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@inproceedings{DBLP:conf/fdg/BarbaXMT09,
  author       = {Evan Barba and
                  Yan Xu and
                  Blair MacIntyre and
                  Tony Tseng},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Lessons from a class on handheld augmented reality game design},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {2--9},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536525},
  doi          = {10.1145/1536513.1536525},
  timestamp    = {Thu, 05 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/BarbaXMT09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BastenE09,
  author       = {Ben J. H. van Basten and
                  Arjan Egges},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Evaluating distance metrics for animation blending},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {199--206},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536551},
  doi          = {10.1145/1536513.1536551},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BastenE09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BaylissS09,
  author       = {Jessica D. Bayliss and
                  David I. Schwartz},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Instructional design as game design},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {10--17},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536526},
  doi          = {10.1145/1536513.1536526},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BaylissS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BottCLL09,
  author       = {Jared N. Bott and
                  James G. Crowley and
                  Joseph J. LaViola Jr.},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Exploring 3D gestural interfaces for music creation in video games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {18--25},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536527},
  doi          = {10.1145/1536513.1536527},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BottCLL09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BricenoSMHLTWPKWZ09,
  author       = {Luis Diego Briceno and
                  Howard Jay Siegel and
                  Anthony A. Maciejewski and
                  Ye Hong and
                  Brad Lock and
                  Mohammad Nayeem Teli and
                  Fadi Wedyan and
                  Charles Panaccione and
                  Chris Klumph and
                  Kody Willman and
                  Chen Zhang},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Robust resource allocation in a massive multiplayer online gaming
                  environment},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {232--239},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536556},
  doi          = {10.1145/1536513.1536556},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/BricenoSMHLTWPKWZ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BrownLA09,
  author       = {Quincy Brown and
                  Frank J. Lee and
                  Suzanne Alejandre},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Emphasizing soft skills and team development in an educational digital
                  game design course},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {240--247},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536557},
  doi          = {10.1145/1536513.1536557},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BrownLA09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BrunnbergJG09,
  author       = {Liselott Brunnberg and
                  Oskar Juhlin and
                  Anton Gustafsson},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Games for passengers: accounting for motion in location-based applications},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {26--33},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536528},
  doi          = {10.1145/1536513.1536528},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BrunnbergJG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ButtJ09,
  author       = {Rehman Butt and
                  Stefan J. Johansson},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Where do we go now?: anytime algorithms for path planning},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {248--255},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536558},
  doi          = {10.1145/1536513.1536558},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ButtJ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CarpentierB09,
  author       = {Giliam J. P. de Carpentier and
                  Rafael Bidarra},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Interactive GPU-based procedural heightfield brushes},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {55--62},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536532},
  doi          = {10.1145/1536513.1536532},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CarpentierB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ChertoffBLL09,
  author       = {Dustin B. Chertoff and
                  Ross W. Byers and
                  Joseph J. LaViola Jr.},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {An exploration of menu techniques using a 3D game input device},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {256--262},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536559},
  doi          = {10.1145/1536513.1536559},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ChertoffBLL09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Chiang09,
  author       = {Steven Chiang},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Beyond the sweet spot},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536518},
  doi          = {10.1145/1536513.1536518},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Chiang09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CiancariniF09,
  author       = {Paolo Ciancarini and
                  Gian Piero Favini},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Plagiarism detection in game-playing software},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {264--271},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536560},
  doi          = {10.1145/1536513.1536560},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CiancariniF09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Claypool09,
  author       = {Mark Claypool},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Motion and scene complexity for streaming video games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {34--41},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536529},
  doi          = {10.1145/1536513.1536529},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Claypool09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ClaypoolC09,
  author       = {Mark Claypool and
                  Kajal T. Claypool},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Perspectives, frame rates and resolutions: it's all in the game},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {42--49},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536530},
  doi          = {10.1145/1536513.1536530},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ClaypoolC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Consalvo09,
  author       = {Mia Consalvo},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Hardcore casual: game culture \emph{Return(s) to Ravenhearst}},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {50--54},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536531},
  doi          = {10.1145/1536513.1536531},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Consalvo09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DiSalvoB09,
  author       = {Betsy James DiSalvo and
                  Amy S. Bruckman},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Questioning video games' influence on {CS} interest},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {272--278},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536561},
  doi          = {10.1145/1536513.1536561},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/DiSalvoB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Duvall09,
  author       = {Shannon Duvall},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Creating a games class: a walkthrough},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {279--284},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536562},
  doi          = {10.1145/1536513.1536562},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Duvall09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Eagle09,
  author       = {Michael Eagle},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Level up: a frame work for the design and evaluation of educational
                  games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {339--341},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536575},
  doi          = {10.1145/1536513.1536575},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/Eagle09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/EagleB09,
  author       = {Michael Eagle and
                  Tiffany Barnes},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Evaluation of a game-based lab assignment},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {64--70},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536533},
  doi          = {10.1145/1536513.1536533},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/EagleB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/EsteyGG09,
  author       = {Anthony Estey and
                  Amy Gooch and
                  Bruce Gooch},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Addressing industry issues in a multi-disciplinary course on game
                  design},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {71--78},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536534},
  doi          = {10.1145/1536513.1536534},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/EsteyGG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GibsonG09,
  author       = {David C. Gibson and
                  Susan Grasso},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Online recruitment and engagement of students in game and simulation-based
                  {STEM} learning},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {285--290},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536563},
  doi          = {10.1145/1536513.1536563},
  timestamp    = {Wed, 10 Jul 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/GibsonG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Greene09,
  author       = {Margaret Greene},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Waging wars in \emph{wangba}: political policy and social practice
                  in Chinese {MMO} culture},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {342--343},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536576},
  doi          = {10.1145/1536513.1536576},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Greene09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HeckelYH09,
  author       = {Frederick W. P. Heckel and
                  G. Michael Youngblood and
                  D. Hunter Hale},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Influence points for tactical information in navigation meshes},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {79--85},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536535},
  doi          = {10.1145/1536513.1536535},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/HeckelYH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HoldsworthL09,
  author       = {Jason J. Holdsworth and
                  Siu Man Lui},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {GPS-enabled mobiles for learning shortest paths: a pilot study},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {86--90},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536536},
  doi          = {10.1145/1536513.1536536},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/HoldsworthL09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Horswill09,
  author       = {Ian Horswill},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Very fast action selection for parameterized behaviors},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {91--98},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536537},
  doi          = {10.1145/1536513.1536537},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Horswill09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HowellV09,
  author       = {Stephen Howell and
                  Tony Veale},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Designing serious games with linguistic resources},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {291--298},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536564},
  doi          = {10.1145/1536513.1536564},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/HowellV09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Hudlicka09,
  author       = {Eva Hudlicka},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Affective game engines: motivation and requirements},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {299--306},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536565},
  doi          = {10.1145/1536513.1536565},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Hudlicka09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HullettM09,
  author       = {Kenneth Hullett and
                  Michael Mateas},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Scenario generation for emergency rescue training games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {99--106},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536538},
  doi          = {10.1145/1536513.1536538},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/HullettM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Isla09,
  author       = {Damian A. Isla},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Next-gen content creation for next-gen {AI}},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536520},
  doi          = {10.1145/1536513.1536520},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Isla09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/JhalaY09,
  author       = {Arnav Jhala and
                  Robert Michael Young},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Evaluation of intelligent camera control systems based on cognitive
                  models of comprehension},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {327--328},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536569},
  doi          = {10.1145/1536513.1536569},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/JhalaY09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/JuulN09,
  author       = {Jesper Juul and
                  Marleigh Norton},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Easy to use and incredibly difficult: on the mythical border between
                  interface and gameplay},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {107--112},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536539},
  doi          = {10.1145/1536513.1536539},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/JuulN09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Kafai09,
  author       = {Yasmin B. Kafai},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Beyond Barbie and Mortal Kombat: new perspectives on girls and games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536521},
  doi          = {10.1145/1536513.1536521},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Kafai09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KaramouzasGO09,
  author       = {Ioannis Karamouzas and
                  Roland Geraerts and
                  Mark H. Overmars},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Indicative routes for path planning and crowd simulation},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {113--120},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536540},
  doi          = {10.1145/1536513.1536540},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/KaramouzasGO09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KienzleVKDH09,
  author       = {J{\"{o}}rg Kienzle and
                  Clark Verbrugge and
                  Bettina Kemme and
                  Alexandre Denault and
                  Michael Hawker},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Mammoth: a massively multiplayer game research framework},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {308--315},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536566},
  doi          = {10.1145/1536513.1536566},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/KienzleVKDH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LangeveldK09,
  author       = {Mark Christensen van Langeveld and
                  Robert Kessler},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Educational impact of digital visualization and auditing tools on
                  a digital character production course},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {316--323},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536567},
  doi          = {10.1145/1536513.1536567},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LangeveldK09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Le09,
  author       = {Tan Le},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {The Brain: revolutionary interface for next-generation digital media},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536515},
  doi          = {10.1145/1536513.1536515},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Le09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LinhoffS09,
  author       = {Joe Linhoff and
                  Amber Settle},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Motivating and evaluating game development capstone projects},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {121--128},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536541},
  doi          = {10.1145/1536513.1536541},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LinhoffS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MacLaurin09,
  author       = {Matt MacLaurin},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Kodu: end-user programming and design for games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536516},
  doi          = {10.1145/1536513.1536516},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MacLaurin09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/McGill09,
  author       = {Monica McGill},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Defining the expectation gap: a comparison of industry needs and existing
                  game development curriculum},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {129--136},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536542},
  doi          = {10.1145/1536513.1536542},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/McGill09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/McGill09a,
  author       = {Monica McGill},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Evaluating the effectiveness of hypothesis-based digital learning
                  games in high school science curriculum},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {344--345},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536577},
  doi          = {10.1145/1536513.1536577},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/McGill09a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MeloG09,
  author       = {Celso M. de Melo and
                  Jonathan Gratch},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Creative expression of emotions in virtual humans},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {336--338},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536574},
  doi          = {10.1145/1536513.1536574},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MeloG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Mueller09,
  author       = {Florian Mueller},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Exertion in networked games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {346--348},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536578},
  doi          = {10.1145/1536513.1536578},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/Mueller09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NelsonM09,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {A requirements analysis for videogame design support tools},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {137--144},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536543},
  doi          = {10.1145/1536513.1536543},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/NelsonM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/OlsenM09,
  author       = {David Olsen and
                  Michael Mateas},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner
                  cartoons},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {145--152},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536544},
  doi          = {10.1145/1536513.1536544},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/OlsenM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/PiselliCD09,
  author       = {Paolo Piselli and
                  Mark Claypool and
                  James Doyle},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Relating cognitive models of computer games to user evaluations of
                  entertainment},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {153--160},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536545},
  doi          = {10.1145/1536513.1536545},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/PiselliCD09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/RankinMMGS09,
  author       = {Yolanda A. Rankin and
                  Deidra Morrison and
                  McKenzie McNeal and
                  Bruce Gooch and
                  Marcus W. Shute},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Time will tell: in-game social interactions that facilitate second
                  language acquisition},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {161--168},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536546},
  doi          = {10.1145/1536513.1536546},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/RankinMMGS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Satchell09,
  author       = {Chris Satchell},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Evolution of the medium: positioning for the future of gaming},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536517},
  doi          = {10.1145/1536513.1536517},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Satchell09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SatheeshNS09,
  author       = {Sanjeev Satheesh and
                  Harikrishna Narasimhan and
                  Pramala Senthil},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Evolving player-specific content for level based arcade games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {329--330},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536570},
  doi          = {10.1145/1536513.1536570},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SatheeshNS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Shipman09,
  author       = {Frank M. Shipman III},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Blending the real and virtual in games: the model of fantasy sports},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {169--174},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536547},
  doi          = {10.1145/1536513.1536547},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Shipman09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Skorupski09,
  author       = {James Skorupski},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Storyboard authoring of plan-based interactive dramas},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {349--351},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536579},
  doi          = {10.1145/1536513.1536579},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Skorupski09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Sloan09,
  author       = {Peter{-}Pike J. Sloan},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Lighting in games: past, present and future},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536522},
  doi          = {10.1145/1536513.1536522},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Sloan09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SmithTWM09,
  author       = {Gillian Smith and
                  Mike Treanor and
                  Jim Whitehead and
                  Michael Mateas},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Rhythm-based level generation for 2D platformers},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {175--182},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536548},
  doi          = {10.1145/1536513.1536548},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SmithTWM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Steinkuehler09,
  author       = {Constance Steinkuehler},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {The intellectual life of online play},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536523},
  doi          = {10.1145/1536513.1536523},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Steinkuehler09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Strong09,
  author       = {Christina R. Strong},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Automated dialogue generation},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {352--353},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536580},
  doi          = {10.1145/1536513.1536580},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Strong09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/StrongMG09,
  author       = {Christina R. Strong and
                  Michael Mateas and
                  Dave Grossman},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Generative conversation tool for game writers},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {183--190},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536549},
  doi          = {10.1145/1536513.1536549},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/StrongMG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Sullivan09,
  author       = {Anne Sullivan},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Gender-inclusive quest design in massively multiplayer online role-playing
                  games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {354--356},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536581},
  doi          = {10.1145/1536513.1536581},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Sullivan09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Swain09,
  author       = {Chris Swain},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Improving academic-industry collaboration for game research and education},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {191--198},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536550},
  doi          = {10.1145/1536513.1536550},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Swain09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ThomasY09,
  author       = {James M. Thomas and
                  R. Michael Young},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Toward a domain-independent framework to automate scaffolding of task-based
                  learning in digital games},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {331--332},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536571},
  doi          = {10.1145/1536513.1536571},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ThomasY09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/WernerDBR09,
  author       = {Linda L. Werner and
                  Jill Denner and
                  Michelle Bliesner and
                  Pat Rex},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Can middle-schoolers use Storytelling Alice to make games?: results
                  of a pilot study},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {207--214},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536552},
  doi          = {10.1145/1536513.1536552},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/WernerDBR09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/WetzelJG09,
  author       = {Baylor Wetzel and
                  Steve Jensen and
                  Maria L. Gini},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Predicting opponent resource allocations when qualitative and contextual
                  information is not available},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {333--334},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536572},
  doi          = {10.1145/1536513.1536572},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/WetzelJG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZagalLJ09,
  author       = {Jos{\'{e}} P. Zagal and
                  Amanda Ladd and
                  Terris Johnson},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Characterizing and understanding game reviews},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {215--222},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536553},
  doi          = {10.1145/1536513.1536553},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/ZagalLJ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZupkoE09,
  author       = {Joseph A. Zupko and
                  Magy Seif El{-}Nasr},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {System for Automated Interactive Lighting {(SAIL)}},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {223--230},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536554},
  doi          = {10.1145/1536513.1536554},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ZupkoE09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/fdg/2009,
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513},
  doi          = {10.1145/1536513},
  isbn         = {978-1-60558-437-9},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/2009.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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