018.2846639},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TamassiaZR0018,
  author       = {Marco Tamassia and
                  Fabio Zambetta and
                  William L. Raffe and
                  Florian 'Floyd' Mueller and
                  Xiaodong Li},
  title        = {Learning Options From Demonstrations: APac-ManCase Study},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {91--96},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2658659},
  doi          = {10.1109/TCIAIG.2017.2658659},
  timestamp    = {Thu, 23 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TamassiaZR0018.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius18,
  author       = {Julian Togelius},
  title        = {{IEEE} Transactions on Games: {A} Leading Journal for Games Research},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {1--2},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2809901},
  doi          = {10.1109/TG.2018.2809901},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Togelius18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/UriarteO18,
  author       = {Alberto Uriarte and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Combat Models for {RTS} Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {29--41},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2669895},
  doi          = {10.1109/TCIAIG.2017.2669895},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/UriarteO18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ViljanenAHP18,
  author       = {Markus Viljanen and
                  Antti Airola and
                  Jukka Heikkonen and
                  Tapio Pahikkala},
  title        = {Playtime Measurement With Survival Analysis},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {128--138},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2727642},
  doi          = {10.1109/TCIAIG.2017.2727642},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ViljanenAHP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangHS18,
  author       = {Yuanda Wang and
                  Haibo He and
                  Changyin Sun},
  title        = {Learning to Navigate Through Complex Dynamic Environment With Modular
                  Deep Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {400--412},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2849942},
  doi          = {10.1109/TG.2018.2849942},
  timestamp    = {Wed, 29 May 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangHS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangZLHW18,
  author       = {Jiao Wang and
                  Tan Zhu and
                  Hongye Li and
                  Chu{-}Hsuan Hsueh and
                  I{-}Chen Wu},
  title        = {Belief-State Monte Carlo Tree Search for Phantom Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {139--154},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2734067},
  doi          = {10.1109/TCIAIG.2017.2734067},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangZLHW18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuLTM18,
  author       = {I{-}Chen Wu and
                  Chang{-}Shing Lee and
                  Yuandong Tian and
                  Martin M{\"{u}}ller},
  title        = {Guest Editorial Special Issue on Deep/Reinforcement Learning and Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {333--335},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2882899},
  doi          = {10.1109/TG.2018.2882899},
  timestamp    = {Fri, 13 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuLTM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuWCWWLL18,
  author       = {Ti{-}Rong Wu and
                  I{-}Chen Wu and
                  Guan{-}Wun Chen and
                  Ting{-}Han Wei and
                  Hung{-}Chun Wu and
                  Tung{-}Yi Lai and
                  Li{-}Cheng Lan},
  title        = {Multilabeled Value Networks for Computer Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {378--389},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2852806},
  doi          = {10.1109/TG.2018.2852806},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuWCWWLL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehHL18,
  author       = {Chih{-}Kuan Yeh and
                  Cheng{-}Yu Hsieh and
                  Hsuan{-}Tien Lin},
  title        = {Automatic Bridge Bidding Using Deep Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {365--377},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2866036},
  doi          = {10.1109/TG.2018.2866036},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YehHL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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