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@article{DBLP:journals/ijgcms/Abbas22,
  author       = {Hasan A. Abbas},
  title        = {The Relation of Motivation Factors for Online Games With Personality
                  Disorders, Addiction, Shyness, and Loneliness in Kuwait},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--24},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.295873},
  doi          = {10.4018/IJGCMS.295873},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Abbas22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Bonny22,
  author       = {Justin W. Bonny},
  title        = {Using Collective Metrics to Assess Team Dynamics and Performance in
                  eSports},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--13},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.315604},
  doi          = {10.4018/IJGCMS.315604},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Bonny22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ChandK22,
  author       = {Kulbhushan Chand and
                  Arun Khosla},
  title        = {Efficacy of Using Retro Games in Multimodal Biofeedback Systems for
                  Mental Relaxation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--23},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.295874},
  doi          = {10.4018/IJGCMS.295874},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ChandK22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Ding22,
  author       = {Fangfang Ding},
  title        = {Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized
                  Learning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {2},
  pages        = {1--19},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.314588},
  doi          = {10.4018/IJGCMS.314588},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Ding22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GarciaRGBCCRP22,
  author       = {Manuel Bautista Garcia and
                  Vanessa Mae A. Rull and
                  Shirley Sean James D. Gunawardana and
                  Dylan Joshua M. Bias and
                  Roseanne Catherine C. Chua and
                  Jairus Ezekiel C. Cruz and
                  Ma. Corazon Fernando Raguro and
                  Maria Rona Lobo Perez},
  title        = {Promoting Social Relationships Using a Couch Cooperative Video Game:
                  An Empirical Experiment With Unacquainted Players},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--18},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.303106},
  doi          = {10.4018/IJGCMS.303106},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GarciaRGBCCRP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeeS22,
  author       = {Kwan Min Lee and
                  Young June Sah},
  title        = {Cultural Differences in Digital Game Experiences: Psychological Responses
                  to Avatar and Game Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--15},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.313186},
  doi          = {10.4018/IJGCMS.313186},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeeS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/PelliconeWKSCPR22,
  author       = {Anthony Pellicone and
                  David Weintrop and
                  Diane Jass Ketelhut and
                  Ekta Shokeen and
                  Michel Cukier and
                  Jandelyn Dawn Plane and
                  Firoozeh Rahimian},
  title        = {Playing Aloud: Leveraging Game Commentary Culture for Playtesting},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--16},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.296705},
  doi          = {10.4018/IJGCMS.296705},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/PelliconeWKSCPR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Qian22,
  author       = {Zhi Qian},
  title        = {Feature Extraction Method of Piano Performance Technique Based on
                  Recurrent Neural Network},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {2},
  pages        = {1--14},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.314589},
  doi          = {10.4018/IJGCMS.314589},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Qian22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SalamehL22,
  author       = {Rana Salameh and
                  Christian Sebastian Loh},
  title        = {Engagement and Players' Intended Behaviors in a Cybersecurity Serious
                  Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--21},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.313185},
  doi          = {10.4018/IJGCMS.313185},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SalamehL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/X22,
  title        = {Social Adventure: Designing Interactive Smart Speaker Social Skills
                  Games for People with Intellectual Disability},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {0},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.303107},
  doi          = {10.4018/IJGCMS.303107},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/X22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZhongQG22,
  author       = {Lianghuan Zhong and
                  Chao Qi and
                  Yuhao Gao},
  title        = {Blockchain-Enabled Automatic Learning Method for Digital Gaming Systems
                  Based on Big Data},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {2},
  pages        = {1--22},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.315634},
  doi          = {10.4018/IJGCMS.315634},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZhongQG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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