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@article{DBLP:journals/gamestudies/Aarseth02, author = {Espen Aarseth}, title = {The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse?}, journal = {Game Stud.}, volume = {2}, number = {1}, year = {2002}, url = {http://www.gamestudies.org/0102/editorial.html}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Aarseth02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Dovey02, author = {Jonathan Dovey}, title = {Guest Editor's Introduction: Selected Papers from the Game Cultures Conference at Bristol 2001}, journal = {Game Stud.}, volume = {2}, number = {2}, year = {2002}, url = {http://www.gamestudies.org/0202/editorial/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Dovey02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Jarvinen02, author = {Aki J{\"{a}}rvinen}, title = {Halo and the Anatomy of the {FPS}}, journal = {Game Stud.}, volume = {2}, number = {1}, year = {2002}, url = {http://www.gamestudies.org/0102/jarvinen/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Jarvinen02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Kennedy02, author = {Helen W. Kennedy}, title = {Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis}, journal = {Game Stud.}, volume = {2}, number = {2}, year = {2002}, url = {http://www.gamestudies.org/0202/kennedy/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Kennedy02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/LugoSL02, author = {Jairo Lugo and Tony Sampson and Merlyn Lossada}, title = {Latin America's New Cultural Industries still Play Old Games, From the Banana Republic to Donkey Kong}, journal = {Game Stud.}, volume = {2}, number = {2}, year = {2002}, url = {http://www.gamestudies.org/0202/lugo/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/LugoSL02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Mortensen02, author = {Torill Mortensen}, title = {Playing With Players - Potential Methodologies for MUDs}, journal = {Game Stud.}, volume = {2}, number = {1}, year = {2002}, url = {http://www.gamestudies.org/0102/mortensen/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Mortensen02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Newman02, author = {James Newman}, title = {The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames}, journal = {Game Stud.}, volume = {2}, number = {1}, year = {2002}, url = {http://www.gamestudies.org/0102/newman/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Newman02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Pearce02, author = {Celia Pearce}, title = {Sims, BattleBots, Cellular Automata God and Go - {A} Conversation with Will Wright}, journal = {Game Stud.}, volume = {2}, number = {1}, year = {2002}, url = {http://www.gamestudies.org/0102/pearce/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Pearce02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Pearce02a, author = {Celia Pearce}, title = {The Player with Many Faces - {A} Conversation with Louis Castle}, journal = {Game Stud.}, volume = {2}, number = {2}, year = {2002}, url = {http://www.gamestudies.org/0202/pearce/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Pearce02a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Smith02, author = {Greg M. Smith}, title = {Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy {VII}}, journal = {Game Stud.}, volume = {2}, number = {2}, year = {2002}, url = {http://www.gamestudies.org/0202/smith/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Smith02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Squire02, author = {Kurt Squire}, title = {Cultural Framing of Computer/Video Games}, journal = {Game Stud.}, volume = {2}, number = {1}, year = {2002}, url = {http://www.gamestudies.org/0102/squire/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Squire02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/WrightBB02, author = {Talmadge Wright and Eric Boria and Paul Breidenbach}, title = {Creative Player Actions in {FPS} Online Video Games - Playing Counter-Strike}, journal = {Game Stud.}, volume = {2}, number = {2}, year = {2002}, url = {http://www.gamestudies.org/0202/wright/}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/WrightBB02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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