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@article{DBLP:journals/tciaig/BaiSLXC24,
  author       = {Hui Bai and
                  Ruimin Shen and
                  Yue Lin and
                  Botian Xu and
                  Ran Cheng},
  title        = {Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement
                  Learning Toward Asynchronous Commercial Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {51--63},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3208324},
  doi          = {10.1109/TG.2022.3208324},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaiSLXC24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CharityDKT24,
  author       = {Megan Charity and
                  Isha Dave and
                  Ahmed Khalifa and
                  Julian Togelius},
  title        = {Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative
                  System},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {75--89},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3223527},
  doi          = {10.1109/TG.2022.3223527},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CharityDKT24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FengJYXSWZC24,
  author       = {Xiaoyun Feng and
                  Li Jiang and
                  Xudong Yu and
                  Haoran Xu and
                  Xiaoyan Sun and
                  Jie Wang and
                  Xianyuan Zhan and
                  Wai Kin Chan},
  title        = {Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {102--112},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3224088},
  doi          = {10.1109/TG.2022.3224088},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FengJYXSWZC24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FrancaZSSFPAODPG24,
  author       = {Celso Fran{\c{c}}a and
                  Zisen Zhou and
                  Carolina Fernanda da Silva and
                  Cibele Sim{\~{o}}es de Oliveira Santos and
                  Lucas Braga Ferreira and
                  Lucas Henrique Pereira and
                  Marcos Pablo Souza de Almeida and
                  Marina Iolanda Oliveira and
                  Tha{\'{\i}}s Dam{\'{a}}sio and
                  Vin{\'{\i}}cius Pacheco and
                  Fabr{\'{\i}}cio G{\'{o}}es},
  title        = {CreativeStone: {A} Creativity Booster for Hearthstone Card Decks},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {214--224},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3258149},
  doi          = {10.1109/TG.2023.3258149},
  timestamp    = {Sat, 04 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FrancaZSSFPAODPG24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KutziasM24,
  author       = {Damian Kutzias and
                  Sebastian von Mammen},
  title        = {Recent Advances in Procedural Generation of Buildings: From Diversity
                  to Integration},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {16--35},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3262507},
  doi          = {10.1109/TG.2023.3262507},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KutziasM24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiXDYYSH24,
  author       = {Shuxing Li and
                  Jiawei Xu and
                  Honghua Dong and
                  Yu Yang and
                  Chun Yuan and
                  Peng Sun and
                  Lei Han},
  title        = {The Fittest Wins: {A} Multistage Framework Achieving New {SOTA} in
                  ViZDoom Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {225--234},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3259724},
  doi          = {10.1109/TG.2023.3259724},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiXDYYSH24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuGV24,
  author       = {Cong Lu and
                  Raluca Georgescu and
                  Johan Verwey},
  title        = {Go-Explore Complex 3-D Game Environments for Automated Reachability
                  Testing},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {235--240},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3228401},
  doi          = {10.1109/TG.2022.3228401},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LuGV24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuoTSJ24,
  author       = {Qian Luo and
                  Tien{-}Ping Tan and
                  Yi Su and
                  Zhanggen Jin},
  title        = {MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method
                  With Minimum Split Pruning and a Single Q-Network},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {90--101},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3223926},
  doi          = {10.1109/TG.2022.3223926},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LuoTSJ24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarcedduM24,
  author       = {Antonio Costantino Marceddu and
                  Bartolomeo Montrucchio},
  title        = {A Quantum Adaptation for the Morra Game and Some of Its Variants},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {205--213},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3251663},
  doi          = {10.1109/TG.2023.3251663},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MarcedduM24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MignoniCD24,
  author       = {Nicola Mignoni and
                  Raffaele Carli and
                  Mariagrazia Dotoli},
  title        = {Optimal Decision Strategies for the Generalized Cuckoo Card Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {185--194},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3239795},
  doi          = {10.1109/TG.2023.3239795},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MignoniCD24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PereiraVT24,
  author       = {Leonardo T{\'{o}}rtoro Pereira and
                  Breno M. F. Viana and
                  Claudio Fabiano Motta Toledo},
  title        = {A System for Orchestrating Multiple Procedurally Generated Content
                  for Different Player Profiles},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {64--74},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3213781},
  doi          = {10.1109/TG.2022.3213781},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PereiraVT24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ResekSCOPS24,
  author       = {Caroline L. Resek and
                  Pedro P. Siniscalchi and
                  B{\'{a}}rbara Pimenta Caetano and
                  Kayque W. R. Oliveira and
                  Melise M. V. Paula and
                  Jano M. Souza},
  title        = {Gamification of Citizen Participation: {A} Systematic Mapping},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {1--15},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3216750},
  doi          = {10.1109/TG.2022.3216750},
  timestamp    = {Sat, 27 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ResekSCOPS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RubioGB24,
  author       = {Claudio Rubio and
                  Ismael Gallardo and
                  Felipe Besoain},
  title        = {Promoting Healthy Behaviors Through an {RPG} Videogame: An Elaboration
                  Likelihood Model Based Approach},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {241--246},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3258840},
  doi          = {10.1109/TG.2023.3258840},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RubioGB24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SarkarGSSMS24,
  author       = {Anurag Sarkar and
                  Matthew Guzdial and
                  Sam Snodgrass and
                  Adam Summerville and
                  Tiago Machado and
                  Gillian Smith},
  title        = {Procedural Content Generation via Knowledge Transformation {(PCG-KT)}},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {36--50},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3270422},
  doi          = {10.1109/TG.2023.3270422},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SarkarGSSMS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SestiniGBTB24,
  author       = {Alessandro Sestini and
                  Linus Gissl{\'{e}}n and
                  Joakim Bergdahl and
                  Konrad Tollmar and
                  Andrew D. Bagdanov},
  title        = {Automated Gameplay Testing and Validation With Curiosity-Conditioned
                  Proximal Trajectories},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {113--126},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3226910},
  doi          = {10.1109/TG.2022.3226910},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SestiniGBTB24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/VartinenHG24,
  author       = {Susanna V{\"{a}}rtinen and
                  Perttu H{\"{a}}m{\"{a}}l{\"{a}}inen and
                  Christian Guckelsberger},
  title        = {Generating Role-Playing Game Quests With {GPT} Language Models},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {127--139},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3228480},
  doi          = {10.1109/TG.2022.3228480},
  timestamp    = {Sat, 04 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/VartinenHG24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WalkerGSDS24,
  author       = {Tristan Walker and
                  Barry Gilhuly and
                  Armin Sadeghi and
                  Matt Delbosc and
                  Stephen L. Smith},
  title        = {Predictive Dead Reckoning for Online Peer-to-Peer Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {173--184},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3237943},
  doi          = {10.1109/TG.2023.3237943},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WalkerGSDS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangSDLZJWZ24,
  author       = {Chuan Wang and
                  Bing Sun and
                  Ke{-}Jing Du and
                  Jian{-}Yu Li and
                  Zhi{-}Hui Zhan and
                  Sang{-}Woon Jeon and
                  Hua Wang and
                  Jun Zhang},
  title        = {A Novel Evolutionary Algorithm With Column and Sub-Block Local Search
                  for Sudoku Puzzles},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {162--172},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3236490},
  doi          = {10.1109/TG.2023.3236490},
  timestamp    = {Sat, 27 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangSDLZJWZ24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XavierVS24,
  author       = {Bruno Lopes Xavier and
                  Davi Viana and
                  Rodrigo Pereira dos Santos},
  title        = {A Dive Into the State of the Practice of the Brazilian Game Software
                  Ecosystem},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {195--204},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3242217},
  doi          = {10.1109/TG.2023.3242217},
  timestamp    = {Sat, 27 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/XavierVS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XueSZPZ24,
  author       = {Yufan Xue and
                  Yuxiang Sun and
                  Jiawei Zhou and
                  Lisha Peng and
                  Xianzhong Zhou},
  title        = {Multiattribute Decision-Making in Wargames Leveraging the Entropy-Weight
                  Method in Conjunction With Deep Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {151--161},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3236065},
  doi          = {10.1109/TG.2023.3236065},
  timestamp    = {Sat, 27 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/XueSZPZ24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhaoHYZZL24,
  author       = {Jian Zhao and
                  Xunhan Hu and
                  Mingyu Yang and
                  Wengang Zhou and
                  Jiangcheng Zhu and
                  Houqiang Li},
  title        = {{CTDS:} Centralized Teacher With Decentralized Student for Multiagent
                  Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {140--150},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2022.3232390},
  doi          = {10.1109/TG.2022.3232390},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhaoHYZZL24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AlbaghajatiA23,
  author       = {Aghyad Albaghajati and
                  Moataz A. Ahmed},
  title        = {Video Game Automated Testing Approaches: An Assessment Framework},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {81--94},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2020.3032796},
  doi          = {10.1109/TG.2020.3032796},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AlbaghajatiA23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AlvarezDLLZLK23,
  author       = {Julian Alvarez and
                  Damien Djaouti and
                  Sandy Louchart and
                  Yoann Lebrun and
                  Nabil Zary and
                  Sophie Lepreux and
                  Christophe Kolski},
  title        = {A Formal Approach to Distinguish Games, Toys, Serious Games and Toys,
                  Serious Repurposing and Modding, and Simulators},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {399--410},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3186919},
  doi          = {10.1109/TG.2022.3186919},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AlvarezDLLZLK23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArchubySM23,
  author       = {Federico H{\'{e}}ctor Archuby and
                  Cecilia Ver{\'{o}}nica Sanz and
                  Cristina Manresa{-}Yee},
  title        = {{DIJS:} Methodology for the Design and Development of Digital Educational
                  Serious Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {273--284},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3217737},
  doi          = {10.1109/TG.2022.3217737},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ArchubySM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AriyurekSB23,
  author       = {Sinan Ariyurek and
                  Elif S{\"{u}}rer and
                  Aysu Betin{-}Can},
  title        = {Playtesting: What is Beyond Personas},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {348--359},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3165882},
  doi          = {10.1109/TG.2022.3165882},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AriyurekSB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AwiszusSR23,
  author       = {Maren Awiszus and
                  Frederik Schubert and
                  Bodo Rosenhahn},
  title        = {Wor(l)d-GAN: Toward Natural-Language-Based {PCG} in Minecraft},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {182--192},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3153206},
  doi          = {10.1109/TG.2022.3153206},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AwiszusSR23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaillyL23,
  author       = {Rapha{\"{e}}l Bailly and
                  Guillaume Levieux},
  title        = {Genetic-WFC: Extending Wave Function Collapse With Genetic Search},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {36--45},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3192930},
  doi          = {10.1109/TG.2022.3192930},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaillyL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BalintB23,
  author       = {J. Timothy Balint and
                  Rafael Bidarra},
  title        = {Procedural Generation of Narrative Worlds},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {262--272},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3216582},
  doi          = {10.1109/TG.2022.3216582},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BalintB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarambonesCSIR23,
  author       = {Jose Barambones and
                  Juan Cano{-}Benito and
                  Ismael S{\'{a}}nchez{-}Rivero and
                  Ricardo Imbert and
                  Florian Richoux},
  title        = {Multiagent Systems on Virtual Games: {A} Systematic Mapping Study},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {134--147},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3214154},
  doi          = {10.1109/TG.2022.3214154},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarambonesCSIR23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarthetLY23,
  author       = {Matthew Barthet and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {Open-Ended Evolution for Minecraft Building Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {603--612},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3189426},
  doi          = {10.1109/TG.2022.3189426},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarthetLY23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BoudaoudSK23,
  author       = {Ben Boudaoud and
                  Josef B. Spjut and
                  Joohwan Kim},
  title        = {Mouse Sensitivity in First-Person Targeting Tasks},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {493--506},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3293692},
  doi          = {10.1109/TG.2023.3293692},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BoudaoudSK23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BraviL23,
  author       = {Ivan Bravi and
                  Simon M. Lucas},
  title        = {Rinascimento: Playing Splendor-Like Games With Event-Value Functions},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {16--25},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3171908},
  doi          = {10.1109/TG.2022.3171908},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BraviL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrownS23,
  author       = {Joseph Alexander Brown and
                  Marco Scirea},
  title        = {Evolving Woodland Camouflage},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {411--419},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3196284},
  doi          = {10.1109/TG.2022.3196284},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrownS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CanaanGTNM23,
  author       = {Rodrigo Canaan and
                  Xianbo Gao and
                  Julian Togelius and
                  Andy Nealen and
                  Stefan Menzel},
  title        = {Generating and Adapting to Diverse Ad Hoc Partners in Hanabi},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {228--241},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3169168},
  doi          = {10.1109/TG.2022.3169168},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CanaanGTNM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenW23,
  author       = {Rendong Chen and
                  Fa Wu},
  title        = {Dynamically Interrupting Deadlocks in Game Learning Using Multisampling
                  Multiarmed Bandits},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {360--367},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3177598},
  doi          = {10.1109/TG.2022.3177598},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenW23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChiuC23,
  author       = {Min{-}Chi Chiu and
                  Chung{-}Hua Chu},
  title        = {Deep Game Location Acquisition for Pokemon {GO} on Mobile Devices},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {440--449},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3217057},
  doi          = {10.1109/TG.2022.3217057},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChiuC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DharnaHTS23,
  author       = {Aaron Dharna and
                  Amy K. Hoover and
                  Julian Togelius and
                  Lisa B. Soros},
  title        = {Transfer Dynamics in Emergent Evolutionary Curricula},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {157--170},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3151025},
  doi          = {10.1109/TG.2022.3151025},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DharnaHTS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DockhornKMWZ23,
  author       = {Alexander Dockhorn and
                  Martin Kirst and
                  Sanaz Mostaghim and
                  Martin Wieczorek and
                  Heiner Zille},
  title        = {Evolutionary Algorithm for Parameter Optimization of Context-Steering
                  Agents},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {26--35},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3157247},
  doi          = {10.1109/TG.2022.3157247},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DockhornKMWZ23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FengZ23,
  author       = {Xiaoyun Feng and
                  Yun Zhou},
  title        = {Multigoal Reinforcement Learning via Exploring Entropy-Regularized
                  Successor Matching},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {538--548},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3304315},
  doi          = {10.1109/TG.2023.3304315},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/FengZ23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GalvanSA23,
  author       = {Edgar Galv{\'{a}}n and
                  Gavin Simpson and
                  Fred Valdez Ameneyro},
  title        = {Evolving the {MCTS} Upper Confidence Bounds for Trees Using a Semantic-Inspired
                  Evolutionary Algorithm in the Game of Carcassonne},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {420--429},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3203232},
  doi          = {10.1109/TG.2022.3203232},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GalvanSA23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaoZL23,
  author       = {Yifan Gao and
                  Danni Zhang and
                  Haoyue Li},
  title        = {The Professional Go Annotation Dataset},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {517--526},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3275183},
  doi          = {10.1109/TG.2023.3275183},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/GaoZL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GongGLZLLSZL23,
  author       = {Yue{-}Jiao Gong and
                  Jian{-}Xiong Guo and
                  Da{-}Lue Lin and
                  Yuan{-}Lin Zuo and
                  Jun{-}Chao Liang and
                  Lin{-}Jun Luo and
                  Xian{-}Xin Shao and
                  Chao Zhou and
                  Meng{-}Ting Li},
  title        = {Automated Team Assembly in Mobile Games: {A} Data-Driven Evolutionary
                  Approach Using a Deep Learning Surrogate},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {67--80},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3145886},
  doi          = {10.1109/TG.2022.3145886},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GongGLZLLSZL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GuerreroRomeroLL23,
  author       = {Cristina Guerrero{-}Romero and
                  Simon M. Lucas and
                  Diego Perez Liebana},
  title        = {Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors
                  for Automated Gameplay},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {469--482},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3241864},
  doi          = {10.1109/TG.2023.3241864},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GuerreroRomeroLL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HitarGarciaMB23,
  author       = {Juan Agust{\'{\i}}n Hitar{-}Garc{\'{\i}}a and
                  Laura Mor{\'{a}}n{-}Fern{\'{a}}ndez and
                  Ver{\'{o}}nica Bol{\'{o}}n{-}Canedo},
  title        = {Machine Learning Methods for Predicting League of Legends Game Outcome},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {171--181},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3153086},
  doi          = {10.1109/TG.2022.3153086},
  timestamp    = {Sun, 06 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HitarGarciaMB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HuWSTTYL23,
  author       = {Chengpeng Hu and
                  Ziqi Wang and
                  Tianye Shu and
                  Hao Tong and
                  Julian Togelius and
                  Xin Yao and
                  Jialin Liu},
  title        = {Reinforcement Learning With Dual-Observation for General Video Game
                  Playing},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {202--216},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3164242},
  doi          = {10.1109/TG.2022.3164242},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HuWSTTYL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IngramAKR23,
  author       = {Branden Ingram and
                  Clint J. van Alten and
                  Richard Klein and
                  Benjamin Rosman},
  title        = {Generating Interpretable Play-Style Descriptions Through Deep Unsupervised
                  Clustering of Trajectories},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {507--516},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3299074},
  doi          = {10.1109/TG.2023.3299074},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/IngramAKR23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KanervistoKH23,
  author       = {Anssi Kanervisto and
                  Tomi Kinnunen and
                  Ville Hautam{\"{a}}ki},
  title        = {GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {566--579},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3173450},
  doi          = {10.1109/TG.2022.3173450},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KanervistoKH23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KostiukSTTS23,
  author       = {Ivan Kostiuk and
                  Przemyslaw Stachura and
                  Slawomir Konrad Tadeja and
                  Tomasz Trzcinski and
                  Przemyslaw Spurek},
  title        = {HyperColor: {A} HyperNetwork Approach for Synthesizing Autocolored
                  3-D Models for Game Scenes Population},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {613--622},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3190792},
  doi          = {10.1109/TG.2022.3190792},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KostiukSTTS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Laryushin23,
  author       = {Ivan Laryushin},
  title        = {Advanced Lanchester Combat Model for Inhomogeneous Armies in {RTS}
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {148--156},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3149275},
  doi          = {10.1109/TG.2022.3149275},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Laryushin23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuLT23,
  author       = {Weiming Liu and
                  Bin Li and
                  Julian Togelius},
  title        = {Model-Free Neural Counterfactual Regret Minimization With Bootstrap
                  Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {315--325},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3158649},
  doi          = {10.1109/TG.2022.3158649},
  timestamp    = {Mon, 20 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiuLT23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuPZWYM23,
  author       = {Boyin Liu and
                  Zhiqiang Pu and
                  Tianle Zhang and
                  Huimu Wang and
                  Jianqiang Yi and
                  Jiachen Mi},
  title        = {Learning to Play Football From Sports Domain Perspective: {A} Knowledge-Embedded
                  Deep Reinforcement Learning Framework},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {648--657},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3207068},
  doi          = {10.1109/TG.2022.3207068},
  timestamp    = {Sun, 21 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiuPZWYM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuWLZ23,
  author       = {Huizhong Liu and
                  Zengqing Wu and
                  Yili Lu and
                  Ling Zhu},
  title        = {Exploring the Balance Between Computational Thinking and Learning
                  Motivation in Elementary Programming Education: An Empirical Study
                  With Game-Based Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {95--107},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3143701},
  doi          = {10.1109/TG.2022.3143701},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiuWLZ23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LombanaVCP23,
  author       = {Daniel Alberto Burbano Lombana and
                  Roni Barak Ventura and
                  Yin Tian Chen and
                  Maurizio Porfiri},
  title        = {Educating Youth About Human Impact on Freshwater Ecosystems Using
                  an Online Serious Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {590--602},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3185959},
  doi          = {10.1109/TG.2022.3185959},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LombanaVCP23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopezFernandezMPG23,
  author       = {Daniel L{\'{o}}pez{-}Fern{\'{a}}ndez and
                  Jes{\'{u}}s Mayor and
                  Jennifer P{\'{e}}rez and
                  Aldo Gordillo},
  title        = {Learning and Motivational Impact of Using a Virtual Reality Serious
                  Video Game to Learn Scrum},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {430--439},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3213127},
  doi          = {10.1109/TG.2022.3213127},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LopezFernandezMPG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MengGYE23,
  author       = {Li Meng and
                  Morten Goodwin and
                  Anis Yazidi and
                  Paal E. Engelstad},
  title        = {Improving the Diversity of Bootstrapped {DQN} by Replacing Priors
                  With Noise},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {580--589},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3185330},
  doi          = {10.1109/TG.2022.3185330},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/MengGYE23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MoschovitisD23,
  author       = {Paraschos Moschovitis and
                  Alena Denisova},
  title        = {Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty
                  Adjustment in a Horror Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {368--377},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3179842},
  doi          = {10.1109/TG.2022.3179842},
  timestamp    = {Sun, 22 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MoschovitisD23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NdulueO23,
  author       = {Chinenye Ndulue and
                  Rita Orji},
  title        = {Games for Change - {A} Comparative Systematic Review of Persuasive
                  Strategies in Games for Behavior Change},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {121--133},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3159090},
  doi          = {10.1109/TG.2022.3159090},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NdulueO23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NorelliP23,
  author       = {Antonio Norelli and
                  Alessandro Panconesi},
  title        = {Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {285--291},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3157345},
  doi          = {10.1109/TG.2022.3157345},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NorelliP23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PfauLYM23,
  author       = {Johannes Pfau and
                  Antonios Liapis and
                  Georgios N. Yannakakis and
                  Rainer Malaka},
  title        = {Dungeons {\&} Replicants {II:} Automated Game Balancing Across
                  Multiple Difficulty Dimensions via Deep Player Behavior Modeling},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {217--227},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3167728},
  doi          = {10.1109/TG.2022.3167728},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PfauLYM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PuWLY23,
  author       = {Zhiqiang Pu and
                  Huimu Wang and
                  Boyin Liu and
                  Jianqiang Yi},
  title        = {Cognition-Driven Multiagent Policy Learning Framework for Promoting
                  Cooperation},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {388--398},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3186386},
  doi          = {10.1109/TG.2022.3186386},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PuWLY23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RogersCFMN23,
  author       = {Katja Rogers and
                  Vincent Le Claire and
                  Julian Frommel and
                  Regan L. Mandryk and
                  Lennart E. Nacke},
  title        = {Using Evolutionary Algorithms to Target Complexity Levels in Game
                  Economies},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {56--66},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3238163},
  doi          = {10.1109/TG.2023.3238163},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RogersCFMN23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RoslyJRD23,
  author       = {Maziah Mat Rosly and
                  Nor Aina Mohd Jai and
                  Nasrul Anuar Abd Razak and
                  Dorothy DeWitt},
  title        = {Exergaming Training Experience for Children: {A} Systematic Review
                  of Qualitative Assessments With Meta-Synthesis},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {301--314},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3181976},
  doi          = {10.1109/TG.2022.3181976},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RoslyJRD23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ScheiermannK23,
  author       = {Johannes Scheiermann and
                  Wolfgang Konen},
  title        = {AlphaZero-Inspired Game Learning: Faster Training by Using {MCTS}
                  Only at Test Time},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {637--647},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3206733},
  doi          = {10.1109/TG.2022.3206733},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ScheiermannK23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumCSVR23,
  author       = {Jacob Schrum and
                  Benjamin Capps and
                  Kirby Steckel and
                  Vanessa Volz and
                  Sebastian Risi},
  title        = {Hybrid Encoding for Generating Large Scale Game Level Patterns With
                  Local Variations},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {46--55},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3170730},
  doi          = {10.1109/TG.2022.3170730},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchrumCSVR23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumLBEG23,
  author       = {Jacob Schrum and
                  Jialin Liu and
                  Cameron Browne and
                  Anik{\'{o}} Ek{\'{a}}rt and
                  Marcus Gallagher},
  title        = {Guest Editorial: Special Issue on Evolutionary Computation for Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {1--4},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3225730},
  doi          = {10.1109/TG.2022.3225730},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchrumLBEG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShirvaniWB23,
  author       = {Alireza Shirvani and
                  Stephen G. Ware and
                  Lewis J. Baker},
  title        = {Personality and Emotion in Strong-Story Narrative Planning},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {669--682},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3227220},
  doi          = {10.1109/TG.2022.3227220},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShirvaniWB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SuznjevicMP23,
  author       = {Mirko Suznjevic and
                  Mihael Miklec and
                  Suraja Postic},
  title        = {Case Study of Player Behavior in a Mobile Free-to-Play Interactive
                  Story Telling Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {450--459},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3221607},
  doi          = {10.1109/TG.2022.3221607},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SuznjevicMP23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TangZZL23,
  author       = {Zhentao Tang and
                  Yuanheng Zhu and
                  Dongbin Zhao and
                  Simon M. Lucas},
  title        = {Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning:
                  Results for the Fighting Game {AI} Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {5--15},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2020.3022698},
  doi          = {10.1109/TG.2020.3022698},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TangZZL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TaoXZWSLFHZP23,
  author       = {Jianrong Tao and
                  Yu Xiong and
                  Shiwei Zhao and
                  Runze Wu and
                  Xudong Shen and
                  Tangjie Lyu and
                  Changjie Fan and
                  Zhipeng Hu and
                  Sha Zhao and
                  Gang Pan},
  title        = {Explainable {AI} for Cheating Detection and Churn Prediction in Online
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {242--251},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3173399},
  doi          = {10.1109/TG.2022.3173399},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TaoXZWSLFHZP23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TregelRG23,
  author       = {Thomas Tregel and
                  Lukas Raymann and
                  Stefan G{\"{o}}bel},
  title        = {Match Our Cities: Cross-Location-Based Games to Enable Simultaneous
                  Multiplayer},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {326--336},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3161737},
  doi          = {10.1109/TG.2022.3161737},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TregelRG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Wang23,
  author       = {Jiasheng Wang},
  title        = {Graph Embedding Augmented Skill Rating System},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {460--468},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3221849},
  doi          = {10.1109/TG.2022.3221849},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Wang23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangLMXX23,
  author       = {Jialin Wang and
                  Hai{-}Ning Liang and
                  Diego Monteiro and
                  Wenge Xu and
                  Jimin Xiao},
  title        = {Real-Time Prediction of Simulator Sickness in Virtual Reality Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {252--261},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3178539},
  doi          = {10.1109/TG.2022.3178539},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangLMXX23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangSWCMLZZ23,
  author       = {Tao Wang and
                  Wei Sun and
                  Wei Wu and
                  Ying Chen and
                  Xiongkuo Min and
                  Wei Lu and
                  Zicheng Zhang and
                  Guangtao Zhai},
  title        = {A Deep Learning-Based Multidimensional Aesthetic Quality Assessment
                  Method for Mobile Game Images},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {658--668},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3212201},
  doi          = {10.1109/TG.2022.3212201},
  timestamp    = {Sat, 06 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangSWCMLZZ23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangWL23,
  author       = {Haoli Wang and
                  Hejun Wu and
                  Guoming Lai},
  title        = {WagerWin: An Efficient Reinforcement Learning Framework for Gambling
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {483--491},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3226526},
  doi          = {10.1109/TG.2022.3226526},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangWL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WareGFSF23,
  author       = {Stephen G. Ware and
                  Edward T. Garcia and
                  Mira Fisher and
                  Alireza Shirvani and
                  Rachelyn Farrell},
  title        = {Multiagent Narrative Experience Management as Story Graph Pruning},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {378--387},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3177125},
  doi          = {10.1109/TG.2022.3177125},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WareGFSF23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WijayarathnaL23,
  author       = {Chamila Wijayarathna and
                  Erandi Lakshika},
  title        = {Toward Stress Detection During Gameplay: {A} Survey},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {549--565},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3216404},
  doi          = {10.1109/TG.2022.3216404},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WijayarathnaL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Wynter23,
  author       = {Adrian de Wynter},
  title        = {Turing Completeness and Sid Meier's Civilization},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {292--299},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3166874},
  doi          = {10.1109/TG.2022.3166874},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Wynter23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XuDL23,
  author       = {Linjie Xu and
                  Alexander Dockhorn and
                  Diego Perez Liebana},
  title        = {Elastic Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {527--537},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2023.3282351},
  doi          = {10.1109/TG.2023.3282351},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/XuDL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangWLLSHB23,
  author       = {Zelong Yang and
                  Yan Wang and
                  Piji Li and
                  Shaobin Lin and
                  Shuming Shi and
                  Shao{-}Lun Huang and
                  Wei Bi},
  title        = {Predicting Events in {MOBA} Games: Prediction, Attribution, and Evaluation},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {2},
  pages        = {193--201},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3159704},
  doi          = {10.1109/TG.2022.3159704},
  timestamp    = {Fri, 07 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangWLLSHB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZakariaFH23,
  author       = {Yahia Zakaria and
                  Magda B. Fayek and
                  Mayada Hadhoud},
  title        = {Procedural Level Generation for Sokoban via Deep Learning: An Experimental
                  Study},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {1},
  pages        = {108--120},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3175795},
  doi          = {10.1109/TG.2022.3175795},
  timestamp    = {Sun, 16 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZakariaFH23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhangLPY23,
  author       = {Tianle Zhang and
                  Zhen Liu and
                  Zhiqiang Pu and
                  Jianqiang Yi},
  title        = {Peer Incentive Reinforcement Learning for Cooperative Multiagent Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {4},
  pages        = {623--636},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3196925},
  doi          = {10.1109/TG.2022.3196925},
  timestamp    = {Sat, 13 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhangLPY23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhaoSZZL23,
  author       = {Jian Zhao and
                  Weide Shu and
                  Youpeng Zhao and
                  Wengang Zhou and
                  Houqiang Li},
  title        = {Improving Deep Reinforcement Learning With Mirror Loss},
  journal      = {{IEEE} Trans. Games},
  volume       = {15},
  number       = {3},
  pages        = {337--347},
  year         = {2023},
  url          = {https://doi.org/10.1109/TG.2022.3164470},
  doi          = {10.1109/TG.2022.3164470},
  timestamp    = {Sat, 14 Oct 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhaoSZZL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AguilarDAGP22,
  author       = {Jos{\'{e}} Aguilar and
                  Francisco D{\'{\i}}az and
                  Junior Altamiranda and
                  Nelson Perez Garcia and
                  {\'{A}}ngel Pinto},
  title        = {An Adaptive System for Emerging Serious Games Using a Swarm Intelligence
                  Algorithm},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {598--609},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3118273},
  doi          = {10.1109/TG.2021.3118273},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/AguilarDAGP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AlvarezDFT22,
  author       = {Alberto Alvarez and
                  Steve Dahlskog and
                  Jos{\'{e}} M. Font and
                  Julian Togelius},
  title        = {Interactive Constrained MAP-Elites: Analysis and Evaluation of the
                  Expressiveness of the Feature Dimensions},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {202--211},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3046133},
  doi          = {10.1109/TG.2020.3046133},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AlvarezDFT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AlvarezFT22,
  author       = {Alberto Alvarez and
                  Jos{\'{e}} M. Font and
                  Julian Togelius},
  title        = {Toward Designer Modeling Through Design Style Clustering},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {676--686},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3143800},
  doi          = {10.1109/TG.2022.3143800},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/AlvarezFT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArizaSGC22,
  author       = {Diana Sof{\'{\i}}a Lora Ariza and
                  Antonio A. S{\'{a}}nchez{-}Ruiz and
                  Pedro Antonio Gonz{\'{a}}lez{-}Calero and
                  Irene Camps{-}Ortueta},
  title        = {Measuring Control to Dynamically Induce Flow in Tetris},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {579--588},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3182901},
  doi          = {10.1109/TG.2022.3182901},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ArizaSGC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AurentzNI22,
  author       = {Jared Lee Aurentz and
                  Adri{\'{a}}n Mart{\'{\i}}nez Navarro and
                  David R{\'{\i}}os Insua},
  title        = {Learning the Rules of the Game: An Interpretable {AI} for Learning
                  How to Play},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {253--261},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3066245},
  doi          = {10.1109/TG.2021.3066245},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AurentzNI22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BartolomeMNVRS22,
  author       = {Francisco Bartolom{\'{e}} and
                  Juan Pablo Moreno and
                  Natalia Navas and
                  Jos{\'{e}} Angel Vitali and
                  Rodrigo Ramele and
                  Juan Miguel Santos},
  title        = {Training a Gaming Agent on Brainwaves},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {85--92},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3042900},
  doi          = {10.1109/TG.2020.3042900},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BartolomeMNVRS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BoneyIKS22,
  author       = {Rinu Boney and
                  Alexander Ilin and
                  Juho Kannala and
                  Jarno Sepp{\"{a}}nen},
  title        = {Learning to Play Imperfect-Information Games by Imitating an Oracle
                  Planner},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {262--272},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3067723},
  doi          = {10.1109/TG.2021.3067723},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BoneyIKS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CasermanLG22,
  author       = {Polona Caserman and
                  Shule Liu and
                  Stefan G{\"{o}}bel},
  title        = {Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {243--252},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3064749},
  doi          = {10.1109/TG.2021.3064749},
  timestamp    = {Mon, 25 Jul 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CasermanLG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CasermanSGZKG22,
  author       = {Polona Caserman and
                  Philip Schmidt and
                  Thorsten G{\"{o}}bel and
                  Jonas Zinn{\"{a}}cker and
                  Andr{\'{e}} Kecke and
                  Stefan G{\"{o}}bel},
  title        = {Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality
                  Training for Police Forces},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {706--714},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3148791},
  doi          = {10.1109/TG.2022.3148791},
  timestamp    = {Tue, 31 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CasermanSGZKG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave22,
  author       = {Tristan Cazenave},
  title        = {Mobile Networks for Computer Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {76--84},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3041375},
  doi          = {10.1109/TG.2020.3041375},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Cazenave22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChristiansenGW22,
  author       = {Anders Harboell Christiansen and
                  Emil Gensby and
                  Bryan S. Weber},
  title        = {Deployment of Causal Effect Estimation in Live Games of Dota 2},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {654--662},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3134894},
  doi          = {10.1109/TG.2021.3134894},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChristiansenGW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookGSC22,
  author       = {Michael Cook and
                  Jeremy Gow and
                  Gillian Smith and
                  Simon Colton},
  title        = {Danesh: Interactive Tools for Understanding Procedural Content Generators},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {329--338},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3078323},
  doi          = {10.1109/TG.2021.3078323},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CookGSC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookR22,
  author       = {Michael Cook and
                  Azalea Raad},
  title        = {Hyperstate Space Graphs},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {435--445},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3095393},
  doi          = {10.1109/TG.2021.3095393},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CookR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DajimeSZ22,
  author       = {Peter Fermin Dajime and
                  Heather Smith and
                  Yanxin Zhang},
  title        = {Bespoke Exergames for Balance Improvement and Fall Risk Reduction
                  in Community-Dwelling Older Adults: {A} Systematic Review and Meta-Analysis
                  of Randomized Controlled Trials},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {687--695},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3139036},
  doi          = {10.1109/TG.2021.3139036},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/DajimeSZ22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DengZWWSTF22,
  author       = {Qilin Deng and
                  Minghao Zhao and
                  Kai Wang and
                  Runze Wu and
                  Xudong Shen and
                  Jianrong Tao and
                  Changjie Fan},
  title        = {Find Your Organization in MMORPGs},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {446--455},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3104319},
  doi          = {10.1109/TG.2021.3104319},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DengZWWSTF22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DurnezZCMBLM22,
  author       = {Wouter Durnez and
                  Aleksandra Zheleva and
                  Mark Claypool and
                  Mathias Maes and
                  Klaas Bombeke and
                  Jan Van Looy and
                  Lieven De Marez},
  title        = {Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based
                  Exergame},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {623--631},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3128714},
  doi          = {10.1109/TG.2021.3128714},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/DurnezZCMBLM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ElorPMTK22,
  author       = {Aviv Elor and
                  Michael Powell and
                  Evanjelin Mahmoodi and
                  Mircea Teodorescu and
                  Sri Kurniawan},
  title        = {Gaming Beyond the Novelty Effect of Immersive Virtual Reality for
                  Physical Rehabilitation},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {107--115},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3069445},
  doi          = {10.1109/TG.2021.3069445},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ElorPMTK22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FonsecaLLB22,
  author       = {Xavier Fonseca and
                  Stephan G. Lukosch and
                  Heide K. Lukosch and
                  Frances M. T. Brazier},
  title        = {Requirements for Location-Based Games for Social Interaction},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {377--390},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3078834},
  doi          = {10.1109/TG.2021.3078834},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FonsecaLLB22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FoxmanBLRCK22,
  author       = {Maxwell Foxman and
                  David Beyea and
                  Alex P. Leith and
                  Rabindra A. Ratan and
                  Vivian Hsueh Hua Chen and
                  Brian Klebig},
  title        = {Beyond Genre: Classifying Virtual Reality Experiences},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {466--477},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3119521},
  doi          = {10.1109/TG.2021.3119521},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FoxmanBLRCK22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GainaDLP22,
  author       = {Raluca D. Gaina and
                  Sam Devlin and
                  Simon M. Lucas and
                  Diego P{\'{e}}rez{-}Li{\'{e}}bana},
  title        = {Rolling Horizon Evolutionary Algorithms for General Video Game Playing},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {232--242},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3060282},
  doi          = {10.1109/TG.2021.3060282},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GainaDLP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GoodmanLL22,
  author       = {James Goodman and
                  Diego Perez Liebana and
                  Simon Lucas},
  title        = {Visualizing Multiplayer Game Spaces},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {663--675},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3138561},
  doi          = {10.1109/TG.2021.3138561},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/GoodmanLL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GueiCW22,
  author       = {Hung Guei and
                  Lung{-}Pin Chen and
                  I{-}Chen Wu},
  title        = {Optimistic Temporal Difference Learning for 2048},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {478--487},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3109887},
  doi          = {10.1109/TG.2021.3109887},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GueiCW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GuzdialR22,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Conceptual Game Expansion},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {93--106},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3060005},
  doi          = {10.1109/TG.2021.3060005},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GuzdialR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HernandezDDSW22,
  author       = {Daniel Hern{\'{a}}ndez and
                  Kevin Denamgana{\"{\i}} and
                  Sam Devlin and
                  Spyridon Samothrakis and
                  James Alfred Walker},
  title        = {A Comparison of Self-Play Algorithms Under a Generalized Framework},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {221--231},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3058898},
  doi          = {10.1109/TG.2021.3058898},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HernandezDDSW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IlhanGL22,
  author       = {Ercument Ilhan and
                  Jeremy Gow and
                  Diego Perez Liebana},
  title        = {Student-Initiated Action Advising via Advice Novelty},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {522--532},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3113644},
  doi          = {10.1109/TG.2021.3113644},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IlhanGL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IshiiFT22,
  author       = {Ryota Ishii and
                  Keita Fujimaki and
                  Ruck Thawonmas},
  title        = {Fighting-Game Gameplay Generation Using Highlight Cues},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {533--538},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3097071},
  doi          = {10.1109/TG.2021.3097071},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IshiiFT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JuvrudASJ22,
  author       = {Joshua Juvrud and
                  Gabriel Ansgariusson and
                  Patrik Selleby and
                  Magnus Johansson},
  title        = {Game or Watch: The Effect of Interactivity on Arousal and Engagement
                  in Video Game Media},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {308--317},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3073084},
  doi          = {10.1109/TG.2021.3073084},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JuvrudASJ22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KantharajuAZCSO22,
  author       = {Pavan Kantharaju and
                  Katelyn Alderfer and
                  Jichen Zhu and
                  Bruce W. Char and
                  Brian K. Smith and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Modeling Player Knowledge in a Parallel Programming Educational Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {64--75},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3037505},
  doi          = {10.1109/TG.2020.3037505},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KantharajuAZCSO22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KarGKCN22,
  author       = {Reshma Kar and
                  Lidia Ghosh and
                  Amit Konar and
                  Aruna Chakraborty and
                  Atulya K. Nagar},
  title        = {EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers
                  Using Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {610--622},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3124340},
  doi          = {10.1109/TG.2021.3124340},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KarGKCN22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KarthS22,
  author       = {Isaac Karth and
                  Adam M. Smith},
  title        = {WaveFunctionCollapse: Content Generation via Constraint Solving and
                  Machine Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {364--376},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3076368},
  doi          = {10.1109/TG.2021.3076368},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KarthS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Khan22,
  author       = {Kamil A. Khan},
  title        = {Solving Nonograms Using Integer Programming Without Coloring},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {56--63},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3036687},
  doi          = {10.1109/TG.2020.3036687},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Khan22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LaiLL22,
  author       = {Gorm Lai and
                  Frederic Fol Leymarie and
                  William H. Latham},
  title        = {On Mixed-Initiative Content Creation for Video Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {543--557},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3176215},
  doi          = {10.1109/TG.2022.3176215},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LaiLL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiLL22,
  author       = {Chong Li and
                  Jian Li and
                  XueQuan Liu},
  title        = {Static Rectangle Expansion A\({}^{\mbox{*}}\) Algorithm for Pathfinding},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {23--35},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3012602},
  doi          = {10.1109/TG.2020.3012602},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiLL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuGJYPXWL22,
  author       = {Ruo{-}Ze Liu and
                  Haifeng Guo and
                  Xiaozhong Ji and
                  Yang Yu and
                  Zhen{-}Jia Pang and
                  Zitai Xiao and
                  Yuzhou Wu and
                  Tong Lu},
  title        = {Efficient Reinforcement Learning for StarCraft by Abstract Forward
                  Models and Transfer Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {294--307},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3071162},
  doi          = {10.1109/TG.2021.3071162},
  timestamp    = {Mon, 26 Sep 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiuGJYPXWL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LloydCSA22,
  author       = {Huw Lloyd and
                  Matthew Crossley and
                  Mark C. Sinclair and
                  Martyn Amos},
  title        = {{J-POP:} Japanese Puzzles as Optimization Problems},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {391--402},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3081817},
  doi          = {10.1109/TG.2021.3081817},
  timestamp    = {Fri, 24 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LloydCSA22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LordeiroHC22,
  author       = {Igor Q. Lordeiro and
                  Diego B. Haddad and
                  Douglas de O. Cardoso},
  title        = {Multi-Armed Bandits for Minesweeper: Profiting From Exploration-Exploitation
                  Synergy},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {403--412},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3082909},
  doi          = {10.1109/TG.2021.3082909},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LordeiroHC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MigkotzidisL22,
  author       = {Panagiotis Migkotzidis and
                  Antonios Liapis},
  title        = {SuSketch: Surrogate Models of Gameplay as a Design Assistant},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {273--283},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3068360},
  doi          = {10.1109/TG.2021.3068360},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MigkotzidisL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NajafianEGT22,
  author       = {Mehrab Najafian and
                  Morteza Esmaeili and
                  T. Aaron Gulliver and
                  Mohammad Hesam Tadayon},
  title        = {Twin Sudoku Puzzles and Triplet Solid Sudoku Cubes From Strongly Mutually
                  Distinct Twin Sudoku Tables},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {632--643},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3131960},
  doi          = {10.1109/TG.2021.3131960},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/NajafianEGT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NamHI22,
  author       = {Sang{-}Gyu Nam and
                  Chu{-}Hsuan Hsueh and
                  Kokolo Ikeda},
  title        = {Generation of Game Stages With Quality and Diversity by Reinforcement
                  Learning in Turn-Based {RPG}},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {488--501},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3113313},
  doi          = {10.1109/TG.2021.3113313},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NamHI22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NohJK22,
  author       = {Yuseung Noh and
                  Seonghoon Jeong and
                  Huy Kang Kim},
  title        = {Trading Behind-the-Scene: Analysis of Online Gold Farming Network
                  in the Auction House System},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {423--434},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3094054},
  doi          = {10.1109/TG.2021.3094054},
  timestamp    = {Wed, 13 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/NohJK22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NumminenVP22,
  author       = {Riikka Numminen and
                  Markus Juhani Viljanen and
                  Tapio Pahikkala},
  title        = {Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {13--22},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3014660},
  doi          = {10.1109/TG.2020.3014660},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NumminenVP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OhRMSLC22,
  author       = {Inseok Oh and
                  Seungeun Rho and
                  Sangbin Moon and
                  Seongho Son and
                  Hyoil Lee and
                  Jinyun Chung},
  title        = {Creating Pro-Level {AI} for a Real-Time Fighting Game Using Deep Reinforcement
                  Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {212--220},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3049539},
  doi          = {10.1109/TG.2021.3049539},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/OhRMSLC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PerisicP22,
  author       = {Ana Perisic and
                  Marko Pahor},
  title        = {{RFM-LIR} Feature Framework for Churn Prediction in the Mobile Games
                  Market},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {126--137},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3067114},
  doi          = {10.1109/TG.2021.3067114},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PerisicP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PichlmairJ22,
  author       = {Martin Pichlmair and
                  Mads Johansen},
  title        = {Designing Game Feel: {A} Survey},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {138--152},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3072241},
  doi          = {10.1109/TG.2021.3072241},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PichlmairJ22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PietrantonioM22,
  author       = {Josef Di Pietrantonio and
                  David Mendon{\c{c}}a},
  title        = {Opening the Black Box of Team Performance With Open-Source Games:
                  {A} Review and Recommendations},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {170--179},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3032224},
  doi          = {10.1109/TG.2020.3032224},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PietrantonioM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RatanCGBQW22,
  author       = {Rabindra A. Ratan and
                  Vivian Hsueh Hua Chen and
                  Frederik De Grove and
                  Johannes Breuer and
                  Thorsten Quandt and
                  J. Patrick Williams},
  title        = {Gender, Gaming Motives, and Genre: Comparing Singaporean, German,
                  and American Players},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {456--465},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3116077},
  doi          = {10.1109/TG.2021.3116077},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RatanCGBQW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RavariSS22,
  author       = {Yaser Norouzzadeh Ravari and
                  Lars Strijbos and
                  Pieter Spronck},
  title        = {Investigating the Relation Between Playing Style and National Culture},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {36--45},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3025042},
  doi          = {10.1109/TG.2020.3025042},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RavariSS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ReidMBKF22,
  author       = {Elizabeth Reid and
                  Regan L. Mandryk and
                  Nicole A. Beres and
                  Madison Klarkowski and
                  Julian Frommel},
  title        = {"Bad Vibrations": Sensing Toxicity From In-Game Audio Features},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {558--568},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3176849},
  doi          = {10.1109/TG.2022.3176849},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ReidMBKF22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RossB22,
  author       = {Robert Ross and
                  Artemisia Bennett},
  title        = {Increasing Engagement With Engineering Escape Rooms},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {161--169},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3025003},
  doi          = {10.1109/TG.2020.3025003},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RossB22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SalemMG22,
  author       = {Mohammed Salem and
                  Antonio Miguel Mora and
                  Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s},
  title        = {Overtaking Uncertainty With Evolutionary {TORCS} Controllers: Combining
                  {BLX} With Decreasing {\(\alpha\)} Operator and Grand Prix Selection},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {318--327},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3072417},
  doi          = {10.1109/TG.2021.3072417},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SalemMG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchubertAR22,
  author       = {Frederik Schubert and
                  Maren Awiszus and
                  Bodo Rosenhahn},
  title        = {{TOAD-GAN:} {A} Flexible Framework for Few-Shot Level Generation in
                  Token-Based Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {284--293},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3069833},
  doi          = {10.1109/TG.2021.3069833},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchubertAR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SekhavatRMY22,
  author       = {Yoones A. Sekhavat and
                  Samad Roohi and
                  Hesam Sakian Mohammadi and
                  Georgios N. Yannakakis},
  title        = {Play With One's Feelings: {A} Study on Emotion Awareness for Player
                  Experience},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {3--12},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3003324},
  doi          = {10.1109/TG.2020.3003324},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SekhavatRMY22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SevcenkoSDENMG22,
  author       = {Natalia Sevcenko and
                  Betti Schopp and
                  Thomas Dresler and
                  Ann{-}Christine Ehlis and
                  Manuel Ninaus and
                  Korbinian Moeller and
                  Peter Gerjets},
  title        = {Neural Correlates of Cognitive Load While Playing an Emergency Simulation
                  Game: {A} Functional Near-Infrared Spectroscopy (fNIRS) Study},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {696--705},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3142954},
  doi          = {10.1109/TG.2022.3142954},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SevcenkoSDENMG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SfikasL22,
  author       = {Konstantinos Sfikas and
                  Antonios Liapis},
  title        = {Playing Against the Board: Rolling Horizon Evolutionary Algorithms
                  Against Pandemic},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {339--349},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3069766},
  doi          = {10.1109/TG.2021.3069766},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SfikasL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SilerW22,
  author       = {Cory Siler and
                  Stephen G. Ware},
  title        = {Solution Density and Search Strategy in Narrative Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {715--724},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3149529},
  doi          = {10.1109/TG.2022.3149529},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SilerW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithNACWUPTW22,
  author       = {Julia Smith and
                  Minh Nguyen and
                  Nicole Allison and
                  Braedon Carr and
                  Kody Wood and
                  Alvaro Uribe{-}Quevedo and
                  Sharman Perera and
                  Akira Tokuhiro and
                  Edward Waller},
  title        = {Seeing the Invisible: {A} {VR} Approach to Radiation Attenuation Visualization
                  for Nuclear Engineering Laboratory Practices},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {502--510},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3110717},
  doi          = {10.1109/TG.2021.3110717},
  timestamp    = {Tue, 18 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithNACWUPTW22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ViggiatoLHB22,
  author       = {Markos Viggiato and
                  Dayi Lin and
                  Abram Hindle and
                  Cor{-}Paul Bezemer},
  title        = {What Causes Wrong Sentiment Classifications of Game Reviews?},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {350--363},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3072545},
  doi          = {10.1109/TG.2021.3072545},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ViggiatoLHB22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WaltonRS22,
  author       = {Sean P. Walton and
                  Alma A. M. Rahat and
                  James Stovold},
  title        = {Evaluating Mixed-Initiative Procedural Level Design Tools Using a
                  Triple-Blind Mixed-Method User Study},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {413--422},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3086215},
  doi          = {10.1109/TG.2021.3086215},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WaltonRS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangHS22,
  author       = {Hsuan{-}Min Wang and
                  Chia{-}Yuan Hou and
                  Chuen{-}Tsai Sun},
  title        = {Using Simple Design Features to Recapture the Essence of Real-Time
                  Strategy Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {569--578},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3128753},
  doi          = {10.1109/TG.2021.3128753},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangHS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WarpefeltSEEZ22,
  author       = {Henrik Warpefelt and
                  Christoph Salge and
                  Mirjam Palosaari Eladhari and
                  Magy Seif El{-}Nasr and
                  Jichen Zhu},
  title        = {Guest Editorial Special Issue on User Experience of {AI} in Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {539--542},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3225731},
  doi          = {10.1109/TG.2022.3225731},
  timestamp    = {Wed, 04 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WarpefeltSEEZ22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XuYZH22,
  author       = {Pei Xu and
                  Qiyue Yin and
                  Junge Zhang and
                  Kaiqi Huang},
  title        = {Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {644--653},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3134259},
  doi          = {10.1109/TG.2021.3134259},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/XuYZH22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangHZCML22,
  author       = {Wanshan Yang and
                  Ting Huang and
                  Junlin Zeng and
                  Lijun Chen and
                  Shivakant Mishra and
                  Youjian Eugene Liu},
  title        = {Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime
                  Regularity},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {153--160},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3024829},
  doi          = {10.1109/TG.2020.3024829},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangHZCML22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangLLBL22,
  author       = {Hui Yang and
                  Junyan Li and
                  Jingnan Liu and
                  Yulong Bian and
                  Juan Liu},
  title        = {Development of an Indoor Exergame Based on Moving-Target Hitting Task
                  for {COVID-19} Epidemic: {A} Comparison Between {AR} and {VR} Mode},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {3},
  pages        = {511--521},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3118035},
  doi          = {10.1109/TG.2021.3118035},
  timestamp    = {Sun, 19 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangLLBL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangO22,
  author       = {Zuozhi Yang and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {An Experimental Survey on Methods for Integrating Scripts Into Adversarial
                  Search for {RTS} Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {117--125},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3065313},
  doi          = {10.1109/TG.2021.3065313},
  timestamp    = {Tue, 28 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangO22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangPWCSHBL22,
  author       = {Zelong Yang and
                  Zhufeng Pan and
                  Yan Wang and
                  Deng Cai and
                  Shuming Shi and
                  Shao{-}Lun Huang and
                  Wei Bi and
                  Xiaojiang Liu},
  title        = {Interpretable Real-Time Win Prediction for Honor of Kings - {A} Popular
                  Mobile {MOBA} Esport},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {589--597},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3149044},
  doi          = {10.1109/TG.2022.3149044},
  timestamp    = {Wed, 05 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangPWCSHBL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangZGS22,
  author       = {Yi Yang and
                  Shuigeng Zhou and
                  Jihong Guan and
                  Chuansheng Shen},
  title        = {The Complexities of Random-Turn Hex, Square, and Triangle Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {180--190},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3033720},
  doi          = {10.1109/TG.2020.3033720},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangZGS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Yannakakis22,
  author       = {Georgios N. Yannakakis},
  title        = {Editorial Leveling Up!},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {1--2},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2022.3149018},
  doi          = {10.1109/TG.2022.3149018},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Yannakakis22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YueLC22,
  author       = {Han Yue and
                  Hongfu Liu and
                  Jian Chen},
  title        = {A Gospel for {MOBA} Game: Ranking-Preserved Hero Change Prediction
                  in Dota 2},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {2},
  pages        = {191--201},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3123583},
  doi          = {10.1109/TG.2021.3123583},
  timestamp    = {Fri, 01 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/YueLC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZuinCV22,
  author       = {Gianlucca L. Zuin and
                  Luiz Chaimowicz and
                  Adriano Veloso},
  title        = {Deep Learning Techniques for Explainable Resource Scales in Collectible
                  Card Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {46--55},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3030742},
  doi          = {10.1109/TG.2020.3030742},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZuinCV22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AmadorG21,
  author       = {Gon{\c{c}}alo N. P. Amador and
                  Abel Jo{\~{a}}o Padr{\~{a}}o Gomes},
  title        = {Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors
                  and Repulsors},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {35--49},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2937780},
  doi          = {10.1109/TG.2019.2937780},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AmadorG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AntonioniSRN21,
  author       = {Emanuele Antonioni and
                  Vincenzo Suriani and
                  Francesco Riccio and
                  Daniele Nardi},
  title        = {Game Strategies for Physical Robot Soccer Players: {A} Survey},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {342--357},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3075065},
  doi          = {10.1109/TG.2021.3075065},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/AntonioniSRN21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ApeldoornD21,
  author       = {Daan Apeldoorn and
                  Alexander Dockhorn},
  title        = {Exception-Tolerant Hierarchical Knowledge Bases for Forward Model
                  Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {249--262},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3008002},
  doi          = {10.1109/TG.2020.3008002},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ApeldoornD21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AriyurekBS21,
  author       = {Sinan Ariyurek and
                  Aysu Betin{-}Can and
                  Elif S{\"{u}}rer},
  title        = {Automated Video Game Testing Using Synthetic and Humanlike Agents},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {50--67},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2947597},
  doi          = {10.1109/TG.2019.2947597},
  timestamp    = {Mon, 17 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AriyurekBS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuffetDST21,
  author       = {Olivier Buffet and
                  Jilles Dibangoye and
                  Abdallah Saffidine and
                  Vincent Thomas},
  title        = {Heuristic Search Value Iteration for Zero-Sum Stochastic Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {239--248},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3005214},
  doi          = {10.1109/TG.2020.3005214},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BuffetDST21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/By21,
  author       = {Tomas By},
  title        = {Hexagonal Grid Numbering},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {138--145},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2943751},
  doi          = {10.1109/TG.2019.2943751},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/By21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CattanAMC21,
  author       = {Gr{\'{e}}goire Hugues Cattan and
                  Anton Andreev and
                  C{\'{e}}sar Mendoza and
                  Marco Congedo},
  title        = {A Comparison of Mobile {VR} Display Running on an Ordinary Smartphone
                  With Standard {PC} Display for {P300-BCI} Stimulus Presentation},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {68--77},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2957963},
  doi          = {10.1109/TG.2019.2957963},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CattanAMC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenZYZFY21,
  author       = {Sheng Chen and
                  Menghui Zhu and
                  Deheng Ye and
                  Weinan Zhang and
                  Qiang Fu and
                  Wei Yang},
  title        = {Which Heroes to Pick? Learning to Draft in {MOBA} Games With Neural
                  Networks and Tree Search},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {410--421},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3095264},
  doi          = {10.1109/TG.2021.3095264},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenZYZFY21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowanKC21,
  author       = {Brent Cowan and
                  Bill Kapralos and
                  Karen Collins},
  title        = {Does Improved Sound Rendering Increase Player Performance? {A} Graph-Based
                  Spatial Audio Framework},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {263--274},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3000261},
  doi          = {10.1109/TG.2020.3000261},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CowanKC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Daylamani-ZadA21,
  author       = {Damon Daylamani{-}Zad and
                  Marios C. Angelides},
  title        = {Altruism and Selfishness in Believable Game Agents: Deep Reinforcement
                  Learning in Modified Dictator Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {229--238},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.2989636},
  doi          = {10.1109/TG.2020.2989636},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Daylamani-ZadA21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EgerMCCH21,
  author       = {Markus Eger and
                  Chris Martens and
                  Pablo Sauma Chac{\'{o}}n and
                  Marcela Alfaro Cordoba and
                  Jeisson Hidalgo{-}C{\'{e}}spedes},
  title        = {Operationalizing Intentionality to Play Hanabi With Human Players},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {388--397},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3009359},
  doi          = {10.1109/TG.2020.3009359},
  timestamp    = {Wed, 02 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EgerMCCH21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EppLB21,
  author       = {Rain Epp and
                  Dayi Lin and
                  Cor{-}Paul Bezemer},
  title        = {An Empirical Study of Trends of Popular Virtual Reality Games and
                  Their Complaints},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {275--286},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3057288},
  doi          = {10.1109/TG.2021.3057288},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EppLB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FinocchiaroM21,
  author       = {Jessie Finocchiaro and
                  H. David Mathias},
  title        = {Evolutionary Optimization of Cooperative Strategies for the Iterated
                  Prisoner's Dilemma},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {170--179},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3005124},
  doi          = {10.1109/TG.2020.3005124},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FinocchiaroM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GeorgiadisLBW21,
  author       = {Konstantinos Georgiadis and
                  Giel van Lankveld and
                  Kiavash Bahreini and
                  Wim Westera},
  title        = {On the Robustness of Stealth Assessment},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {180--192},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3020015},
  doi          = {10.1109/TG.2020.3020015},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GeorgiadisLBW21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GourdeauA21,
  author       = {Daniel Gourdeau and
                  Louis Archambault},
  title        = {Discriminative Neural Network for Hero Selection in Professional Heroes
                  of the Storm and {DOTA} 2},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {380--387},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.2972463},
  doi          = {10.1109/TG.2020.2972463},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/GourdeauA21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GrajaLC21,
  author       = {Sarra Graja and
                  Phil Lopes and
                  Guillaume Chanel},
  title        = {Impact of Visual and Sound Orchestration on Physiological Arousal
                  and Tension in a Horror Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {287--299},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3006053},
  doi          = {10.1109/TG.2020.3006053},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/GrajaLC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GuSJ21,
  author       = {Liyang Gu and
                  Xiaoxue Shen and
                  Adele Lu Jia},
  title        = {User Activities in Game Replay Sharing Communities and Their Implications
                  for User Retention},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {205--215},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3058187},
  doi          = {10.1109/TG.2021.3058187},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GuSJ21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GuanWFR21,
  author       = {Sanghai Guan and
                  Jingjing Wang and
                  Zhengru Fang and
                  Yong Ren},
  title        = {On Solving Link-a-Pix Picture Puzzles},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {321--324},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3023756},
  doi          = {10.1109/TG.2020.3023756},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GuanWFR21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HansenH21,
  author       = {David Marshall Hansen and
                  Kyle Dean Hansen},
  title        = {Clues About Bluffing in Clue: Is Conventional Wisdom Wise?},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {310--314},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2957353},
  doi          = {10.1109/TG.2019.2957353},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HansenH21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HodgeDSBCD21,
  author       = {Victoria J. Hodge and
                  Sam Devlin and
                  Nick Sephton and
                  Florian Block and
                  Peter I. Cowling and
                  Anders Drachen},
  title        = {Win Prediction in Multiplayer Esports: Live Professional Match Prediction},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {368--379},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2948469},
  doi          = {10.1109/TG.2019.2948469},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HodgeDSBCD21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HongJVHK21,
  author       = {Chansol Hong and
                  In{-}Bae Jeong and
                  Luiz Felipe Vecchietti and
                  Dongsoo Har and
                  Jong{-}Hwan Kim},
  title        = {{AI} World Cup: Robot-Soccer-Based Competitions},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {330--341},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3065410},
  doi          = {10.1109/TG.2021.3065410},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/HongJVHK21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaravolosLY21,
  author       = {Daniel Karavolos and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {A Multifaceted Surrogate Model for Search-Based Procedural Content
                  Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {11--22},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2931044},
  doi          = {10.1109/TG.2019.2931044},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KaravolosLY21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KavanaghMNA21,
  author       = {William Kavanagh and
                  Alice Miller and
                  Gethin Norman and
                  Oana Andrei},
  title        = {Balancing Turn-Based Games With Chained Strategy Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {113--122},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2943227},
  doi          = {10.1109/TG.2019.2943227},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KavanaghMNA21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KuritaH21,
  author       = {Moyuru Kurita and
                  Kunihito Hoki},
  title        = {Method for Constructing Artificial Intelligence Player With Abstractions
                  to Markov Decision Processes in Multiplayer Game of Mahjong},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {99--110},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3036471},
  doi          = {10.1109/TG.2020.3036471},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KuritaH21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KybartasVL21,
  author       = {Ben Anderson Kybartas and
                  Clark Verbrugge and
                  Jonathan Lessard},
  title        = {Tension Space Analysis for Emergent Narrative},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {146--159},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.2989072},
  doi          = {10.1109/TG.2020.2989072},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KybartasVL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarshallL21,
  author       = {Joe Marshall and
                  Conor Linehan},
  title        = {Are Exergames Exercise? {A} Scoping Review of the Short-Term Effects
                  of Exertion Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {160--169},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.2995370},
  doi          = {10.1109/TG.2020.2995370},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MarshallL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MozgovoyPB21,
  author       = {Maxim Mozgovoy and
                  Mike Preuss and
                  Rafael Bidarra},
  title        = {Guest Editorial Special Issue on Team {AI} in Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {327--329},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3127967},
  doi          = {10.1109/TG.2021.3127967},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/MozgovoyPB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OliveiraP21,
  author       = {Kayque W. R. Oliveira and
                  Melise M. V. Paula},
  title        = {Gamification of Online Surveys: {A} Systematic Mapping},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {300--309},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3004366},
  doi          = {10.1109/TG.2020.3004366},
  timestamp    = {Tue, 03 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/OliveiraP21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RothmeierPHP21,
  author       = {Karsten Rothmeier and
                  Nicolas Pflanzl and
                  Joschka Andreas H{\"{u}}llmann and
                  Mike Preuss},
  title        = {Prediction of Player Churn and Disengagement Based on User Activity
                  Data of a Freemium Online Strategy Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {78--88},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.2992282},
  doi          = {10.1109/TG.2020.2992282},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RothmeierPHP21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SalasVHM21,
  author       = {Joaqu{\'{\i}}n Salas and
                  Pablo Vera and
                  {\'{A}}ngel Hern{\'{a}}ndez and
                  Mar{\'{\i}}a Elena Meza{-}de{-}Luna},
  title        = {An Augmented Reality Implementation of the Pong Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {216--227},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3068426},
  doi          = {10.1109/TG.2021.3068426},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SalasVHM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SaltaPM21,
  author       = {Ana Salta and
                  Rui Prada and
                  Francisco S. Melo},
  title        = {A Game {AI} Competition to Foster Collaborative {AI} Research and
                  Development},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {398--409},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3024160},
  doi          = {10.1109/TG.2020.3024160},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SaltaPM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SteinmetzG21,
  author       = {Erik S. Steinmetz and
                  Maria L. Gini},
  title        = {More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {315--320},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3048331},
  doi          = {10.1109/TG.2020.3048331},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SteinmetzG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StephensonRGZ21,
  author       = {Matthew Stephenson and
                  Jochen Renz and
                  Xiaoyu Ge and
                  Peng Zhang},
  title        = {Generating Stable Building Block Structures From Sketches},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {1--10},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2908353},
  doi          = {10.1109/TG.2019.2908353},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/StephensonRGZ21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TanHXWYS21,
  author       = {Guangyun Tan and
                  Yongyi He and
                  Huahu Xu and
                  Peipei Wei and
                  Ping Yi and
                  Xinxin Shi},
  title        = {Winning Rate Prediction Model Based on Monte Carlo Tree Search for
                  Computer Dou Dizhu},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {123--137},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2940261},
  doi          = {10.1109/TG.2019.2940261},
  timestamp    = {Tue, 13 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TanHXWYS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TannousIPDBSTD21,
  author       = {Halim Tannous and
                  Dan Istrate and
                  Anaick Perrochon and
                  Jean{-}Christophe Daviet and
                  Aziz Benlarbi{-}Dela{\"{\i}} and
                  Julien Sarrazin and
                  Marie Christine Ho Ba Tho and
                  Tien{-}Tuan Dao},
  title        = {GAMEREHAB@HOME: {A} New Engineering System Using Serious Game and
                  Multisensor Fusion for Functional Rehabilitation at Home},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {89--98},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2963108},
  doi          = {10.1109/TG.2019.2963108},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TannousIPDBSTD21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius21,
  author       = {Julian Togelius},
  title        = {Editorial {IEEE} Transactions on Games: The First Four Years},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {325--326},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3132708},
  doi          = {10.1109/TG.2021.3132708},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Togelius21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/VenturaRNNP21,
  author       = {Roni Barak Ventura and
                  Samuel Richmond and
                  Matthieu Nadini and
                  Shinnosuke Nakayama and
                  Maurizio Porfiri},
  title        = {Does Winning or Losing Change Players' Engagement in Competitive Games?
                  Experiments in Virtual Reality},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {1},
  pages        = {23--34},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2928795},
  doi          = {10.1109/TG.2019.2928795},
  timestamp    = {Wed, 07 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/VenturaRNNP21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XiangG21,
  author       = {Zhiyang Xiang and
                  Yibo Guo},
  title        = {Controlling Melody Structures in Automatic Game Soundtrack Compositions
                  With Adversarial Learning Guided Gaussian Mixture Models},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {2},
  pages        = {193--204},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2020.3035593},
  doi          = {10.1109/TG.2020.3035593},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/XiangG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZengSF21,
  author       = {Yilei Zeng and
                  Anna Sapienza and
                  Emilio Ferrara},
  title        = {The Influence of Social Ties on Performance in Team-Based Online Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {4},
  pages        = {358--367},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2019.2923223},
  doi          = {10.1109/TG.2019.2923223},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZengSF21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AfonsoRRMCPTFT20,
  author       = {Lisa Afonso and
                  Rui Rodrigues and
                  Eduardo Reis and
                  Kylee Miller and
                  Joana Castro and
                  Nuno Parente and
                  Carina Teixeira and
                  Ana Fraga and
                  Sandra Torres},
  title        = {Fammeal: {A} Gamified Mobile Application for Parents and Children
                  to Help Healthcare Centers Treat Childhood Obesity},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {351--360},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3015804},
  doi          = {10.1109/TG.2020.3015804},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AfonsoRRMCPTFT20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AmiriparianCGPO20,
  author       = {Shahin Amiriparian and
                  Nicholas Cummins and
                  Maurice Gerczuk and
                  Sergey Pugachevskiy and
                  Sandra Ottl and
                  Bj{\"{o}}rn W. Schuller},
  title        = {"Are You Playing a Shooter Again?!" Deep Representation Learning for
                  Audio-Based Video Game Genre Recognition},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {145--154},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2894532},
  doi          = {10.1109/TG.2019.2894532},
  timestamp    = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AmiriparianCGPO20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AspertiCPPS20,
  author       = {Andrea Asperti and
                  Daniele Cortesi and
                  Carlo De Pieri and
                  Gianmaria Pedrini and
                  Francesco Sovrano},
  title        = {Crawling in Rogue's Dungeons With Deep Reinforcement Techniques},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {177--186},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2899159},
  doi          = {10.1109/TG.2019.2899159},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AspertiCPPS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaranyiCHAG20,
  author       = {Ren{\'{e}} Baranyi and
                  Pawel Czech and
                  Stefan Hofst{\"{a}}tter and
                  Christoph Aigner and
                  Thomas Grechenig},
  title        = {Analysis, Design, and Prototypical Implementation of a Serious Game
                  Reha@Stroke to Support Rehabilitation of Stroke Patients With the
                  Help of a Mobile Phone},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {341--350},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3017817},
  doi          = {10.1109/TG.2020.3017817},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaranyiCHAG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BellottiBPDG20,
  author       = {Francesco Bellotti and
                  Riccardo Berta and
                  Pratheep Paranthaman and
                  Gautam Dange and
                  Alessandro De Gloria},
  title        = {{REAL:} Reality-Enhanced Applied Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {281--290},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2940108},
  doi          = {10.1109/TG.2019.2940108},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BellottiBPDG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BorgGMOS20,
  author       = {Markus Borg and
                  Vahid Garousi and
                  Anas Mahmoud and
                  Thomas Olsson and
                  Oskar St{\aa}lberg},
  title        = {Video Game Development in a Rush: {A} Survey of the Global Game Jam
                  Participants},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {246--259},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2910248},
  doi          = {10.1109/TG.2019.2910248},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BorgGMOS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenTWW20,
  author       = {Jr{-}Chang Chen and
                  Wen{-}Jie Tseng and
                  I{-}Chen Wu and
                  Ting{-}Han Wei},
  title        = {Comparison Training for Computer Chinese Chess},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {169--176},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2893430},
  doi          = {10.1109/TG.2019.2893430},
  timestamp    = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenTWW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DuqueVZDRT20,
  author       = {Duarte Duque and
                  Jo{\~{a}}o L. Vila{\c{c}}a and
                  Marjorie A. Zielke and
                  Nuno Dias and
                  Nuno F. Rodrigues and
                  Ruck Thawonmas},
  title        = {Guest Editorial: Special Issue on Serious Games for Health},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {337--340},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3042425},
  doi          = {10.1109/TG.2020.3042425},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DuqueVZDRT20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FarrellWB20,
  author       = {Rachelyn Farrell and
                  Stephen G. Ware and
                  Lewis J. Baker},
  title        = {Manipulating Narrative Salience in Interactive Stories Using Indexter's
                  Pairwise Event Salience Hypothesis},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {74--85},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2905230},
  doi          = {10.1109/TG.2019.2905230},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FarrellWB20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FreiknechtE20,
  author       = {Jonas Freiknecht and
                  Wolfgang Effelsberg},
  title        = {Procedural Generation of Multistory Buildings With Interior},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {323--336},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2957733},
  doi          = {10.1109/TG.2019.2957733},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FreiknechtE20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GoadrichD20,
  author       = {Mark Goadrich and
                  James Droscha},
  title        = {Improving Solvability for Procedurally Generated Challenges in Physical
                  Solitaire Games Through Entangled Components},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {260--269},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2918223},
  doi          = {10.1109/TG.2019.2918223},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GoadrichD20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GrayLB20,
  author       = {Leigh Gray and
                  Erandi Lakshika and
                  Michael Barlow},
  title        = {Impact of Using Active Locomotion Interfaces for Gameplay: {A} Study
                  on Exertion Levels and Presence},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {406--415},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3040357},
  doi          = {10.1109/TG.2020.3040357},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/GrayLB20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HutchingsM20,
  author       = {Patrick Hutchings and
                  Jon McCormack},
  title        = {Adaptive Music Composition for Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {270--280},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2921979},
  doi          = {10.1109/TG.2019.2921979},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HutchingsM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JaiRR20,
  author       = {Nor Aina Mohd Jai and
                  Maziah Mat Rosly and
                  Nasrul Anuar Abd Razak},
  title        = {Correlating Psychophysiological Responses of Exergaming Boxing for
                  Predictive Heart Rate Regression Models in Young Adults},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {398--405},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3039838},
  doi          = {10.1109/TG.2020.3039838},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/JaiRR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JustesenBTR20,
  author       = {Niels Justesen and
                  Philip Bontrager and
                  Julian Togelius and
                  Sebastian Risi},
  title        = {Deep Learning for Video Game Playing},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {1--20},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2896986},
  doi          = {10.1109/TG.2019.2896986},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JustesenBTR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KalantarianJWW20,
  author       = {Haik Kalantarian and
                  Khaled Jedoui and
                  Peter Washington and
                  Dennis P. Wall},
  title        = {A Mobile Game for Automatic Emotion-Labeling of Images},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {213--218},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2877325},
  doi          = {10.1109/TG.2018.2877325},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KalantarianJWW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Kao20,
  author       = {Dominic Kao},
  title        = {Infinite Loot Box: {A} Platform for Simulating Video Game Loot Boxes},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {219--224},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2913320},
  doi          = {10.1109/TG.2019.2913320},
  timestamp    = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Kao20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KegelH20,
  author       = {Barbara De Kegel and
                  Mads Haahr},
  title        = {Procedural Puzzle Generation: {A} Survey},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {21--40},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2917792},
  doi          = {10.1109/TG.2019.2917792},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KegelH20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KimA20,
  author       = {Eun{-}Youn Kim and
                  Daniel A. Ashlock},
  title        = {Testing a Protocol for Characterizing Game Playing Agents Trained
                  via Evolution on a New Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {236--245},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2910642},
  doi          = {10.1109/TG.2019.2910642},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KimA20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LaineNLLR20,
  author       = {Teemu Henrikki Laine and
                  J{\"{o}}rgen Normark and
                  Helena Lindvall and
                  Anna{-}Karin Lindqvist and
                  Stina Rutberg},
  title        = {A Distributed Multiplayer Game to Promote Active Transport at Workplaces:
                  User-Centered Design, Implementation, and Lessons Learned},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {386--397},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3021728},
  doi          = {10.1109/TG.2020.3021728},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LaineNLLR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeKKKJK20,
  author       = {EunJo Lee and
                  Boram Kim and
                  Sungwook Kang and
                  Byung{-}Soo Kang and
                  Yoonjae Jang and
                  Huy Kang Kim},
  title        = {Profit Optimizing Churn Prediction for Long-Term Loyal Customers in
                  Online Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {41--53},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2871215},
  doi          = {10.1109/TG.2018.2871215},
  timestamp    = {Thu, 14 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeeKKKJK20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LloydA20,
  author       = {Huw Lloyd and
                  Martyn Amos},
  title        = {Solving Sudoku With Ant Colony Optimization},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {302--311},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2942773},
  doi          = {10.1109/TG.2019.2942773},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LloydA20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopezT20,
  author       = {Christian E. L{\'{o}}pez and
                  Conrad S. Tucker},
  title        = {Toward Personalized Adaptive Gamification: {A} Machine Learning Model
                  for Predicting Performance},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {155--168},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2883661},
  doi          = {10.1109/TG.2018.2883661},
  timestamp    = {Tue, 05 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LopezT20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MajidGNR20,
  author       = {Ezwan Shah Abd Majid and
                  Jaime Andres Garcia and
                  A. Imran Nordin and
                  William L. Raffe},
  title        = {Staying Motivated During Difficult Times: {A} Snapshot of Serious
                  Games for Paediatric Cancer Patients},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {367--375},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3039974},
  doi          = {10.1109/TG.2020.3039974},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/MajidGNR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Martinez-Plumed20,
  author       = {Fernando Mart{\'{\i}}nez{-}Plumed and
                  Jos{\'{e}} Hern{\'{a}}ndez{-}Orallo},
  title        = {Dual Indicators to Analyze {AI} Benchmarks: Difficulty, Discrimination,
                  Ability, and Generality},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {121--131},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2883773},
  doi          = {10.1109/TG.2018.2883773},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Martinez-Plumed20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NajafianTE20,
  author       = {Mehrab Najafian and
                  Mohammad Hesam Tadayon and
                  Morteza Esmaeili},
  title        = {Construction of Strongly Mutually Distinct Sudoku Tables and Solid
                  Sudoku Cubes by Cyclotomic Cosets},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {54--62},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2880953},
  doi          = {10.1109/TG.2018.2880953},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NajafianTE20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RahimiKLB20,
  author       = {Farzan Baradaran Rahimi and
                  Beaumie Kim and
                  Richard M. Levy and
                  Jeffrey E. Boyd},
  title        = {A Game Design Plot: Exploring the Educational Potential of History-Based
                  Video Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {312--322},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2954880},
  doi          = {10.1109/TG.2019.2954880},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/RahimiKLB20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchulzSPH20,
  author       = {Ren{\'{e}}e Schulz and
                  Berglind Smaradottir and
                  Andreas Prinz and
                  Takahiro Hara},
  title        = {User-Centered Design of a Scenario-Based Serious Game: Game-Based
                  Teaching of Future Healthcare},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {376--385},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3033437},
  doi          = {10.1109/TG.2020.3033437},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchulzSPH20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SipperM20,
  author       = {Moshe Sipper and
                  Jason H. Moore},
  title        = {Gamorithm},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {115--118},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2867743},
  doi          = {10.1109/TG.2018.2867743},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SipperM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SironiLW20,
  author       = {Chiara F. Sironi and
                  Jialin Liu and
                  Mark H. M. Winands},
  title        = {Self-Adaptive Monte Carlo Tree Search in General Game Playing},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {132--144},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2018.2884768},
  doi          = {10.1109/TG.2018.2884768},
  timestamp    = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SironiLW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakadaIY20,
  author       = {Kei Takada and
                  Hiroyuki Iizuka and
                  Masahito Yamamoto},
  title        = {Reinforcement Learning to Create Value and Policy Functions Using
                  Minimax Tree Search in Hex},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {63--73},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2893343},
  doi          = {10.1109/TG.2019.2893343},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TakadaIY20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TalbotY20,
  author       = {Christine Talbot and
                  G. Michael Youngblood},
  title        = {Virtual Environment Positioning Utilizing Play-Script Spatiotemporal
                  Reasoning},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {225--235},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2927706},
  doi          = {10.1109/TG.2019.2927706},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TalbotY20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ViljanenAMHP20,
  author       = {Markus Viljanen and
                  Antti Airola and
                  Anne{-}Maarit Majanoja and
                  Jukka Heikkonen and
                  Tapio Pahikkala},
  title        = {Measuring Player Retention and Monetization Using the Mean Cumulative
                  Function},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {101--114},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.2964120},
  doi          = {10.1109/TG.2020.2964120},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ViljanenAMHP20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WilcocksKUAD20,
  author       = {Kyle Wilcocks and
                  Bill Kapralos and
                  Alvaro Uribe{-}Quevedo and
                  Fahad Alam and
                  Adam Dubrowski},
  title        = {The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based
                  Simulations},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {4},
  pages        = {361--366},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.3003315},
  doi          = {10.1109/TG.2020.3003315},
  timestamp    = {Tue, 02 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WilcocksKUAD20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangWLY20,
  author       = {Bohong Yang and
                  Lin Wang and
                  Hong Lu and
                  Youzhao Yang},
  title        = {Learning the Game of Go by Scalable Network Without Prior Knowledge
                  of Komi},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {187--198},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.2992858},
  doi          = {10.1109/TG.2020.2992858},
  timestamp    = {Thu, 22 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YangWLY20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehJ20,
  author       = {Tzu{-}Chun Yeh and
                  Jyh{-}Shing Roger Jang},
  title        = {AutoRhythm: {A} Music Game With Automatic Hit-Timing Generation and
                  Percussion Identification},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {3},
  pages        = {291--301},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2936033},
  doi          = {10.1109/TG.2019.2936033},
  timestamp    = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YehJ20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhangBRS20,
  author       = {Shiyu Zhang and
                  Sander Bakkes and
                  Diederik M. Roijers and
                  Pieter Spronck},
  title        = {Avatars of a Feather Flock Together: Gender Homophily in Online Video
                  Games Revealed via Exponential Random Graph Modeling},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {86--100},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2961836},
  doi          = {10.1109/TG.2019.2961836},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhangBRS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhaoBSBRSHKPPPC20,
  author       = {Yunqi Zhao and
                  Igor Borovikov and
                  Fernando de Mesentier Silva and
                  Ahmad Beirami and
                  Jason Rupert and
                  Caedmon Somers and
                  Jesse Harder and
                  John Kolen and
                  Jervis Pinto and
                  Reza Pourabolghasem and
                  James Pestrak and
                  Harold Chaput and
                  Mohsen Sardari and
                  Long Lin and
                  Sundeep Narravula and
                  Navid Aghdaie and
                  Kazi A. Zaman},
  title        = {Winning Is Not Everything: Enhancing Game Development With Intelligent
                  Agents},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {2},
  pages        = {199--212},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2020.2990865},
  doi          = {10.1109/TG.2020.2990865},
  timestamp    = {Wed, 15 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhaoBSBRSHKPPPC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/0001PCT19,
  author       = {Jialin Liu and
                  Diego P{\'{e}}rez{-}Li{\'{e}}bana and
                  Tristan Cazenave and
                  Ruck Thawonmas},
  title        = {Guest Editorial Special Issue on Game Competition Frameworks for Research
                  and Education},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {192--194},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2938903},
  doi          = {10.1109/TG.2019.2938903},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/0001PCT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AtkinsonBCDS19,
  author       = {Timothy Atkinson and
                  Hendrik Baier and
                  Tara Copplestone and
                  Sam Devlin and
                  Jerry Swan},
  title        = {The Text-Based Adventure {AI} Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {260--266},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2896017},
  doi          = {10.1109/TG.2019.2896017},
  timestamp    = {Mon, 31 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AtkinsonBCDS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierSPDRC19,
  author       = {Hendrik Baier and
                  Adam Sattaur and
                  Edward J. Powley and
                  Sam Devlin and
                  Jeff Rollason and
                  Peter I. Cowling},
  title        = {Emulating Human Play in a Leading Mobile Card Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {386--395},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2835764},
  doi          = {10.1109/TG.2018.2835764},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaierSPDRC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarrosGLT19,
  author       = {Gabriella Alves Bulhoes Barros and
                  Michael Cerny Green and
                  Antonios Liapis and
                  Julian Togelius},
  title        = {Who Killed Albert Einstein? From Open Data to Murder Mystery Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {79--89},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2806190},
  doi          = {10.1109/TG.2018.2806190},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarrosGLT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BerdunA19,
  author       = {Franco Daniel Berdun and
                  Marcelo Gabriel Armentano},
  title        = {Modeling Users' Collaborative Behavior With a Serious Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {121--128},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2794419},
  doi          = {10.1109/TG.2018.2794419},
  timestamp    = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BerdunA19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CampbellV19,
  author       = {Jonathan Campbell and
                  Clark Verbrugge},
  title        = {Exploration in NetHack With Secret Discovery},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {363--373},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2861759},
  doi          = {10.1109/TG.2018.2861759},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CampbellV19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CertickyCKCK19,
  author       = {Michal Certick{\'{y}} and
                  David Churchill and
                  Kyung{-}Joong Kim and
                  Martin Certick{\'{y}} and
                  Richard Kelly},
  title        = {StarCraft {AI} Competitions, Bots, and Tournament Manager Software},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {227--237},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2883499},
  doi          = {10.1109/TG.2018.2883499},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CertickyCKCK19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ColledanchisePO19,
  author       = {Michele Colledanchise and
                  Ramviyas Parasuraman and
                  Petter {\"{O}}gren},
  title        = {Learning of Behavior Trees for Autonomous Agents},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {183--189},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2816806},
  doi          = {10.1109/TG.2018.2816806},
  timestamp    = {Fri, 05 Jul 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ColledanchisePO19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FontM19,
  author       = {Jos{\'{e}} M. Font and
                  Tobias Mahlmann},
  title        = {Dota 2 Bot Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {285--289},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2834566},
  doi          = {10.1109/TG.2018.2834566},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FontM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GebhardSABDMKL19,
  author       = {Patrick Gebhard and
                  Tanja Schneeberger and
                  Elisabeth Andr{\'{e}} and
                  Tobias Baur and
                  Ionut Damian and
                  Gregor Mehlmann and
                  Cornelius J. K{\"{o}}nig and
                  Markus Langer},
  title        = {Serious Games for Training Social Skills in Job Interviews},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {340--351},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2808525},
  doi          = {10.1109/TG.2018.2808525},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/GebhardSABDMKL19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GombolayJS19,
  author       = {Matthew C. Gombolay and
                  Reed Jensen and
                  Sung{-}Hyun Son},
  title        = {Machine Learning Techniques for Analyzing Training Behavior in Serious
                  Gaming},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {109--120},
  year         = {2019},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2754375},
  doi          = {10.1109/TCIAIG.2017.2754375},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GombolayJS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HendrixBMBD19,
  author       = {Maurice Hendrix and
                  Tyrone Bellamy{-}Wood and
                  Sam McKay and
                  Victoria Bloom and
                  Ian Dunwell},
  title        = {Implementing Adaptive Game Difficulty Balancing in Serious Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {320--327},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2791019},
  doi          = {10.1109/TG.2018.2791019},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/HendrixBMBD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HodgeLSDCGSPCF19,
  author       = {Victoria J. Hodge and
                  Feng Li and
                  Nick Sephton and
                  Sam Devlin and
                  Peter I. Cowling and
                  Nikolaos Goumagias and
                  Jianhua Shao and
                  Kieran Purvis and
                  Ignazio Cabras and
                  Kiran Jude Fernandes},
  title        = {How the Business Model of Customizable Card Games Influences Player
                  Engagement},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {374--385},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2803843},
  doi          = {10.1109/TG.2018.2803843},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HodgeLSDCGSPCF19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HolmgardGLT19,
  author       = {Christoffer Holmg{\aa}rd and
                  Michael Cerny Green and
                  Antonios Liapis and
                  Julian Togelius},
  title        = {Automated Playtesting With Procedural Personas Through {MCTS} With
                  Evolved Heuristics},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {352--362},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2808198},
  doi          = {10.1109/TG.2018.2808198},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/HolmgardGLT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IshaySB19,
  author       = {Shimon Ben Ishay and
                  Alon Sela and
                  Irad E. Ben{-}Gal},
  title        = {Spread-It: {A} Strategic Game of Competitive Diffusion Through Social
                  Networks},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {129--141},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2806302},
  doi          = {10.1109/TG.2018.2806302},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IshaySB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KanekoT19,
  author       = {Tomoyuki Kaneko and
                  Takenobu Takizawa},
  title        = {Computer Shogi Tournaments and Techniques},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {267--274},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2939259},
  doi          = {10.1109/TG.2019.2939259},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KanekoT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandersD19,
  author       = {Jonathan Robert Landers and
                  Brian Duperrouzel},
  title        = {Machine Learning Approaches to Competing in Fantasy Leagues for the
                  {NFL}},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {159--172},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2841057},
  doi          = {10.1109/TG.2018.2841057},
  timestamp    = {Fri, 05 Jul 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LandersD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeJYJYLKCGBPHM19,
  author       = {EunJo Lee and
                  Yoonjae Jang and
                  DuMim Yoon and
                  JiHoon Jeon and
                  Seong{-}Il Yang and
                  Sang{-}Kwang Lee and
                  Dae{-}Wook Kim and
                  Pei Pei Chen and
                  Anna Guitart and
                  Paul Bertens and
                  {\'{A}}frica Peri{\'{a}}{\~{n}}ez and
                  Fabian Hadiji and
                  Marc M{\"{u}}ller and
                  Youngjun Joo and
                  Jiyeon Lee and
                  Inchon Hwang and
                  Kyung{-}Joong Kim},
  title        = {Game Data Mining Competition on Churn Prediction and Survival Analysis
                  Using Commercial Game Log Data},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {215--226},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2888863},
  doi          = {10.1109/TG.2018.2888863},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeeJYJYLKCGBPHM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYCC19,
  author       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Michael Cook and
                  Simon Colton},
  title        = {Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {1--4},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2903377},
  doi          = {10.1109/TG.2019.2903377},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiapisYCC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYNPB19,
  author       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Mark J. Nelson and
                  Mike Preuss and
                  Rafael Bidarra},
  title        = {Orchestrating Game Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {48--68},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2870876},
  doi          = {10.1109/TG.2018.2870876},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiapisYNPB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LinCY19,
  author       = {Ching{-}Nung Lin and
                  Jr{-}Chang Chen and
                  Shi{-}Jim Yen},
  title        = {Deep Learning Competition Framework on Othello for Education},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {300--304},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2931153},
  doi          = {10.1109/TG.2019.2931153},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LinCY19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LipovetzkyS19,
  author       = {Nir Lipovetzky and
                  Sebastian Sardi{\~{n}}a},
  title        = {Pacman Capture the Flag in {AI} Courses},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {296--299},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2871185},
  doi          = {10.1109/TG.2018.2871185},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LipovetzkyS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LloberaB19,
  author       = {Joan Llobera and
                  Ronan Boulic},
  title        = {A Tool to Design Interactive Characters Based on Embodied Cognition},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {311--319},
  year         = {2019},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2755699},
  doi          = {10.1109/TCIAIG.2017.2755699},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LloberaB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoA19,
  author       = {Daniele Loiacono and
                  Luca Arnaboldi},
  title        = {Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {36--47},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2830746},
  doi          = {10.1109/TG.2018.2830746},
  timestamp    = {Fri, 12 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LoiaconoA19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LooiDAR19,
  author       = {Wenli Looi and
                  Manmeet Dhaliwal and
                  Reda Alhajj and
                  Jon G. Rokne},
  title        = {Recommender System for Items in Dota 2},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {396--404},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2844121},
  doi          = {10.1109/TG.2018.2844121},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LooiDAR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarchiBAMGFTNMC19,
  author       = {Erik Marchi and
                  Tadas Baltrusaitis and
                  Andra Adams and
                  Marwa Mahmoud and
                  Ofer Golan and
                  Shimrit Fridenson{-}Hayo and
                  Shahar Tal and
                  Shai Newman and
                  Noga Meir{-}Goren and
                  Antonio Camurri and
                  Stefano Piana and
                  Bj{\"{o}}rn W. Schuller and
                  Sven B{\"{o}}lte and
                  T. Metin Sezgin and
                  Nese Aly{\"{u}}z and
                  Agnieszka Rynkiewicz and
                  Aurelie Baranger and
                  Alice Baird and
                  Simon Baron{-}Cohen and
                  Amandine Lassalle and
                  Helen O'Reilly and
                  Delia Pigat and
                  Peter Robinson and
                  Ian Davies},
  title        = {The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic
                  Children},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {328--339},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2864640},
  doi          = {10.1109/TG.2018.2864640},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/MarchiBAMGFTNMC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MawhorterSKH19,
  author       = {Peter Mawhorter and
                  Sercan Seng{\"{u}}n and
                  Haewoon Kwak and
                  D. Fox Harrell},
  title        = {Identifying Regional Trends in Avatar Customization},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {405--415},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2835776},
  doi          = {10.1109/TG.2018.2835776},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MawhorterSKH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MelottiM19,
  author       = {Alexandre Santos Melotti and
                  Carlos Henrique Val{\'{e}}rio de Moraes},
  title        = {Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {173--182},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2859424},
  doi          = {10.1109/TG.2018.2859424},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MelottiM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NeufeldMSB19,
  author       = {Xenija Neufeld and
                  Sanaz Mostaghim and
                  Dario L. Sancho{-}Pradel and
                  Sandy Brand},
  title        = {Building a Planner: {A} Survey of Planning Systems Used in Commercial
                  Video Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {91--108},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2017.2782846},
  doi          = {10.1109/TG.2017.2782846},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NeufeldMSB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Perez-Liebana0K19,
  author       = {Diego P{\'{e}}rez{-}Li{\'{e}}bana and
                  Jialin Liu and
                  Ahmed Khalifa and
                  Raluca D. Gaina and
                  Julian Togelius and
                  Simon M. Lucas},
  title        = {General Video Game {AI:} {A} Multitrack Framework for Evaluating Agents,
                  Games, and Content Generation Algorithms},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {195--214},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2901021},
  doi          = {10.1109/TG.2019.2901021},
  timestamp    = {Mon, 19 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Perez-Liebana0K19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PintoC19,
  author       = {Ivan Pereira Pinto and
                  Luciano Reis Coutinho},
  title        = {Hierarchical Reinforcement Learning With Monte Carlo Tree Search in
                  Computer Fighting Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {290--295},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2846028},
  doi          = {10.1109/TG.2018.2846028},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PintoC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RobertsonY19,
  author       = {Justus Robertson and
                  R. Michael Young},
  title        = {Perceptual Experience Management},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {15--24},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2817162},
  doi          = {10.1109/TG.2018.2817162},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RobertsonY19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Sagredo-Olivenza19,
  author       = {Ismael Sagredo{-}Olivenza and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro Antonio Gonz{\'{a}}lez{-}Calero},
  title        = {Trained Behavior Trees: Programming by Demonstration to Support {AI}
                  Game Designers},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {5--14},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2017.2771831},
  doi          = {10.1109/TG.2017.2771831},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Sagredo-Olivenza19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchillerWSCPSD19,
  author       = {Michael Helfried Schiller and
                  G{\"{u}}nter Wallner and
                  Christopher Schinnerl and
                  Alexander Monte Calvo and
                  Johanna Pirker and
                  Rafet Sifa and
                  Anders Drachen},
  title        = {Inside the Group: Investigating Social Structures in Player Groups
                  and Their Influence on Activity},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {416--425},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2858024},
  doi          = {10.1109/TG.2018.2858024},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchillerWSCPSD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchullerPRSY19,
  author       = {Bj{\"{o}}rn W. Schuller and
                  Lucas Paletta and
                  Peter Robinson and
                  Nicolas Sabouret and
                  Georgios N. Yannakakis},
  title        = {Guest Editorial Intelligence in Serious Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {306--310},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2019.2955259},
  doi          = {10.1109/TG.2019.2955259},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchullerPRSY19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SilvaMLG19,
  author       = {Cleyton R. Silva and
                  Rubens O. Moraes and
                  Levi H. S. Lelis and
                  Kobi Gal},
  title        = {Strategy Generation for Multiunit Real-Time Games via Voting},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {4},
  pages        = {426--435},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2848913},
  doi          = {10.1109/TG.2018.2848913},
  timestamp    = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SilvaMLG19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SledgeP19,
  author       = {Isaac John Sledge and
                  Jos{\'{e}} C. Pr{\'{\i}}ncipe},
  title        = {Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based
                  Policies},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {2},
  pages        = {142--158},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2808201},
  doi          = {10.1109/TG.2018.2808201},
  timestamp    = {Tue, 25 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SledgeP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StephensonRGFT019,
  author       = {Matthew Stephenson and
                  Jochen Renz and
                  Xiaoyu Ge and
                  Lucas Ferreira and
                  Julian Togelius and
                  Peng Zhang},
  title        = {The 2017 {AIBIRDS} Level Generation Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {275--284},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2854896},
  doi          = {10.1109/TG.2018.2854896},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/StephensonRGFT019.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SummervilleMHMO19,
  author       = {Adam Summerville and
                  Chris Martens and
                  Sarah Harmon and
                  Michael Mateas and
                  Joseph C. Osborn and
                  Noah Wardrip{-}Fruin and
                  Arnav Jhala},
  title        = {From Mechanics to Meaning},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {69--78},
  year         = {2019},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2765599},
  doi          = {10.1109/TCIAIG.2017.2765599},
  timestamp    = {Wed, 02 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SummervilleMHMO19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TavaresVNC19,
  author       = {Anderson Rocha Tavares and
                  Daniel Kneipp S. Vieira and
                  Tiago Negrisoli and
                  Luiz Chaimowicz},
  title        = {Algorithm Selection in Adversarial Settings: From Experiments to Tournaments
                  in StarCraft},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {238--247},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2880147},
  doi          = {10.1109/TG.2018.2880147},
  timestamp    = {Fri, 22 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TavaresVNC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WydmuchKJ19,
  author       = {Marek Wydmuch and
                  Michal Kempka and
                  Wojciech Jaskowski},
  title        = {ViZDoom Competitions: Playing Doom From Pixels},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {3},
  pages        = {248--259},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2877047},
  doi          = {10.1109/TG.2018.2877047},
  timestamp    = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WydmuchKJ19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZookR19,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  title        = {Learning How Design Choices Impact Gameplay Behavior},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {25--35},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2812763},
  doi          = {10.1109/TG.2018.2812763},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZookR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarrigaSB18,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Michael Buro},
  title        = {Game Tree Search Based on Nondeterministic Action Scripts in Real-Time
                  Strategy Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {69--77},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2717902},
  doi          = {10.1109/TCIAIG.2017.2717902},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarrigaSB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave18,
  author       = {Tristan Cazenave},
  title        = {Residual Networks for Computer Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {107--110},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2681042},
  doi          = {10.1109/TCIAIG.2017.2681042},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Cazenave18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenFCH18,
  author       = {Jr{-}Chang Chen and
                  Gang{-}Yu Fan and
                  Hung{-}Jui Chang and
                  Tsan{-}sheng Hsu},
  title        = {Compressing Chinese Dark Chess Endgame Databases by Deep Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {413--422},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2802484},
  doi          = {10.1109/TG.2018.2802484},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenFCH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChesaniGLM18,
  author       = {Federico Chesani and
                  Andrea Galassi and
                  Marco Lippi and
                  Paola Mello},
  title        = {Can Deep Networks Learn to Play by the Rules? {A} Case Study on Nine
                  Men's Morris},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {344--353},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2804039},
  doi          = {10.1109/TG.2018.2804039},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChesaniGLM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DannZT18,
  author       = {Michael Dann and
                  Fabio Zambetta and
                  John Thangarajah},
  title        = {Integrating Skills and Simulation to Solve Complex Navigation Tasks
                  in Infinite Mario},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {101--106},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2696045},
  doi          = {10.1109/TCIAIG.2017.2696045},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DannZT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DannZT18a,
  author       = {Michael Dann and
                  Fabio Zambetta and
                  John Thangarajah},
  title        = {Exploration in Continuous Control Tasks via Continually Parameterized
                  Skills},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {390--399},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2806007},
  doi          = {10.1109/TG.2018.2806007},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DannZT18a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FerreiraT18,
  author       = {Lucas N. Ferreira and
                  Claudio Fabiano Motta Toledo},
  title        = {Tanager: {A} Generator of Feasible and Engaging Levels forAngry Birds},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {304--316},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2766218},
  doi          = {10.1109/TCIAIG.2017.2766218},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/FerreiraT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GainaCSWVK0LP18,
  author       = {Raluca D. Gaina and
                  Adrien Cou{\"{e}}toux and
                  Dennis J. N. J. Soemers and
                  Mark H. M. Winands and
                  Tom Vodopivec and
                  Florian Kirchge{\ss}ner and
                  Jialin Liu and
                  Simon M. Lucas and
                  Diego P{\'{e}}rez{-}Li{\'{e}}bana},
  title        = {The 2016 Two-Player {GVGAI} Competition},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {209--220},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2771241},
  doi          = {10.1109/TCIAIG.2017.2771241},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GainaCSWVK0LP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaoHM18,
  author       = {Chao Gao and
                  Ryan Hayward and
                  Martin M{\"{u}}ller},
  title        = {Move Prediction Using Deep Convolutional Neural Networks in Hex},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {336--343},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2785042},
  doi          = {10.1109/TG.2017.2785042},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GaoHM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IsaksenGTN18,
  author       = {Aaron Isaksen and
                  Daniel Gopstein and
                  Julian Togelius and
                  Andy Nealen},
  title        = {Exploring Game Space of Minimal Action Games via Parameter Tuning
                  and Survival Analysis},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {182--194},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2750181},
  doi          = {10.1109/TCIAIG.2017.2750181},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/IsaksenGTN18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Jaskowski18,
  author       = {Wojciech Jaskowski},
  title        = {Mastering 2048 With Delayed Temporal Coherence Learning, Multistage
                  Weight Promotion, Redundant Encoding, and Carousel Shaping},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {3--14},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2651887},
  doi          = {10.1109/TCIAIG.2017.2651887},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Jaskowski18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JoppenMSWF18,
  author       = {Tobias Joppen and
                  Miriam Ulrike Moneke and
                  Nils Schr{\"{o}}der and
                  Christian Wirth and
                  Johannes F{\"{u}}rnkranz},
  title        = {Informed Hybrid Game Tree Search for General Video Game Playing},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {78--90},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2722235},
  doi          = {10.1109/TCIAIG.2017.2722235},
  timestamp    = {Wed, 28 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/JoppenMSWF18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JustesenMRT18,
  author       = {Niels Justesen and
                  Tobias Mahlmann and
                  Sebastian Risi and
                  Julian Togelius},
  title        = {Playing Multiaction Adversarial Games: Online Evolutionary Planning
                  Versus Tree Search},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {281--291},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2738156},
  doi          = {10.1109/TCIAIG.2017.2738156},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JustesenMRT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KawatsuHM18,
  author       = {Christopher Kawatsu and
                  Robert C. Hubal and
                  Robert Marinier},
  title        = {Predicting Students' Decisions in a Training Simulation: {A} Novel
                  Application of TrueSkill},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {97--100},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2680843},
  doi          = {10.1109/TCIAIG.2017.2680843},
  timestamp    = {Tue, 11 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KawatsuHM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KellyH18,
  author       = {Stephen Kelly and
                  Malcolm I. Heywood},
  title        = {Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field
                  Offense and Ms. Pac-Man},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {195--208},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2766980},
  doi          = {10.1109/TCIAIG.2017.2766980},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KellyH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeboucherSCMSFT18,
  author       = {C{\'{e}}dric Leboucher and
                  Hyo{-}Sang Shin and
                  Rachid Chelouah and
                  St{\'{e}}phane Le M{\'{e}}nec and
                  Patrick Siarry and
                  Mathias Formoso and
                  Antonios Tsourdos and
                  Alexandre Kotenkoff},
  title        = {An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary
                  Game Theory},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {221--230},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2787343},
  doi          = {10.1109/TG.2017.2787343},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeboucherSCMSFT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LelisRG18,
  author       = {Levi H. S. Lelis and
                  Willian M. P. Reis and
                  Ya'akov Gal},
  title        = {Procedural Generation of Game Maps With Human-in-the-Loop Algorithms},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {271--280},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2783361},
  doi          = {10.1109/TG.2017.2783361},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LelisRG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LinBC18,
  author       = {Xiaomin Lin and
                  Peter A. Beling and
                  Randy Cogill},
  title        = {Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum
                  Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {56--68},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2679115},
  doi          = {10.1109/TCIAIG.2017.2679115},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LinBC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiskowskiJK18,
  author       = {Pawel Liskowski and
                  Wojciech Jaskowski and
                  Krzysztof Krawiec},
  title        = {Learning to Play Othello With Deep Neural Networks},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {354--364},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2799997},
  doi          = {10.1109/TG.2018.2799997},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiskowskiJK18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopesEB18,
  author       = {Ricardo Lopes and
                  Elmar Eisemann and
                  Rafael Bidarra},
  title        = {Authoring Adaptive Game World Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {42--55},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2678759},
  doi          = {10.1109/TCIAIG.2017.2678759},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LopesEB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LudwigDSCM18,
  author       = {Oswaldo Ludwig and
                  Quynh Ngoc Thi Do and
                  Cameron G. Smith and
                  Marc Cavazza and
                  Marie{-}Francine Moens},
  title        = {Learning to Extract Action Descriptions From Narrative Text},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {15--28},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2657690},
  doi          = {10.1109/TCIAIG.2017.2657690},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LudwigDSCM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PalmaL18,
  author       = {Stefano Di Palma and
                  Pier Luca Lanzi},
  title        = {Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the
                  Card Game Scopone},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {317--332},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2834618},
  doi          = {10.1109/TG.2018.2834618},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/PalmaL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PsaltisADD18,
  author       = {Athanasios Psaltis and
                  Konstantinos C. Apostolakis and
                  Kosmas Dimitropoulos and
                  Petros Daras},
  title        = {Multimodal Student Engagement Recognition in Prosocial Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {292--303},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2743341},
  doi          = {10.1109/TCIAIG.2017.2743341},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PsaltisADD18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Rohlfshagen0LL18,
  author       = {Philipp Rohlfshagen and
                  Jialin Liu and
                  Diego Perez Liebana and
                  Simon M. Lucas},
  title        = {Pac-ManConquers Academia: Two Decades of Research Using a Classic
                  Arcade Game},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {233--256},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2017.2737145},
  doi          = {10.1109/TG.2017.2737145},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Rohlfshagen0LL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShiC18,
  author       = {Peizhi Shi and
                  Ke Chen},
  title        = {Learning Constructive Primitives for Real-Time Dynamic Difficulty
                  Adjustment in Super Mario Bros},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {155--169},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2740210},
  doi          = {10.1109/TCIAIG.2017.2740210},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShiC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SilvaG18,
  author       = {Alysson Ribeiro Da Silva and
                  Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es},
  title        = {HearthBot: An Autonomous Agent Based on Fuzzy {ART} Adaptive Neural
                  Networks for the Digital Collectible Card Game HearthStone},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {170--181},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2743347},
  doi          = {10.1109/TCIAIG.2017.2743347},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SilvaG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StieglerDML18,
  author       = {Andreas Stiegler and
                  Keshav P. Dahal and
                  Johannes Maucher and
                  Daniel Jack Livingstone},
  title        = {Symbolic Reasoning for Hearthstone},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {113--127},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2706745},
  doi          = {10.1109/TCIAIG.2017.2706745},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/StieglerDML18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SummervilleSGHH18,
  author       = {Adam Summerville and
                  Sam Snodgrass and
                  Matthew Guzdial and
                  Christoffer Holmg{\aa}rd and
                  Amy K. Hoover and
                  Aaron Isaksen and
                  Andy Nealen and
                  Julian Togelius},
  title        = {Procedural Content Generation via Machine Learning {(PCGML)}},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {257--270},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2846639},
  doi          = {10.1109/TG.2018.2846639},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TamassiaZR0018,
  author       = {Marco Tamassia and
                  Fabio Zambetta and
                  William L. Raffe and
                  Florian 'Floyd' Mueller and
                  Xiaodong Li},
  title        = {Learning Options From Demonstrations: APac-ManCase Study},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {91--96},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2658659},
  doi          = {10.1109/TCIAIG.2017.2658659},
  timestamp    = {Thu, 23 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TamassiaZR0018.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius18,
  author       = {Julian Togelius},
  title        = {{IEEE} Transactions on Games: {A} Leading Journal for Games Research},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {1--2},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2809901},
  doi          = {10.1109/TG.2018.2809901},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Togelius18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/UriarteO18,
  author       = {Alberto Uriarte and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Combat Models for {RTS} Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {29--41},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2669895},
  doi          = {10.1109/TCIAIG.2017.2669895},
  timestamp    = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/UriarteO18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ViljanenAHP18,
  author       = {Markus Viljanen and
                  Antti Airola and
                  Jukka Heikkonen and
                  Tapio Pahikkala},
  title        = {Playtime Measurement With Survival Analysis},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {128--138},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2727642},
  doi          = {10.1109/TCIAIG.2017.2727642},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ViljanenAHP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangHS18,
  author       = {Yuanda Wang and
                  Haibo He and
                  Changyin Sun},
  title        = {Learning to Navigate Through Complex Dynamic Environment With Modular
                  Deep Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {400--412},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2849942},
  doi          = {10.1109/TG.2018.2849942},
  timestamp    = {Wed, 29 May 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangHS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangZLHW18,
  author       = {Jiao Wang and
                  Tan Zhu and
                  Hongye Li and
                  Chu{-}Hsuan Hsueh and
                  I{-}Chen Wu},
  title        = {Belief-State Monte Carlo Tree Search for Phantom Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {2},
  pages        = {139--154},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2734067},
  doi          = {10.1109/TCIAIG.2017.2734067},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangZLHW18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuLTM18,
  author       = {I{-}Chen Wu and
                  Chang{-}Shing Lee and
                  Yuandong Tian and
                  Martin M{\"{u}}ller},
  title        = {Guest Editorial Special Issue on Deep/Reinforcement Learning and Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {333--335},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2882899},
  doi          = {10.1109/TG.2018.2882899},
  timestamp    = {Fri, 13 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuLTM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuWCWWLL18,
  author       = {Ti{-}Rong Wu and
                  I{-}Chen Wu and
                  Guan{-}Wun Chen and
                  Ting{-}Han Wei and
                  Hung{-}Chun Wu and
                  Tung{-}Yi Lai and
                  Li{-}Cheng Lan},
  title        = {Multilabeled Value Networks for Computer Go},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {378--389},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2852806},
  doi          = {10.1109/TG.2018.2852806},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuWCWWLL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehHL18,
  author       = {Chih{-}Kuan Yeh and
                  Cheng{-}Yu Hsieh and
                  Hsuan{-}Tien Lin},
  title        = {Automatic Bridge Bidding Using Deep Reinforcement Learning},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {4},
  pages        = {365--377},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2866036},
  doi          = {10.1109/TG.2018.2866036},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YehHL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BalciS17,
  author       = {Koray Balci and
                  Albert Ali Salah},
  title        = {Automatic Classification of Player Complaints in Social Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {103--108},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2490339},
  doi          = {10.1109/TCIAIG.2015.2490339},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BalciS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BanerjeeD17,
  author       = {Bikramjit Banerjee and
                  Caleb E. Davis},
  title        = {Multiagent Path Finding With Persistence Conflicts},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {402--409},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2620060},
  doi          = {10.1109/TCIAIG.2016.2620060},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BanerjeeD17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Beling17,
  author       = {Piotr Beling},
  title        = {Partition Search Revisited},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {76--87},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2505240},
  doi          = {10.1109/TCIAIG.2015.2505240},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Beling17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BonyadiMNN17,
  author       = {Mohammad Reza Bonyadi and
                  Zbigniew Michalewicz and
                  Samadhi Nallaperuma and
                  Frank Neumann},
  title        = {Ahura: {A} Heuristic-Based Racer for the Open Racing Car Simulator},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {290--304},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2565661},
  doi          = {10.1109/TCIAIG.2016.2565661},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BonyadiMNN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BoscTBRK17,
  author       = {Guillaume Bosc and
                  Philip Tan and
                  Jean{-}Fran{\c{c}}ois Boulicaut and
                  Chedy Ra{\"{\i}}ssi and
                  Mehdi Kaytoue},
  title        = {A Pattern Mining Approach to Study Strategy Balance in {RTS} Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {123--132},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2511819},
  doi          = {10.1109/TCIAIG.2015.2511819},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BoscTBRK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuckleyCK17,
  author       = {David L. Buckley and
                  Ke Chen and
                  Joshua D. Knowles},
  title        = {Rapid Skill Capture in a First-Person Shooter},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {63--75},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494849},
  doi          = {10.1109/TCIAIG.2015.2494849},
  timestamp    = {Wed, 23 Nov 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BuckleyCK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardosoGF17,
  author       = {Rui Costa Cardoso and
                  Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and
                  M{\'{a}}rio M. Freire},
  title        = {A User Trust System for Online Games - Part {I:} An Activity Theory
                  Approach for Trust Representation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {305--320},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2592965},
  doi          = {10.1109/TCIAIG.2016.2592965},
  timestamp    = {Thu, 25 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CardosoGF17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardosoGF17a,
  author       = {Rui Costa Cardoso and
                  Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and
                  M{\'{a}}rio M. Freire},
  title        = {A User Trust System for Online Games - Part {II:} {A} Subjective Logic
                  Approach for Trust Inference},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {354--368},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2593000},
  doi          = {10.1109/TCIAIG.2016.2593000},
  timestamp    = {Thu, 25 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CardosoGF17a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CernyPMGOB17,
  author       = {Martin Cern{\'{y}} and
                  Tom{\'{a}}s Plch and
                  Matej Marko and
                  Jakub Gemrot and
                  Petr Ondr{\'{a}}cek and
                  Cyril Brom},
  title        = {Using Behavior Objects to Manage Complexity in Virtual Worlds},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {166--180},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2528499},
  doi          = {10.1109/TCIAIG.2016.2528499},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CernyPMGOB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookCG17,
  author       = {Michael Cook and
                  Simon Colton and
                  Jeremy Gow},
  title        = {The {ANGELINA} Videogame Design System - Part {I}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {192--203},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2520256},
  doi          = {10.1109/TCIAIG.2016.2520256},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CookCG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookCG17a,
  author       = {Michael Cook and
                  Simon Colton and
                  Jeremy Gow},
  title        = {The {ANGELINA} Videogame Design System - Part {II}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {254--266},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2520305},
  doi          = {10.1109/TCIAIG.2016.2520305},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CookCG17a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DesaiZS17,
  author       = {Neesha Desai and
                  Richard Zhao and
                  Duane Szafron},
  title        = {Effects of Gender on Perception and Interpretation of Video Game Character
                  Behavior and Emotion},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {333--341},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2570006},
  doi          = {10.1109/TCIAIG.2016.2570006},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DesaiZS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FendtY17,
  author       = {Matthew William Fendt and
                  Robert Michael Young},
  title        = {Leveraging Intention Revision in Narrative Planning to Create Suspenseful
                  Stories},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {381--392},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2593977},
  doi          = {10.1109/TCIAIG.2016.2593977},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FendtY17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FoderaroSF17,
  author       = {Greg Foderaro and
                  Ashleigh Swingler and
                  Silvia Ferrari},
  title        = {A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in
                  Real Time},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {153--165},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2523508},
  doi          = {10.1109/TCIAIG.2016.2523508},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FoderaroSF17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GoesSSAFZOAMLM17,
  author       = {Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and
                  Alysson Ribeiro Da Silva and
                  Jo{\~{a}}o Saffran and
                  Alvaro Amorim and
                  Celso Fran{\c{c}}a and
                  Tiago Zaidan and
                  Bernardo M. P. Olimpio and
                  Lucas R. O. Alves and
                  Hugo Morais and
                  Shirley Luana and
                  Carlos Martins},
  title        = {HoningStone: Building Creative Combos With Honing Theory for a Digital
                  Card Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {204--209},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2536689},
  doi          = {10.1109/TCIAIG.2016.2536689},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GoesSSAFZOAMLM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HuangZSZL17,
  author       = {Xiangyang Huang and
                  Shudong Zhang and
                  Yuanyuan Shang and
                  Weigong Zhang and
                  Jie Liu},
  title        = {Creating Affective Autonomous Characters Using Planning in Partially
                  Observable Stochastic Domains},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {42--62},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494599},
  doi          = {10.1109/TCIAIG.2015.2494599},
  timestamp    = {Sat, 18 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HuangZSZL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JallovRT17,
  author       = {Daniel Jallov and
                  Sebastian Risi and
                  Julian Togelius},
  title        = {EvoCommander: {A} Novel Game Based on Evolving and Switching Between
                  Artificial Brains},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {181--191},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2535416},
  doi          = {10.1109/TCIAIG.2016.2535416},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JallovRT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaindlHS17,
  author       = {Hermann Kaindl and
                  Helmut Horacek and
                  Anton Scheucher},
  title        = {Product Propagation: {A} Backup Rule Better Than Minimaxing?},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {109--122},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2508966},
  doi          = {10.1109/TCIAIG.2015.2508966},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KaindlHS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KimA17,
  author       = {Eun{-}Youn Kim and
                  Daniel A. Ashlock},
  title        = {Changing Resources Available to Game Playing Agents: Another Relevant
                  Design Factor in Agent Experiments},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {321--332},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2565558},
  doi          = {10.1109/TCIAIG.2016.2565558},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KimA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KybartasB17,
  author       = {Ben A. Kybartas and
                  Rafael Bidarra},
  title        = {A Survey on Story Generation Techniques for Authoring Computational
                  Narratives},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {239--253},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2546063},
  doi          = {10.1109/TCIAIG.2016.2546063},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KybartasB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LakshikaBE17,
  author       = {Erandi Lakshika and
                  Michael Barlow and
                  Adam Easton},
  title        = {Understanding the Interplay of Model Complexity and Fidelity in Multiagent
                  Systems via an Evolutionary Framework},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {277--289},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2560882},
  doi          = {10.1109/TCIAIG.2016.2560882},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LakshikaBE17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiK17,
  author       = {Jiawei Li and
                  Graham Kendall},
  title        = {A Hyperheuristic Methodology to Generate Adaptive Strategies for Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {1--10},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2394780},
  doi          = {10.1109/TCIAIG.2015.2394780},
  timestamp    = {Mon, 01 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuhLD17,
  author       = {Ding{-}Bang Luh and
                  Elena Carolina Li and
                  Chia{-}Chen Dai},
  title        = {Game Factors Influencing Players to Continue Playing Online Pets},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {267--276},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2556281},
  doi          = {10.1109/TCIAIG.2016.2556281},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LuhLD17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuoYCZL17,
  author       = {Linbo Luo and
                  Haiyan Yin and
                  Wentong Cai and
                  Jinghui Zhong and
                  Michael Lees},
  title        = {Design and Evaluation of a Data-Driven Scenario Generation Framework
                  for Game-Based Training},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {213--226},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2541168},
  doi          = {10.1109/TCIAIG.2016.2541168},
  timestamp    = {Sun, 06 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LuoYCZL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Martinez-Arellano17,
  author       = {Giovanna Mart{\'{\i}}nez{-}Arellano and
                  Richard J. Cant and
                  David Woods},
  title        = {Creating {AI} Characters for Fighting Games Using Genetic Programming},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {423--434},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2642158},
  doi          = {10.1109/TCIAIG.2016.2642158},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Martinez-Arellano17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MealingS17,
  author       = {Richard Mealing and
                  Jonathan L. Shapiro},
  title        = {Opponent Modeling by Expectation-Maximization and Sequence Prediction
                  in Simplified Poker},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {11--24},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2491611},
  doi          = {10.1109/TCIAIG.2015.2491611},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MealingS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NicolauLOB17,
  author       = {Miguel Nicolau and
                  Diego Perez Liebana and
                  Michael O'Neill and
                  Anthony Brabazon},
  title        = {Evolutionary Behavior Tree Approaches for Navigating Platform Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {227--238},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2543661},
  doi          = {10.1109/TCIAIG.2016.2543661},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NicolauLOB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OlivitoRB17,
  author       = {Javier Olivito and
                  Javier Resano and
                  Jos{\'{e}} Luis Briz},
  title        = {Accelerating Board Games Through Hardware/Software Codesign},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {393--401},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2604923},
  doi          = {10.1109/TCIAIG.2016.2604923},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/OlivitoRB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PascualG17,
  author       = {Maite Frutos Pascual and
                  Begonya Garcia{-}Zapirain},
  title        = {Review of the Use of {AI} Techniques in Serious Games: Decision Making
                  and Machine Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {133--152},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2512592},
  doi          = {10.1109/TCIAIG.2015.2512592},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PascualG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RisiT17,
  author       = {Sebastian Risi and
                  Julian Togelius},
  title        = {Neuroevolution in Games: State of the Art and Open Challenges},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {25--41},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494596},
  doi          = {10.1109/TCIAIG.2015.2494596},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/RisiT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SnodgrassO17,
  author       = {Sam Snodgrass and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Learning to Generate Video Game Maps Using Markov Models},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {410--422},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2623560},
  doi          = {10.1109/TCIAIG.2016.2623560},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SnodgrassO17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Valls-VargasZO17,
  author       = {Josep Valls{-}Vargas and
                  Jichen Zhu and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Error Analysis in an Automated Narrative Information Extraction Pipeline},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {342--353},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2575823},
  doi          = {10.1109/TCIAIG.2016.2575823},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Valls-VargasZO17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangXZHTW17,
  author       = {Jiao Wang and
                  Chenjun Xiao and
                  Tan Zhu and
                  Chu{-}Hsuan Hsueh and
                  Wen{-}Jie Tseng and
                  I{-}Chen Wu},
  title        = {Only-One-Victor Pattern Learning in Computer Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {88--102},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2504108},
  doi          = {10.1109/TCIAIG.2015.2504108},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangXZHTW17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehWHCLC17,
  author       = {Kun{-}Hao Yeh and
                  I{-}Chen Wu and
                  Chu{-}Hsuan Hsueh and
                  Chia{-}Chuan Chang and
                  Chao{-}Chin Liang and
                  Han Chiang},
  title        = {Multistage Temporal Difference Learning for 2048-Like Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {369--380},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2593710},
  doi          = {10.1109/TCIAIG.2016.2593710},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YehWHCLC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/0002JL16,
  author       = {Stefan Schiffer and
                  Maxim Jourenko and
                  Gerhard Lakemeyer},
  title        = {Akbaba - An Agent for the Angry Birds {AI} Challenge Based on Search
                  and Simulation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {116--127},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2478703},
  doi          = {10.1109/TCIAIG.2015.2478703},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/0002JL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArchibaldAS16,
  author       = {Christopher Archibald and
                  Alon Altman and
                  Yoav Shoham},
  title        = {A Distributed Agent for Computational Pool},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {190--202},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2549748},
  doi          = {10.1109/TCIAIG.2016.2549748},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ArchibaldAS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BagheriTKK16,
  author       = {Samineh Bagheri and
                  Markus Thill and
                  Patrick Koch and
                  Wolfgang Konen},
  title        = {Online Adaptable Learning Rates for the Game Connect-4},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {33--42},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2367105},
  doi          = {10.1109/TCIAIG.2014.2367105},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BagheriTKK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierW16,
  author       = {Hendrik Baier and
                  Mark H. M. Winands},
  title        = {Time Management for Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {301--314},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2443123},
  doi          = {10.1109/TCIAIG.2015.2443123},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaierW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BallingerLL16,
  author       = {Christopher A. Ballinger and
                  Sushil J. Louis and
                  Siming Liu},
  title        = {Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy
                  Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {363--376},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2544817},
  doi          = {10.1109/TCIAIG.2016.2544817},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BallingerLL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BasileGLS16,
  author       = {Pierpaolo Basile and
                  Marco de Gemmis and
                  Pasquale Lops and
                  Giovanni Semeraro},
  title        = {Solving a Complex Language Game by Using Knowledge-Based Word Associations
                  Discovery},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {13--26},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2355859},
  doi          = {10.1109/TCIAIG.2014.2355859},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BasileGLS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuroOP16,
  author       = {Michael Buro and
                  Santiago Onta{\~{n}}{\'{o}}n and
                  Mike Preuss},
  title        = {Guest Editorial Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {317--318},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2601116},
  doi          = {10.1109/TCIAIG.2016.2601116},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BuroOP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CalimeriFGHIR0T16,
  author       = {Francesco Calimeri and
                  Michael Fink and
                  Stefano Germano and
                  Andreas Humenberger and
                  Giovambattista Ianni and
                  Christoph Redl and
                  Daria Stepanova and
                  Andrea Tucci and
                  Anton Wimmer},
  title        = {Angry-HEX: An Artificial Player for Angry Birds Based on Declarative
                  Knowledge Bases},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {128--139},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2509600},
  doi          = {10.1109/TCIAIG.2015.2509600},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CalimeriFGHIR0T16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CollazoPL16,
  author       = {Mariela Nogueira Collazo and
                  Carlos Cotta Porras and
                  Antonio Jos{\'{e}} Fern{\'{a}}ndez Leiva},
  title        = {Competitive Algorithms for Coevolving Both Game Content and {AI.}
                  {A} Case Study: Planet Wars},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {325--337},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2499281},
  doi          = {10.1109/TCIAIG.2015.2499281},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CollazoPL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DasguptaVMK16,
  author       = {Sourish Dasgupta and
                  Savan Vaghela and
                  Vishwa Modi and
                  Hitarth Kanakia},
  title        = {s-Birds Avengers: {A} Dynamic Heuristic Engine-Based Agent for the
                  Angry Birds Problem},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {140--151},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2553244},
  doi          = {10.1109/TCIAIG.2016.2553244},
  timestamp    = {Fri, 22 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/DasguptaVMK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DrorKR16,
  author       = {Moshe Dror and
                  Graham Kendall and
                  Amnon Rapoport},
  title        = {Elicitation of Strategies in Four Variants of a Round-Robin Tournament:
                  The Case of Goofspiel},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {209--217},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2377250},
  doi          = {10.1109/TCIAIG.2014.2377250},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DrorKR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EcksteinLWL16,
  author       = {Benjamin Eckstein and
                  Jean{-}Luc Lugrin and
                  Dennis Wiebusch and
                  Marc Erich Latoschik},
  title        = {{PEARS:} Physics Extension and Representation Through Semantics},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {178--189},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2505404},
  doi          = {10.1109/TCIAIG.2015.2505404},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EcksteinLWL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EmighKBPP16,
  author       = {Matthew Emigh and
                  Evan G. Kriminger and
                  Austin J. Brockmeier and
                  Jos{\'{e}} C. Pr{\'{\i}}ncipe and
                  Panos M. Pardalos},
  title        = {Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation
                  and Metric Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {56--66},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2369345},
  doi          = {10.1109/TCIAIG.2014.2369345},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EmighKBPP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaudesiPST16,
  author       = {Marco Gaudesi and
                  Elio Piccolo and
                  Giovanni Squillero and
                  Alberto Paolo Tonda},
  title        = {Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's
                  Dilemma Tournaments},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {288--300},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2439061},
  doi          = {10.1109/TCIAIG.2015.2439061},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GaudesiPST16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GeRZ16,
  author       = {Xiaoyu Ge and
                  Jochen Renz and
                  Peng Zhang},
  title        = {Visual Detection of Unknown Objects in Video Games Using Qualitative
                  Stability Analysis},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {166--177},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2506741},
  doi          = {10.1109/TCIAIG.2015.2506741},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GeRZ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GevayD16,
  author       = {G{\'{a}}bor E. G{\'{e}}vay and
                  G{\'{a}}bor Danner},
  title        = {Calculating Ultrastrong and Extended Solutions for Nine Men's Morris,
                  Morabaraba, and Lasker Morris},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {256--267},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2420191},
  doi          = {10.1109/TCIAIG.2015.2420191},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GevayD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hagelback16,
  author       = {Johan Hagelb{\"{a}}ck},
  title        = {Hybrid Pathfinding in StarCraft},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {319--324},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2414447},
  doi          = {10.1109/TCIAIG.2015.2414447},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Hagelback16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Jaskiewicz16,
  author       = {Grzegorz Jaskiewicz},
  title        = {Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for
                  Counter-Strike Game Bots},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {82--88},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2331972},
  doi          = {10.1109/TCIAIG.2014.2331972},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Jaskiewicz16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JaskowskiS16,
  author       = {Wojciech Jaskowski and
                  Marcin Grzegorz Szubert},
  title        = {Coevolutionary {CMA-ES} for Knowledge-Free Learning of Game Position
                  Evaluation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {389--401},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2464711},
  doi          = {10.1109/TCIAIG.2015.2464711},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JaskowskiS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandryDB16,
  author       = {Jean{-}Fran{\c{c}}ois Landry and
                  Jean{-}Pierre Dussault and
                  Eric Beaudry},
  title        = {A Straight Approach to Planning for 14.1 Billiards},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {203--208},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2462335},
  doi          = {10.1109/TCIAIG.2015.2462335},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LandryDB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiberatoreMCM16,
  author       = {Federico Liberatore and
                  Antonio Mora Garc{\'{\i}}a and
                  Pedro A. Castillo and
                  Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s},
  title        = {Comparing Heterogeneous and Homogeneous Flocking Strategies for the
                  Ghost Team in the Game of Ms. Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {278--287},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2425795},
  doi          = {10.1109/TCIAIG.2015.2425795},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiberatoreMCM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiebanaSTSLCLLT16,
  author       = {Diego Perez Liebana and
                  Spyridon Samothrakis and
                  Julian Togelius and
                  Tom Schaul and
                  Simon M. Lucas and
                  Adrien Cou{\"{e}}toux and
                  Jerry Lee and
                  Chong{-}U Lim and
                  Tommy Thompson},
  title        = {The 2014 General Video Game Playing Competition},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {229--243},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2402393},
  doi          = {10.1109/TCIAIG.2015.2402393},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiebanaSTSLCLLT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Lippi16,
  author       = {Marco Lippi},
  title        = {Statistical Relational Learning for Game Theory},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {412--425},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2490279},
  doi          = {10.1109/TCIAIG.2015.2490279},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Lippi16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuLB16,
  author       = {Siming Liu and
                  Sushil J. Louis and
                  Christopher A. Ballinger},
  title        = {Evolving Effective Microbehaviors in Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {351--362},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2544844},
  doi          = {10.1109/TCIAIG.2016.2544844},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiuLB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PirovanoMBLB16,
  author       = {Michele Pirovano and
                  Renato Mainetti and
                  Gabriel Baud{-}Bovy and
                  Pier Luca Lanzi and
                  N. Alberto Borghese},
  title        = {Intelligent Game Engine for Rehabilitation {(IGER)}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {43--55},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2368392},
  doi          = {10.1109/TCIAIG.2014.2368392},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/PirovanoMBLB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PrendingerPF16,
  author       = {Helmut Prendinger and
                  Kamthorn Puntumapon and
                  Marconi Madruga Filho},
  title        = {Extending Real-Time Challenge Balancing to Multiplayer Games: {A}
                  Study on Eco-Driving},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {27--32},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2364258},
  doi          = {10.1109/TCIAIG.2014.2364258},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PrendingerPF16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RenzMSW16,
  author       = {Jochen Renz and
                  Risto Miikkulainen and
                  Nathan R. Sturtevant and
                  Mark H. M. Winands},
  title        = {Guest Editorial: Physics-Based Simulation Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {101--103},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2571560},
  doi          = {10.1109/TCIAIG.2016.2571560},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RenzMSW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RichouxUB16,
  author       = {Florian Richoux and
                  Alberto Uriarte and
                  Jean{-}Fran{\c{c}}ois Baffier},
  title        = {ghost: {A} Combinatorial Optimization Framework for Real-Time Problems},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {377--388},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2573199},
  doi          = {10.1109/TCIAIG.2016.2573199},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RichouxUB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RisiLDHS16,
  author       = {Sebastian Risi and
                  Joel Lehman and
                  David B. D'Ambrosio and
                  Ryan Hall and
                  Kenneth O. Stanley},
  title        = {Petalz: Search-Based Procedural Content Generation for the Casual
                  Gamer},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {244--255},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2416206},
  doi          = {10.1109/TCIAIG.2015.2416206},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RisiLDHS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamothrakisLLR16,
  author       = {Spyridon Samothrakis and
                  Diego Perez Liebana and
                  Simon M. Lucas and
                  Philipp Rohlfshagen},
  title        = {Predicting Dominance Rankings for Score-Based Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {1--12},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2346242},
  doi          = {10.1109/TCIAIG.2014.2346242},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SamothrakisLLR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumM16,
  author       = {Jacob Schrum and
                  Risto Miikkulainen},
  title        = {Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of
                  Modular Neural Networks},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {67--81},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2390615},
  doi          = {10.1109/TCIAIG.2015.2390615},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchrumM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StanescuC16,
  author       = {Marius Stanescu and
                  Michal Certick{\'{y}}},
  title        = {Predicting Opponent's Production in Real-Time Strategy Games With
                  Answer Set Programming},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {89--94},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2365414},
  doi          = {10.1109/TCIAIG.2014.2365414},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/StanescuC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SwiechowskiMO16,
  author       = {Maciej Swiechowski and
                  Jacek Mandziuk and
                  Yew{-}Soon Ong},
  title        = {Specialization of a UCT-Based General Game Playing Program to Single-Player
                  Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {218--228},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2391232},
  doi          = {10.1109/TCIAIG.2015.2391232},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SwiechowskiMO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SynnaeveB16,
  author       = {Gabriel Synnaeve and
                  Pierre Bessi{\`{e}}re},
  title        = {Multiscale Bayesian Modeling for {RTS} Games: An Application to StarCraft
                  {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {338--350},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2487743},
  doi          = {10.1109/TCIAIG.2015.2487743},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SynnaeveB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius16,
  author       = {Julian Togelius},
  title        = {How to Run a Successful Game-Based {AI} Competition},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {95--100},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2365470},
  doi          = {10.1109/TCIAIG.2014.2365470},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Togelius16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TraishTM16,
  author       = {Jason M. Traish and
                  James R. Tulip and
                  Wayne Moore},
  title        = {Optimization Using Boundary Lookup Jump Point Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {268--277},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2421493},
  doi          = {10.1109/TCIAIG.2015.2421493},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TraishTM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TziortziotisPB16,
  author       = {Nikolaos Tziortziotis and
                  Georgios Papagiannis and
                  Konstantinos Blekas},
  title        = {A Bayesian Ensemble Regression Framework on the Angry Birds Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {104--115},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494679},
  doi          = {10.1109/TCIAIG.2015.2494679},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TziortziotisPB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WalegaZL16,
  author       = {Przemyslaw Andrzej Walega and
                  Michal Zawidzki and
                  Tomasz Lechowski},
  title        = {Qualitative Physics in Angry Birds},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {152--165},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2561080},
  doi          = {10.1109/TCIAIG.2016.2561080},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WalegaZL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WareY16,
  author       = {Stephen G. Ware and
                  Robert Michael Young},
  title        = {Intentionality and Conflict in The Best Laid Plans Interactive Narrative
                  Virtual Environment},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {402--411},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2489159},
  doi          = {10.1109/TCIAIG.2015.2489159},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WareY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AshlockBH15,
  author       = {Daniel A. Ashlock and
                  Joseph Alexander Brown and
                  Philip Hingston},
  title        = {Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {53--65},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2326012},
  doi          = {10.1109/TCIAIG.2014.2326012},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AshlockBH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierBHH15,
  author       = {Jorge A. Baier and
                  Adi Botea and
                  Daniel Harabor and
                  Carlos Hern{\'{a}}ndez},
  title        = {Fast Algorithm for Catching a Prey Quickly in Known and Partially
                  Known Game Maps},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {193--199},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2337889},
  doi          = {10.1109/TCIAIG.2014.2337889},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaierBHH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierW15,
  author       = {Hendrik Baier and
                  Mark H. M. Winands},
  title        = {MCTS-Minimax Hybrids},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {167--179},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2366555},
  doi          = {10.1109/TCIAIG.2014.2366555},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaierW15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BauckhageDS15,
  author       = {Christian Bauckhage and
                  Anders Drachen and
                  Rafet Sifa},
  title        = {Clustering Game Behavior Data},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {266--278},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2376982},
  doi          = {10.1109/TCIAIG.2014.2376982},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BauckhageDS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BauckhageDT15,
  author       = {Christian Bauckhage and
                  Anders Drachen and
                  Christian Thurau},
  title        = {The Age of Analytics},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {205--206},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2467166},
  doi          = {10.1109/TCIAIG.2015.2467166},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BauckhageDT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CastroT15,
  author       = {Emiliano G. Castro and
                  Marcos de Sales Guerra Tsuzuki},
  title        = {Churn Prediction in Online Games Using Players' Login Records: {A}
                  Frequency Analysis Approach},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {255--265},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2401979},
  doi          = {10.1109/TCIAIG.2015.2401979},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CastroT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave15,
  author       = {Tristan Cazenave},
  title        = {Sequential Halving Applied to Trees},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {102--105},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2317737},
  doi          = {10.1109/TCIAIG.2014.2317737},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Cazenave15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenLCH15,
  author       = {Jr{-}Chang Chen and
                  Ting{-}Yu Lin and
                  Bo{-}Nian Chen and
                  Tsan{-}sheng Hsu},
  title        = {Equivalence Classes in Chinese Dark Chess Endgames},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {109--122},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2317832},
  doi          = {10.1109/TCIAIG.2014.2317832},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenLCH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenWTLC15,
  author       = {Jr{-}Chang Chen and
                  I{-}Chen Wu and
                  Wen{-}Jie Tseng and
                  Bo{-}Han Lin and
                  Chia{-}Hui Chang},
  title        = {Job-Level Alpha-Beta Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {28--38},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2316314},
  doi          = {10.1109/TCIAIG.2014.2316314},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenWTLC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CheongJGBT15,
  author       = {Yun{-}Gyung Cheong and
                  Alaina K. Jensen and
                  Elin Rut Gudnadottir and
                  Byung{-}Chull Bae and
                  Julian Togelius},
  title        = {Detecting Predatory Behavior in Game Chats},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {220--232},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2424932},
  doi          = {10.1109/TCIAIG.2015.2424932},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CheongJGBT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CheongY15,
  author       = {Yun{-}Gyung Cheong and
                  Robert Michael Young},
  title        = {Suspenser: {A} Story Generation System for Suspense},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {39--52},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2323894},
  doi          = {10.1109/TCIAIG.2014.2323894},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CheongY15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingDPWR15,
  author       = {Peter I. Cowling and
                  Sam Devlin and
                  Edward Jack Powley and
                  Daniel Whitehouse and
                  Jeff Rollason},
  title        = {Player Preference and Style in a Leading Mobile Card Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {233--242},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2357174},
  doi          = {10.1109/TCIAIG.2014.2357174},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CowlingDPWR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ErsenS15,
  author       = {Mustafa Ersen and
                  Sanem Sariel},
  title        = {Learning Behaviors of and Interactions Among Objects Through Spatio-Temporal
                  Reasoning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {75--87},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2329770},
  doi          = {10.1109/TCIAIG.2014.2329770},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ErsenS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaoCL15,
  author       = {Yang Gao and
                  Yan Chen and
                  K. J. Ray Liu},
  title        = {On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {3--15},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2298361},
  doi          = {10.1109/TCIAIG.2014.2298361},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GaoCL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GlavinM15,
  author       = {Frank G. Glavin and
                  Michael G. Madden},
  title        = {Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement
                  Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {180--192},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2363042},
  doi          = {10.1109/TCIAIG.2014.2363042},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GlavinM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Graham15,
  author       = {Graham Kendall},
  title        = {Editorial: {IEEE} Transactions on Computational Intelligence and {AI}
                  in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {1--2},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2409514},
  doi          = {10.1109/TCIAIG.2015.2409514},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Graham15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HarrisonR15,
  author       = {Brent E. Harrison and
                  David L. Roberts},
  title        = {An Analytic and Psychometric Evaluation of Dynamic Game Adaption for
                  Increasing Session-Level Retention in Casual Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {207--219},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2410757},
  doi          = {10.1109/TCIAIG.2015.2410757},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HarrisonR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiebanaMSL15,
  author       = {Diego Perez Liebana and
                  Sanaz Mostaghim and
                  Spyridon Samothrakis and
                  Simon M. Lucas},
  title        = {Multiobjective Monte Carlo Tree Search for Real-Time Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {4},
  pages        = {347--360},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2345842},
  doi          = {10.1109/TCIAIG.2014.2345842},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiebanaMSL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarczakSH15,
  author       = {Rapha{\"{e}}l Marczak and
                  Gareth Schott and
                  Pierre Hanna},
  title        = {Postprocessing Gameplay Metrics for Gameplay Performance Segmentation
                  Based on Audiovisual Analysis},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {279--291},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2382718},
  doi          = {10.1109/TCIAIG.2014.2382718},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MarczakSH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Parberry15,
  author       = {Ian Parberry},
  title        = {Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {200--203},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2352255},
  doi          = {10.1109/TCIAIG.2014.2352255},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Parberry15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PawlewiczHHA15,
  author       = {Jakub Pawlewicz and
                  Ryan B. Hayward and
                  Philip Henderson and
                  Broderick Arneson},
  title        = {Stronger Virtual Connections in Hex},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {156--166},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2345398},
  doi          = {10.1109/TCIAIG.2014.2345398},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PawlewiczHHA15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RaffeZLS15,
  author       = {William L. Raffe and
                  Fabio Zambetta and
                  Xiaodong Li and
                  Kenneth O. Stanley},
  title        = {Integrated Approach to Personalized Procedural Map Generation Using
                  Evolutionary Algorithms},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {139--155},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2341665},
  doi          = {10.1109/TCIAIG.2014.2341665},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/RaffeZLS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RamirezB15,
  author       = {Alejandro Jose Ramirez and
                  Vadim Bulitko},
  title        = {Automated Planning and Player Modeling for Interactive Storytelling},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {4},
  pages        = {375--386},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2346690},
  doi          = {10.1109/TCIAIG.2014.2346690},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RamirezB15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RobertsC15,
  author       = {Jonathan Roberts and
                  Ke Chen},
  title        = {Learning-Based Procedural Content Generation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {88--101},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2335273},
  doi          = {10.1109/TCIAIG.2014.2335273},
  timestamp    = {Thu, 19 Nov 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/RobertsC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchaefersP15,
  author       = {Lars Schaefers and
                  Marco Platzner},
  title        = {Distributed Monte Carlo Tree Search: {A} Novel Technique and its Application
                  to Computer Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {4},
  pages        = {361--374},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2346997},
  doi          = {10.1109/TCIAIG.2014.2346997},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchaefersP15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SongM15,
  author       = {Jiaxing Song and
                  Martin M{\"{u}}ller},
  title        = {An Enhanced Solver for the Game of Amazons},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {16--27},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2309077},
  doi          = {10.1109/TCIAIG.2014.2309077},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SongM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TekofskySGPH15,
  author       = {Shoshannah Tekofsky and
                  Pieter Spronck and
                  Martijn Goudbeek and
                  Aske Plaat and
                  H. Jaap van den Herik},
  title        = {Past Our Prime: {A} Study of Age and Play Style Development in Battlefield
                  3},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {292--303},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2393433},
  doi          = {10.1109/TCIAIG.2015.2393433},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TekofskySGPH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangT15,
  author       = {Di Wang and
                  Ah{-}Hwee Tan},
  title        = {Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter
                  Computer Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {2},
  pages        = {123--138},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2336702},
  doi          = {10.1109/TCIAIG.2014.2336702},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangYS15,
  author       = {Hao Wang and
                  Hao{-}Tsung Yang and
                  Chuen{-}Tsai Sun},
  title        = {Thinking Style and Team Competition Game Performance and Enjoyment},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {243--254},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2466240},
  doi          = {10.1109/TCIAIG.2015.2466240},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangYS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WirthF15,
  author       = {Christian Wirth and
                  Johannes F{\"{u}}rnkranz},
  title        = {On Learning From Game Annotations},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {304--316},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2332442},
  doi          = {10.1109/TCIAIG.2014.2332442},
  timestamp    = {Wed, 28 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/WirthF15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YannakakisT15,
  author       = {Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {A Panorama of Artificial and Computational Intelligence in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {4},
  pages        = {317--335},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2339221},
  doi          = {10.1109/TCIAIG.2014.2339221},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/YannakakisT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YenCCWK15,
  author       = {Shi{-}Jim Yen and
                  Cheng{-}Wei Chou and
                  Jr{-}Chang Chen and
                  I{-}Chen Wu and
                  Kuo{-}Yuan Kao},
  title        = {Design and Implementation of Chinese Dark Chess Programs},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {1},
  pages        = {66--74},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2329034},
  doi          = {10.1109/TCIAIG.2014.2329034},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YenCCWK15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZookR15,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  title        = {Temporal Game Challenge Tailoring},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {4},
  pages        = {336--346},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2342934},
  doi          = {10.1109/TCIAIG.2014.2342934},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZookR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AnthonyPN14,
  author       = {Tom Anthony and
                  Daniel Polani and
                  Chrystopher L. Nehaniv},
  title        = {General Self-Motivation and Strategy Identification: Case Studies
                  Based on Sokoban and Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {1--17},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2295372},
  doi          = {10.1109/TCIAIG.2013.2295372},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/AnthonyPN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaeY14,
  author       = {Byung{-}Chull Bae and
                  Robert Michael Young},
  title        = {A Computational Model of Narrative Generation for Surprise Arousal},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {131--143},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2290330},
  doi          = {10.1109/TCIAIG.2013.2290330},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaeY14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BasalduaSMD14,
  author       = {Jacques Basaldua and
                  Sam Stewart and
                  J. Marcos Moreno{-}Vega and
                  Peter D. Drake},
  title        = {Two Online Learning Playout Policies in Monte Carlo Go: An Application
                  of Win/Loss States},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {46--54},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2292565},
  doi          = {10.1109/TCIAIG.2013.2292565},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BasalduaSMD14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaughmanCDBB14,
  author       = {Aaron K. Baughman and
                  Wesley Chuang and
                  Kevin R. Dixon and
                  Zachary Benz and
                  Justin Basilico},
  title        = {DeepQA Jeopardy! Gamification: {A} Machine-Learning Perspective},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {55--66},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2285651},
  doi          = {10.1109/TCIAIG.2013.2285651},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaughmanCDBB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BenbassatS14,
  author       = {Amit Benbassat and
                  Moshe Sipper},
  title        = {EvoMCTS: {A} Scalable Approach for General Game Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {382--394},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2306914},
  doi          = {10.1109/TCIAIG.2014.2306914},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BenbassatS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneTS14,
  author       = {Cameron Browne and
                  Julian Togelius and
                  Nathan R. Sturtevant},
  title        = {Guest Editorial: General Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {317--319},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2369009},
  doi          = {10.1109/TCIAIG.2014.2369009},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrowneTS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CenknerBSLAB14,
  author       = {Andrew Cenkner and
                  Vadim Bulitko and
                  Marcia Spetch and
                  Eric Legge and
                  Craig G. Anderson and
                  Matthew R. Brown},
  title        = {Passing a Hide-and-Seek Third-Person Turing Test},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {18--30},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2275162},
  doi          = {10.1109/TCIAIG.2013.2275162},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CenknerBSLAB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EndrassKMAR14,
  author       = {Birgit Endrass and
                  Christoph Klimmt and
                  Gregor Mehlmann and
                  Elisabeth Andr{\'{e}} and
                  Christian Roth},
  title        = {Designing User-Character Dialog in Interactive Narratives: An Exploratory
                  Experiment},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {166--173},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2290509},
  doi          = {10.1109/TCIAIG.2013.2290509},
  timestamp    = {Fri, 01 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EndrassKMAR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EvansS14,
  author       = {Richard Evans and
                  Emily Short},
  title        = {Versu - {A} Simulationist Storytelling System},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {113--130},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2287297},
  doi          = {10.1109/TCIAIG.2013.2287297},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EvansS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HausknechtLMS14,
  author       = {Matthew J. Hausknecht and
                  Joel Lehman and
                  Risto Miikkulainen and
                  Peter Stone},
  title        = {A Neuroevolution Approach to General Atari Game Playing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {355--366},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2294713},
  doi          = {10.1109/TCIAIG.2013.2294713},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HausknechtLMS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HorswillMY14,
  author       = {Ian Douglas Horswill and
                  Nick Montfort and
                  Robert Michael Young},
  title        = {Guest Editorial: Computational Narrative and Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {93--96},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2325879},
  doi          = {10.1109/TCIAIG.2014.2325879},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HorswillMY14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KybartasV14,
  author       = {Ben A. Kybartas and
                  Clark Verbrugge},
  title        = {Analysis of ReGEN as a Graph-Rewriting System for Quest Generation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {228--242},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2290088},
  doi          = {10.1109/TCIAIG.2013.2290088},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KybartasV14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeBL14,
  author       = {Greg Lee and
                  Vadim Bulitko and
                  Elliot A. Ludvig},
  title        = {Automated Story Selection for Color Commentary in Sports},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {144--155},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2275199},
  doi          = {10.1109/TCIAIG.2013.2275199},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeeBL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeRML14,
  author       = {Seung Y. Lee and
                  Jonathan P. Rowe and
                  Bradford W. Mott and
                  James C. Lester},
  title        = {A Supervised Learning Framework for Modeling Director Agent Strategies
                  in Educational Interactive Narrative},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {203--215},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2292010},
  doi          = {10.1109/TCIAIG.2013.2292010},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeeRML14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LindenLB14,
  author       = {Roland van der Linden and
                  Ricardo Lopes and
                  Rafael Bidarra},
  title        = {Procedural Generation of Dungeons},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {78--89},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2290371},
  doi          = {10.1109/TCIAIG.2013.2290371},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LindenLB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/McCoyTSRMW14,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Aaron A. Reed and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  title        = {Social Story Worlds With Comme il Faut},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {97--112},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2304692},
  doi          = {10.1109/TCIAIG.2014.2304692},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/McCoyTSRMW14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PepelsWL14,
  author       = {Tom Pepels and
                  Mark H. M. Winands and
                  Marc Lanctot},
  title        = {Real-Time Monte Carlo Tree Search in Ms Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {3},
  pages        = {245--257},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2291577},
  doi          = {10.1109/TCIAIG.2013.2291577},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PepelsWL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PerezPWRSCL14,
  author       = {Diego Perez Liebana and
                  Edward Jack Powley and
                  Daniel Whitehouse and
                  Philipp Rohlfshagen and
                  Spyridon Samothrakis and
                  Peter I. Cowling and
                  Simon M. Lucas},
  title        = {Solving the Physical Traveling Salesman Problem: Tree Search and Macro
                  Actions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {31--45},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2263884},
  doi          = {10.1109/TCIAIG.2013.2263884},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/PerezPWRSCL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RobertsI14,
  author       = {David L. Roberts and
                  Charles L. Isbell Jr.},
  title        = {Lessons on Using Computationally Generated Influence for Shaping Narrative
                  Experiences},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {188--202},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2287154},
  doi          = {10.1109/TCIAIG.2013.2287154},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RobertsI14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RogersS14,
  author       = {Keith D. Rogers and
                  Andrew A. Skabar},
  title        = {A Micromanagement Task Allocation System for Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {1},
  pages        = {67--77},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2297334},
  doi          = {10.1109/TCIAIG.2013.2297334},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RogersS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RunarssonL14,
  author       = {Thomas Philip Runarsson and
                  Simon M. Lucas},
  title        = {Preference Learning for Move Prediction and Evaluation Function Approximation
                  in Othello},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {3},
  pages        = {300--313},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2307272},
  doi          = {10.1109/TCIAIG.2014.2307272},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/RunarssonL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Saffidine14,
  author       = {Abdallah Saffidine},
  title        = {The Game Description Language Is Turing Complete},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {320--324},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2354417},
  doi          = {10.1109/TCIAIG.2014.2354417},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Saffidine14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Schaul14,
  author       = {Tom Schaul},
  title        = {An Extensible Description Language for Video Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {325--331},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2352795},
  doi          = {10.1109/TCIAIG.2014.2352795},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Schaul14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchiffelB14,
  author       = {Stephan Schiffel and
                  Yngvi Bj{\"{o}}rnsson},
  title        = {Efficiency of {GDL} Reasoners},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {343--354},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2308362},
  doi          = {10.1109/TCIAIG.2014.2308362},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchiffelB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Schmidt14,
  author       = {Gregory Schmidt},
  title        = {The Axiom General Purpose Game Playing System},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {332--342},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2302303},
  doi          = {10.1109/TCIAIG.2014.2302303},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Schmidt14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SwiechowskiM14,
  author       = {Maciej Swiechowski and
                  Jacek Mandziuk},
  title        = {Self-Adaptation of Playing Strategies in General Game Playing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {367--381},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2275163},
  doi          = {10.1109/TCIAIG.2013.2275163},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SwiechowskiM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakWB14,
  author       = {Mandy J. W. Tak and
                  Mark H. M. Winands and
                  Yngvi Bj{\"{o}}rnsson},
  title        = {Decaying Simulation Strategies},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {4},
  pages        = {395--406},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2310782},
  doi          = {10.1109/TCIAIG.2014.2310782},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TakWB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TearseMMW14,
  author       = {Brandon Robert Tearse and
                  Peter A. Mawhorter and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  title        = {Skald: Minstrel Reconstructed},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {156--165},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2292313},
  doi          = {10.1109/TCIAIG.2013.2292313},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TearseMMW14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WaledzikM14,
  author       = {Karol Waledzik and
                  Jacek Mandziuk},
  title        = {An Automatically Generated Evaluation Function in General Game Playing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {3},
  pages        = {258--270},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2286825},
  doi          = {10.1109/TCIAIG.2013.2286825},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WaledzikM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WareYHR14,
  author       = {Stephen G. Ware and
                  Robert Michael Young and
                  Brent E. Harrison and
                  David L. Roberts},
  title        = {A Computational Model of Plan-Based Narrative Conflict at the Fabula
                  Level},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {3},
  pages        = {271--288},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2277051},
  doi          = {10.1109/TCIAIG.2013.2277051},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WareYHR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WarwickS14,
  author       = {Kevin Warwick and
                  Huma Shah},
  title        = {Good Machine Performance in Turing's Imitation Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {3},
  pages        = {289--299},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2283538},
  doi          = {10.1109/TCIAIG.2013.2283538},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WarwickS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YuR14,
  author       = {Hong Yu and
                  Mark O. Riedl},
  title        = {Personalized Interactive Narratives via Sequential Recommendation
                  of Plot Points},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {174--187},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2282771},
  doi          = {10.1109/TCIAIG.2013.2282771},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YuR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhuO14,
  author       = {Jichen Zhu and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Shall {I} Compare Thee to Another Story? - An Empirical Study of Analogy-Based
                  Story Generation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {216--227},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2275165},
  doi          = {10.1109/TCIAIG.2013.2275165},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhuO14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AntonioFC13,
  author       = {Nirvana S. Antonio and
                  Cicero Ferreira Fernandes Costa Filho and
                  Marly Guimar{\~{a}}es Fernandes Costa},
  title        = {Optimization of an Evaluation Function of the Four-Sided Dominos Game
                  Using a Genetic Algorithm},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {1},
  pages        = {33--43},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2223213},
  doi          = {10.1109/TCIAIG.2012.2223213},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AntonioFC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BertaBGPS13,
  author       = {Riccardo Berta and
                  Francesco Bellotti and
                  Alessandro De Gloria and
                  Danu Pranantha and
                  Carlotta Schatten},
  title        = {Electroencephalogram and Physiological Signal Analysis for Assessing
                  Flow in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {164--175},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2260340},
  doi          = {10.1109/TCIAIG.2013.2260340},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BertaBGPS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BlewittUM13,
  author       = {William Blewitt and
                  Gary Ushaw and
                  Graham Morgan},
  title        = {Applicability of {GPGPU} Computing to Real-Time {AI} Solutions in
                  Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {265--275},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2258156},
  doi          = {10.1109/TCIAIG.2013.2258156},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BlewittUM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BonnetLL13,
  author       = {Laurent Bonnet and
                  Fabien Lotte and
                  Anatole L{\'{e}}cuyer},
  title        = {Two Brains, One Game: Design and Evaluation of a Multiuser {BCI} Video
                  Game Based on Motor Imagery},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {185--198},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2237173},
  doi          = {10.1109/TCIAIG.2012.2237173},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BonnetLL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Browne13,
  author       = {Cameron Browne},
  title        = {A Problem Case for {UCT}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {1},
  pages        = {69--74},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2220138},
  doi          = {10.1109/TCIAIG.2012.2220138},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Browne13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChumerinMVRCH13,
  author       = {Nikolay Chumerin and
                  Nikolay V. Manyakov and
                  Marijn van Vliet and
                  Arne Robben and
                  Adrien Combaz and
                  Marc M. Van Hulle},
  title        = {Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade
                  {EEG} Device},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {100--110},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2225623},
  doi          = {10.1109/TCIAIG.2012.2225623},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChumerinMVRCH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CoylePLN13,
  author       = {Damien Coyle and
                  Jos{\'{e}} C. Pr{\'{\i}}ncipe and
                  Fabien Lotte and
                  Anton Nijholt},
  title        = {Guest Editorial: Brain/neuronal - Computer game interfaces and interaction},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {77--81},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2264736},
  doi          = {10.1109/TCIAIG.2013.2264736},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CoylePLN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DrorK13,
  author       = {Moshe Dror and
                  Graham Kendall},
  title        = {Repeated Goofspiel: {A} Game of Pure Strategy},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {4},
  pages        = {312--324},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2257773},
  doi          = {10.1109/TCIAIG.2013.2257773},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DrorK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GamezFF13,
  author       = {David Gamez and
                  Zafeirios Fountas and
                  Andreas Fidjeland},
  title        = {A Neurally Controlled Computer Game Avatar With Humanlike Behavior},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {1},
  pages        = {1--14},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2228483},
  doi          = {10.1109/TCIAIG.2012.2228483},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GamezFF13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JiangPLCG13,
  author       = {Richard Jiang and
                  Matthew L. Parry and
                  Philip A. Legg and
                  David H. S. Chung and
                  Iwan W. Griffiths},
  title        = {Automated 3-D Animation From Snooker Videos With Information-Theoretical
                  Optimization},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {4},
  pages        = {337--345},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2275164},
  doi          = {10.1109/TCIAIG.2013.2275164},
  timestamp    = {Mon, 10 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/JiangPLCG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaoWYS13,
  author       = {Kuo{-}Yuan Kao and
                  I{-}Chen Wu and
                  Shi{-}Jim Yen and
                  Yi{-}Chang Shan},
  title        = {Incentive Learning in Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {4},
  pages        = {346--352},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2248086},
  doi          = {10.1109/TCIAIG.2013.2248086},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KaoWYS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaplanSGBZ13,
  author       = {Alexander Kaplan and
                  Sergei L. Shishkin and
                  Ilya P. Ganin and
                  Ivan A. Basyul and
                  Alexander Y. Zhigalov},
  title        = {Adapting the P300-Based Brain-Computer Interface for Gaming: {A} Review},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {141--149},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2237517},
  doi          = {10.1109/TCIAIG.2012.2237517},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KaplanSGBZ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KosmynaT13,
  author       = {Nataliya Kos'myna and
                  Franck Tarpin{-}Bernard},
  title        = {Evaluation and Comparison of a Multimodal Combination of {BCI} Paradigms
                  and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming
                  Context},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {150--154},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2230003},
  doi          = {10.1109/TCIAIG.2012.2230003},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KosmynaT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KruseBMLOK13,
  author       = {Sebastian Kruse and
                  Alexandra Brintrup and
                  Duncan C. McFarlane and
                  Tom{\'{a}}s S{\'{a}}nchez L{\'{o}}pez and
                  Kenneth Owens and
                  William E. Krechel},
  title        = {Designing Automated Allocation Mechanisms for Service Procurement
                  of Imperfectly Substitutable Services},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {1},
  pages        = {15--32},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2222406},
  doi          = {10.1109/TCIAIG.2012.2222406},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KruseBMLOK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LaarGBPN13,
  author       = {Bram van de Laar and
                  Hayrettin G{\"{u}}rk{\"{o}}k and
                  Danny Plass{-}Oude Bos and
                  Mannes Poel and
                  Anton Nijholt},
  title        = {Experiencing {BCI} Control in a Popular Computer Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {176--184},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2253778},
  doi          = {10.1109/TCIAIG.2013.2253778},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LaarGBPN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandryDM13,
  author       = {Jean{-}Fran{\c{c}}ois Landry and
                  Jean{-}Pierre Dussault and
                  Philippe Mahey},
  title        = {A Heuristic-Based Planner and Improved Controller for a Two-Layered
                  Approach for the Game of Billiards},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {4},
  pages        = {325--336},
  year         = {2013},
  url          = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2013.2284385},
  doi          = {10.1109/TCIAIG.2013.2284385},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LandryDM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LawrenceB13,
  author       = {Ramon Lawrence and
                  Vadim Bulitko},
  title        = {Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {227--241},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2230632},
  doi          = {10.1109/TCIAIG.2012.2230632},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LawrenceB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeebLKFP13,
  author       = {Robert Leeb and
                  Marcel Lancelle and
                  Vera Kaiser and
                  Dieter W. Fellner and
                  Gert Pfurtscheller},
  title        = {Thinking Penguin: Multimodal Brain-Computer Interface Control of a
                  {VR} Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {117--128},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2242072},
  doi          = {10.1109/TCIAIG.2013.2242072},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeebLKFP13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LegenyAL13,
  author       = {Jozef Leg{\'{e}}ny and
                  Raquel Viciana{-}Abad and
                  Anatole L{\'{e}}cuyer},
  title        = {Toward Contextual SSVEP-Based {BCI} Controller: Smart Activation of
                  Stimuli and Control Weighting},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {111--116},
  year         = {2013},
  url          = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2013.2252348},
  doi          = {10.1109/TCIAIG.2013.2252348},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LegenyAL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiKV13,
  author       = {Jiawei Li and
                  Graham Kendall and
                  Athanasios V. Vasilakos},
  title        = {Backward Induction and Repeated Games With Strategy Constraints: An
                  Inspiration From the Surprise Exam Paradox},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {242--250},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2261894},
  doi          = {10.1109/TCIAIG.2013.2261894},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiKV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MaesSE13,
  author       = {Francis Maes and
                  David Lupien St{-}Pierre and
                  Damien Ernst},
  title        = {Monte Carlo Search Algorithm Discovery for Single-Player Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {201--213},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2239295},
  doi          = {10.1109/TCIAIG.2013.2239295},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MaesSE13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarshallCWC13,
  author       = {David Marshall and
                  Damien Coyle and
                  Shane Wilson and
                  Michael J. Callaghan},
  title        = {Games, Gameplay, and {BCI:} The State of the Art},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {82--99},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2263555},
  doi          = {10.1109/TCIAIG.2013.2263555},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MarshallCWC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NguyenT13,
  author       = {Kien Quang Nguyen and
                  Ruck Thawonmas},
  title        = {Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms.
                  Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {1},
  pages        = {57--68},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2214776},
  doi          = {10.1109/TCIAIG.2012.2214776},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NguyenT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OntanonSURCP13,
  author       = {Santiago Onta{\~{n}}{\'{o}}n and
                  Gabriel Synnaeve and
                  Alberto Uriarte and
                  Florian Richoux and
                  David Churchill and
                  Mike Preuss},
  title        = {A Survey of Real-Time Strategy Game {AI} Research and Competition
                  in StarCraft},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {4},
  pages        = {293--311},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2286295},
  doi          = {10.1109/TCIAIG.2013.2286295},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/OntanonSURCP13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchererMDM13,
  author       = {Reinhold Scherer and
                  Gunter Moitzi and
                  Ian Daly and
                  Gernot R. M{\"{u}}ller{-}Putz},
  title        = {On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {155--163},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2250287},
  doi          = {10.1109/TCIAIG.2013.2250287},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchererMDM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerYT13,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {Crowdsourcing the Aesthetics of Platform Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {276--290},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2231413},
  doi          = {10.1109/TCIAIG.2012.2231413},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShakerYT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SzubertJK13,
  author       = {Marcin Grzegorz Szubert and
                  Wojciech Jaskowski and
                  Krzysztof Krawiec},
  title        = {On Scalability, Generalization, and Hybridization of Coevolutionary
                  Learning: {A} Case Study for Othello},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {214--226},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2258919},
  doi          = {10.1109/TCIAIG.2013.2258919},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SzubertJK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ThurlingsEBW13,
  author       = {Marieke E. Thurlings and
                  Jan B. F. van Erp and
                  Anne{-}Marie Brouwer and
                  Peter J. Werkhoven},
  title        = {Controlling a Tactile {ERP-BCI} in a Dual Task},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {2},
  pages        = {129--140},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2239294},
  doi          = {10.1109/TCIAIG.2013.2239294},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ThurlingsEBW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuLSKLCC13,
  author       = {I{-}Chen Wu and
                  Hung{-}Hsuan Lin and
                  Der{-}Johng Sun and
                  Kuo{-}Yuan Kao and
                  Ping{-}Hung Lin and
                  Yi{-}Chih Chan and
                  Bo{-}Ting Chen},
  title        = {Job-Level Proof Number Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {1},
  pages        = {44--56},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2224659},
  doi          = {10.1109/TCIAIG.2012.2224659},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuLSKLCC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuSCCKKL13,
  author       = {I{-}Chen Wu and
                  Der{-}Johng Sun and
                  Lung{-}Ping Chen and
                  Kan{-}Yueh Chen and
                  Ching{-}Hua Kuo and
                  Hao{-}Hua Kang and
                  Hung{-}Hsuan Lin},
  title        = {An Efficient Approach to Solving Nonograms},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {251--264},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2013.2251884},
  doi          = {10.1109/TCIAIG.2013.2251884},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuSCCKKL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Al-KhateebK12,
  author       = {Belal Al{-}Khateeb and
                  Graham Kendall},
  title        = {Introducing Individual and Social Learning Into Evolutionary Checkers},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {258--269},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2209424},
  doi          = {10.1109/TCIAIG.2012.2209424},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Al-KhateebK12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Browne12,
  author       = {Cameron Browne},
  title        = {Elegance in Game Design},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {229--240},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2197621},
  doi          = {10.1109/TCIAIG.2012.2197621},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Browne12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrownePWLCRTPSC12,
  author       = {Cameron Browne and
                  Edward Jack Powley and
                  Daniel Whitehouse and
                  Simon M. Lucas and
                  Peter I. Cowling and
                  Philipp Rohlfshagen and
                  Stephen Tavener and
                  Diego Perez Liebana and
                  Spyridon Samothrakis and
                  Simon Colton},
  title        = {A Survey of Monte Carlo Tree Search Methods},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {1--43},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2186810},
  doi          = {10.1109/TCIAIG.2012.2186810},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrownePWLCRTPSC12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneT12,
  author       = {Cameron Browne and
                  Stephen Tavener},
  title        = {Bitwise-Parallel Reduction for Connection Tests},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {112--119},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2195003},
  doi          = {10.1109/TCIAIG.2012.2195003},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrowneT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneYC12,
  author       = {Cameron Browne and
                  Georgios N. Yannakakis and
                  Simon Colton},
  title        = {Guest Editorial: Special Issue on Computational Aesthetics in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {149--151},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212900},
  doi          = {10.1109/TCIAIG.2012.2212900},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrowneYC12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave12,
  author       = {Tristan Cazenave},
  title        = {Monte Carlo Beam Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {68--72},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2180723},
  doi          = {10.1109/TCIAIG.2011.2180723},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Cazenave12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingPW12,
  author       = {Peter I. Cowling and
                  Edward Jack Powley and
                  Daniel Whitehouse},
  title        = {Information Set Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {120--143},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2200894},
  doi          = {10.1109/TCIAIG.2012.2200894},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CowlingPW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingWP12,
  author       = {Peter I. Cowling and
                  Colin D. Ward and
                  Edward Jack Powley},
  title        = {Ensemble Determinization in Monte Carlo Tree Search for the Imperfect
                  Information Card Game Magic: The Gathering},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {241--257},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2204883},
  doi          = {10.1109/TCIAIG.2012.2204883},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CowlingWP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DelalleauCTFBZ12,
  author       = {Olivier Delalleau and
                  Emile Contal and
                  Eric Thibodeau{-}Laufer and
                  Raul Chandias Ferrari and
                  Yoshua Bengio and
                  Frank Zhang},
  title        = {Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {167--177},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2188833},
  doi          = {10.1109/TCIAIG.2012.2188833},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DelalleauCTFBZ12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ElyasafHS12,
  author       = {Achiya Elyasaf and
                  Ami Hauptman and
                  Moshe Sipper},
  title        = {Evolutionary Design of FreeCell Solvers},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {270--281},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2210423},
  doi          = {10.1109/TCIAIG.2012.2210423},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ElyasafHS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FennerLL12,
  author       = {Trevor I. Fenner and
                  Mark Levene and
                  George Loizou},
  title        = {A Discrete Evolutionary Model for Chess Players' Ratings},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {84--93},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2190603},
  doi          = {10.1109/TCIAIG.2012.2190603},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FennerLL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GowBCCM12,
  author       = {Jeremy Gow and
                  Robin Baumgarten and
                  Paul A. Cairns and
                  Simon Colton and
                  Paul Miller},
  title        = {Unsupervised Modeling of Player Style With {LDA}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {152--166},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2213600},
  doi          = {10.1109/TCIAIG.2012.2213600},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GowBCCM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IqbalHGM12,
  author       = {Azlan Iqbal and
                  Harold M. J. F. van der Heijden and
                  Matej Guid and
                  Ali Makhmali},
  title        = {Evaluating the Aesthetics of Endgame Studies: {A} Computational Model
                  of Human Aesthetic Perception},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {178--191},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2192933},
  doi          = {10.1109/TCIAIG.2012.2192933},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IqbalHGM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KarakovskiyT12,
  author       = {Sergey Karakovskiy and
                  Julian Togelius},
  title        = {The Mario {AI} Benchmark and Competitions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {55--67},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2188528},
  doi          = {10.1109/TCIAIG.2012.2188528},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KarakovskiyT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYT12,
  author       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {Adapting Models of Visual Aesthetics for Personalized Content Creation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {213--228},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2192438},
  doi          = {10.1109/TCIAIG.2012.2192438},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiapisYT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NijssenW12,
  author       = {J. (Pim) A. M. Nijssen and
                  Mark H. M. Winands},
  title        = {Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {282--294},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2210424},
  doi          = {10.1109/TCIAIG.2012.2210424},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NijssenW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ParkerB12,
  author       = {Matt Parker and
                  Bobby D. Bryant},
  title        = {Neurovisual Control in the Quake {II} Environment},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {44--54},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2184109},
  doi          = {10.1109/TCIAIG.2012.2184109},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ParkerB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PlansM12,
  author       = {David Plans and
                  Davide Morelli},
  title        = {Experience-Driven Procedural Music Generation for Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {192--198},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212899},
  doi          = {10.1109/TCIAIG.2012.2212899},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PlansM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RecioMES12,
  author       = {Gustavo Recio and
                  Emilio Mart{\'{\i}}n and
                  C{\'{e}}sar Est{\'{e}}banez and
                  Yago S{\'{a}}ez},
  title        = {AntBot: Ant Colonies for Video Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {295--308},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212194},
  doi          = {10.1109/TCIAIG.2012.2212194},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RecioMES12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SavvaSB12,
  author       = {Nikolaos Savva and
                  Alfonsina Scarinzi and
                  Nadia Bianchi{-}Berthouze},
  title        = {Continuous Recognition of Player's Affective Body Expression as Dynamic
                  Quality of Aesthetic Experience},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {199--212},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2202663},
  doi          = {10.1109/TCIAIG.2012.2202663},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SavvaSB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumM12,
  author       = {Jacob Schrum and
                  Risto Miikkulainen},
  title        = {Evolving Multimodal Networks for Multitask Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {94--111},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2193399},
  doi          = {10.1109/TCIAIG.2012.2193399},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchrumM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SharmaS12,
  author       = {Rajneesh Sharma and
                  Matthijs T. J. Spaan},
  title        = {Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized
                  POMDPs},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {309--328},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212279},
  doi          = {10.1109/TCIAIG.2012.2212279},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SharmaS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Sturtevant12,
  author       = {Nathan R. Sturtevant},
  title        = {Benchmarks for Grid-Based Pathfinding},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {144--148},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2197681},
  doi          = {10.1109/TCIAIG.2012.2197681},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Sturtevant12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakWB12,
  author       = {Mandy J. W. Tak and
                  Mark H. M. Winands and
                  Yngvi Bj{\"{o}}rnsson},
  title        = {N-Grams and the Last-Good-Reply Policy Applied in General Game Playing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {73--83},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2200252},
  doi          = {10.1109/TCIAIG.2012.2200252},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TakWB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AshlockLM11,
  author       = {Daniel A. Ashlock and
                  Colin Lee and
                  Cameron McGuinness},
  title        = {Search-Based Procedural Generation of Maze-Like Levels},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {260--273},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2138707},
  doi          = {10.1109/TCIAIG.2011.2138707},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/AshlockLM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ButzLL11,
  author       = {Martin V. Butz and
                  Matthias J. Linhardt and
                  Thies D. L{\"{o}}nneker},
  title        = {Effective Racing on Partially Observable Tracks: Indirectly Coupling
                  Anticipatory Egocentric Sensors With Motor Commands},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {31--42},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2096426},
  doi          = {10.1109/TCIAIG.2010.2096426},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ButzLL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DanakM11,
  author       = {Amir Danak and
                  Shie Mannor},
  title        = {A Robust Learning Approach to Repeated Auctions With Monitoring and
                  Entry Fees},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {302--315},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2160994},
  doi          = {10.1109/TCIAIG.2011.2160994},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DanakM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DormansB11,
  author       = {Joris Dormans and
                  Sander Bakkes},
  title        = {Generating Missions and Spaces for Adaptable Play Experiences},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {216--228},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2149523},
  doi          = {10.1109/TCIAIG.2011.2149523},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DormansB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hewlett11,
  author       = {William Hewlett},
  title        = {Partially Precomputed A\({}^{\mbox{*}}\)},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {119--128},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2111250},
  doi          = {10.1109/TCIAIG.2011.2111250},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Hewlett11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IshibuchiON11,
  author       = {Hisao Ishibuchi and
                  Hiroyuki Ohyanagi and
                  Yusuke Nojima},
  title        = {Evolution of Strategies With Different Representation Schemes in a
                  Spatial Iterated Prisoner's Dilemma Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {67--82},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2109718},
  doi          = {10.1109/TCIAIG.2011.2109718},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IshibuchiON11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KeaveneyO11,
  author       = {David Keaveney and
                  Colm O'Riordan},
  title        = {Evolving Coordination for Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {155--167},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2146783},
  doi          = {10.1109/TCIAIG.2011.2146783},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KeaveneyO11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KhanGDL11,
  author       = {Zaheer Khan and
                  Savo Glisic and
                  Luiz A. DaSilva and
                  Janne J. Lehtom{\"{a}}ki},
  title        = {Modeling the Dynamics of Coalition Formation Games for Cooperative
                  Spectrum Sharing in an Interference Channel},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {17--30},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2080358},
  doi          = {10.1109/TCIAIG.2010.2080358},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KhanGDL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiHK11,
  author       = {Jiawei Li and
                  Philip Hingston and
                  Graham Kendall},
  title        = {Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma
                  Competitions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {348--360},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166268},
  doi          = {10.1109/TCIAIG.2011.2166268},
  timestamp    = {Mon, 01 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiHK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoCL11,
  author       = {Daniele Loiacono and
                  Luigi Cardamone and
                  Pier Luca Lanzi},
  title        = {Automatic Track Generation for High-End Racing Games Using Evolutionary
                  Computation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {245--259},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2163692},
  doi          = {10.1109/TCIAIG.2011.2163692},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LoiaconoCL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopesB11,
  author       = {Ricardo Lopes and
                  Rafael Bidarra},
  title        = {Adaptivity Challenges in Games and Simulations: {A} Survey},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {85--99},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2152841},
  doi          = {10.1109/TCIAIG.2011.2152841},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LopesB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/McPartlandG11,
  author       = {Michelle McPartland and
                  Marcus Gallagher},
  title        = {Reinforcement Learning in First Person Shooter Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {43--56},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2100395},
  doi          = {10.1109/TCIAIG.2010.2100395},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/McPartlandG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamothrakisRL11,
  author       = {Spyridon Samothrakis and
                  David Robles and
                  Simon M. Lucas},
  title        = {Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {142--154},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2144597},
  doi          = {10.1109/TCIAIG.2011.2144597},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SamothrakisRL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchaddW11,
  author       = {Maarten P. D. Schadd and
                  Mark H. M. Winands},
  title        = {Best Reply Search for Multiplayer Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {57--66},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2107323},
  doi          = {10.1109/TCIAIG.2011.2107323},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchaddW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11,
  author       = {Noor Shaker and
                  Julian Togelius and
                  Georgios N. Yannakakis and
                  Ben George Weber and
                  Tomoyuki Shimizu and
                  Tomonori Hashiyama and
                  Nathan Sorenson and
                  Philippe Pasquier and
                  Peter A. Mawhorter and
                  Glen Takahashi and
                  Gillian Smith and
                  Robin Baumgarten},
  title        = {The 2010 Mario {AI} Championship: Level Generation Track},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {332--347},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166267},
  doi          = {10.1109/TCIAIG.2011.2166267},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithM11,
  author       = {Adam M. Smith and
                  Michael Mateas},
  title        = {Answer Set Programming for Procedural Content Generation: {A} Design
                  Space Approach},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {187--200},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2158545},
  doi          = {10.1109/TCIAIG.2011.2158545},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithWM11,
  author       = {Gillian Smith and
                  Jim Whitehead and
                  Michael Mateas},
  title        = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative
                  Level Design},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {201--215},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2159716},
  doi          = {10.1109/TCIAIG.2011.2159716},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithWM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithWMTMC11,
  author       = {Gillian Smith and
                  Jim Whitehead and
                  Michael Mateas and
                  Mike Treanor and
                  Jameka March and
                  Mee Cha},
  title        = {Launchpad: {A} Rhythm-Based Level Generator for 2-D Platformers},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {1--16},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2095855},
  doi          = {10.1109/TCIAIG.2010.2095855},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithWMTMC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SorensonPD11,
  author       = {Nathan Sorenson and
                  Philippe Pasquier and
                  Steve DiPaola},
  title        = {A Generic Approach to Challenge Modeling for the Procedural Creation
                  of Video Game Levels},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {229--244},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2161310},
  doi          = {10.1109/TCIAIG.2011.2161310},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SorensonPD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TanTT11,
  author       = {Chin Hiong Tan and
                  Kay Chen Tan and
                  Arthur Tay},
  title        = {Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {289--301},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2158434},
  doi          = {10.1109/TCIAIG.2011.2158434},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TanTT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TogeliusWB11,
  author       = {Julian Togelius and
                  Jim Whitehead and
                  Rafael Bidarra},
  title        = {Guest Editorial: Procedural Content Generation in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {169--171},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166554},
  doi          = {10.1109/TCIAIG.2011.2166554},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TogeliusWB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TogeliusYSB11,
  author       = {Julian Togelius and
                  Georgios N. Yannakakis and
                  Kenneth O. Stanley and
                  Cameron Browne},
  title        = {Search-Based Procedural Content Generation: {A} Taxonomy and Survey},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {172--186},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2148116},
  doi          = {10.1109/TCIAIG.2011.2148116},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TogeliusYSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TutenelSLKB11,
  author       = {Tim Tutenel and
                  Ruben Micha{\"{e}}l Smelik and
                  Ricardo Lopes and
                  Klaas Jan de Kraker and
                  Rafael Bidarra},
  title        = {Generating Consistent Buildings: {A} Semantic Approach for Integrating
                  Procedural Techniques},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {274--288},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2162842},
  doi          = {10.1109/TCIAIG.2011.2162842},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TutenelSLKB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Wolf11,
  author       = {Thomas Wolf},
  title        = {A Dynamical Systems Approach for Static Evaluation in Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {129--141},
  year         = {2011},
  url          = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2141669},
  doi          = {10.1109/TCIAIG.2011.2141669},
  timestamp    = {Wed, 03 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Wolf11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YenY11,
  author       = {Shi{-}Jim Yen and
                  Jung{-}Kuei Yang},
  title        = {Two-Stage Monte Carlo Tree Search for Connect6},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {100--118},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2134097},
  doi          = {10.1109/TCIAIG.2011.2134097},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YenY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZuckermanF11,
  author       = {Inon Zuckerman and
                  Ariel Felner},
  title        = {The {MP-MIX} Algorithm: Dynamic Search Strategy Selection in Multiplayer
                  Adversarial Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {316--331},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166266},
  doi          = {10.1109/TCIAIG.2011.2166266},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZuckermanF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArnesonHH10,
  author       = {Broderick Arneson and
                  Ryan B. Hayward and
                  Philip Henderson},
  title        = {Monte Carlo Tree Search in Hex},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {251--258},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2067212},
  doi          = {10.1109/TCIAIG.2010.2067212},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ArnesonHH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierD10,
  author       = {Hendrik Baier and
                  Peter D. Drake},
  title        = {The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte
                  Carlo Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {303--309},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2100396},
  doi          = {10.1109/TCIAIG.2010.2100396},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaierD10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BolognesiCF10,
  author       = {Andrea Bolognesi and
                  Paolo Ciancarini and
                  Gian Piero Favini},
  title        = {Progress Through Uncertainty in Some Kriegspiel Endings},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {2},
  pages        = {99--110},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2048711},
  doi          = {10.1109/TCIAIG.2010.2048711},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BolognesiCF10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneM10,
  author       = {Cameron Browne and
                  Fr{\'{e}}d{\'{e}}ric Maire},
  title        = {Evolutionary Game Design},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {1},
  pages        = {1--16},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2041928},
  doi          = {10.1109/TCIAIG.2010.2041928},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrowneM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardamoneLL10,
  author       = {Luigi Cardamone and
                  Daniele Loiacono and
                  Pier Luca Lanzi},
  title        = {Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {3},
  pages        = {176--190},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2052102},
  doi          = {10.1109/TCIAIG.2010.2052102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CardamoneLL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenWZ10,
  author       = {Ling{-}Jyh Chen and
                  Bo{-}Chun Wang and
                  Wen{-}Yuan Zhu},
  title        = {The Design of Puzzle Selection Strategies for ESP-Like {GWAP} Systems},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {2},
  pages        = {120--130},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2049846},
  doi          = {10.1109/TCIAIG.2010.2049846},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChenWZ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DoranP10,
  author       = {Jonathon Doran and
                  Ian Parberry},
  title        = {Controlled Procedural Terrain Generation Using Software Agents},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {2},
  pages        = {111--119},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2049020},
  doi          = {10.1109/TCIAIG.2010.2049020},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DoranP10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EnzenbergerMAS10,
  author       = {Markus Enzenberger and
                  Martin M{\"{u}}ller and
                  Broderick Arneson and
                  R. Segal},
  title        = {Fuego - An Open-Source Framework for Board Games and Go Engine Based
                  on Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {259--270},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2083662},
  doi          = {10.1109/TCIAIG.2010.2083662},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EnzenbergerMAS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JhalaY10,
  author       = {Arnav Jhala and
                  Robert Michael Young},
  title        = {Cinematic Visual Discourse: Representation, Generation, and Evaluation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {2},
  pages        = {69--81},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2046486},
  doi          = {10.1109/TCIAIG.2010.2046486},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JhalaY10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeMT10,
  author       = {Chang{-}Shing Lee and
                  Martin M{\"{u}}ller and
                  Olivier Teytaud},
  title        = {Special Issue on Monte Carlo Techniques and Computer Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {225--228},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2099154},
  doi          = {10.1109/TCIAIG.2010.2099154},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeeMT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoLTOPBLCPSPQ10,
  author       = {Daniele Loiacono and
                  Pier Luca Lanzi and
                  Julian Togelius and
                  Enrique Onieva and
                  David A. Pelta and
                  Martin V. Butz and
                  Thies D. L{\"{o}}nneker and
                  Luigi Cardamone and
                  Diego Perez Liebana and
                  Yago S{\'{a}}ez and
                  Mike Preuss and
                  Jan Quadflieg},
  title        = {The 2009 Simulated Car Racing Championship},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {2},
  pages        = {131--147},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2050590},
  doi          = {10.1109/TCIAIG.2010.2050590},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LoiaconoLTOPBLCPSPQ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Manning10,
  author       = {Edward P. Manning},
  title        = {Using Resource-Limited Nash Memory to Improve an Othello Evaluation
                  Function},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {1},
  pages        = {40--53},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2042598},
  doi          = {10.1109/TCIAIG.2010.2042598},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Manning10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MehatC10,
  author       = {Jean M{\'{e}}hat and
                  Tristan Cazenave},
  title        = {Combining {UCT} and Nested Monte Carlo Search for Single-Player General
                  Game Playing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {271--277},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2088123},
  doi          = {10.1109/TCIAIG.2010.2088123},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MehatC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PaoCC10,
  author       = {Hsing{-}Kuo Pao and
                  Kuan{-}Ta Chen and
                  Hong{-}Chung Chang},
  title        = {Game Bot Detection via Avatar Trajectory Analysis},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {3},
  pages        = {162--175},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2072506},
  doi          = {10.1109/TCIAIG.2010.2072506},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PaoCC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PedersenTY10,
  author       = {Christopher Pedersen and
                  Julian Togelius and
                  Georgios N. Yannakakis},
  title        = {Modeling Player Experience for Content Creation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {1},
  pages        = {54--67},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2043950},
  doi          = {10.1109/TCIAIG.2010.2043950},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/PedersenTY10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PizziLWC10,
  author       = {David Pizzi and
                  Jean{-}Luc Lugrin and
                  Alex Whittaker and
                  Marc Cavazza},
  title        = {Automatic Generation of Game Level Solutions as Storyboards},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {3},
  pages        = {149--161},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2070066},
  doi          = {10.1109/TCIAIG.2010.2070066},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PizziLWC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PreussBDHNPSTW10,
  author       = {Mike Preuss and
                  Nicola Beume and
                  Holger Danielsiek and
                  Tobias Hein and
                  Boris Naujoks and
                  Nico Piatkowski and
                  Raphael St{\"{u}}r and
                  Andreas Thom and
                  Simon Wessing},
  title        = {Towards Intelligent Team Composition and Maneuvering in Real-Time
                  Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {2},
  pages        = {82--98},
  year         = {2010},
  url          = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2047645},
  doi          = {10.1109/TCIAIG.2010.2047645},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PreussBDHNPSTW10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RimmelTLYWT10,
  author       = {Arpad Rimmel and
                  Olivier Teytaud and
                  Chang{-}Shing Lee and
                  Shi{-}Jim Yen and
                  Mei{-}Hui Wang and
                  Shang{-}Rong Tsai},
  title        = {Current Frontiers in Computer Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {229--238},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2098876},
  doi          = {10.1109/TCIAIG.2010.2098876},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RimmelTLYWT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SoejimaKW10,
  author       = {Yusuke Soejima and
                  Akihiro Kishimoto and
                  Osamu Watanabe},
  title        = {Evaluating Root Parallelization in Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {278--287},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2096427},
  doi          = {10.1109/TCIAIG.2010.2096427},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SoejimaKW10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakeuchiKY10,
  author       = {Shogo Takeuchi and
                  Tomoyuki Kaneko and
                  Kazunori Yamaguchi},
  title        = {Evaluation of Game Tree Search Methods by Game Records},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {288--302},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2102022},
  doi          = {10.1109/TCIAIG.2010.2102022},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TakeuchiKY10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Tsang10,
  author       = {Jeffrey Tsang},
  title        = {The Parametrized Probabilistic Finite-State Transducer Probe Game
                  Player Fingerprint Model},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {3},
  pages        = {208--224},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2062512},
  doi          = {10.1109/TCIAIG.2010.2062512},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Tsang10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangGC10,
  author       = {Hao Wang and
                  Yang Gao and
                  Xingguo Chen},
  title        = {{RL-DOT:} {A} Reinforcement Learning {NPC} Team for Playing Domination
                  Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {1},
  pages        = {17--26},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2037972},
  doi          = {10.1109/TCIAIG.2009.2037972},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangGC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WinandsBS10,
  author       = {Mark H. M. Winands and
                  Yngvi Bj{\"{o}}rnsson and
                  Jahn{-}Takeshi Saito},
  title        = {Monte Carlo Tree Search in Lines of Action},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {4},
  pages        = {239--250},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2061050},
  doi          = {10.1109/TCIAIG.2010.2061050},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WinandsBS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuL10,
  author       = {I{-}Chen Wu and
                  Ping{-}Hung Lin},
  title        = {Relevance-Zone-Oriented Proof Search for Connect6},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {3},
  pages        = {191--207},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2060262},
  doi          = {10.1109/TCIAIG.2010.2060262},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WuL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XuPLYLR10,
  author       = {Mingliang Xu and
                  Zhigeng Pan and
                  Hongxing Lu and
                  Yangdong Ye and
                  Pei Lv and
                  Abdennour El Rhalibi},
  title        = {Moving-Target Pursuit Algorithm Using Improved Tracking Strategy},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {2},
  number       = {1},
  pages        = {27--39},
  year         = {2010},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2042449},
  doi          = {10.1109/TCIAIG.2010.2042449},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/XuPLYLR10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AshlockKA09,
  author       = {Daniel A. Ashlock and
                  Eun{-}Youn Kim and
                  Wendy Ashlock},
  title        = {Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State
                  Representation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {154--167},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018704},
  doi          = {10.1109/TCIAIG.2009.2018704},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/AshlockKA09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BakkesSH09,
  author       = {Sander Bakkes and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  title        = {Rapid and Reliable Adaptation of Video Game {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {93--104},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2029084},
  doi          = {10.1109/TCIAIG.2009.2029084},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BakkesSH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarberK09,
  author       = {Heather Barber and
                  Daniel Kudenko},
  title        = {Generation of Adaptive Dilemma-Based Interactive Narratives},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {4},
  pages        = {309--326},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2037925},
  doi          = {10.1109/TCIAIG.2009.2037925},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarberK09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BellottiBGP09,
  author       = {Francesco Bellotti and
                  Riccardo Berta and
                  Alessandro De Gloria and
                  Ludovica Primavera},
  title        = {Adaptive Experience Engine for Serious Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {4},
  pages        = {264--280},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2035923},
  doi          = {10.1109/TCIAIG.2009.2035923},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BellottiBGP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BjornssonF09,
  author       = {Yngvi Bj{\"{o}}rnsson and
                  Hilmar Finnsson},
  title        = {CadiaPlayer: {A} Simulation-Based General Game Player},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {4--15},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018702},
  doi          = {10.1109/TCIAIG.2009.2018702},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BjornssonF09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChangS09,
  author       = {Hsueh{-}Min Chang and
                  Von{-}Wun Soo},
  title        = {Planning-Based Narrative Generation in Simulated Game Universes},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {3},
  pages        = {200--213},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2034638},
  doi          = {10.1109/TCIAIG.2009.2034638},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChangS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChongTY09,
  author       = {Siang Yew Chong and
                  Peter Ti{\~{n}}o and
                  Xin Yao},
  title        = {Relationship Between Generalization and Diversity in Coevolutionary
                  Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {3},
  pages        = {214--232},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2034269},
  doi          = {10.1109/TCIAIG.2009.2034269},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ChongTY09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DohertyO09,
  author       = {Darren Doherty and
                  Colm O'Riordan},
  title        = {Effects of Shared Perception on the Evolution of Squad Behaviors},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {50--62},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018701},
  doi          = {10.1109/TCIAIG.2009.2018701},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DohertyO09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/El-NasrVRZ09,
  author       = {Magy Seif El{-}Nasr and
                  Athanasios V. Vasilakos and
                  Chinmay Rao and
                  Joseph A. Zupko},
  title        = {Dynamic Intelligent Lighting for Directing Visual Attention in Interactive
                  3-D Scenes},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {145--153},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2024532},
  doi          = {10.1109/TCIAIG.2009.2024532},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/El-NasrVRZ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Gillies09,
  author       = {Marco Gillies},
  title        = {Learning Finite-State Machine Controllers From Motion Capture Data},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {63--72},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2019630},
  doi          = {10.1109/TCIAIG.2009.2019630},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Gillies09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HarrisY09,
  author       = {Justin Harris and
                  R. Michael Young},
  title        = {Proactive Mediation in Plan-Based Narrative Environments},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {3},
  pages        = {233--244},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2035610},
  doi          = {10.1109/TCIAIG.2009.2035610},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HarrisY09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HastingsGS09,
  author       = {Erin J. Hastings and
                  Ratan K. Guha and
                  Kenneth O. Stanley},
  title        = {Automatic Content Generation in the Galactic Arms Race Video Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {4},
  pages        = {245--263},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2038365},
  doi          = {10.1109/TCIAIG.2009.2038365},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HastingsGS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hingston09,
  author       = {Philip Hingston},
  title        = {A Turing Test for Computer Game Bots},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {3},
  pages        = {169--186},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2032534},
  doi          = {10.1109/TCIAIG.2009.2032534},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Hingston09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Horswill09,
  author       = {Ian Douglas Horswill},
  title        = {Lightweight Procedural Animation With Believable Physical Interactions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {39--49},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2019631},
  doi          = {10.1109/TCIAIG.2009.2019631},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Horswill09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeWCHRTTHH09,
  author       = {Chang{-}Shing Lee and
                  Mei{-}Hui Wang and
                  Guillaume Chaslot and
                  Jean{-}Baptiste Hoock and
                  Arpad Rimmel and
                  Olivier Teytaud and
                  Shang{-}Rong Tsai and
                  Shun{-}Chin Hsu and
                  Tzung{-}Pei Hong},
  title        = {The Computational Intelligence of MoGo Revealed in Taiwan's Computer
                  Go Tournaments},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {73--89},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018703},
  doi          = {10.1109/TCIAIG.2009.2018703},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LeeWCHRTTHH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Lucas09,
  author       = {Simon M. Lucas},
  title        = {Computational Intelligence and {AI} in Games: {A} New {IEEE} Transactions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {1--3},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2021433},
  doi          = {10.1109/TCIAIG.2009.2021433},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Lucas09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MehtaR09,
  author       = {Manish Mehta and
                  Ashwin Ram},
  title        = {Runtime Behavior Adaptation for Real-Time Interactive Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {3},
  pages        = {187--199},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2032416},
  doi          = {10.1109/TCIAIG.2009.2032416},
  timestamp    = {Thu, 07 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/MehtaR09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OchsSC09,
  author       = {Magalie Ochs and
                  Nicolas Sabouret and
                  Vincent Corruble},
  title        = {Simulation of the Dynamics of Nonplayer Characters' Emotions and Social
                  Relations in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {4},
  pages        = {281--297},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2036247},
  doi          = {10.1109/TCIAIG.2009.2036247},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/OchsSC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PetrakiACC09,
  author       = {Dionysia K. Petraki and
                  Markos P. Anastasopoulos and
                  Hsiao{-}Hwa Chen and
                  Panayotis G. Cottis},
  title        = {Distributed Resource Allocation for Delay-Sensitive Services in Satellite
                  Networks Using Game Theory},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {134--144},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2027693},
  doi          = {10.1109/TCIAIG.2009.2027693},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PetrakiACC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PugaGGDG09,
  author       = {Gonzalo Fl{\'{o}}rez Puga and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Bel{\'{e}}n D{\'{\i}}az{-}Agudo and
                  Pedro A. Gonz{\'{a}}lez{-}Calero},
  title        = {Query-Enabled Behavior Trees},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {4},
  pages        = {298--308},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2036369},
  doi          = {10.1109/TCIAIG.2009.2036369},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PugaGGDG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/QuekTT09,
  author       = {Hanyang Quek and
                  Kay Chen Tan and
                  Arthur Tay},
  title        = {Public Goods Provision: An Evolutionary Game Theoretic Study Under
                  Asymmetric Information},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {105--120},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018832},
  doi          = {10.1109/TCIAIG.2009.2018832},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/QuekTT09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamadiASA09,
  author       = {Mehdi Samadi and
                  Fatemeh Torabi Asr and
                  Jonathan Schaeffer and
                  Zohreh Azimifar},
  title        = {Extending the Applicability of Pattern and Endgame Databases},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {28--38},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2019632},
  doi          = {10.1109/TCIAIG.2009.2019632},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SamadiASA09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SzitaPS09,
  author       = {Istvan Szita and
                  Marc J. V. Ponsen and
                  Pieter Spronck},
  title        = {Effective and Diverse Adaptive Game {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {16--27},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018706},
  doi          = {10.1109/TCIAIG.2009.2018706},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SzitaPS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YannakakisH09,
  author       = {Georgios N. Yannakakis and
                  John Hallam},
  title        = {Real-Time Game Adaptation for Optimizing Player Satisfaction},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {121--133},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2024533},
  doi          = {10.1109/TCIAIG.2009.2024533},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YannakakisH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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