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@article{DBLP:journals/ijgcms/BorderieM16, author = {Joceran Borderie and Nicolas Michinov}, title = {Identifying Flow in Video Games: Towards a New Observation-Based Method}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {19--38}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070102}, doi = {10.4018/IJGCMS.2016070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BorderieM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BrownS16, author = {Julie A. Brown and Bob De Schutter}, title = {Game Design for Older Adults: Lessons from a Life Course Perspective}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {1--12}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010101}, doi = {10.4018/IJGCMS.2016010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BrownS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CastanedaSAS16, author = {Lisa M. Castaneda and Manrita Kaur Sidhu and Jonathan J. Azose and Tom Swanson}, title = {Game Play Differences by Expertise Level in Dota 2, {A} Complex Multiplayer Video Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {1--24}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100101}, doi = {10.4018/IJGCMS.2016100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CastanedaSAS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CorredorB16, author = {Javier Alejandro Corredor and Leonardo Rojas Benavides}, title = {Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {44--67}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010104}, doi = {10.4018/IJGCMS.2016010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CorredorB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DownsO16, author = {Edward Downs and Mary Beth Oliver}, title = {How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {28--43}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010103}, doi = {10.4018/IJGCMS.2016010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DownsO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Ecenbarger16, author = {Charlie Ecenbarger}, title = {Comic Books, Video Games, and Transmedia Storytelling: {A} Case Study of The Walking Dead}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {34--42}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040103}, doi = {10.4018/IJGCMS.2016040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Ecenbarger16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FosterS16, author = {Aroutis Foster and Mamta Shah}, title = {Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {39--58}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070103}, doi = {10.4018/IJGCMS.2016070103}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FosterS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Groen16, author = {Maike Groen}, title = {(Un)Doing Gender?: Female Tournaments in the E-Sports Scene}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {25--37}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100102}, doi = {10.4018/IJGCMS.2016100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Groen16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/JohnstonP16, author = {Keith M. Johnston and Tom Phillips}, title = {A 'Step into the Abyss'?: Transmedia in the {U.K.} Games and Television Industries}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {43--58}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040104}, doi = {10.4018/IJGCMS.2016040104}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/JohnstonP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KariK16, author = {Tuomas Kari and Veli{-}Matti Karhulahti}, title = {Do E-Athletes Move?: {A} Study on Training and Physical Exercise in Elite E-Sports}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {53--66}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100104}, doi = {10.4018/IJGCMS.2016100104}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/KariK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LeeDKWRSSLTE16, author = {Yu{-}Hao Lee and Norah E. Dunbar and Keri Kornelson and Scott N. Wilson and Ryan Ralston and Milos Savic and Sepideh Stewart and Emily Lennox and William Thompson and Javier Elizondo}, title = {Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {13--27}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010102}, doi = {10.4018/IJGCMS.2016010102}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LeeDKWRSSLTE16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LeungL16, author = {Lawrence Leung and Nancy Law}, title = {Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {1--18}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070101}, doi = {10.4018/IJGCMS.2016070101}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/LeungL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Martens16, author = {Sjors Martens}, title = {Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {20--33}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040102}, doi = {10.4018/IJGCMS.2016040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Martens16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RitzhauptPFKJ16, author = {Albert D. Ritzhaupt and Nathaniel Poling and Christopher Frey and Youngju Kang and Margeaux C. Johnson}, title = {A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How?}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {59--73}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070104}, doi = {10.4018/IJGCMS.2016070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RitzhauptPFKJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Skubida16, author = {Dominika Skubida}, title = {Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {38--52}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100103}, doi = {10.4018/IJGCMS.2016100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Skubida16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Veugen16, author = {Connie Veugen}, title = {Assassin's Creed and Transmedia Storytelling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {1--19}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040101}, doi = {10.4018/IJGCMS.2016040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Veugen16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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