Search dblp for Publications

export results for "toc:db/conf/gamesem/igic2013.bht:"

 download as .bib file

@inproceedings{DBLP:conf/gamesem/0001WS13,
  author       = {Daniel M. Johnson and
                  Peta Wyeth and
                  Penelope Sweetser},
  title        = {The People-Game-Play model for understanding videogames' impact on
                  wellbeing},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {85--88},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659143},
  doi          = {10.1109/IGIC.2013.6659143},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/0001WS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/AmaralBG13,
  author       = {Heber F. Amaral and
                  Jos{\'{e}} L. Braga and
                  Aziz Galv{\~{a}}o},
  title        = {Game Architecture for teaching-learning process: An application on
                  an undergraduate course},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659168},
  doi          = {10.1109/IGIC.2013.6659168},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/AmaralBG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/ArnoldJS13,
  author       = {Oksana Arnold and
                  Klaus P. Jantke and
                  Sebastian Spundflasch},
  title        = {Hierarchies of pervasive games by storyboarding},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {6--15},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659165},
  doi          = {10.1109/IGIC.2013.6659165},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/ArnoldJS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Baldwin0WS13,
  author       = {Alexander Baldwin and
                  Daniel M. Johnson and
                  Peta Wyeth and
                  Penelope Sweetser},
  title        = {A framework of Dynamic Difficulty Adjustment in competitive multiplayer
                  video games},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {16--19},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659150},
  doi          = {10.1109/IGIC.2013.6659150},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Baldwin0WS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/BangayM13,
  author       = {Shaun Bangay and
                  Owen Makin},
  title        = {Modelling attribute dependencies in single unit game combat settings},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {20--26},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659173},
  doi          = {10.1109/IGIC.2013.6659173},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/BangayM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/ChooKM13,
  author       = {Amber Choo and
                  Mehdi Karamnejad and
                  Aaron May},
  title        = {Maintaining long distance togetherness Synchronous communication with
                  Minecraft and Skype},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {27--35},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659138},
  doi          = {10.1109/IGIC.2013.6659138},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/ChooKM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/ChristelSCBBMHB13,
  author       = {Michael G. Christel and
                  Scott M. Stevens and
                  Matt Champer and
                  John Balash and
                  Sean Brice and
                  Bryan Maher and
                  Danny Hausmann and
                  Nora Bastida and
                  Chandana Bhargava and
                  Weiwei Huo and
                  Xun Zhang and
                  Samantha Collier and
                  Vincent Aleven and
                  Kenneth R. Koedinger and
                  Steven Dow and
                  Carolyn P. Ros{\'{e}} and
                  Jonathan Sewall and
                  Mitra Fathollahpour and
                  Chris Reid and
                  Julia Brynn Flynn and
                  Amos Glenn and
                  Erik Harpstead},
  title        = {Beanstalk: {A} unity game addressing balance principles, socio-emotional
                  learning and scientific inquiry},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {36--39},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659126},
  doi          = {10.1109/IGIC.2013.6659126},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gamesem/ChristelSCBBMHB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/CopcicMH13,
  author       = {Amra Copcic and
                  Sophie McKenzie and
                  Michael Hobbs},
  title        = {Permadeath: {A} review of literature},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {40--47},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659156},
  doi          = {10.1109/IGIC.2013.6659156},
  timestamp    = {Sat, 16 Sep 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/CopcicMH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/CowanK13,
  author       = {Brent Cowan and
                  Bill Kapralos},
  title        = {GPU-based acoustical occlusion modeling for virtual environments and
                  games},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {48--50},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659164},
  doi          = {10.1109/IGIC.2013.6659164},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/CowanK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Dukes13,
  author       = {Stephen Dukes},
  title        = {Welcome message from {IEEE} {CE} society {VP} of conferences},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {1--2},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659123},
  doi          = {10.1109/IGIC.2013.6659123},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Dukes13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/FincoRBZ13,
  author       = {Mateus David Finco and
                  Eliseo Berni Reategui and
                  Marlom Zotti Bittencourt and
                  Milton Antonio Zaro},
  title        = {Collaboration and social interaction in Physical Education classes:
                  Experience with the use of exergames},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {50--56},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659149},
  doi          = {10.1109/IGIC.2013.6659149},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/FincoRBZ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Fridenfalk13,
  author       = {Mikael Fridenfalk},
  title        = {Application of cellular automata for generation of chess variants},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {57--63},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659154},
  doi          = {10.1109/IGIC.2013.6659154},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gamesem/Fridenfalk13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/FujimaJA13,
  author       = {Jun Fujima and
                  Klaus P. Jantke and
                  Sebastian Arnold},
  title        = {Digital game playing as storyboard interpretation},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {64--71},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659163},
  doi          = {10.1109/IGIC.2013.6659163},
  timestamp    = {Sun, 02 Sep 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/FujimaJA13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/HeeremaP13,
  author       = {John Heerema and
                  James R. Parker},
  title        = {Music as a game controller},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {72--76},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659147},
  doi          = {10.1109/IGIC.2013.6659147},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/HeeremaP13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/InchamnanW013,
  author       = {Wilawan Inchamnan and
                  Peta Wyeth and
                  Daniel M. Johnson},
  title        = {Does activity in computer game play have an impact on creative behaviour?},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {77--84},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659169},
  doi          = {10.1109/IGIC.2013.6659169},
  timestamp    = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/InchamnanW013.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/JurgelionisWBO13,
  author       = {Audrius Jurgelionis and
                  Richard Wetzel and
                  Lisa Blum and
                  Leif Oppermann},
  title        = {TOTEM.Scout: {A} mobile tool for in-situ creation of location-based
                  content},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {89--96},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659153},
  doi          = {10.1109/IGIC.2013.6659153},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/JurgelionisWBO13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/KaburuanC13,
  author       = {Emil R. Kaburuan and
                  Chien{-}Hsu Chen},
  title        = {Play and pray: Spiritual enlightenment in virtual worlds},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {97--104},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659171},
  doi          = {10.1109/IGIC.2013.6659171},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/KaburuanC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/KapralosHD13,
  author       = {Bill Kapralos and
                  Faizal Haji and
                  Adam Dubrowski},
  title        = {A crash course on serious games design and assessment: {A} case study},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {105--109},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659152},
  doi          = {10.1109/IGIC.2013.6659152},
  timestamp    = {Fri, 02 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/KapralosHD13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/KimballCFFHLCHL13,
  author       = {Garrett Kimball and
                  Rodrigo Cano and
                  Jingyi Feng and
                  Lei Feng and
                  Erica Hampson and
                  Evan Li and
                  Michael G. Christel and
                  Lori L. Holt and
                  Sung{-}joo Lim and
                  Ran Liu and
                  Matthew Lehet},
  title        = {Supporting research into sound and speech learning through a configurable
                  computer game},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {110--113},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659172},
  doi          = {10.1109/IGIC.2013.6659172},
  timestamp    = {Mon, 19 Aug 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/KimballCFFHLCHL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/KnightWB13,
  author       = {Owen Knight and
                  Tim Wilkin and
                  Shaun Bangay},
  title        = {Emergent effects in massive agent swarms in real-time game environments},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {114--118},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659128},
  doi          = {10.1109/IGIC.2013.6659128},
  timestamp    = {Fri, 16 Sep 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/KnightWB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Lancioni13,
  author       = {German Lancioni},
  title        = {Building {HTML5} game features from cloud services Filling the gap
                  between cloud services and real-life game features},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {119--121},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659145},
  doi          = {10.1109/IGIC.2013.6659145},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Lancioni13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/LanziLPSJS13,
  author       = {Pier Luca Lanzi and
                  Daniele Loiacono and
                  Emanuele Parini and
                  Federico Sannicol{\'{o}} and
                  Davide Jones and
                  Claudio Scamporlino},
  title        = {Tuning mobile game design using data mining},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {122--129},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659146},
  doi          = {10.1109/IGIC.2013.6659146},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/LanziLPSJS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/LeeGLYDLLX13,
  author       = {Jiyoung Lee and
                  Albert Gea and
                  Nathan Levin and
                  Cheng Yang and
                  Romain Deciron and
                  Michael Lee and
                  Pei{-}Lin Lu and
                  Meng Xie},
  title        = {TuneTrain: Incidental learning through interactive music creation},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {130--133},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659139},
  doi          = {10.1109/IGIC.2013.6659139},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/LeeGLYDLLX13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/LeongG13,
  author       = {Peter Leong and
                  Vincent Goh},
  title        = {{REAPSG:} Work safety and health games for construction sector},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {134--137},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659140},
  doi          = {10.1109/IGIC.2013.6659140},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/LeongG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/LiRV13,
  author       = {Chermaine Li and
                  Shilpa Ranganathan and
                  Sidharth Vijayachandran},
  title        = {Games in the workplace: Revolutionary or run-of-the-mill?},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {138--147},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659131},
  doi          = {10.1109/IGIC.2013.6659131},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/LiRV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/LuT13,
  author       = {Fletcher Lu and
                  Kei Turner},
  title        = {Improving adolescent fitness attitudes with a mobile fitness game
                  to combat obesity in youth},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {148--151},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659162},
  doi          = {10.1109/IGIC.2013.6659162},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/LuT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MakinB13,
  author       = {Owen Makin and
                  Shaun Bangay},
  title        = {Establishing competitive domination cycles for peer-to-peer game combat},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {152--156},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659129},
  doi          = {10.1109/IGIC.2013.6659129},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/MakinB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MariscaZ13,
  author       = {Eduardo Marisca and
                  Lingyuxiu Zhong},
  title        = {"We require more vespene gas" Learning about social conflict in computer
                  games and simulations},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {157--162},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659133},
  doi          = {10.1109/IGIC.2013.6659133},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/MariscaZ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MassoudiF13,
  author       = {Peyman Massoudi and
                  Amir H. Fassihi},
  title        = {Achieving dynamic {AI} difficulty by using reinforcement learning
                  and fuzzy logic skill metering},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {163--168},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659136},
  doi          = {10.1109/IGIC.2013.6659136},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/MassoudiF13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MayCNA13,
  author       = {Aaron May and
                  Amber Choo and
                  Carman Neustaedter and
                  Alissa Nicole Antle},
  title        = {A mixed-methods evaluation of nonverbal communication in collaborative
                  video games},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {169--174},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659127},
  doi          = {10.1109/IGIC.2013.6659127},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/MayCNA13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MorenoSS13,
  author       = {Andr{\'{e}}s Moreno and
                  Erkki Sutinen and
                  Carolina Islas Sedano},
  title        = {A game concept using conflictive animations for learning programming},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {175--178},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659161},
  doi          = {10.1109/IGIC.2013.6659161},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/MorenoSS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Mozar13,
  author       = {Stefan Mozar},
  title        = {Welcome note from the {CE} society president},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {1},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659120},
  doi          = {10.1109/IGIC.2013.6659120},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Mozar13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MullinixGCVLPAC13,
  author       = {Gwen Mullinix and
                  Oliver Gray and
                  Juan Colado and
                  Elizabeth S. Veinott and
                  James Leonard and
                  Elizabeth Lerner Papautsky and
                  Chris Argenta and
                  Marcia Clover and
                  Steven Sickles and
                  Edward Castronova and
                  Peter M. Todd and
                  Travis L. Ross and
                  Jared Lorince and
                  Jared M. Hotaling and
                  Sharon Mayell and
                  Chris Hale and
                  Elizabeth T. Whitaker and
                  Robert R. Hoffman and
                  Olivia Fox and
                  John M. Flach},
  title        = {Heuristica: Designing a serious game for improving decision making},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {250--255},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659159},
  doi          = {10.1109/IGIC.2013.6659159},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/MullinixGCVLPAC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/MunezeroKSSM13,
  author       = {Myriam Munezero and
                  Tuomo Kakkonen and
                  Carolina Islas Sedano and
                  Erkki Sutinen and
                  Calkin Suero Montero},
  title        = {EmotionExpert: Facebook game for crowdsourcing annotations for emotion
                  detection},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {179--186},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659167},
  doi          = {10.1109/IGIC.2013.6659167},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gamesem/MunezeroKSSM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/NavarroJLMPRRC13,
  author       = {Paul Navarro and
                  Megan L. Johns and
                  Tzu{-}Hsun Lu and
                  Heather Martin and
                  Vijay Poduval and
                  Mat Robinson and
                  Andrew Roxby and
                  Michael G. Christel},
  title        = {Webz of War: {A} cooperative exergame driven by the heart},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {187--190},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659125},
  doi          = {10.1109/IGIC.2013.6659125},
  timestamp    = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/NavarroJLMPRRC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/NirmalYLPY13,
  author       = {Rohit Nirmal and
                  Chang Yun and
                  Martin Le and
                  Patipol Paripoonnanonda and
                  Jenny Yi},
  title        = {Digital health game on cervical health and its effect on american
                  women's cervical cancer knowledge},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {191--198},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659134},
  doi          = {10.1109/IGIC.2013.6659134},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/NirmalYLPY13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/OppermannBLS13,
  author       = {Leif Oppermann and
                  Lisa Blum and
                  Junyeong Lee and
                  Jung{-}Hyub Seo},
  title        = {{AREEF} Multi-player Underwater Augmented Reality experience},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {199--202},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659137},
  doi          = {10.1109/IGIC.2013.6659137},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/OppermannBLS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Parker13,
  author       = {James R. Parker},
  title        = {Games are art: Video games as theatrical performance},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {203--208},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659148},
  doi          = {10.1109/IGIC.2013.6659148},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Parker13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/PirovanoLMB13,
  author       = {Michele Pirovano and
                  Pier Luca Lanzi and
                  Renato Mainetti and
                  N. Alberto Borghese},
  title        = {The design of a comprehensive game engine for rehabilitation},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {209--215},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659160},
  doi          = {10.1109/IGIC.2013.6659160},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/PirovanoLMB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/QuaxBVML13,
  author       = {Peter Quax and
                  Anastasiia Beznosyk and
                  Wouter Vanmontfort and
                  Robin Marx and
                  Wim Lamotte},
  title        = {An evaluation of the impact of game genre on user experience in cloud
                  gaming},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {216--221},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659141},
  doi          = {10.1109/IGIC.2013.6659141},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/QuaxBVML13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/QuinnSBKFG13,
  author       = {Mary Magee Quinn and
                  Carl Symborski and
                  Meg Barton and
                  James Korris and
                  Travis Falstad and
                  Stephanie Granato},
  title        = {Methodology for playtesting serious games {A} case study using a mixed
                  method approach},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {222--227},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659130},
  doi          = {10.1109/IGIC.2013.6659130},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/QuinnSBKFG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/RepenningBK13,
  author       = {Alexander Repenning and
                  Ashok R. Basawapatna and
                  Michael Klymkowsky},
  title        = {Making educational games that work in the classroom: {A} new approach
                  for integrating {STEM} simulations},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {228--235},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659151},
  doi          = {10.1109/IGIC.2013.6659151},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gamesem/RepenningBK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Shui13,
  author       = {Linlin Shui},
  title        = {A serious game designed for senior high school students chemistry
                  study},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {236--240},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659124},
  doi          = {10.1109/IGIC.2013.6659124},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Shui13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Si13,
  author       = {Mei Si},
  title        = {Do {I} need a body to encourage you? The effect of embodiment on social
                  facilitation},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {241--242},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659155},
  doi          = {10.1109/IGIC.2013.6659155},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Si13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/SweetserWM013,
  author       = {Penelope Sweetser and
                  Peta Wyeth and
                  Nicole McMahon and
                  Daniel M. Johnson},
  title        = {Female game developers wanted Low pay, long hours, inflexible work
                  environments},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {243--249},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659142},
  doi          = {10.1109/IGIC.2013.6659142},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/SweetserWM013.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/VeinottLPPSLHRT13,
  author       = {Elizabeth S. Veinott and
                  James Leonard and
                  Elizabeth Lerner Papautsky and
                  Brandon Perelman and
                  Aleksandra S. Stankovic and
                  Jared Lorince and
                  Jared M. Hotaling and
                  Travis L. Ross and
                  Peter M. Todd and
                  Edward Castronova and
                  Jerome R. Busemeyer and
                  Chris Hale and
                  Richard Catrambone and
                  Elizabeth T. Whitaker and
                  Olivia Fox and
                  John M. Flach and
                  Robert R. Hoffman},
  title        = {The effect of camera perspective and session duration on training
                  decision making in a serious video game},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {256--262},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659170},
  doi          = {10.1109/IGIC.2013.6659170},
  timestamp    = {Mon, 11 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/VeinottLPPSLHRT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/Watanabe13,
  author       = {Toyohide Watanabe},
  title        = {Feature analysis of computer-game to make learning process pleasant},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {263--266},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659144},
  doi          = {10.1109/IGIC.2013.6659144},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/Watanabe13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/WhitakerTHHVAC13,
  author       = {Elizabeth T. Whitaker and
                  Ethan Trewhitt and
                  Matthew Holtsinger and
                  Chris Hale and
                  Elizabeth S. Veinott and
                  Christopher Argenta and
                  Richard Catrambone},
  title        = {The effectiveness of intelligent tutoring on training in a video game},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {267--274},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659157},
  doi          = {10.1109/IGIC.2013.6659157},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/WhitakerTHHVAC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/YahyaviTVK13,
  author       = {Amir Yahyavi and
                  Jonathan Tremblay and
                  Clark Verbrugge and
                  Bettina Kemme},
  title        = {Towards the design of a human-like {FPS} {NPC} using pheromone maps},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {275--282},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659132},
  doi          = {10.1109/IGIC.2013.6659132},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/YahyaviTVK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/YoonNRNPYWM13,
  author       = {Ilmi Yoon and
                  Gary Ng and
                  Hunvil Rodrigues and
                  Trang Nguyen and
                  Jae H. Paik and
                  Sanghyuk Yoon and
                  Richard J. Williams and
                  Neo D. Martinez},
  title        = {Iterative design and development of the 'World of Balance' game: From
                  ecosystem education to scientific discovery},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {283--290},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659135},
  doi          = {10.1109/IGIC.2013.6659135},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/YoonNRNPYWM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/ZammittoLAH13,
  author       = {Veronica Zammitto and
                  Tom Lorusso and
                  Mike Ambinder and
                  Chris Hrennikoff},
  title        = {Applied Games User Research: Industry panel},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {291--292},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659166},
  doi          = {10.1109/IGIC.2013.6659166},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/ZammittoLAH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gamesem/ZhangDZCMB13,
  author       = {Kaiyang Zhang and
                  Shihao Dong and
                  Guoliang Zhu and
                  Danielle Corporon and
                  Tim McMullan and
                  Salvador Barrera},
  title        = {picoCTF 2013 - Toaster Wars: When interactive storytelling game meets
                  the largest computer security competition},
  booktitle    = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  pages        = {293--299},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/IGIC.2013.6659158},
  doi          = {10.1109/IGIC.2013.6659158},
  timestamp    = {Wed, 17 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/ZhangDZCMB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/gamesem/2013,
  title        = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013,
                  Vancouver, BC, Canada, September 23-25, 2013},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/6653327/proceeding},
  isbn         = {978-1-4799-1244-5},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/2013.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
a service of  Schloss Dagstuhl - Leibniz Center for Informatics