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@article{DBLP:journals/ijcgt/AtsutaHL11,
  author       = {Kazuya Atsuta and
                  Masatoshi Hamanaka and
                  SeungHee Lee},
  title        = {Concert Viewing Headphones},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {612535:1--612535:10},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/612535},
  doi          = {10.1155/2011/612535},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AtsutaHL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BergigSHPLBSE11,
  author       = {Oriel Bergig and
                  Eyal Soreq and
                  Nate Hagbi and
                  Kirill Pevzner and
                  Nati Levi and
                  Shoham Blau and
                  Yulia Smelansky and
                  Jihad El{-}Sana},
  title        = {Out of the Cube: Augmented Rubik's Cube},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {570210:1--570210:7},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/570210},
  doi          = {10.1155/2011/570210},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BergigSHPLBSE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DusiFF11,
  author       = {Nicola Dusi and
                  Maria Federico and
                  Marco Furini},
  title        = {MovieRemix: Having Fun Playing with Videos},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {857371:1--857371:13},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/857371},
  doi          = {10.1155/2011/857371},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DusiFF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HanoldP11,
  author       = {Gregg T. Hanold and
                  Mikel D. Petty},
  title        = {Enhancing a Commercial Game Engine to Support Research on Route Realism
                  for Synthetic Human Characters},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {819746:1--819746:15},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/819746},
  doi          = {10.1155/2011/819746},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HanoldP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JacobC11,
  author       = {Jo{\~{a}}o Tiago Pinheiro Neto Jacob and
                  Ant{\'{o}}nio Fernando F. Coelho},
  title        = {Issues in the Development of Location-Based Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {495437:1--495437:7},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/495437},
  doi          = {10.1155/2011/495437},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JacobC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SeifiDA11,
  author       = {Hasti Seifi and
                  Steve DiPaola and
                  Ali Arya},
  title        = {Expressive Animated Character Sequences Using Knowledge-Based Painterly
                  Rendering},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {164949:1--164949:7},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/164949},
  doi          = {10.1155/2011/164949},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SeifiDA11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/TanC11,
  author       = {Chek Tien Tan and
                  Ho{-}Lun Cheng},
  title        = {Tactical Agent Personality},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {107160:1--107160:16},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/107160},
  doi          = {10.1155/2011/107160},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/TanC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/VajdaILE11,
  author       = {Peter Vajda and
                  Ivan Ivanov and
                  Jong{-}Seok Lee and
                  Touradj Ebrahimi},
  title        = {Epitomize Your Photos},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {706893:1--706893:11},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/706893},
  doi          = {10.1155/2011/706893},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/VajdaILE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangW11,
  author       = {Alf Inge Wang and
                  Bian Wu},
  title        = {Using Game Development to Teach Software Architecture},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {920873:1--920873:12},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/920873},
  doi          = {10.1155/2011/920873},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WeibelW11,
  author       = {David Weibel and
                  Bartholom{\"{a}}us Wissmath},
  title        = {Immersion in Computer Games: The Role of Spatial Presence and Flow},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {282345:1--282345:14},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/282345},
  doi          = {10.1155/2011/282345},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WeibelW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WeissgerberLBP11,
  author       = {Kurt Weissgerber and
                  Gary B. Lamont and
                  Brett J. Borghetti and
                  Gilbert L. Peterson},
  title        = {Determining Solution Space Characteristics for Real-Time Strategy
                  Games and Characterizing Winning Strategies},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {834026:1--834026:17},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/834026},
  doi          = {10.1155/2011/834026},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WeissgerberLBP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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