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@article{DBLP:journals/ijcgt/AtsutaHL11, author = {Kazuya Atsuta and Masatoshi Hamanaka and SeungHee Lee}, title = {Concert Viewing Headphones}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {612535:1--612535:10}, year = {2011}, url = {https://doi.org/10.1155/2011/612535}, doi = {10.1155/2011/612535}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AtsutaHL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BergigSHPLBSE11, author = {Oriel Bergig and Eyal Soreq and Nate Hagbi and Kirill Pevzner and Nati Levi and Shoham Blau and Yulia Smelansky and Jihad El{-}Sana}, title = {Out of the Cube: Augmented Rubik's Cube}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {570210:1--570210:7}, year = {2011}, url = {https://doi.org/10.1155/2011/570210}, doi = {10.1155/2011/570210}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BergigSHPLBSE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DusiFF11, author = {Nicola Dusi and Maria Federico and Marco Furini}, title = {MovieRemix: Having Fun Playing with Videos}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {857371:1--857371:13}, year = {2011}, url = {https://doi.org/10.1155/2011/857371}, doi = {10.1155/2011/857371}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DusiFF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HanoldP11, author = {Gregg T. Hanold and Mikel D. Petty}, title = {Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {819746:1--819746:15}, year = {2011}, url = {https://doi.org/10.1155/2011/819746}, doi = {10.1155/2011/819746}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HanoldP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JacobC11, author = {Jo{\~{a}}o Tiago Pinheiro Neto Jacob and Ant{\'{o}}nio Fernando F. Coelho}, title = {Issues in the Development of Location-Based Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {495437:1--495437:7}, year = {2011}, url = {https://doi.org/10.1155/2011/495437}, doi = {10.1155/2011/495437}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JacobC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SeifiDA11, author = {Hasti Seifi and Steve DiPaola and Ali Arya}, title = {Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {164949:1--164949:7}, year = {2011}, url = {https://doi.org/10.1155/2011/164949}, doi = {10.1155/2011/164949}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SeifiDA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/TanC11, author = {Chek Tien Tan and Ho{-}Lun Cheng}, title = {Tactical Agent Personality}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {107160:1--107160:16}, year = {2011}, url = {https://doi.org/10.1155/2011/107160}, doi = {10.1155/2011/107160}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/TanC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/VajdaILE11, author = {Peter Vajda and Ivan Ivanov and Jong{-}Seok Lee and Touradj Ebrahimi}, title = {Epitomize Your Photos}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {706893:1--706893:11}, year = {2011}, url = {https://doi.org/10.1155/2011/706893}, doi = {10.1155/2011/706893}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/VajdaILE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WangW11, author = {Alf Inge Wang and Bian Wu}, title = {Using Game Development to Teach Software Architecture}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {920873:1--920873:12}, year = {2011}, url = {https://doi.org/10.1155/2011/920873}, doi = {10.1155/2011/920873}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WangW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WeibelW11, author = {David Weibel and Bartholom{\"{a}}us Wissmath}, title = {Immersion in Computer Games: The Role of Spatial Presence and Flow}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {282345:1--282345:14}, year = {2011}, url = {https://doi.org/10.1155/2011/282345}, doi = {10.1155/2011/282345}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/WeibelW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WeissgerberLBP11, author = {Kurt Weissgerber and Gary B. Lamont and Brett J. Borghetti and Gilbert L. Peterson}, title = {Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {834026:1--834026:17}, year = {2011}, url = {https://doi.org/10.1155/2011/834026}, doi = {10.1155/2011/834026}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/WeissgerberLBP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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