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@inproceedings{DBLP:conf/fdg/AmarasingheP11, author = {Dhanyu Amarasinghe and Ian Parberry}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Towards fast, believable real-time rendering of burning objects in video games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {256--258}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159404}, doi = {10.1145/2159365.2159404}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/AmarasingheP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/AndersenLSSCP11, author = {Erik Andersen and Yun{-}En Liu and Rich Snider and Roy Szeto and Seth Cooper and Zoran Popovic}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {On the harmfulness of secondary game objectives}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {30--37}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159370}, doi = {10.1145/2159365.2159370}, timestamp = {Sat, 15 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/AndersenLSSCP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/AshtonV11, author = {Martin Ashton and Clark Verbrugge}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Measuring cooperative gameplay pacing in World of Warcraft}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {77--83}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159376}, doi = {10.1145/2159365.2159376}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/AshtonV11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BaeCY11, author = {Byung{-}Chull Bae and Yun{-}Gyung Cheong and Robert Michael Young}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Toward a computational model of focalization in narrative}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {313--315}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159423}, doi = {10.1145/2159365.2159423}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BaeCY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BoyceDCPCB11, author = {Acey Kreisler Boyce and Katelyn Doran and Antoine Campbell and Shaun Pickford and Dustin Culler and Tiffany Barnes}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {BeadLoom Game: adding competitive, user generated, and social features to increase motivation}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {139--146}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159384}, doi = {10.1145/2159365.2159384}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BoyceDCPCB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Breuer11, author = {Johannes Breuer}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {(In)formative play: the effects of digital games on creativity and problem-solving skills}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {241--243}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159399}, doi = {10.1145/2159365.2159399}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Breuer11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CanossaDS11, author = {Alessandro Canossa and Anders Drachen and Janus Rau M{\o}ller S{\o}rensen}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {61--68}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159374}, doi = {10.1145/2159365.2159374}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/CanossaDS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Cardona-Rivera11, author = {Rogelio Cardona{-}Rivera}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {250--252}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159402}, doi = {10.1145/2159365.2159402}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Cardona-Rivera11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CheemaL11, author = {Salman Cheema and Joseph J. LaViola Jr.}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Wizard of Wii: toward understanding player experience in first person games with 3D gestures}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {265--267}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159407}, doi = {10.1145/2159365.2159407}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CheemaL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CheongKGCMIPY11, author = {Yun{-}Gyung Cheong and Rilla Khaled and Corrado Grappiolo and Joana Campos and Carlos Martinho and Gordon Ingram and Ana Paiva and Georgios N. Yannakakis}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A computational approach towards conflict resolution for serious games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {15--22}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159368}, doi = {10.1145/2159365.2159368}, timestamp = {Fri, 17 Dec 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CheongKGCMIPY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ChingWRSA11, author = {Nathan Ching and Melody Wang and Malcolm Ryan and Ralph Stevenson and Clare Andreallo}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Beachcomber: a game for the visually impaired}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {289--292}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159415}, doi = {10.1145/2159365.2159415}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ChingWRSA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Consalvo11, author = {Mia Consalvo}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Using your friends: social mechanics in social games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {188--195}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159391}, doi = {10.1145/2159365.2159391}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Consalvo11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CooperKMLBBFPp11, author = {Seth Cooper and Firas Khatib and Ilya Makedon and Hao L{\"{u}} and Janos Barbero and David Baker and James Fogarty and Zoran Popovic and Foldit players}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Analysis of social gameplay macros in the Foldit cookbook}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {9--14}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159367}, doi = {10.1145/2159365.2159367}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CooperKMLBBFPp11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CrenshawOWH11, author = {Nicole Crenshaw and Scott Orzech and Wai Son Wong and Alexandra Holloway}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {On creating a native real-time-strategy game user interface for multi-touch devices}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {283--285}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159413}, doi = {10.1145/2159365.2159413}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CrenshawOWH11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DebeauvaisNSDY11, author = {Thomas Debeauvais and Bonnie A. Nardi and Diane J. Schiano and Nicolas Ducheneaut and Nicholas Yee}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {If you build it they might stay: retention mechanisms in World of Warcraft}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {180--187}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159390}, doi = {10.1145/2159365.2159390}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/DebeauvaisNSDY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DesaiS11, author = {Neesha Desai and Duane Szafron}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Descriptions: a viable choice for video game authors}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {268--270}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159408}, doi = {10.1145/2159365.2159408}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/DesaiS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DominguezYR11, author = {Mike Dominguez and R. Michael Young and Stephen Roller}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Automatic identification and generation of highlight cinematics for 3D games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {259--261}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159405}, doi = {10.1145/2159365.2159405}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/DominguezYR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DrachenBV11, author = {Anders Drachen and Kevin Bauer and Robert W. D. Veitch}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Only the good... get pirated: game piracy activity vs. metacritic score}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {292--294}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159416}, doi = {10.1145/2159365.2159416}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/DrachenBV11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Fernandez-Vara11, author = {Clara Fern{\'{a}}ndez{-}Vara}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {131--138}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159383}, doi = {10.1145/2159365.2159383}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/Fernandez-Vara11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/FolmerLE11, author = {Eelke Folmer and Fangzhou Liu and Barrie Ellis}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Navigating a 3D avatar using a single switch}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {154--160}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159386}, doi = {10.1145/2159365.2159386}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/FolmerLE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/FowlerC11, author = {Allan Fowler and Brian Cusack}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Kodu game lab: improving the motivation for learning programming concepts}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {238--240}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159398}, doi = {10.1145/2159365.2159398}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/FowlerC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/FristoeDMMW11, author = {Teale Fristoe and Jill Denner and Matt MacLaurin and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {227--234}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159396}, doi = {10.1145/2159365.2159396}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/FristoeDMMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GamesK11, author = {Alexander Ivan Games and Luke Kane}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Exploring adolescent's {STEM} learning through scaffolded game design}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {1--8}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159366}, doi = {10.1145/2159365.2159366}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GamesK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Gerling11, author = {Kathrin Maria Gerling}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Human factors in entertainment computing: designing for diversity}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {244--246}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159400}, doi = {10.1145/2159365.2159400}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/Gerling11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GurtoRB11, author = {Dominic Gurto and Malcolm Ryan and Alan Blair}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Crafty dynamic vendor pricing in computer role-playing games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {286--288}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159414}, doi = {10.1145/2159365.2159414}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/GurtoRB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HaleY11, author = {D. Hunter Hale and G. Michael Youngblood}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Using navigation meshes for collision detection}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {316--318}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159424}, doi = {10.1145/2159365.2159424}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/HaleY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Hall11, author = {Robert J. Hall}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A point-and-shoot weapon design for outdoor multi-player smartphone games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {53--60}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159373}, doi = {10.1145/2159365.2159373}, timestamp = {Tue, 08 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/Hall11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HarrisonR11, author = {Brent E. Harrison and David L. Roberts}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Using sequential observations to model and predict player behavior}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {91--98}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159378}, doi = {10.1145/2159365.2159378}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HarrisonR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HashI11, author = {Chelsea Hash and Katherine Isbister}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Reactive animation and gameplay experience}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {328--330}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159428}, doi = {10.1145/2159365.2159428}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/HashI11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/IsbisterRSHL11, author = {Katherine Isbister and Rahul Rao and Ulf Schwekendiek and Elizabeth O. Hayward and Jessamyn Lidasan}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Is more movement better?: a controlled comparison of movement-based games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {331--333}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159429}, doi = {10.1145/2159365.2159429}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/IsbisterRSHL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KerrCA11, author = {Wesley Kerr and Paul R. Cohen and Niall M. Adams}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Recognizing players' activities and hidden state}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {84--90}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159377}, doi = {10.1145/2159365.2159377}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KerrCA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LavioleHS11, author = {J{\'{e}}r{\'{e}}my Laviole and Martin Hachet and Christophe Schlick}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Tabletop games using real environment and physical simulation}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {322--324}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159426}, doi = {10.1145/2159365.2159426}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LavioleHS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LimN11, author = {Theodore Lim and Bonnie A. Nardi}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A study of raiders with disabilities in World of Warcraft}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {161--167}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159387}, doi = {10.1145/2159365.2159387}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LimN11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LiuASCP11, author = {Yun{-}En Liu and Erik Andersen and Rich Snider and Seth Cooper and Zoran Popovic}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Feature-based projections for effective playtrace analysis}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {69--76}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159375}, doi = {10.1145/2159365.2159375}, timestamp = {Sat, 15 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/LiuASCP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LlansoGGG11, author = {David Llans{\'{o}} and Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and Pedro A. Gonz{\'{a}}lez{-}Calero}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Explicit domain modelling in video games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {99--106}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159379}, doi = {10.1145/2159365.2159379}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LlansoGGG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Lotte11, author = {Fabien Lotte}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Brain-computer interfaces for 3D games: hype or hope?}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {325--327}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159427}, doi = {10.1145/2159365.2159427}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Lotte11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LundP11, author = {Henrik Hautop Lund and Luigi Pagliarini}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {An educational tool for creating distributed physical games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {219--226}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159395}, doi = {10.1145/2159365.2159395}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LundP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LundT11, author = {Henrik Hautop Lund and Arnar Tumi Thorsteinsson}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Adaptive playware in physical games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {271--273}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159409}, doi = {10.1145/2159365.2159409}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LundT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MacveanR11, author = {Andrew Peter Macvean and Mark O. Riedl}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {An enjoyment metric for the evaluation of alternate reality games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {277--279}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159411}, doi = {10.1145/2159365.2159411}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MacveanR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Maraffi11, author = {Chris Topher Maraffi}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {235--237}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159397}, doi = {10.1145/2159365.2159397}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Maraffi11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MarshXNOKH11, author = {Tim Marsh and Chuang Xuejin and Li Zhiqiang Nickole and Scot Osterweil and Eric Klopfer and Jason Haas}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Fun and learning: the power of narrative}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {23--29}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159369}, doi = {10.1145/2159365.2159369}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/MarshXNOKH11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Martin11, author = {Paul Martin}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A spatial analysis of the {JBA} headquarters in \emph{Splinter Cell: Double Agent}}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {123--130}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159382}, doi = {10.1145/2159365.2159382}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Martin11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/McCoyTSMW11, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {\emph{Prom Week}: social physics as gameplay}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {319--321}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159425}, doi = {10.1145/2159365.2159425}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/McCoyTSMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MerrittMCO11, author = {Tim Robert Merritt and Kevin McGee and Teong Leong Chuah and Christopher Ong}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {196--203}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159392}, doi = {10.1145/2159365.2159392}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MerrittMCO11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Montfort11, author = {Nick Montfort}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Curveship's automatic narrative style}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {211--218}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159394}, doi = {10.1145/2159365.2159394}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/Montfort11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MorelliF11, author = {Tony Morelli and Eelke Folmer}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Real-time sensory substitution to enable players who are blind to play video games using whole body gestures}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {147--153}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159385}, doi = {10.1145/2159365.2159385}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MorelliF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/NealenSB11, author = {Andrew Nealen and Adam Saltsman and Eddy Boxerman}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Towards minimalist game design}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {38--45}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159371}, doi = {10.1145/2159365.2159371}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/NealenSB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/NoahTB11, author = {J. Adam Noah and Atsumichi Tachibana and Shaw Bronner}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Multi-core processing within the frontal lobe}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {280--282}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159412}, doi = {10.1145/2159365.2159412}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/NoahTB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Paul11, author = {Christopher A. Paul}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Don't play me: {EVE} Online, new players and rhetoric}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {262--264}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159406}, doi = {10.1145/2159365.2159406}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Paul11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/PereiraPP11, author = {Andr{\'{e}} Pereira and Rui Prada and Ana Paiva}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Towards the next generation of board game opponents}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {274--276}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159410}, doi = {10.1145/2159365.2159410}, timestamp = {Fri, 17 Dec 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/PereiraPP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/PicardiBY11, author = {Andrea Picardi and Paolo Burelli and Georgios N. Yannakakis}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Modelling virtual camera behaviour through player gaze}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {107--114}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159380}, doi = {10.1145/2159365.2159380}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/PicardiBY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/RamosF11, author = {Daniel Ramos and Eelke Folmer}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Supplemental sonification of a bingo game}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {168--173}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159388}, doi = {10.1145/2159365.2159388}, timestamp = {Wed, 14 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/RamosF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ReedSSGGLMKWW11, author = {Aaron A. Reed and Ben Samuel and Anne Sullivan and Ricky Grant and April Grow and Justin Lazaro and Jennifer Mahal and Sri Kurniawan and Marilyn A. Walker and Noah Wardrip{-}Fruin}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {SpyFeet: an exercise {RPG}}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {310--312}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159422}, doi = {10.1145/2159365.2159422}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ReedSSGGLMKWW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SchianoNDDY11, author = {Diane J. Schiano and Bonnie A. Nardi and Thomas Debeauvais and Nicolas Ducheneaut and Nicholas Yee}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A new look at World of Warcraft's social landscape}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {174--179}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159389}, doi = {10.1145/2159365.2159389}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SchianoNDDY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ShepherdDAZT11, author = {Jeremiah J. Shepherd and Renaldo J. Doe and Matthew Arnold and Yun Zhu and Jijun Tang}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A different approach to teaching Chinese through serious games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {304--306}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159420}, doi = {10.1145/2159365.2159420}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ShepherdDAZT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SloanKN11, author = {Colm Sloan and John D. Kelleher and Brian Mac Namee}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {298--300}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159418}, doi = {10.1145/2159365.2159418}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SloanKN11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmithLHS11, author = {Adam M. Smith and Chris Lewis and Kenneth Hullet and Anne Sullivan}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {An inclusive view of player modeling}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {301--303}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159419}, doi = {10.1145/2159365.2159419}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SmithLHS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SullivanS11, author = {Anne Sullivan and Gillian Smith}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Lessons in teaching game design}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {307--309}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159421}, doi = {10.1145/2159365.2159421}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SullivanS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Tearse11, author = {Brandon Robert Tearse}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Minstrel remixed: a reconstruction and exploration}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {253--255}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159403}, doi = {10.1145/2159365.2159403}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Tearse11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorSBM11, author = {Mike Treanor and Bobby Schweizer and Ian Bogost and Michael Mateas}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Proceduralist readings: how to find meaning in games with graphical logics}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {115--122}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159381}, doi = {10.1145/2159365.2159381}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorSBM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Vanhatupa11, author = {Juha{-}Matti Vanhatupa}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Guidelines for personalizing the player experience in computer role-playing games}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {46--52}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159372}, doi = {10.1145/2159365.2159372}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Vanhatupa11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Ware11, author = {Stephen G. Ware}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {A computational model of narrative conflict}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {247--249}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159401}, doi = {10.1145/2159365.2159401}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Ware11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/WengSM11, author = {Lilian Weng and Rossano Schifanella and Filippo Menczer}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {The chain model for social tagging game design}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {295--297}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159417}, doi = {10.1145/2159365.2159417}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/WengSM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZhuOL11, author = {Jichen Zhu and Santiago Onta{\~{n}}{\'{o}}n and Brad Lewter}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Representing game characters' inner worlds through narrative perspectives}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {204--210}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159393}, doi = {10.1145/2159365.2159393}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ZhuOL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/fdg/2011, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365}, doi = {10.1145/2159365}, isbn = {978-1-4503-0804-5}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/2011.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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