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@article{DBLP:journals/ijgcms/BorderieM16,
  author       = {Joceran Borderie and
                  Nicolas Michinov},
  title        = {Identifying Flow in Video Games: Towards a New Observation-Based Method},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {19--38},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070102},
  doi          = {10.4018/IJGCMS.2016070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BorderieM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BrownS16,
  author       = {Julie A. Brown and
                  Bob De Schutter},
  title        = {Game Design for Older Adults: Lessons from a Life Course Perspective},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {1--12},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010101},
  doi          = {10.4018/IJGCMS.2016010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BrownS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CastanedaSAS16,
  author       = {Lisa M. Castaneda and
                  Manrita Kaur Sidhu and
                  Jonathan J. Azose and
                  Tom Swanson},
  title        = {Game Play Differences by Expertise Level in Dota 2, {A} Complex Multiplayer
                  Video Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {1--24},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100101},
  doi          = {10.4018/IJGCMS.2016100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CastanedaSAS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CorredorB16,
  author       = {Javier Alejandro Corredor and
                  Leonardo Rojas Benavides},
  title        = {Narrative and Conceptual Expertise in Massively Multiplayer Online
                  Role Playing Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {44--67},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010104},
  doi          = {10.4018/IJGCMS.2016010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CorredorB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DownsO16,
  author       = {Edward Downs and
                  Mary Beth Oliver},
  title        = {How Can Wii Learn From Video Games?: Examining Relationships between
                  Technological Affordances and Socio-Cognitive Determinates on Affective
                  and Behavioral Outcomes},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {28--43},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010103},
  doi          = {10.4018/IJGCMS.2016010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DownsO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Ecenbarger16,
  author       = {Charlie Ecenbarger},
  title        = {Comic Books, Video Games, and Transmedia Storytelling: {A} Case Study
                  of The Walking Dead},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {34--42},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040103},
  doi          = {10.4018/IJGCMS.2016040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Ecenbarger16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FosterS16,
  author       = {Aroutis Foster and
                  Mamta Shah},
  title        = {Knew Me and New Me: Facilitating Student Identity Exploration and
                  Learning through Game Integration},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {39--58},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070103},
  doi          = {10.4018/IJGCMS.2016070103},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FosterS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Groen16,
  author       = {Maike Groen},
  title        = {(Un)Doing Gender?: Female Tournaments in the E-Sports Scene},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {25--37},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100102},
  doi          = {10.4018/IJGCMS.2016100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Groen16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/JohnstonP16,
  author       = {Keith M. Johnston and
                  Tom Phillips},
  title        = {A 'Step into the Abyss'?: Transmedia in the {U.K.} Games and Television
                  Industries},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {43--58},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040104},
  doi          = {10.4018/IJGCMS.2016040104},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/JohnstonP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KariK16,
  author       = {Tuomas Kari and
                  Veli{-}Matti Karhulahti},
  title        = {Do E-Athletes Move?: {A} Study on Training and Physical Exercise in
                  Elite E-Sports},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {53--66},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100104},
  doi          = {10.4018/IJGCMS.2016100104},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KariK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeeDKWRSSLTE16,
  author       = {Yu{-}Hao Lee and
                  Norah E. Dunbar and
                  Keri Kornelson and
                  Scott N. Wilson and
                  Ryan Ralston and
                  Milos Savic and
                  Sepideh Stewart and
                  Emily Lennox and
                  William Thompson and
                  Javier Elizondo},
  title        = {Digital Game based Learning for Undergraduate Calculus Education:
                  Immersion, Calculation, and Conceptual Understanding},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {13--27},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010102},
  doi          = {10.4018/IJGCMS.2016010102},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeeDKWRSSLTE16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeungL16,
  author       = {Lawrence Leung and
                  Nancy Law},
  title        = {Exploring the Effectiveness of Online Role Play Simulations in Tackling
                  Groupthink in Crisis Management Training},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {1--18},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070101},
  doi          = {10.4018/IJGCMS.2016070101},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeungL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Martens16,
  author       = {Sjors Martens},
  title        = {Struggle for the Universe: Maneuvering the Narrative World of Assassin's
                  Creed},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {20--33},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040102},
  doi          = {10.4018/IJGCMS.2016040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Martens16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/RitzhauptPFKJ16,
  author       = {Albert D. Ritzhaupt and
                  Nathaniel Poling and
                  Christopher Frey and
                  Youngju Kang and
                  Margeaux C. Johnson},
  title        = {A Phenomenological Study of Games, Simulations, and Virtual Environments
                  Courses: What Are We Teaching and How?},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {59--73},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070104},
  doi          = {10.4018/IJGCMS.2016070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/RitzhauptPFKJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Skubida16,
  author       = {Dominika Skubida},
  title        = {Can Some Computer Games Be a Sport?: Issues with Legitimization of
                  eSport as a Sporting Activity},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {38--52},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100103},
  doi          = {10.4018/IJGCMS.2016100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Skubida16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Veugen16,
  author       = {Connie Veugen},
  title        = {Assassin's Creed and Transmedia Storytelling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {1--19},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040101},
  doi          = {10.4018/IJGCMS.2016040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Veugen16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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