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@proceedings{DBLP:conf/chiplay/2017pgw,
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2018},
  url          = {https://ceur-ws.org/Vol-2055},
  urn          = {urn:nbn:de:0074-2055-7},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/2017pgw.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/AltmeyerL17,
  author       = {Maximilian Altmeyer and
                  Pascal Lessel},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {The Importance of Social Relations for Well-Being Change in Old Age
                  - Do Game Preferences Change As Well?},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper2.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:22:40 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/AltmeyerL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/CiocarlanM17,
  author       = {Ana Ciocarlan and
                  Judith Masthoff},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {Kindness is Contagious: Exploring Engagement in a Gamified Persuasive
                  Intervention for Wellbeing},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper4.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/CiocarlanM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/CroonWWVA17,
  author       = {Robin De Croon and
                  Davina Wildemeersch and
                  Joris Wille and
                  Katrien Verbert and
                  Vero Vanden Abeele},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {Anthropomorphism-Based Focus Group Protocol to Select Gamification
                  Mechanics},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper1.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/CroonWWVA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/PnueliC17,
  author       = {Vered Pnueli and
                  Benjamin Cook},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {On the Development Process of ReApp, an Emotion Regulation Training
                  Mobile Game, in the Context of Gamification and the Creation of Games
                  for Wellbeing},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper7.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/PnueliC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/PogrebtsovaTPN17,
  author       = {Ekaterina Pogrebtsova and
                  Gustavo Fortes Tondello and
                  Hardy Premsukh and
                  Lennart E. Nacke},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {Using Technology to Boost Employee Wellbeing? How Gamification Can
                  Help or Hinder Results},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper5.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/PogrebtsovaTPN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/RogersN17,
  author       = {Katja Rogers and
                  Lennart E. Nacke},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {Exploring the Potential of Game Audio for Wellbeing},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper8.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/RogersN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/SchaferPHGKHH17,
  author       = {Hanna Sch{\"{a}}fer and
                  David A. Plecher and
                  Sophie L. Holzmann and
                  Georg Groh and
                  Gudrun Klinker and
                  Christina Holzapfel and
                  Hans Hauner},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {{NUDGE} - NUtritional, Digital Games in Enable},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper6.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/SchaferPHGKHH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/VellaJPCDM17,
  author       = {Kellie Vella and
                  Daniel Johnson and
                  Nikki Peever and
                  Vanessa Wan Sze Cheng and
                  Tracey Davenport and
                  Jo Mitchell},
  editor       = {Gustavo Fortes Tondello and
                  Rita Orji and
                  Kellie Vella and
                  Daniel Johnson and
                  Marierose M. M. van Dooren and
                  Lennart E. Nacke},
  title        = {Motivating Engagement with a Wellbeing App Using Video Games and Gamification},
  booktitle    = {Proceedings of the Positive Gaming: Workshop on Gamification and Games
                  for Wellbeing co-located with the {ACM} {SIGCHI} Annual Symposium
                  on Computer-Human Interaction in Play {(CHI} {PLAY} 2017), Amsterdam,
                  The Netherlands, October 15, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2055},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-2055/paper3.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chiplay/VellaJPCDM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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