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@inproceedings{DBLP:conf/fdg/BarbaXMT09, author = {Evan Barba and Yan Xu and Blair MacIntyre and Tony Tseng}, editor = {Jim Whitehead and R. Michael Young}, title = {Lessons from a class on handheld augmented reality game design}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {2--9}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536525}, doi = {10.1145/1536513.1536525}, timestamp = {Thu, 05 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/BarbaXMT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BastenE09, author = {Ben J. H. van Basten and Arjan Egges}, editor = {Jim Whitehead and R. Michael Young}, title = {Evaluating distance metrics for animation blending}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {199--206}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536551}, doi = {10.1145/1536513.1536551}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BastenE09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BaylissS09, author = {Jessica D. Bayliss and David I. Schwartz}, editor = {Jim Whitehead and R. Michael Young}, title = {Instructional design as game design}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {10--17}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536526}, doi = {10.1145/1536513.1536526}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BaylissS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BottCLL09, author = {Jared N. Bott and James G. Crowley and Joseph J. LaViola Jr.}, editor = {Jim Whitehead and R. Michael Young}, title = {Exploring 3D gestural interfaces for music creation in video games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {18--25}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536527}, doi = {10.1145/1536513.1536527}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BottCLL09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BricenoSMHLTWPKWZ09, author = {Luis Diego Briceno and Howard Jay Siegel and Anthony A. Maciejewski and Ye Hong and Brad Lock and Mohammad Nayeem Teli and Fadi Wedyan and Charles Panaccione and Chris Klumph and Kody Willman and Chen Zhang}, editor = {Jim Whitehead and R. Michael Young}, title = {Robust resource allocation in a massive multiplayer online gaming environment}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {232--239}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536556}, doi = {10.1145/1536513.1536556}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/BricenoSMHLTWPKWZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BrownLA09, author = {Quincy Brown and Frank J. Lee and Suzanne Alejandre}, editor = {Jim Whitehead and R. Michael Young}, title = {Emphasizing soft skills and team development in an educational digital game design course}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {240--247}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536557}, doi = {10.1145/1536513.1536557}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BrownLA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BrunnbergJG09, author = {Liselott Brunnberg and Oskar Juhlin and Anton Gustafsson}, editor = {Jim Whitehead and R. Michael Young}, title = {Games for passengers: accounting for motion in location-based applications}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {26--33}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536528}, doi = {10.1145/1536513.1536528}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BrunnbergJG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ButtJ09, author = {Rehman Butt and Stefan J. Johansson}, editor = {Jim Whitehead and R. Michael Young}, title = {Where do we go now?: anytime algorithms for path planning}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {248--255}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536558}, doi = {10.1145/1536513.1536558}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ButtJ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CarpentierB09, author = {Giliam J. P. de Carpentier and Rafael Bidarra}, editor = {Jim Whitehead and R. Michael Young}, title = {Interactive GPU-based procedural heightfield brushes}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {55--62}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536532}, doi = {10.1145/1536513.1536532}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CarpentierB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ChertoffBLL09, author = {Dustin B. Chertoff and Ross W. Byers and Joseph J. LaViola Jr.}, editor = {Jim Whitehead and R. Michael Young}, title = {An exploration of menu techniques using a 3D game input device}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {256--262}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536559}, doi = {10.1145/1536513.1536559}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ChertoffBLL09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Chiang09, author = {Steven Chiang}, editor = {Jim Whitehead and R. Michael Young}, title = {Beyond the sweet spot}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536518}, doi = {10.1145/1536513.1536518}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Chiang09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CiancariniF09, author = {Paolo Ciancarini and Gian Piero Favini}, editor = {Jim Whitehead and R. Michael Young}, title = {Plagiarism detection in game-playing software}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {264--271}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536560}, doi = {10.1145/1536513.1536560}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CiancariniF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Claypool09, author = {Mark Claypool}, editor = {Jim Whitehead and R. Michael Young}, title = {Motion and scene complexity for streaming video games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {34--41}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536529}, doi = {10.1145/1536513.1536529}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Claypool09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ClaypoolC09, author = {Mark Claypool and Kajal T. Claypool}, editor = {Jim Whitehead and R. Michael Young}, title = {Perspectives, frame rates and resolutions: it's all in the game}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {42--49}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536530}, doi = {10.1145/1536513.1536530}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ClaypoolC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Consalvo09, author = {Mia Consalvo}, editor = {Jim Whitehead and R. Michael Young}, title = {Hardcore casual: game culture \emph{Return(s) to Ravenhearst}}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {50--54}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536531}, doi = {10.1145/1536513.1536531}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Consalvo09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DiSalvoB09, author = {Betsy James DiSalvo and Amy S. Bruckman}, editor = {Jim Whitehead and R. Michael Young}, title = {Questioning video games' influence on {CS} interest}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {272--278}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536561}, doi = {10.1145/1536513.1536561}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/DiSalvoB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Duvall09, author = {Shannon Duvall}, editor = {Jim Whitehead and R. Michael Young}, title = {Creating a games class: a walkthrough}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {279--284}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536562}, doi = {10.1145/1536513.1536562}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Duvall09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Eagle09, author = {Michael Eagle}, editor = {Jim Whitehead and R. Michael Young}, title = {Level up: a frame work for the design and evaluation of educational games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {339--341}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536575}, doi = {10.1145/1536513.1536575}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/Eagle09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/EagleB09, author = {Michael Eagle and Tiffany Barnes}, editor = {Jim Whitehead and R. Michael Young}, title = {Evaluation of a game-based lab assignment}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {64--70}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536533}, doi = {10.1145/1536513.1536533}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/EagleB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/EsteyGG09, author = {Anthony Estey and Amy Gooch and Bruce Gooch}, editor = {Jim Whitehead and R. Michael Young}, title = {Addressing industry issues in a multi-disciplinary course on game design}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {71--78}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536534}, doi = {10.1145/1536513.1536534}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/EsteyGG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GibsonG09, author = {David C. Gibson and Susan Grasso}, editor = {Jim Whitehead and R. Michael Young}, title = {Online recruitment and engagement of students in game and simulation-based {STEM} learning}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {285--290}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536563}, doi = {10.1145/1536513.1536563}, timestamp = {Wed, 10 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/GibsonG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Greene09, author = {Margaret Greene}, editor = {Jim Whitehead and R. Michael Young}, title = {Waging wars in \emph{wangba}: political policy and social practice in Chinese {MMO} culture}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {342--343}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536576}, doi = {10.1145/1536513.1536576}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Greene09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HeckelYH09, author = {Frederick W. P. Heckel and G. Michael Youngblood and D. Hunter Hale}, editor = {Jim Whitehead and R. Michael Young}, title = {Influence points for tactical information in navigation meshes}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {79--85}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536535}, doi = {10.1145/1536513.1536535}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/HeckelYH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HoldsworthL09, author = {Jason J. Holdsworth and Siu Man Lui}, editor = {Jim Whitehead and R. Michael Young}, title = {GPS-enabled mobiles for learning shortest paths: a pilot study}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {86--90}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536536}, doi = {10.1145/1536513.1536536}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HoldsworthL09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Horswill09, author = {Ian Horswill}, editor = {Jim Whitehead and R. Michael Young}, title = {Very fast action selection for parameterized behaviors}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {91--98}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536537}, doi = {10.1145/1536513.1536537}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Horswill09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HowellV09, author = {Stephen Howell and Tony Veale}, editor = {Jim Whitehead and R. Michael Young}, title = {Designing serious games with linguistic resources}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {291--298}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536564}, doi = {10.1145/1536513.1536564}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HowellV09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Hudlicka09, author = {Eva Hudlicka}, editor = {Jim Whitehead and R. Michael Young}, title = {Affective game engines: motivation and requirements}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {299--306}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536565}, doi = {10.1145/1536513.1536565}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Hudlicka09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HullettM09, author = {Kenneth Hullett and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {Scenario generation for emergency rescue training games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {99--106}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536538}, doi = {10.1145/1536513.1536538}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/HullettM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Isla09, author = {Damian A. Isla}, editor = {Jim Whitehead and R. Michael Young}, title = {Next-gen content creation for next-gen {AI}}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536520}, doi = {10.1145/1536513.1536520}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Isla09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/JhalaY09, author = {Arnav Jhala and Robert Michael Young}, editor = {Jim Whitehead and R. Michael Young}, title = {Evaluation of intelligent camera control systems based on cognitive models of comprehension}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {327--328}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536569}, doi = {10.1145/1536513.1536569}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/JhalaY09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/JuulN09, author = {Jesper Juul and Marleigh Norton}, editor = {Jim Whitehead and R. Michael Young}, title = {Easy to use and incredibly difficult: on the mythical border between interface and gameplay}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {107--112}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536539}, doi = {10.1145/1536513.1536539}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/JuulN09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Kafai09, author = {Yasmin B. Kafai}, editor = {Jim Whitehead and R. Michael Young}, title = {Beyond Barbie and Mortal Kombat: new perspectives on girls and games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536521}, doi = {10.1145/1536513.1536521}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Kafai09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KaramouzasGO09, author = {Ioannis Karamouzas and Roland Geraerts and Mark H. Overmars}, editor = {Jim Whitehead and R. Michael Young}, title = {Indicative routes for path planning and crowd simulation}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {113--120}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536540}, doi = {10.1145/1536513.1536540}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KaramouzasGO09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KienzleVKDH09, author = {J{\"{o}}rg Kienzle and Clark Verbrugge and Bettina Kemme and Alexandre Denault and Michael Hawker}, editor = {Jim Whitehead and R. Michael Young}, title = {Mammoth: a massively multiplayer game research framework}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {308--315}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536566}, doi = {10.1145/1536513.1536566}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KienzleVKDH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LangeveldK09, author = {Mark Christensen van Langeveld and Robert Kessler}, editor = {Jim Whitehead and R. Michael Young}, title = {Educational impact of digital visualization and auditing tools on a digital character production course}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {316--323}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536567}, doi = {10.1145/1536513.1536567}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LangeveldK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Le09, author = {Tan Le}, editor = {Jim Whitehead and R. Michael Young}, title = {The Brain: revolutionary interface for next-generation digital media}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536515}, doi = {10.1145/1536513.1536515}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Le09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LinhoffS09, author = {Joe Linhoff and Amber Settle}, editor = {Jim Whitehead and R. Michael Young}, title = {Motivating and evaluating game development capstone projects}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {121--128}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536541}, doi = {10.1145/1536513.1536541}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LinhoffS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MacLaurin09, author = {Matt MacLaurin}, editor = {Jim Whitehead and R. Michael Young}, title = {Kodu: end-user programming and design for games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536516}, doi = {10.1145/1536513.1536516}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MacLaurin09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/McGill09, author = {Monica McGill}, editor = {Jim Whitehead and R. Michael Young}, title = {Defining the expectation gap: a comparison of industry needs and existing game development curriculum}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {129--136}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536542}, doi = {10.1145/1536513.1536542}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/McGill09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/McGill09a, author = {Monica McGill}, editor = {Jim Whitehead and R. Michael Young}, title = {Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {344--345}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536577}, doi = {10.1145/1536513.1536577}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/McGill09a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MeloG09, author = {Celso M. de Melo and Jonathan Gratch}, editor = {Jim Whitehead and R. Michael Young}, title = {Creative expression of emotions in virtual humans}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {336--338}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536574}, doi = {10.1145/1536513.1536574}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MeloG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Mueller09, author = {Florian Mueller}, editor = {Jim Whitehead and R. Michael Young}, title = {Exertion in networked games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {346--348}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536578}, doi = {10.1145/1536513.1536578}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/Mueller09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/NelsonM09, author = {Mark J. Nelson and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {A requirements analysis for videogame design support tools}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {137--144}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536543}, doi = {10.1145/1536513.1536543}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/NelsonM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/OlsenM09, author = {David Olsen and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {145--152}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536544}, doi = {10.1145/1536513.1536544}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/OlsenM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/PiselliCD09, author = {Paolo Piselli and Mark Claypool and James Doyle}, editor = {Jim Whitehead and R. Michael Young}, title = {Relating cognitive models of computer games to user evaluations of entertainment}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {153--160}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536545}, doi = {10.1145/1536513.1536545}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/PiselliCD09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/RankinMMGS09, author = {Yolanda A. Rankin and Deidra Morrison and McKenzie McNeal and Bruce Gooch and Marcus W. Shute}, editor = {Jim Whitehead and R. Michael Young}, title = {Time will tell: in-game social interactions that facilitate second language acquisition}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {161--168}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536546}, doi = {10.1145/1536513.1536546}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/RankinMMGS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Satchell09, author = {Chris Satchell}, editor = {Jim Whitehead and R. Michael Young}, title = {Evolution of the medium: positioning for the future of gaming}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536517}, doi = {10.1145/1536513.1536517}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Satchell09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SatheeshNS09, author = {Sanjeev Satheesh and Harikrishna Narasimhan and Pramala Senthil}, editor = {Jim Whitehead and R. Michael Young}, title = {Evolving player-specific content for level based arcade games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {329--330}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536570}, doi = {10.1145/1536513.1536570}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SatheeshNS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Shipman09, author = {Frank M. Shipman III}, editor = {Jim Whitehead and R. Michael Young}, title = {Blending the real and virtual in games: the model of fantasy sports}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {169--174}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536547}, doi = {10.1145/1536513.1536547}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Shipman09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Skorupski09, author = {James Skorupski}, editor = {Jim Whitehead and R. Michael Young}, title = {Storyboard authoring of plan-based interactive dramas}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {349--351}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536579}, doi = {10.1145/1536513.1536579}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Skorupski09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Sloan09, author = {Peter{-}Pike J. Sloan}, editor = {Jim Whitehead and R. Michael Young}, title = {Lighting in games: past, present and future}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536522}, doi = {10.1145/1536513.1536522}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Sloan09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmithTWM09, author = {Gillian Smith and Mike Treanor and Jim Whitehead and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {Rhythm-based level generation for 2D platformers}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {175--182}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536548}, doi = {10.1145/1536513.1536548}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SmithTWM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Steinkuehler09, author = {Constance Steinkuehler}, editor = {Jim Whitehead and R. Michael Young}, title = {The intellectual life of online play}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536523}, doi = {10.1145/1536513.1536523}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Steinkuehler09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Strong09, author = {Christina R. Strong}, editor = {Jim Whitehead and R. Michael Young}, title = {Automated dialogue generation}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {352--353}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536580}, doi = {10.1145/1536513.1536580}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Strong09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/StrongMG09, author = {Christina R. Strong and Michael Mateas and Dave Grossman}, editor = {Jim Whitehead and R. Michael Young}, title = {Generative conversation tool for game writers}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {183--190}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536549}, doi = {10.1145/1536513.1536549}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/StrongMG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Sullivan09, author = {Anne Sullivan}, editor = {Jim Whitehead and R. Michael Young}, title = {Gender-inclusive quest design in massively multiplayer online role-playing games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {354--356}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536581}, doi = {10.1145/1536513.1536581}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Sullivan09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Swain09, author = {Chris Swain}, editor = {Jim Whitehead and R. Michael Young}, title = {Improving academic-industry collaboration for game research and education}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {191--198}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536550}, doi = {10.1145/1536513.1536550}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Swain09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ThomasY09, author = {James M. Thomas and R. Michael Young}, editor = {Jim Whitehead and R. Michael Young}, title = {Toward a domain-independent framework to automate scaffolding of task-based learning in digital games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {331--332}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536571}, doi = {10.1145/1536513.1536571}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ThomasY09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/WernerDBR09, author = {Linda L. Werner and Jill Denner and Michelle Bliesner and Pat Rex}, editor = {Jim Whitehead and R. Michael Young}, title = {Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {207--214}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536552}, doi = {10.1145/1536513.1536552}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/WernerDBR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/WetzelJG09, author = {Baylor Wetzel and Steve Jensen and Maria L. Gini}, editor = {Jim Whitehead and R. Michael Young}, title = {Predicting opponent resource allocations when qualitative and contextual information is not available}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {333--334}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536572}, doi = {10.1145/1536513.1536572}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/WetzelJG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZagalLJ09, author = {Jos{\'{e}} P. Zagal and Amanda Ladd and Terris Johnson}, editor = {Jim Whitehead and R. Michael Young}, title = {Characterizing and understanding game reviews}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {215--222}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536553}, doi = {10.1145/1536513.1536553}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ZagalLJ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZupkoE09, author = {Joseph A. Zupko and Magy Seif El{-}Nasr}, editor = {Jim Whitehead and R. Michael Young}, title = {System for Automated Interactive Lighting {(SAIL)}}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {223--230}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536554}, doi = {10.1145/1536513.1536554}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ZupkoE09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/fdg/2009, editor = {Jim Whitehead and R. Michael Young}, title = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513}, doi = {10.1145/1536513}, isbn = {978-1-60558-437-9}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/2009.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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