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@inproceedings{DBLP:conf/gamesem/0001WS13, author = {Daniel M. Johnson and Peta Wyeth and Penelope Sweetser}, title = {The People-Game-Play model for understanding videogames' impact on wellbeing}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {85--88}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659143}, doi = {10.1109/IGIC.2013.6659143}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/0001WS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/AmaralBG13, author = {Heber F. Amaral and Jos{\'{e}} L. Braga and Aziz Galv{\~{a}}o}, title = {Game Architecture for teaching-learning process: An application on an undergraduate course}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {1--6}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659168}, doi = {10.1109/IGIC.2013.6659168}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/AmaralBG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/ArnoldJS13, author = {Oksana Arnold and Klaus P. Jantke and Sebastian Spundflasch}, title = {Hierarchies of pervasive games by storyboarding}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {6--15}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659165}, doi = {10.1109/IGIC.2013.6659165}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/ArnoldJS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Baldwin0WS13, author = {Alexander Baldwin and Daniel M. Johnson and Peta Wyeth and Penelope Sweetser}, title = {A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {16--19}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659150}, doi = {10.1109/IGIC.2013.6659150}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Baldwin0WS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/BangayM13, author = {Shaun Bangay and Owen Makin}, title = {Modelling attribute dependencies in single unit game combat settings}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {20--26}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659173}, doi = {10.1109/IGIC.2013.6659173}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/BangayM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/ChooKM13, author = {Amber Choo and Mehdi Karamnejad and Aaron May}, title = {Maintaining long distance togetherness Synchronous communication with Minecraft and Skype}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {27--35}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659138}, doi = {10.1109/IGIC.2013.6659138}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/ChooKM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/ChristelSCBBMHB13, author = {Michael G. Christel and Scott M. Stevens and Matt Champer and John Balash and Sean Brice and Bryan Maher and Danny Hausmann and Nora Bastida and Chandana Bhargava and Weiwei Huo and Xun Zhang and Samantha Collier and Vincent Aleven and Kenneth R. Koedinger and Steven Dow and Carolyn P. Ros{\'{e}} and Jonathan Sewall and Mitra Fathollahpour and Chris Reid and Julia Brynn Flynn and Amos Glenn and Erik Harpstead}, title = {Beanstalk: {A} unity game addressing balance principles, socio-emotional learning and scientific inquiry}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {36--39}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659126}, doi = {10.1109/IGIC.2013.6659126}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gamesem/ChristelSCBBMHB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/CopcicMH13, author = {Amra Copcic and Sophie McKenzie and Michael Hobbs}, title = {Permadeath: {A} review of literature}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {40--47}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659156}, doi = {10.1109/IGIC.2013.6659156}, timestamp = {Sat, 16 Sep 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/CopcicMH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/CowanK13, author = {Brent Cowan and Bill Kapralos}, title = {GPU-based acoustical occlusion modeling for virtual environments and games}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {48--50}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659164}, doi = {10.1109/IGIC.2013.6659164}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/CowanK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Dukes13, author = {Stephen Dukes}, title = {Welcome message from {IEEE} {CE} society {VP} of conferences}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {1--2}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659123}, doi = {10.1109/IGIC.2013.6659123}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Dukes13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/FincoRBZ13, author = {Mateus David Finco and Eliseo Berni Reategui and Marlom Zotti Bittencourt and Milton Antonio Zaro}, title = {Collaboration and social interaction in Physical Education classes: Experience with the use of exergames}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {50--56}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659149}, doi = {10.1109/IGIC.2013.6659149}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/FincoRBZ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Fridenfalk13, author = {Mikael Fridenfalk}, title = {Application of cellular automata for generation of chess variants}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {57--63}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659154}, doi = {10.1109/IGIC.2013.6659154}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gamesem/Fridenfalk13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/FujimaJA13, author = {Jun Fujima and Klaus P. Jantke and Sebastian Arnold}, title = {Digital game playing as storyboard interpretation}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {64--71}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659163}, doi = {10.1109/IGIC.2013.6659163}, timestamp = {Sun, 02 Sep 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/FujimaJA13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/HeeremaP13, author = {John Heerema and James R. Parker}, title = {Music as a game controller}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {72--76}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659147}, doi = {10.1109/IGIC.2013.6659147}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/HeeremaP13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/InchamnanW013, author = {Wilawan Inchamnan and Peta Wyeth and Daniel M. Johnson}, title = {Does activity in computer game play have an impact on creative behaviour?}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {77--84}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659169}, doi = {10.1109/IGIC.2013.6659169}, timestamp = {Thu, 15 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/InchamnanW013.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/JurgelionisWBO13, author = {Audrius Jurgelionis and Richard Wetzel and Lisa Blum and Leif Oppermann}, title = {TOTEM.Scout: {A} mobile tool for in-situ creation of location-based content}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {89--96}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659153}, doi = {10.1109/IGIC.2013.6659153}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/JurgelionisWBO13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KaburuanC13, author = {Emil R. Kaburuan and Chien{-}Hsu Chen}, title = {Play and pray: Spiritual enlightenment in virtual worlds}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {97--104}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659171}, doi = {10.1109/IGIC.2013.6659171}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KaburuanC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KapralosHD13, author = {Bill Kapralos and Faizal Haji and Adam Dubrowski}, title = {A crash course on serious games design and assessment: {A} case study}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {105--109}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659152}, doi = {10.1109/IGIC.2013.6659152}, timestamp = {Fri, 02 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KapralosHD13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KimballCFFHLCHL13, author = {Garrett Kimball and Rodrigo Cano and Jingyi Feng and Lei Feng and Erica Hampson and Evan Li and Michael G. Christel and Lori L. Holt and Sung{-}joo Lim and Ran Liu and Matthew Lehet}, title = {Supporting research into sound and speech learning through a configurable computer game}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {110--113}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659172}, doi = {10.1109/IGIC.2013.6659172}, timestamp = {Mon, 19 Aug 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KimballCFFHLCHL13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KnightWB13, author = {Owen Knight and Tim Wilkin and Shaun Bangay}, title = {Emergent effects in massive agent swarms in real-time game environments}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {114--118}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659128}, doi = {10.1109/IGIC.2013.6659128}, timestamp = {Fri, 16 Sep 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KnightWB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Lancioni13, author = {German Lancioni}, title = {Building {HTML5} game features from cloud services Filling the gap between cloud services and real-life game features}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {119--121}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659145}, doi = {10.1109/IGIC.2013.6659145}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Lancioni13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LanziLPSJS13, author = {Pier Luca Lanzi and Daniele Loiacono and Emanuele Parini and Federico Sannicol{\'{o}} and Davide Jones and Claudio Scamporlino}, title = {Tuning mobile game design using data mining}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {122--129}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659146}, doi = {10.1109/IGIC.2013.6659146}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/LanziLPSJS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LeeGLYDLLX13, author = {Jiyoung Lee and Albert Gea and Nathan Levin and Cheng Yang and Romain Deciron and Michael Lee and Pei{-}Lin Lu and Meng Xie}, title = {TuneTrain: Incidental learning through interactive music creation}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {130--133}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659139}, doi = {10.1109/IGIC.2013.6659139}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/LeeGLYDLLX13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LeongG13, author = {Peter Leong and Vincent Goh}, title = {{REAPSG:} Work safety and health games for construction sector}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {134--137}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659140}, doi = {10.1109/IGIC.2013.6659140}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/LeongG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LiRV13, author = {Chermaine Li and Shilpa Ranganathan and Sidharth Vijayachandran}, title = {Games in the workplace: Revolutionary or run-of-the-mill?}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {138--147}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659131}, doi = {10.1109/IGIC.2013.6659131}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/LiRV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LuT13, author = {Fletcher Lu and Kei Turner}, title = {Improving adolescent fitness attitudes with a mobile fitness game to combat obesity in youth}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {148--151}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659162}, doi = {10.1109/IGIC.2013.6659162}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/LuT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MakinB13, author = {Owen Makin and Shaun Bangay}, title = {Establishing competitive domination cycles for peer-to-peer game combat}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {152--156}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659129}, doi = {10.1109/IGIC.2013.6659129}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MakinB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MariscaZ13, author = {Eduardo Marisca and Lingyuxiu Zhong}, title = {"We require more vespene gas" Learning about social conflict in computer games and simulations}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {157--162}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659133}, doi = {10.1109/IGIC.2013.6659133}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MariscaZ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MassoudiF13, author = {Peyman Massoudi and Amir H. Fassihi}, title = {Achieving dynamic {AI} difficulty by using reinforcement learning and fuzzy logic skill metering}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {163--168}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659136}, doi = {10.1109/IGIC.2013.6659136}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MassoudiF13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MayCNA13, author = {Aaron May and Amber Choo and Carman Neustaedter and Alissa Nicole Antle}, title = {A mixed-methods evaluation of nonverbal communication in collaborative video games}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {169--174}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659127}, doi = {10.1109/IGIC.2013.6659127}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MayCNA13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MorenoSS13, author = {Andr{\'{e}}s Moreno and Erkki Sutinen and Carolina Islas Sedano}, title = {A game concept using conflictive animations for learning programming}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {175--178}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659161}, doi = {10.1109/IGIC.2013.6659161}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MorenoSS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Mozar13, author = {Stefan Mozar}, title = {Welcome note from the {CE} society president}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {1}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659120}, doi = {10.1109/IGIC.2013.6659120}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Mozar13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MullinixGCVLPAC13, author = {Gwen Mullinix and Oliver Gray and Juan Colado and Elizabeth S. Veinott and James Leonard and Elizabeth Lerner Papautsky and Chris Argenta and Marcia Clover and Steven Sickles and Edward Castronova and Peter M. Todd and Travis L. Ross and Jared Lorince and Jared M. Hotaling and Sharon Mayell and Chris Hale and Elizabeth T. Whitaker and Robert R. Hoffman and Olivia Fox and John M. Flach}, title = {Heuristica: Designing a serious game for improving decision making}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {250--255}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659159}, doi = {10.1109/IGIC.2013.6659159}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MullinixGCVLPAC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MunezeroKSSM13, author = {Myriam Munezero and Tuomo Kakkonen and Carolina Islas Sedano and Erkki Sutinen and Calkin Suero Montero}, title = {EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {179--186}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659167}, doi = {10.1109/IGIC.2013.6659167}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gamesem/MunezeroKSSM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/NavarroJLMPRRC13, author = {Paul Navarro and Megan L. Johns and Tzu{-}Hsun Lu and Heather Martin and Vijay Poduval and Mat Robinson and Andrew Roxby and Michael G. Christel}, title = {Webz of War: {A} cooperative exergame driven by the heart}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {187--190}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659125}, doi = {10.1109/IGIC.2013.6659125}, timestamp = {Thu, 15 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/NavarroJLMPRRC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/NirmalYLPY13, author = {Rohit Nirmal and Chang Yun and Martin Le and Patipol Paripoonnanonda and Jenny Yi}, title = {Digital health game on cervical health and its effect on american women's cervical cancer knowledge}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {191--198}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659134}, doi = {10.1109/IGIC.2013.6659134}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/NirmalYLPY13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/OppermannBLS13, author = {Leif Oppermann and Lisa Blum and Junyeong Lee and Jung{-}Hyub Seo}, title = {{AREEF} Multi-player Underwater Augmented Reality experience}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {199--202}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659137}, doi = {10.1109/IGIC.2013.6659137}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/OppermannBLS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Parker13, author = {James R. Parker}, title = {Games are art: Video games as theatrical performance}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {203--208}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659148}, doi = {10.1109/IGIC.2013.6659148}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Parker13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/PirovanoLMB13, author = {Michele Pirovano and Pier Luca Lanzi and Renato Mainetti and N. Alberto Borghese}, title = {The design of a comprehensive game engine for rehabilitation}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {209--215}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659160}, doi = {10.1109/IGIC.2013.6659160}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/PirovanoLMB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/QuaxBVML13, author = {Peter Quax and Anastasiia Beznosyk and Wouter Vanmontfort and Robin Marx and Wim Lamotte}, title = {An evaluation of the impact of game genre on user experience in cloud gaming}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {216--221}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659141}, doi = {10.1109/IGIC.2013.6659141}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/QuaxBVML13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/QuinnSBKFG13, author = {Mary Magee Quinn and Carl Symborski and Meg Barton and James Korris and Travis Falstad and Stephanie Granato}, title = {Methodology for playtesting serious games {A} case study using a mixed method approach}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {222--227}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659130}, doi = {10.1109/IGIC.2013.6659130}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/QuinnSBKFG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/RepenningBK13, author = {Alexander Repenning and Ashok R. Basawapatna and Michael Klymkowsky}, title = {Making educational games that work in the classroom: {A} new approach for integrating {STEM} simulations}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {228--235}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659151}, doi = {10.1109/IGIC.2013.6659151}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gamesem/RepenningBK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Shui13, author = {Linlin Shui}, title = {A serious game designed for senior high school students chemistry study}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {236--240}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659124}, doi = {10.1109/IGIC.2013.6659124}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Shui13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Si13, author = {Mei Si}, title = {Do {I} need a body to encourage you? The effect of embodiment on social facilitation}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {241--242}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659155}, doi = {10.1109/IGIC.2013.6659155}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Si13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/SweetserWM013, author = {Penelope Sweetser and Peta Wyeth and Nicole McMahon and Daniel M. Johnson}, title = {Female game developers wanted Low pay, long hours, inflexible work environments}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {243--249}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659142}, doi = {10.1109/IGIC.2013.6659142}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/SweetserWM013.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/VeinottLPPSLHRT13, author = {Elizabeth S. Veinott and James Leonard and Elizabeth Lerner Papautsky and Brandon Perelman and Aleksandra S. Stankovic and Jared Lorince and Jared M. Hotaling and Travis L. Ross and Peter M. Todd and Edward Castronova and Jerome R. Busemeyer and Chris Hale and Richard Catrambone and Elizabeth T. Whitaker and Olivia Fox and John M. Flach and Robert R. Hoffman}, title = {The effect of camera perspective and session duration on training decision making in a serious video game}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {256--262}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659170}, doi = {10.1109/IGIC.2013.6659170}, timestamp = {Mon, 11 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/VeinottLPPSLHRT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Watanabe13, author = {Toyohide Watanabe}, title = {Feature analysis of computer-game to make learning process pleasant}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {263--266}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659144}, doi = {10.1109/IGIC.2013.6659144}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Watanabe13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/WhitakerTHHVAC13, author = {Elizabeth T. Whitaker and Ethan Trewhitt and Matthew Holtsinger and Chris Hale and Elizabeth S. Veinott and Christopher Argenta and Richard Catrambone}, title = {The effectiveness of intelligent tutoring on training in a video game}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {267--274}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659157}, doi = {10.1109/IGIC.2013.6659157}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/WhitakerTHHVAC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/YahyaviTVK13, author = {Amir Yahyavi and Jonathan Tremblay and Clark Verbrugge and Bettina Kemme}, title = {Towards the design of a human-like {FPS} {NPC} using pheromone maps}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {275--282}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659132}, doi = {10.1109/IGIC.2013.6659132}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/YahyaviTVK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/YoonNRNPYWM13, author = {Ilmi Yoon and Gary Ng and Hunvil Rodrigues and Trang Nguyen and Jae H. Paik and Sanghyuk Yoon and Richard J. Williams and Neo D. Martinez}, title = {Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discovery}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {283--290}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659135}, doi = {10.1109/IGIC.2013.6659135}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/YoonNRNPYWM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/ZammittoLAH13, author = {Veronica Zammitto and Tom Lorusso and Mike Ambinder and Chris Hrennikoff}, title = {Applied Games User Research: Industry panel}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {291--292}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659166}, doi = {10.1109/IGIC.2013.6659166}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/ZammittoLAH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/ZhangDZCMB13, author = {Kaiyang Zhang and Shihao Dong and Guoliang Zhu and Danielle Corporon and Tim McMullan and Salvador Barrera}, title = {picoCTF 2013 - Toaster Wars: When interactive storytelling game meets the largest computer security competition}, booktitle = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, pages = {293--299}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/IGIC.2013.6659158}, doi = {10.1109/IGIC.2013.6659158}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/ZhangDZCMB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/gamesem/2013, title = {2013 {IEEE} International Games Innovation Conference, {IGIC} 2013, Vancouver, BC, Canada, September 23-25, 2013}, publisher = {{IEEE}}, year = {2013}, url = {https://ieeexplore.ieee.org/xpl/conhome/6653327/proceeding}, isbn = {978-1-4799-1244-5}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/2013.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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