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@inproceedings{DBLP:conf/netgames/AnandTLPABC10, author = {Bhojan Anand and Karthik Thirugnanam and Long Thanh Le and Due{-}Dung Pham and Akkihebbal L. Ananda and Rajesh Krishna Balan and Mun Choon Chan}, title = {{ARIVU:} Power-aware middleware for multiplayer mobile games}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679571}, doi = {10.1109/NETGAMES.2010.5679571}, timestamp = {Wed, 16 Oct 2019 14:14:54 +0200}, biburl = {https://dblp.org/rec/conf/netgames/AnandTLPABC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/BalintPDI10, author = {Mihaela Balint and Vlad Posea and Alexandru Dimitriu and Alexandru Iosup}, title = {User behavior, social networking, and playing style in online and face to face bridge communities}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679543}, doi = {10.1109/NETGAMES.2010.5679543}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/BalintPDI10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/BredelF10, author = {Michael Bredel and Markus Fidler}, title = {A measurement study regarding quality of service and its impact on multiplayer online games}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679537}, doi = {10.1109/NETGAMES.2010.5679537}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/BredelF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/CarliniCR10, author = {Emanuele Carlini and Massimo Coppola and Laura Ricci}, title = {Integration of {P2P} and Clouds to support Massively Multiuser Virtual Environments}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679660}, doi = {10.1109/NETGAMES.2010.5679660}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/CarliniCR10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/ChenV10, author = {Tom Ching Ling Chen and Clark Verbrugge}, title = {A protocol for distributed collision detection}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5680187}, doi = {10.1109/NETGAMES.2010.5680187}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/ChenV10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/FarooqG10, author = {Umar Farooq and John Glauert}, title = {Time Management for virtual worlds based on constrained communication model}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679667}, doi = {10.1109/NETGAMES.2010.5679667}, timestamp = {Tue, 01 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/FarooqG10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/HarveyHLH10, author = {R. Cameron Harvey and Ahmed Hamza and Cong Ly and Mohamed Hefeeda}, title = {Energy-efficient gaming on mobile devices using dead reckoning-based power management}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679572}, doi = {10.1109/NETGAMES.2010.5679572}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/HarveyHLH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/HuangIFS10, author = {Pingguo Huang and Yutaka Ishibashi and Norishige Fukushima and Shinji Sugawara}, title = {Interactivity improvement of group synchronization control in collaborative haptic play with building blocks}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679538}, doi = {10.1109/NETGAMES.2010.5679538}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/HuangIFS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/IdaIFS10, author = {Yoshiaki Ida and Yutaka Ishibashi and Norishige Fukushima and Shinji Sugawara}, title = {QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5680283}, doi = {10.1109/NETGAMES.2010.5680283}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/IdaIFS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/IosupLT10, author = {Alexandru Iosup and Adrian Lascateu and Nicolae Tapus}, title = {{CAMEO:} Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679650}, doi = {10.1109/NETGAMES.2010.5679650}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/IosupLT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/KusunoseIFS10, author = {Yuji Kusunose and Yutaka Ishibashi and Norishige Fukushima and Shinji Sugawara}, title = {QoE assessment in networked air hockey game with haptic media}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5680284}, doi = {10.1109/NETGAMES.2010.5680284}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/KusunoseIFS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/LakeBL10, author = {Dan Lake and Mic Bowman and Huaiyu Liu}, title = {Distributed scene graph to enable thousands of interacting users in a virtual environment}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679669}, doi = {10.1109/NETGAMES.2010.5679669}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/LakeBL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/LinWW10, author = {Hsiang{-}Ho Lin and Chih{-}Yu Wang and Hung{-}Yu Wei}, title = {Improving online game performance over {IEEE} 802.11n networks}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679542}, doi = {10.1109/NETGAMES.2010.5679542}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/LinWW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/MillerC10, author = {John L. Miller and Jon Crowcroft}, title = {The near-term feasibility of {P2P} MMOG's}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679578}, doi = {10.1109/NETGAMES.2010.5679578}, timestamp = {Mon, 22 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/MillerC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/NajaranK10, author = {Mahdi Tayarani Najaran and Charles Krasic}, title = {Scaling online games with adaptive interest management in the cloud}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5680282}, doi = {10.1109/NETGAMES.2010.5680282}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/NajaranK10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/PrasetyaD10, author = {Kusno Prasetya and Zheng Da Wu}, title = {Artificial Neural Network for bot detection system in MMOGs}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679655}, doi = {10.1109/NETGAMES.2010.5679655}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/PrasetyaD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/RahimiRSS10, author = {Hesam Rahimi and Saurabh Ratti and Ali A. Nazari Shirehjini and Shervin Shirmohammadi}, title = {Unsynchronized multiplayer networked games: Feasibility with time rewind}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679654}, doi = {10.1109/NETGAMES.2010.5679654}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/RahimiRSS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/StenslandMGH10, author = {H{\aa}kon Kvale Stensland and Martin {\O}inas Myrseth and Carsten Griwodz and P{\aa}l Halvorsen}, title = {Cheat detection processing: {A} {GPU} versus {CPU} comparison}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679527}, doi = {10.1109/NETGAMES.2010.5679527}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/StenslandMGH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/TriebelSGLE10, author = {Tonio Triebel and Sascha Schnaufer and Benjamin Guthier and Hendrik Lemelson and Wolfgang Effelsberg}, title = {A real-world achievement system}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--2}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5679544}, doi = {10.1109/NETGAMES.2010.5679544}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/TriebelSGLE10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/WangJYH10, author = {Wei Wang and Jinyuan Jia and Yang Yu and Shun{-}Yun Hu}, title = {Progressive cache replacement for massive peer-to-peer WebVR worlds}, booktitle = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, pages = {1--6}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/NETGAMES.2010.5680275}, doi = {10.1109/NETGAMES.2010.5680275}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/WangJYH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/netgames/2010, title = {9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010}, publisher = {{IEEE}}, year = {2010}, url = {https://ieeexplore.ieee.org/xpl/conhome/5676241/proceeding}, isbn = {978-1-4244-8356-3}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/2010.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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