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@inproceedings{DBLP:conf/fdg/AmarasingheP11,
  author       = {Dhanyu Amarasinghe and
                  Ian Parberry},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Towards fast, believable real-time rendering of burning objects in
                  video games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {256--258},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159404},
  doi          = {10.1145/2159365.2159404},
  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/AmarasingheP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/AndersenLSSCP11,
  author       = {Erik Andersen and
                  Yun{-}En Liu and
                  Rich Snider and
                  Roy Szeto and
                  Seth Cooper and
                  Zoran Popovic},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {On the harmfulness of secondary game objectives},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {30--37},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159370},
  doi          = {10.1145/2159365.2159370},
  timestamp    = {Sat, 15 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/AndersenLSSCP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/AshtonV11,
  author       = {Martin Ashton and
                  Clark Verbrugge},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Measuring cooperative gameplay pacing in World of Warcraft},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {77--83},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159376},
  doi          = {10.1145/2159365.2159376},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/AshtonV11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BaeCY11,
  author       = {Byung{-}Chull Bae and
                  Yun{-}Gyung Cheong and
                  Robert Michael Young},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Toward a computational model of focalization in narrative},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {313--315},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159423},
  doi          = {10.1145/2159365.2159423},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BaeCY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BoyceDCPCB11,
  author       = {Acey Kreisler Boyce and
                  Katelyn Doran and
                  Antoine Campbell and
                  Shaun Pickford and
                  Dustin Culler and
                  Tiffany Barnes},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {BeadLoom Game: adding competitive, user generated, and social features
                  to increase motivation},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {139--146},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159384},
  doi          = {10.1145/2159365.2159384},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BoyceDCPCB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Breuer11,
  author       = {Johannes Breuer},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {(In)formative play: the effects of digital games on creativity and
                  problem-solving skills},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {241--243},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159399},
  doi          = {10.1145/2159365.2159399},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Breuer11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CanossaDS11,
  author       = {Alessandro Canossa and
                  Anders Drachen and
                  Janus Rau M{\o}ller S{\o}rensen},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Arrrgghh!!!: blending quantitative and qualitative methods to detect
                  player frustration},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {61--68},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159374},
  doi          = {10.1145/2159365.2159374},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/CanossaDS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Cardona-Rivera11,
  author       = {Rogelio Cardona{-}Rivera},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Narrative affordance: towards a model of the foreseeability and perceivability
                  of story elements in an interactive narrative},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {250--252},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159402},
  doi          = {10.1145/2159365.2159402},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Cardona-Rivera11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CheemaL11,
  author       = {Salman Cheema and
                  Joseph J. LaViola Jr.},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Wizard of Wii: toward understanding player experience in first person
                  games with 3D gestures},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {265--267},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159407},
  doi          = {10.1145/2159365.2159407},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CheemaL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CheongKGCMIPY11,
  author       = {Yun{-}Gyung Cheong and
                  Rilla Khaled and
                  Corrado Grappiolo and
                  Joana Campos and
                  Carlos Martinho and
                  Gordon Ingram and
                  Ana Paiva and
                  Georgios N. Yannakakis},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A computational approach towards conflict resolution for serious games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {15--22},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159368},
  doi          = {10.1145/2159365.2159368},
  timestamp    = {Fri, 17 Dec 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CheongKGCMIPY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ChingWRSA11,
  author       = {Nathan Ching and
                  Melody Wang and
                  Malcolm Ryan and
                  Ralph Stevenson and
                  Clare Andreallo},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Beachcomber: a game for the visually impaired},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {289--292},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159415},
  doi          = {10.1145/2159365.2159415},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/ChingWRSA11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Consalvo11,
  author       = {Mia Consalvo},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Using your friends: social mechanics in social games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {188--195},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159391},
  doi          = {10.1145/2159365.2159391},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Consalvo11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CooperKMLBBFPp11,
  author       = {Seth Cooper and
                  Firas Khatib and
                  Ilya Makedon and
                  Hao L{\"{u}} and
                  Janos Barbero and
                  David Baker and
                  James Fogarty and
                  Zoran Popovic and
                  Foldit players},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Analysis of social gameplay macros in the Foldit cookbook},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {9--14},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159367},
  doi          = {10.1145/2159365.2159367},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CooperKMLBBFPp11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CrenshawOWH11,
  author       = {Nicole Crenshaw and
                  Scott Orzech and
                  Wai Son Wong and
                  Alexandra Holloway},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {On creating a native real-time-strategy game user interface for multi-touch
                  devices},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {283--285},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159413},
  doi          = {10.1145/2159365.2159413},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CrenshawOWH11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DebeauvaisNSDY11,
  author       = {Thomas Debeauvais and
                  Bonnie A. Nardi and
                  Diane J. Schiano and
                  Nicolas Ducheneaut and
                  Nicholas Yee},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {If you build it they might stay: retention mechanisms in World of
                  Warcraft},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {180--187},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159390},
  doi          = {10.1145/2159365.2159390},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/DebeauvaisNSDY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DesaiS11,
  author       = {Neesha Desai and
                  Duane Szafron},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Descriptions: a viable choice for video game authors},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {268--270},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159408},
  doi          = {10.1145/2159365.2159408},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/DesaiS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DominguezYR11,
  author       = {Mike Dominguez and
                  R. Michael Young and
                  Stephen Roller},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Automatic identification and generation of highlight cinematics for
                  3D games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {259--261},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159405},
  doi          = {10.1145/2159365.2159405},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/DominguezYR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DrachenBV11,
  author       = {Anders Drachen and
                  Kevin Bauer and
                  Robert W. D. Veitch},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Only the good... get pirated: game piracy activity vs. metacritic
                  score},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {292--294},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159416},
  doi          = {10.1145/2159365.2159416},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/DrachenBV11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Fernandez-Vara11,
  author       = {Clara Fern{\'{a}}ndez{-}Vara},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {From "open mailbox" to context mechanics: shifting levels of abstraction
                  in adventure games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {131--138},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159383},
  doi          = {10.1145/2159365.2159383},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/Fernandez-Vara11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/FolmerLE11,
  author       = {Eelke Folmer and
                  Fangzhou Liu and
                  Barrie Ellis},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Navigating a 3D avatar using a single switch},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {154--160},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159386},
  doi          = {10.1145/2159365.2159386},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/FolmerLE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/FowlerC11,
  author       = {Allan Fowler and
                  Brian Cusack},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Kodu game lab: improving the motivation for learning programming concepts},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {238--240},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159398},
  doi          = {10.1145/2159365.2159398},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/FowlerC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/FristoeDMMW11,
  author       = {Teale Fristoe and
                  Jill Denner and
                  Matt MacLaurin and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Say it with systems: expanding Kodu's expressive power through gender-inclusive
                  mechanics},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {227--234},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159396},
  doi          = {10.1145/2159365.2159396},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/FristoeDMMW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GamesK11,
  author       = {Alexander Ivan Games and
                  Luke Kane},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Exploring adolescent's {STEM} learning through scaffolded game design},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {1--8},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159366},
  doi          = {10.1145/2159365.2159366},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/GamesK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Gerling11,
  author       = {Kathrin Maria Gerling},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Human factors in entertainment computing: designing for diversity},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {244--246},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159400},
  doi          = {10.1145/2159365.2159400},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/Gerling11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GurtoRB11,
  author       = {Dominic Gurto and
                  Malcolm Ryan and
                  Alan Blair},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Crafty dynamic vendor pricing in computer role-playing games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {286--288},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159414},
  doi          = {10.1145/2159365.2159414},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/GurtoRB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HaleY11,
  author       = {D. Hunter Hale and
                  G. Michael Youngblood},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Using navigation meshes for collision detection},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {316--318},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159424},
  doi          = {10.1145/2159365.2159424},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/HaleY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Hall11,
  author       = {Robert J. Hall},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A point-and-shoot weapon design for outdoor multi-player smartphone
                  games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {53--60},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159373},
  doi          = {10.1145/2159365.2159373},
  timestamp    = {Tue, 08 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/Hall11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HarrisonR11,
  author       = {Brent E. Harrison and
                  David L. Roberts},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Using sequential observations to model and predict player behavior},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {91--98},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159378},
  doi          = {10.1145/2159365.2159378},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/HarrisonR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HashI11,
  author       = {Chelsea Hash and
                  Katherine Isbister},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Reactive animation and gameplay experience},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {328--330},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159428},
  doi          = {10.1145/2159365.2159428},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/HashI11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/IsbisterRSHL11,
  author       = {Katherine Isbister and
                  Rahul Rao and
                  Ulf Schwekendiek and
                  Elizabeth O. Hayward and
                  Jessamyn Lidasan},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Is more movement better?: a controlled comparison of movement-based
                  games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {331--333},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159429},
  doi          = {10.1145/2159365.2159429},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/IsbisterRSHL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KerrCA11,
  author       = {Wesley Kerr and
                  Paul R. Cohen and
                  Niall M. Adams},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Recognizing players' activities and hidden state},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {84--90},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159377},
  doi          = {10.1145/2159365.2159377},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/KerrCA11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LavioleHS11,
  author       = {J{\'{e}}r{\'{e}}my Laviole and
                  Martin Hachet and
                  Christophe Schlick},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Tabletop games using real environment and physical simulation},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {322--324},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159426},
  doi          = {10.1145/2159365.2159426},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LavioleHS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LimN11,
  author       = {Theodore Lim and
                  Bonnie A. Nardi},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A study of raiders with disabilities in World of Warcraft},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {161--167},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159387},
  doi          = {10.1145/2159365.2159387},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LimN11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LiuASCP11,
  author       = {Yun{-}En Liu and
                  Erik Andersen and
                  Rich Snider and
                  Seth Cooper and
                  Zoran Popovic},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Feature-based projections for effective playtrace analysis},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {69--76},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159375},
  doi          = {10.1145/2159365.2159375},
  timestamp    = {Sat, 15 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/LiuASCP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LlansoGGG11,
  author       = {David Llans{\'{o}} and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro A. Gonz{\'{a}}lez{-}Calero},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Explicit domain modelling in video games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {99--106},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159379},
  doi          = {10.1145/2159365.2159379},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LlansoGGG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Lotte11,
  author       = {Fabien Lotte},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Brain-computer interfaces for 3D games: hype or hope?},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {325--327},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159427},
  doi          = {10.1145/2159365.2159427},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Lotte11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LundP11,
  author       = {Henrik Hautop Lund and
                  Luigi Pagliarini},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {An educational tool for creating distributed physical games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {219--226},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159395},
  doi          = {10.1145/2159365.2159395},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LundP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LundT11,
  author       = {Henrik Hautop Lund and
                  Arnar Tumi Thorsteinsson},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Adaptive playware in physical games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {271--273},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159409},
  doi          = {10.1145/2159365.2159409},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LundT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MacveanR11,
  author       = {Andrew Peter Macvean and
                  Mark O. Riedl},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {An enjoyment metric for the evaluation of alternate reality games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {277--279},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159411},
  doi          = {10.1145/2159365.2159411},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MacveanR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Maraffi11,
  author       = {Chris Topher Maraffi},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Performatology: an arts approach to designing performative embodied
                  agents (PEAs) for procedural character animation},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {235--237},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159397},
  doi          = {10.1145/2159365.2159397},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Maraffi11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MarshXNOKH11,
  author       = {Tim Marsh and
                  Chuang Xuejin and
                  Li Zhiqiang Nickole and
                  Scot Osterweil and
                  Eric Klopfer and
                  Jason Haas},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Fun and learning: the power of narrative},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {23--29},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159369},
  doi          = {10.1145/2159365.2159369},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/MarshXNOKH11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Martin11,
  author       = {Paul Martin},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A spatial analysis of the {JBA} headquarters in \emph{Splinter Cell:
                  Double Agent}},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {123--130},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159382},
  doi          = {10.1145/2159365.2159382},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Martin11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/McCoyTSMW11,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {\emph{Prom Week}: social physics as gameplay},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {319--321},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159425},
  doi          = {10.1145/2159365.2159425},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/McCoyTSMW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MerrittMCO11,
  author       = {Tim Robert Merritt and
                  Kevin McGee and
                  Teong Leong Chuah and
                  Christopher Ong},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Choosing human team-mates: perceived identity as a moderator of player
                  preference and enjoyment},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {196--203},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159392},
  doi          = {10.1145/2159365.2159392},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MerrittMCO11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Montfort11,
  author       = {Nick Montfort},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Curveship's automatic narrative style},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {211--218},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159394},
  doi          = {10.1145/2159365.2159394},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/Montfort11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MorelliF11,
  author       = {Tony Morelli and
                  Eelke Folmer},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Real-time sensory substitution to enable players who are blind to
                  play video games using whole body gestures},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {147--153},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159385},
  doi          = {10.1145/2159365.2159385},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MorelliF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NealenSB11,
  author       = {Andrew Nealen and
                  Adam Saltsman and
                  Eddy Boxerman},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Towards minimalist game design},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {38--45},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159371},
  doi          = {10.1145/2159365.2159371},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/NealenSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NoahTB11,
  author       = {J. Adam Noah and
                  Atsumichi Tachibana and
                  Shaw Bronner},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Multi-core processing within the frontal lobe},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {280--282},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159412},
  doi          = {10.1145/2159365.2159412},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/NoahTB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Paul11,
  author       = {Christopher A. Paul},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Don't play me: {EVE} Online, new players and rhetoric},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {262--264},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159406},
  doi          = {10.1145/2159365.2159406},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Paul11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/PereiraPP11,
  author       = {Andr{\'{e}} Pereira and
                  Rui Prada and
                  Ana Paiva},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Towards the next generation of board game opponents},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {274--276},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159410},
  doi          = {10.1145/2159365.2159410},
  timestamp    = {Fri, 17 Dec 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/PereiraPP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/PicardiBY11,
  author       = {Andrea Picardi and
                  Paolo Burelli and
                  Georgios N. Yannakakis},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Modelling virtual camera behaviour through player gaze},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {107--114},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159380},
  doi          = {10.1145/2159365.2159380},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/PicardiBY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/RamosF11,
  author       = {Daniel Ramos and
                  Eelke Folmer},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Supplemental sonification of a bingo game},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {168--173},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159388},
  doi          = {10.1145/2159365.2159388},
  timestamp    = {Wed, 14 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/RamosF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ReedSSGGLMKWW11,
  author       = {Aaron A. Reed and
                  Ben Samuel and
                  Anne Sullivan and
                  Ricky Grant and
                  April Grow and
                  Justin Lazaro and
                  Jennifer Mahal and
                  Sri Kurniawan and
                  Marilyn A. Walker and
                  Noah Wardrip{-}Fruin},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {SpyFeet: an exercise {RPG}},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {310--312},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159422},
  doi          = {10.1145/2159365.2159422},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ReedSSGGLMKWW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SchianoNDDY11,
  author       = {Diane J. Schiano and
                  Bonnie A. Nardi and
                  Thomas Debeauvais and
                  Nicolas Ducheneaut and
                  Nicholas Yee},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A new look at World of Warcraft's social landscape},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {174--179},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159389},
  doi          = {10.1145/2159365.2159389},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SchianoNDDY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ShepherdDAZT11,
  author       = {Jeremiah J. Shepherd and
                  Renaldo J. Doe and
                  Matthew Arnold and
                  Yun Zhu and
                  Jijun Tang},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A different approach to teaching Chinese through serious games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {304--306},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159420},
  doi          = {10.1145/2159365.2159420},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ShepherdDAZT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SloanKN11,
  author       = {Colm Sloan and
                  John D. Kelleher and
                  Brian Mac Namee},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Feeling the ambiance: using smart ambiance to increase contextual
                  awareness in game agents},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {298--300},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159418},
  doi          = {10.1145/2159365.2159418},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SloanKN11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SmithLHS11,
  author       = {Adam M. Smith and
                  Chris Lewis and
                  Kenneth Hullet and
                  Anne Sullivan},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {An inclusive view of player modeling},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {301--303},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159419},
  doi          = {10.1145/2159365.2159419},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SmithLHS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SullivanS11,
  author       = {Anne Sullivan and
                  Gillian Smith},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Lessons in teaching game design},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {307--309},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159421},
  doi          = {10.1145/2159365.2159421},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SullivanS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Tearse11,
  author       = {Brandon Robert Tearse},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Minstrel remixed: a reconstruction and exploration},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {253--255},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159403},
  doi          = {10.1145/2159365.2159403},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Tearse11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TreanorSBM11,
  author       = {Mike Treanor and
                  Bobby Schweizer and
                  Ian Bogost and
                  Michael Mateas},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Proceduralist readings: how to find meaning in games with graphical
                  logics},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {115--122},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159381},
  doi          = {10.1145/2159365.2159381},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/TreanorSBM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Vanhatupa11,
  author       = {Juha{-}Matti Vanhatupa},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Guidelines for personalizing the player experience in computer role-playing
                  games},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {46--52},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159372},
  doi          = {10.1145/2159365.2159372},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Vanhatupa11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Ware11,
  author       = {Stephen G. Ware},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {A computational model of narrative conflict},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {247--249},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159401},
  doi          = {10.1145/2159365.2159401},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Ware11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/WengSM11,
  author       = {Lilian Weng and
                  Rossano Schifanella and
                  Filippo Menczer},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {The chain model for social tagging game design},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {295--297},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159417},
  doi          = {10.1145/2159365.2159417},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/WengSM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZhuOL11,
  author       = {Jichen Zhu and
                  Santiago Onta{\~{n}}{\'{o}}n and
                  Brad Lewter},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Representing game characters' inner worlds through narrative perspectives},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {204--210},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159393},
  doi          = {10.1145/2159365.2159393},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ZhuOL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/fdg/2011,
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365},
  doi          = {10.1145/2159365},
  isbn         = {978-1-4503-0804-5},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/2011.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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