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@article{DBLP:journals/tciaig/BaiSLXC24, author = {Hui Bai and Ruimin Shen and Yue Lin and Botian Xu and Ran Cheng}, title = {Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {51--63}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3208324}, doi = {10.1109/TG.2022.3208324}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaiSLXC24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CharityDKT24, author = {Megan Charity and Isha Dave and Ahmed Khalifa and Julian Togelius}, title = {Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {75--89}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3223527}, doi = {10.1109/TG.2022.3223527}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CharityDKT24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FengJYXSWZC24, author = {Xiaoyun Feng and Li Jiang and Xudong Yu and Haoran Xu and Xiaoyan Sun and Jie Wang and Xianyuan Zhan and Wai Kin Chan}, title = {Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {102--112}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3224088}, doi = {10.1109/TG.2022.3224088}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FengJYXSWZC24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FrancaZSSFPAODPG24, author = {Celso Fran{\c{c}}a and Zisen Zhou and Carolina Fernanda da Silva and Cibele Sim{\~{o}}es de Oliveira Santos and Lucas Braga Ferreira and Lucas Henrique Pereira and Marcos Pablo Souza de Almeida and Marina Iolanda Oliveira and Tha{\'{\i}}s Dam{\'{a}}sio and Vin{\'{\i}}cius Pacheco and Fabr{\'{\i}}cio G{\'{o}}es}, title = {CreativeStone: {A} Creativity Booster for Hearthstone Card Decks}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {214--224}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3258149}, doi = {10.1109/TG.2023.3258149}, timestamp = {Sat, 04 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FrancaZSSFPAODPG24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KutziasM24, author = {Damian Kutzias and Sebastian von Mammen}, title = {Recent Advances in Procedural Generation of Buildings: From Diversity to Integration}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {16--35}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3262507}, doi = {10.1109/TG.2023.3262507}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KutziasM24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiXDYYSH24, author = {Shuxing Li and Jiawei Xu and Honghua Dong and Yu Yang and Chun Yuan and Peng Sun and Lei Han}, title = {The Fittest Wins: {A} Multistage Framework Achieving New {SOTA} in ViZDoom Competition}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {225--234}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3259724}, doi = {10.1109/TG.2023.3259724}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiXDYYSH24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LuGV24, author = {Cong Lu and Raluca Georgescu and Johan Verwey}, title = {Go-Explore Complex 3-D Game Environments for Automated Reachability Testing}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {235--240}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3228401}, doi = {10.1109/TG.2022.3228401}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LuGV24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LuoTSJ24, author = {Qian Luo and Tien{-}Ping Tan and Yi Su and Zhanggen Jin}, title = {MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {90--101}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3223926}, doi = {10.1109/TG.2022.3223926}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LuoTSJ24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MarcedduM24, author = {Antonio Costantino Marceddu and Bartolomeo Montrucchio}, title = {A Quantum Adaptation for the Morra Game and Some of Its Variants}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {205--213}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3251663}, doi = {10.1109/TG.2023.3251663}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MarcedduM24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MignoniCD24, author = {Nicola Mignoni and Raffaele Carli and Mariagrazia Dotoli}, title = {Optimal Decision Strategies for the Generalized Cuckoo Card Game}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {185--194}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3239795}, doi = {10.1109/TG.2023.3239795}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MignoniCD24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PereiraVT24, author = {Leonardo T{\'{o}}rtoro Pereira and Breno M. F. Viana and Claudio Fabiano Motta Toledo}, title = {A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {64--74}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3213781}, doi = {10.1109/TG.2022.3213781}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PereiraVT24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ResekSCOPS24, author = {Caroline L. Resek and Pedro P. Siniscalchi and B{\'{a}}rbara Pimenta Caetano and Kayque W. R. Oliveira and Melise M. V. Paula and Jano M. Souza}, title = {Gamification of Citizen Participation: {A} Systematic Mapping}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {1--15}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3216750}, doi = {10.1109/TG.2022.3216750}, timestamp = {Sat, 27 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ResekSCOPS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RubioGB24, author = {Claudio Rubio and Ismael Gallardo and Felipe Besoain}, title = {Promoting Healthy Behaviors Through an {RPG} Videogame: An Elaboration Likelihood Model Based Approach}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {241--246}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3258840}, doi = {10.1109/TG.2023.3258840}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RubioGB24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SarkarGSSMS24, author = {Anurag Sarkar and Matthew Guzdial and Sam Snodgrass and Adam Summerville and Tiago Machado and Gillian Smith}, title = {Procedural Content Generation via Knowledge Transformation {(PCG-KT)}}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {36--50}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3270422}, doi = {10.1109/TG.2023.3270422}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SarkarGSSMS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SestiniGBTB24, author = {Alessandro Sestini and Linus Gissl{\'{e}}n and Joakim Bergdahl and Konrad Tollmar and Andrew D. Bagdanov}, title = {Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {113--126}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3226910}, doi = {10.1109/TG.2022.3226910}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SestiniGBTB24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/VartinenHG24, author = {Susanna V{\"{a}}rtinen and Perttu H{\"{a}}m{\"{a}}l{\"{a}}inen and Christian Guckelsberger}, title = {Generating Role-Playing Game Quests With {GPT} Language Models}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {127--139}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3228480}, doi = {10.1109/TG.2022.3228480}, timestamp = {Sat, 04 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/VartinenHG24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WalkerGSDS24, author = {Tristan Walker and Barry Gilhuly and Armin Sadeghi and Matt Delbosc and Stephen L. Smith}, title = {Predictive Dead Reckoning for Online Peer-to-Peer Games}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {173--184}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3237943}, doi = {10.1109/TG.2023.3237943}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WalkerGSDS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangSDLZJWZ24, author = {Chuan Wang and Bing Sun and Ke{-}Jing Du and Jian{-}Yu Li and Zhi{-}Hui Zhan and Sang{-}Woon Jeon and Hua Wang and Jun Zhang}, title = {A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {162--172}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3236490}, doi = {10.1109/TG.2023.3236490}, timestamp = {Sat, 27 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangSDLZJWZ24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/XavierVS24, author = {Bruno Lopes Xavier and Davi Viana and Rodrigo Pereira dos Santos}, title = {A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {195--204}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3242217}, doi = {10.1109/TG.2023.3242217}, timestamp = {Sat, 27 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/XavierVS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/XueSZPZ24, author = {Yufan Xue and Yuxiang Sun and Jiawei Zhou and Lisha Peng and Xianzhong Zhou}, title = {Multiattribute Decision-Making in Wargames Leveraging the Entropy-Weight Method in Conjunction With Deep Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {151--161}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3236065}, doi = {10.1109/TG.2023.3236065}, timestamp = {Sat, 27 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/XueSZPZ24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhaoHYZZL24, author = {Jian Zhao and Xunhan Hu and Mingyu Yang and Wengang Zhou and Jiangcheng Zhu and Houqiang Li}, title = {{CTDS:} Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {140--150}, year = {2024}, url = {https://doi.org/10.1109/TG.2022.3232390}, doi = {10.1109/TG.2022.3232390}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhaoHYZZL24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AlbaghajatiA23, author = {Aghyad Albaghajati and Moataz A. Ahmed}, title = {Video Game Automated Testing Approaches: An Assessment Framework}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {81--94}, year = {2023}, url = {https://doi.org/10.1109/TG.2020.3032796}, doi = {10.1109/TG.2020.3032796}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AlbaghajatiA23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AlvarezDLLZLK23, author = {Julian Alvarez and Damien Djaouti and Sandy Louchart and Yoann Lebrun and Nabil Zary and Sophie Lepreux and Christophe Kolski}, title = {A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {399--410}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3186919}, doi = {10.1109/TG.2022.3186919}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AlvarezDLLZLK23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ArchubySM23, author = {Federico H{\'{e}}ctor Archuby and Cecilia Ver{\'{o}}nica Sanz and Cristina Manresa{-}Yee}, title = {{DIJS:} Methodology for the Design and Development of Digital Educational Serious Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {273--284}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3217737}, doi = {10.1109/TG.2022.3217737}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ArchubySM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AriyurekSB23, author = {Sinan Ariyurek and Elif S{\"{u}}rer and Aysu Betin{-}Can}, title = {Playtesting: What is Beyond Personas}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {348--359}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3165882}, doi = {10.1109/TG.2022.3165882}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AriyurekSB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AwiszusSR23, author = {Maren Awiszus and Frederik Schubert and Bodo Rosenhahn}, title = {Wor(l)d-GAN: Toward Natural-Language-Based {PCG} in Minecraft}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {182--192}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3153206}, doi = {10.1109/TG.2022.3153206}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AwiszusSR23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaillyL23, author = {Rapha{\"{e}}l Bailly and Guillaume Levieux}, title = {Genetic-WFC: Extending Wave Function Collapse With Genetic Search}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {36--45}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3192930}, doi = {10.1109/TG.2022.3192930}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaillyL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BalintB23, author = {J. Timothy Balint and Rafael Bidarra}, title = {Procedural Generation of Narrative Worlds}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {262--272}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3216582}, doi = {10.1109/TG.2022.3216582}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BalintB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BarambonesCSIR23, author = {Jose Barambones and Juan Cano{-}Benito and Ismael S{\'{a}}nchez{-}Rivero and Ricardo Imbert and Florian Richoux}, title = {Multiagent Systems on Virtual Games: {A} Systematic Mapping Study}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {134--147}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3214154}, doi = {10.1109/TG.2022.3214154}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BarambonesCSIR23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BarthetLY23, author = {Matthew Barthet and Antonios Liapis and Georgios N. Yannakakis}, title = {Open-Ended Evolution for Minecraft Building Generation}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {603--612}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3189426}, doi = {10.1109/TG.2022.3189426}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BarthetLY23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BoudaoudSK23, author = {Ben Boudaoud and Josef B. Spjut and Joohwan Kim}, title = {Mouse Sensitivity in First-Person Targeting Tasks}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {493--506}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3293692}, doi = {10.1109/TG.2023.3293692}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BoudaoudSK23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BraviL23, author = {Ivan Bravi and Simon M. Lucas}, title = {Rinascimento: Playing Splendor-Like Games With Event-Value Functions}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {16--25}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3171908}, doi = {10.1109/TG.2022.3171908}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BraviL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrownS23, author = {Joseph Alexander Brown and Marco Scirea}, title = {Evolving Woodland Camouflage}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {411--419}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3196284}, doi = {10.1109/TG.2022.3196284}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BrownS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CanaanGTNM23, author = {Rodrigo Canaan and Xianbo Gao and Julian Togelius and Andy Nealen and Stefan Menzel}, title = {Generating and Adapting to Diverse Ad Hoc Partners in Hanabi}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {228--241}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3169168}, doi = {10.1109/TG.2022.3169168}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CanaanGTNM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenW23, author = {Rendong Chen and Fa Wu}, title = {Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {360--367}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3177598}, doi = {10.1109/TG.2022.3177598}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChenW23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChiuC23, author = {Min{-}Chi Chiu and Chung{-}Hua Chu}, title = {Deep Game Location Acquisition for Pokemon {GO} on Mobile Devices}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {440--449}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3217057}, doi = {10.1109/TG.2022.3217057}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChiuC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DharnaHTS23, author = {Aaron Dharna and Amy K. Hoover and Julian Togelius and Lisa B. Soros}, title = {Transfer Dynamics in Emergent Evolutionary Curricula}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {157--170}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3151025}, doi = {10.1109/TG.2022.3151025}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DharnaHTS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DockhornKMWZ23, author = {Alexander Dockhorn and Martin Kirst and Sanaz Mostaghim and Martin Wieczorek and Heiner Zille}, title = {Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {26--35}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3157247}, doi = {10.1109/TG.2022.3157247}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DockhornKMWZ23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FengZ23, author = {Xiaoyun Feng and Yun Zhou}, title = {Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {538--548}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3304315}, doi = {10.1109/TG.2023.3304315}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/FengZ23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GalvanSA23, author = {Edgar Galv{\'{a}}n and Gavin Simpson and Fred Valdez Ameneyro}, title = {Evolving the {MCTS} Upper Confidence Bounds for Trees Using a Semantic-Inspired Evolutionary Algorithm in the Game of Carcassonne}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {420--429}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3203232}, doi = {10.1109/TG.2022.3203232}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GalvanSA23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GaoZL23, author = {Yifan Gao and Danni Zhang and Haoyue Li}, title = {The Professional Go Annotation Dataset}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {517--526}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3275183}, doi = {10.1109/TG.2023.3275183}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/GaoZL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GongGLZLLSZL23, author = {Yue{-}Jiao Gong and Jian{-}Xiong Guo and Da{-}Lue Lin and Yuan{-}Lin Zuo and Jun{-}Chao Liang and Lin{-}Jun Luo and Xian{-}Xin Shao and Chao Zhou and Meng{-}Ting Li}, title = {Automated Team Assembly in Mobile Games: {A} Data-Driven Evolutionary Approach Using a Deep Learning Surrogate}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {67--80}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3145886}, doi = {10.1109/TG.2022.3145886}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GongGLZLLSZL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GuerreroRomeroLL23, author = {Cristina Guerrero{-}Romero and Simon M. Lucas and Diego Perez Liebana}, title = {Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {469--482}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3241864}, doi = {10.1109/TG.2023.3241864}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GuerreroRomeroLL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HitarGarciaMB23, author = {Juan Agust{\'{\i}}n Hitar{-}Garc{\'{\i}}a and Laura Mor{\'{a}}n{-}Fern{\'{a}}ndez and Ver{\'{o}}nica Bol{\'{o}}n{-}Canedo}, title = {Machine Learning Methods for Predicting League of Legends Game Outcome}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {171--181}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3153086}, doi = {10.1109/TG.2022.3153086}, timestamp = {Sun, 06 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HitarGarciaMB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HuWSTTYL23, author = {Chengpeng Hu and Ziqi Wang and Tianye Shu and Hao Tong and Julian Togelius and Xin Yao and Jialin Liu}, title = {Reinforcement Learning With Dual-Observation for General Video Game Playing}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {202--216}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3164242}, doi = {10.1109/TG.2022.3164242}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HuWSTTYL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IngramAKR23, author = {Branden Ingram and Clint J. van Alten and Richard Klein and Benjamin Rosman}, title = {Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {507--516}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3299074}, doi = {10.1109/TG.2023.3299074}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/IngramAKR23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KanervistoKH23, author = {Anssi Kanervisto and Tomi Kinnunen and Ville Hautam{\"{a}}ki}, title = {GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {566--579}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3173450}, doi = {10.1109/TG.2022.3173450}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KanervistoKH23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KostiukSTTS23, author = {Ivan Kostiuk and Przemyslaw Stachura and Slawomir Konrad Tadeja and Tomasz Trzcinski and Przemyslaw Spurek}, title = {HyperColor: {A} HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {613--622}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3190792}, doi = {10.1109/TG.2022.3190792}, timestamp = {Wed, 24 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KostiukSTTS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Laryushin23, author = {Ivan Laryushin}, title = {Advanced Lanchester Combat Model for Inhomogeneous Armies in {RTS} Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {148--156}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3149275}, doi = {10.1109/TG.2022.3149275}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Laryushin23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiuLT23, author = {Weiming Liu and Bin Li and Julian Togelius}, title = {Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {315--325}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3158649}, doi = {10.1109/TG.2022.3158649}, timestamp = {Mon, 20 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiuLT23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiuPZWYM23, author = {Boyin Liu and Zhiqiang Pu and Tianle Zhang and Huimu Wang and Jianqiang Yi and Jiachen Mi}, title = {Learning to Play Football From Sports Domain Perspective: {A} Knowledge-Embedded Deep Reinforcement Learning Framework}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {648--657}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3207068}, doi = {10.1109/TG.2022.3207068}, timestamp = {Sun, 21 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiuPZWYM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiuWLZ23, author = {Huizhong Liu and Zengqing Wu and Yili Lu and Ling Zhu}, title = {Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {95--107}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3143701}, doi = {10.1109/TG.2022.3143701}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiuWLZ23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LombanaVCP23, author = {Daniel Alberto Burbano Lombana and Roni Barak Ventura and Yin Tian Chen and Maurizio Porfiri}, title = {Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {590--602}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3185959}, doi = {10.1109/TG.2022.3185959}, timestamp = {Wed, 24 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LombanaVCP23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LopezFernandezMPG23, author = {Daniel L{\'{o}}pez{-}Fern{\'{a}}ndez and Jes{\'{u}}s Mayor and Jennifer P{\'{e}}rez and Aldo Gordillo}, title = {Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {430--439}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3213127}, doi = {10.1109/TG.2022.3213127}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LopezFernandezMPG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MengGYE23, author = {Li Meng and Morten Goodwin and Anis Yazidi and Paal E. Engelstad}, title = {Improving the Diversity of Bootstrapped {DQN} by Replacing Priors With Noise}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {580--589}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3185330}, doi = {10.1109/TG.2022.3185330}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/MengGYE23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MoschovitisD23, author = {Paraschos Moschovitis and Alena Denisova}, title = {Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {368--377}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3179842}, doi = {10.1109/TG.2022.3179842}, timestamp = {Sun, 22 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MoschovitisD23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NdulueO23, author = {Chinenye Ndulue and Rita Orji}, title = {Games for Change - {A} Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {121--133}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3159090}, doi = {10.1109/TG.2022.3159090}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NdulueO23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NorelliP23, author = {Antonio Norelli and Alessandro Panconesi}, title = {Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {285--291}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3157345}, doi = {10.1109/TG.2022.3157345}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NorelliP23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PfauLYM23, author = {Johannes Pfau and Antonios Liapis and Georgios N. Yannakakis and Rainer Malaka}, title = {Dungeons {\&} Replicants {II:} Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {217--227}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3167728}, doi = {10.1109/TG.2022.3167728}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PfauLYM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PuWLY23, author = {Zhiqiang Pu and Huimu Wang and Boyin Liu and Jianqiang Yi}, title = {Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {388--398}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3186386}, doi = {10.1109/TG.2022.3186386}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PuWLY23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RogersCFMN23, author = {Katja Rogers and Vincent Le Claire and Julian Frommel and Regan L. Mandryk and Lennart E. Nacke}, title = {Using Evolutionary Algorithms to Target Complexity Levels in Game Economies}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {56--66}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3238163}, doi = {10.1109/TG.2023.3238163}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RogersCFMN23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RoslyJRD23, author = {Maziah Mat Rosly and Nor Aina Mohd Jai and Nasrul Anuar Abd Razak and Dorothy DeWitt}, title = {Exergaming Training Experience for Children: {A} Systematic Review of Qualitative Assessments With Meta-Synthesis}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {301--314}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3181976}, doi = {10.1109/TG.2022.3181976}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RoslyJRD23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ScheiermannK23, author = {Johannes Scheiermann and Wolfgang Konen}, title = {AlphaZero-Inspired Game Learning: Faster Training by Using {MCTS} Only at Test Time}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {637--647}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3206733}, doi = {10.1109/TG.2022.3206733}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ScheiermannK23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchrumCSVR23, author = {Jacob Schrum and Benjamin Capps and Kirby Steckel and Vanessa Volz and Sebastian Risi}, title = {Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {46--55}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3170730}, doi = {10.1109/TG.2022.3170730}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchrumCSVR23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchrumLBEG23, author = {Jacob Schrum and Jialin Liu and Cameron Browne and Anik{\'{o}} Ek{\'{a}}rt and Marcus Gallagher}, title = {Guest Editorial: Special Issue on Evolutionary Computation for Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {1--4}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3225730}, doi = {10.1109/TG.2022.3225730}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchrumLBEG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShirvaniWB23, author = {Alireza Shirvani and Stephen G. Ware and Lewis J. Baker}, title = {Personality and Emotion in Strong-Story Narrative Planning}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {669--682}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3227220}, doi = {10.1109/TG.2022.3227220}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ShirvaniWB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SuznjevicMP23, author = {Mirko Suznjevic and Mihael Miklec and Suraja Postic}, title = {Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {450--459}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3221607}, doi = {10.1109/TG.2022.3221607}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SuznjevicMP23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TangZZL23, author = {Zhentao Tang and Yuanheng Zhu and Dongbin Zhao and Simon M. Lucas}, title = {Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game {AI} Competition}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {5--15}, year = {2023}, url = {https://doi.org/10.1109/TG.2020.3022698}, doi = {10.1109/TG.2020.3022698}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TangZZL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TaoXZWSLFHZP23, author = {Jianrong Tao and Yu Xiong and Shiwei Zhao and Runze Wu and Xudong Shen and Tangjie Lyu and Changjie Fan and Zhipeng Hu and Sha Zhao and Gang Pan}, title = {Explainable {AI} for Cheating Detection and Churn Prediction in Online Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {242--251}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3173399}, doi = {10.1109/TG.2022.3173399}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TaoXZWSLFHZP23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TregelRG23, author = {Thomas Tregel and Lukas Raymann and Stefan G{\"{o}}bel}, title = {Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {326--336}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3161737}, doi = {10.1109/TG.2022.3161737}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TregelRG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Wang23, author = {Jiasheng Wang}, title = {Graph Embedding Augmented Skill Rating System}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {460--468}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3221849}, doi = {10.1109/TG.2022.3221849}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Wang23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangLMXX23, author = {Jialin Wang and Hai{-}Ning Liang and Diego Monteiro and Wenge Xu and Jimin Xiao}, title = {Real-Time Prediction of Simulator Sickness in Virtual Reality Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {252--261}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3178539}, doi = {10.1109/TG.2022.3178539}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangLMXX23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangSWCMLZZ23, author = {Tao Wang and Wei Sun and Wei Wu and Ying Chen and Xiongkuo Min and Wei Lu and Zicheng Zhang and Guangtao Zhai}, title = {A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {658--668}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3212201}, doi = {10.1109/TG.2022.3212201}, timestamp = {Sat, 06 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WangSWCMLZZ23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangWL23, author = {Haoli Wang and Hejun Wu and Guoming Lai}, title = {WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {483--491}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3226526}, doi = {10.1109/TG.2022.3226526}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangWL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WareGFSF23, author = {Stephen G. Ware and Edward T. Garcia and Mira Fisher and Alireza Shirvani and Rachelyn Farrell}, title = {Multiagent Narrative Experience Management as Story Graph Pruning}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {378--387}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3177125}, doi = {10.1109/TG.2022.3177125}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WareGFSF23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WijayarathnaL23, author = {Chamila Wijayarathna and Erandi Lakshika}, title = {Toward Stress Detection During Gameplay: {A} Survey}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {549--565}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3216404}, doi = {10.1109/TG.2022.3216404}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WijayarathnaL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Wynter23, author = {Adrian de Wynter}, title = {Turing Completeness and Sid Meier's Civilization}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {292--299}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3166874}, doi = {10.1109/TG.2022.3166874}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Wynter23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/XuDL23, author = {Linjie Xu and Alexander Dockhorn and Diego Perez Liebana}, title = {Elastic Monte Carlo Tree Search}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {527--537}, year = {2023}, url = {https://doi.org/10.1109/TG.2023.3282351}, doi = {10.1109/TG.2023.3282351}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/XuDL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangWLLSHB23, author = {Zelong Yang and Yan Wang and Piji Li and Shaobin Lin and Shuming Shi and Shao{-}Lun Huang and Wei Bi}, title = {Predicting Events in {MOBA} Games: Prediction, Attribution, and Evaluation}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {2}, pages = {193--201}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3159704}, doi = {10.1109/TG.2022.3159704}, timestamp = {Fri, 07 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YangWLLSHB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZakariaFH23, author = {Yahia Zakaria and Magda B. Fayek and Mayada Hadhoud}, title = {Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {1}, pages = {108--120}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3175795}, doi = {10.1109/TG.2022.3175795}, timestamp = {Sun, 16 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZakariaFH23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhangLPY23, author = {Tianle Zhang and Zhen Liu and Zhiqiang Pu and Jianqiang Yi}, title = {Peer Incentive Reinforcement Learning for Cooperative Multiagent Games}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {4}, pages = {623--636}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3196925}, doi = {10.1109/TG.2022.3196925}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ZhangLPY23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhaoSZZL23, author = {Jian Zhao and Weide Shu and Youpeng Zhao and Wengang Zhou and Houqiang Li}, title = {Improving Deep Reinforcement Learning With Mirror Loss}, journal = {{IEEE} Trans. Games}, volume = {15}, number = {3}, pages = {337--347}, year = {2023}, url = {https://doi.org/10.1109/TG.2022.3164470}, doi = {10.1109/TG.2022.3164470}, timestamp = {Sat, 14 Oct 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhaoSZZL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AguilarDAGP22, author = {Jos{\'{e}} Aguilar and Francisco D{\'{\i}}az and Junior Altamiranda and Nelson Perez Garcia and {\'{A}}ngel Pinto}, title = {An Adaptive System for Emerging Serious Games Using a Swarm Intelligence Algorithm}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {598--609}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3118273}, doi = {10.1109/TG.2021.3118273}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AguilarDAGP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AlvarezDFT22, author = {Alberto Alvarez and Steve Dahlskog and Jos{\'{e}} M. Font and Julian Togelius}, title = {Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {202--211}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3046133}, doi = {10.1109/TG.2020.3046133}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AlvarezDFT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AlvarezFT22, author = {Alberto Alvarez and Jos{\'{e}} M. Font and Julian Togelius}, title = {Toward Designer Modeling Through Design Style Clustering}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {676--686}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3143800}, doi = {10.1109/TG.2022.3143800}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AlvarezFT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ArizaSGC22, author = {Diana Sof{\'{\i}}a Lora Ariza and Antonio A. S{\'{a}}nchez{-}Ruiz and Pedro Antonio Gonz{\'{a}}lez{-}Calero and Irene Camps{-}Ortueta}, title = {Measuring Control to Dynamically Induce Flow in Tetris}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {579--588}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3182901}, doi = {10.1109/TG.2022.3182901}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ArizaSGC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AurentzNI22, author = {Jared Lee Aurentz and Adri{\'{a}}n Mart{\'{\i}}nez Navarro and David R{\'{\i}}os Insua}, title = {Learning the Rules of the Game: An Interpretable {AI} for Learning How to Play}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {253--261}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3066245}, doi = {10.1109/TG.2021.3066245}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AurentzNI22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BartolomeMNVRS22, author = {Francisco Bartolom{\'{e}} and Juan Pablo Moreno and Natalia Navas and Jos{\'{e}} Angel Vitali and Rodrigo Ramele and Juan Miguel Santos}, title = {Training a Gaming Agent on Brainwaves}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {85--92}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3042900}, doi = {10.1109/TG.2020.3042900}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BartolomeMNVRS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BoneyIKS22, author = {Rinu Boney and Alexander Ilin and Juho Kannala and Jarno Sepp{\"{a}}nen}, title = {Learning to Play Imperfect-Information Games by Imitating an Oracle Planner}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {262--272}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3067723}, doi = {10.1109/TG.2021.3067723}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BoneyIKS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CasermanLG22, author = {Polona Caserman and Shule Liu and Stefan G{\"{o}}bel}, title = {Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {243--252}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3064749}, doi = {10.1109/TG.2021.3064749}, timestamp = {Mon, 25 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CasermanLG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CasermanSGZKG22, author = {Polona Caserman and Philip Schmidt and Thorsten G{\"{o}}bel and Jonas Zinn{\"{a}}cker and Andr{\'{e}} Kecke and Stefan G{\"{o}}bel}, title = {Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {706--714}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3148791}, doi = {10.1109/TG.2022.3148791}, timestamp = {Tue, 31 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CasermanSGZKG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Cazenave22, author = {Tristan Cazenave}, title = {Mobile Networks for Computer Go}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {76--84}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3041375}, doi = {10.1109/TG.2020.3041375}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Cazenave22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChristiansenGW22, author = {Anders Harboell Christiansen and Emil Gensby and Bryan S. Weber}, title = {Deployment of Causal Effect Estimation in Live Games of Dota 2}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {654--662}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3134894}, doi = {10.1109/TG.2021.3134894}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ChristiansenGW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CookGSC22, author = {Michael Cook and Jeremy Gow and Gillian Smith and Simon Colton}, title = {Danesh: Interactive Tools for Understanding Procedural Content Generators}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {329--338}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3078323}, doi = {10.1109/TG.2021.3078323}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CookGSC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CookR22, author = {Michael Cook and Azalea Raad}, title = {Hyperstate Space Graphs}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {435--445}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3095393}, doi = {10.1109/TG.2021.3095393}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CookR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DajimeSZ22, author = {Peter Fermin Dajime and Heather Smith and Yanxin Zhang}, title = {Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: {A} Systematic Review and Meta-Analysis of Randomized Controlled Trials}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {687--695}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3139036}, doi = {10.1109/TG.2021.3139036}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/DajimeSZ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DengZWWSTF22, author = {Qilin Deng and Minghao Zhao and Kai Wang and Runze Wu and Xudong Shen and Jianrong Tao and Changjie Fan}, title = {Find Your Organization in MMORPGs}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {446--455}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3104319}, doi = {10.1109/TG.2021.3104319}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DengZWWSTF22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DurnezZCMBLM22, author = {Wouter Durnez and Aleksandra Zheleva and Mark Claypool and Mathias Maes and Klaas Bombeke and Jan Van Looy and Lieven De Marez}, title = {Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {623--631}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3128714}, doi = {10.1109/TG.2021.3128714}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/DurnezZCMBLM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ElorPMTK22, author = {Aviv Elor and Michael Powell and Evanjelin Mahmoodi and Mircea Teodorescu and Sri Kurniawan}, title = {Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {107--115}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3069445}, doi = {10.1109/TG.2021.3069445}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ElorPMTK22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FonsecaLLB22, author = {Xavier Fonseca and Stephan G. Lukosch and Heide K. Lukosch and Frances M. T. Brazier}, title = {Requirements for Location-Based Games for Social Interaction}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {377--390}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3078834}, doi = {10.1109/TG.2021.3078834}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FonsecaLLB22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FoxmanBLRCK22, author = {Maxwell Foxman and David Beyea and Alex P. Leith and Rabindra A. Ratan and Vivian Hsueh Hua Chen and Brian Klebig}, title = {Beyond Genre: Classifying Virtual Reality Experiences}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {466--477}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3119521}, doi = {10.1109/TG.2021.3119521}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FoxmanBLRCK22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GainaDLP22, author = {Raluca D. Gaina and Sam Devlin and Simon M. Lucas and Diego P{\'{e}}rez{-}Li{\'{e}}bana}, title = {Rolling Horizon Evolutionary Algorithms for General Video Game Playing}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {232--242}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3060282}, doi = {10.1109/TG.2021.3060282}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GainaDLP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GoodmanLL22, author = {James Goodman and Diego Perez Liebana and Simon Lucas}, title = {Visualizing Multiplayer Game Spaces}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {663--675}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3138561}, doi = {10.1109/TG.2021.3138561}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/GoodmanLL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GueiCW22, author = {Hung Guei and Lung{-}Pin Chen and I{-}Chen Wu}, title = {Optimistic Temporal Difference Learning for 2048}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {478--487}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3109887}, doi = {10.1109/TG.2021.3109887}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GueiCW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GuzdialR22, author = {Matthew Guzdial and Mark O. Riedl}, title = {Conceptual Game Expansion}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {93--106}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3060005}, doi = {10.1109/TG.2021.3060005}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GuzdialR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HernandezDDSW22, author = {Daniel Hern{\'{a}}ndez and Kevin Denamgana{\"{\i}} and Sam Devlin and Spyridon Samothrakis and James Alfred Walker}, title = {A Comparison of Self-Play Algorithms Under a Generalized Framework}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {221--231}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3058898}, doi = {10.1109/TG.2021.3058898}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HernandezDDSW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IlhanGL22, author = {Ercument Ilhan and Jeremy Gow and Diego Perez Liebana}, title = {Student-Initiated Action Advising via Advice Novelty}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {522--532}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3113644}, doi = {10.1109/TG.2021.3113644}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IlhanGL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IshiiFT22, author = {Ryota Ishii and Keita Fujimaki and Ruck Thawonmas}, title = {Fighting-Game Gameplay Generation Using Highlight Cues}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {533--538}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3097071}, doi = {10.1109/TG.2021.3097071}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IshiiFT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JuvrudASJ22, author = {Joshua Juvrud and Gabriel Ansgariusson and Patrik Selleby and Magnus Johansson}, title = {Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {308--317}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3073084}, doi = {10.1109/TG.2021.3073084}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JuvrudASJ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KantharajuAZCSO22, author = {Pavan Kantharaju and Katelyn Alderfer and Jichen Zhu and Bruce W. Char and Brian K. Smith and Santiago Onta{\~{n}}{\'{o}}n}, title = {Modeling Player Knowledge in a Parallel Programming Educational Game}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {64--75}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3037505}, doi = {10.1109/TG.2020.3037505}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KantharajuAZCSO22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KarGKCN22, author = {Reshma Kar and Lidia Ghosh and Amit Konar and Aruna Chakraborty and Atulya K. Nagar}, title = {EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {610--622}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3124340}, doi = {10.1109/TG.2021.3124340}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KarGKCN22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KarthS22, author = {Isaac Karth and Adam M. Smith}, title = {WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {364--376}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3076368}, doi = {10.1109/TG.2021.3076368}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KarthS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Khan22, author = {Kamil A. Khan}, title = {Solving Nonograms Using Integer Programming Without Coloring}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {56--63}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3036687}, doi = {10.1109/TG.2020.3036687}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Khan22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LaiLL22, author = {Gorm Lai and Frederic Fol Leymarie and William H. Latham}, title = {On Mixed-Initiative Content Creation for Video Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {543--557}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3176215}, doi = {10.1109/TG.2022.3176215}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LaiLL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiLL22, author = {Chong Li and Jian Li and XueQuan Liu}, title = {Static Rectangle Expansion A\({}^{\mbox{*}}\) Algorithm for Pathfinding}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {23--35}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3012602}, doi = {10.1109/TG.2020.3012602}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiLL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiuGJYPXWL22, author = {Ruo{-}Ze Liu and Haifeng Guo and Xiaozhong Ji and Yang Yu and Zhen{-}Jia Pang and Zitai Xiao and Yuzhou Wu and Tong Lu}, title = {Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {294--307}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3071162}, doi = {10.1109/TG.2021.3071162}, timestamp = {Mon, 26 Sep 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiuGJYPXWL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LloydCSA22, author = {Huw Lloyd and Matthew Crossley and Mark C. Sinclair and Martyn Amos}, title = {{J-POP:} Japanese Puzzles as Optimization Problems}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {391--402}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3081817}, doi = {10.1109/TG.2021.3081817}, timestamp = {Fri, 24 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LloydCSA22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LordeiroHC22, author = {Igor Q. Lordeiro and Diego B. Haddad and Douglas de O. Cardoso}, title = {Multi-Armed Bandits for Minesweeper: Profiting From Exploration-Exploitation Synergy}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {403--412}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3082909}, doi = {10.1109/TG.2021.3082909}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LordeiroHC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MigkotzidisL22, author = {Panagiotis Migkotzidis and Antonios Liapis}, title = {SuSketch: Surrogate Models of Gameplay as a Design Assistant}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {273--283}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3068360}, doi = {10.1109/TG.2021.3068360}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MigkotzidisL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NajafianEGT22, author = {Mehrab Najafian and Morteza Esmaeili and T. Aaron Gulliver and Mohammad Hesam Tadayon}, title = {Twin Sudoku Puzzles and Triplet Solid Sudoku Cubes From Strongly Mutually Distinct Twin Sudoku Tables}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {632--643}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3131960}, doi = {10.1109/TG.2021.3131960}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/NajafianEGT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NamHI22, author = {Sang{-}Gyu Nam and Chu{-}Hsuan Hsueh and Kokolo Ikeda}, title = {Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based {RPG}}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {488--501}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3113313}, doi = {10.1109/TG.2021.3113313}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NamHI22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NohJK22, author = {Yuseung Noh and Seonghoon Jeong and Huy Kang Kim}, title = {Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {423--434}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3094054}, doi = {10.1109/TG.2021.3094054}, timestamp = {Wed, 13 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/NohJK22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NumminenVP22, author = {Riikka Numminen and Markus Juhani Viljanen and Tapio Pahikkala}, title = {Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {13--22}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3014660}, doi = {10.1109/TG.2020.3014660}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NumminenVP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OhRMSLC22, author = {Inseok Oh and Seungeun Rho and Sangbin Moon and Seongho Son and Hyoil Lee and Jinyun Chung}, title = {Creating Pro-Level {AI} for a Real-Time Fighting Game Using Deep Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {212--220}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3049539}, doi = {10.1109/TG.2021.3049539}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/OhRMSLC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PerisicP22, author = {Ana Perisic and Marko Pahor}, title = {{RFM-LIR} Feature Framework for Churn Prediction in the Mobile Games Market}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {126--137}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3067114}, doi = {10.1109/TG.2021.3067114}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PerisicP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PichlmairJ22, author = {Martin Pichlmair and Mads Johansen}, title = {Designing Game Feel: {A} Survey}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {138--152}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3072241}, doi = {10.1109/TG.2021.3072241}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PichlmairJ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PietrantonioM22, author = {Josef Di Pietrantonio and David Mendon{\c{c}}a}, title = {Opening the Black Box of Team Performance With Open-Source Games: {A} Review and Recommendations}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {170--179}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3032224}, doi = {10.1109/TG.2020.3032224}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PietrantonioM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RatanCGBQW22, author = {Rabindra A. Ratan and Vivian Hsueh Hua Chen and Frederik De Grove and Johannes Breuer and Thorsten Quandt and J. Patrick Williams}, title = {Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {456--465}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3116077}, doi = {10.1109/TG.2021.3116077}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RatanCGBQW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RavariSS22, author = {Yaser Norouzzadeh Ravari and Lars Strijbos and Pieter Spronck}, title = {Investigating the Relation Between Playing Style and National Culture}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {36--45}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3025042}, doi = {10.1109/TG.2020.3025042}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RavariSS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ReidMBKF22, author = {Elizabeth Reid and Regan L. Mandryk and Nicole A. Beres and Madison Klarkowski and Julian Frommel}, title = {"Bad Vibrations": Sensing Toxicity From In-Game Audio Features}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {558--568}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3176849}, doi = {10.1109/TG.2022.3176849}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ReidMBKF22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RossB22, author = {Robert Ross and Artemisia Bennett}, title = {Increasing Engagement With Engineering Escape Rooms}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {161--169}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3025003}, doi = {10.1109/TG.2020.3025003}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RossB22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SalemMG22, author = {Mohammed Salem and Antonio Miguel Mora and Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s}, title = {Overtaking Uncertainty With Evolutionary {TORCS} Controllers: Combining {BLX} With Decreasing {\(\alpha\)} Operator and Grand Prix Selection}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {318--327}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3072417}, doi = {10.1109/TG.2021.3072417}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SalemMG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchubertAR22, author = {Frederik Schubert and Maren Awiszus and Bodo Rosenhahn}, title = {{TOAD-GAN:} {A} Flexible Framework for Few-Shot Level Generation in Token-Based Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {284--293}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3069833}, doi = {10.1109/TG.2021.3069833}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchubertAR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SekhavatRMY22, author = {Yoones A. Sekhavat and Samad Roohi and Hesam Sakian Mohammadi and Georgios N. Yannakakis}, title = {Play With One's Feelings: {A} Study on Emotion Awareness for Player Experience}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {3--12}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3003324}, doi = {10.1109/TG.2020.3003324}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SekhavatRMY22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SevcenkoSDENMG22, author = {Natalia Sevcenko and Betti Schopp and Thomas Dresler and Ann{-}Christine Ehlis and Manuel Ninaus and Korbinian Moeller and Peter Gerjets}, title = {Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: {A} Functional Near-Infrared Spectroscopy (fNIRS) Study}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {696--705}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3142954}, doi = {10.1109/TG.2022.3142954}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SevcenkoSDENMG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SfikasL22, author = {Konstantinos Sfikas and Antonios Liapis}, title = {Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {339--349}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3069766}, doi = {10.1109/TG.2021.3069766}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SfikasL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SilerW22, author = {Cory Siler and Stephen G. Ware}, title = {Solution Density and Search Strategy in Narrative Generation}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {715--724}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3149529}, doi = {10.1109/TG.2022.3149529}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SilerW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithNACWUPTW22, author = {Julia Smith and Minh Nguyen and Nicole Allison and Braedon Carr and Kody Wood and Alvaro Uribe{-}Quevedo and Sharman Perera and Akira Tokuhiro and Edward Waller}, title = {Seeing the Invisible: {A} {VR} Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {502--510}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3110717}, doi = {10.1109/TG.2021.3110717}, timestamp = {Tue, 18 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithNACWUPTW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ViggiatoLHB22, author = {Markos Viggiato and Dayi Lin and Abram Hindle and Cor{-}Paul Bezemer}, title = {What Causes Wrong Sentiment Classifications of Game Reviews?}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {350--363}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3072545}, doi = {10.1109/TG.2021.3072545}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ViggiatoLHB22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WaltonRS22, author = {Sean P. Walton and Alma A. M. Rahat and James Stovold}, title = {Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {413--422}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3086215}, doi = {10.1109/TG.2021.3086215}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WaltonRS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangHS22, author = {Hsuan{-}Min Wang and Chia{-}Yuan Hou and Chuen{-}Tsai Sun}, title = {Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {569--578}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3128753}, doi = {10.1109/TG.2021.3128753}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WangHS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WarpefeltSEEZ22, author = {Henrik Warpefelt and Christoph Salge and Mirjam Palosaari Eladhari and Magy Seif El{-}Nasr and Jichen Zhu}, title = {Guest Editorial Special Issue on User Experience of {AI} in Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {539--542}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3225731}, doi = {10.1109/TG.2022.3225731}, timestamp = {Wed, 04 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WarpefeltSEEZ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/XuYZH22, author = {Pei Xu and Qiyue Yin and Junge Zhang and Kaiqi Huang}, title = {Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {644--653}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3134259}, doi = {10.1109/TG.2021.3134259}, timestamp = {Sun, 15 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/XuYZH22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangHZCML22, author = {Wanshan Yang and Ting Huang and Junlin Zeng and Lijun Chen and Shivakant Mishra and Youjian Eugene Liu}, title = {Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime Regularity}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {153--160}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3024829}, doi = {10.1109/TG.2020.3024829}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YangHZCML22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangLLBL22, author = {Hui Yang and Junyan Li and Jingnan Liu and Yulong Bian and Juan Liu}, title = {Development of an Indoor Exergame Based on Moving-Target Hitting Task for {COVID-19} Epidemic: {A} Comparison Between {AR} and {VR} Mode}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {3}, pages = {511--521}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3118035}, doi = {10.1109/TG.2021.3118035}, timestamp = {Sun, 19 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/YangLLBL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangO22, author = {Zuozhi Yang and Santiago Onta{\~{n}}{\'{o}}n}, title = {An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for {RTS} Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {117--125}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3065313}, doi = {10.1109/TG.2021.3065313}, timestamp = {Tue, 28 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YangO22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangPWCSHBL22, author = {Zelong Yang and Zhufeng Pan and Yan Wang and Deng Cai and Shuming Shi and Shao{-}Lun Huang and Wei Bi and Xiaojiang Liu}, title = {Interpretable Real-Time Win Prediction for Honor of Kings - {A} Popular Mobile {MOBA} Esport}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {4}, pages = {589--597}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3149044}, doi = {10.1109/TG.2022.3149044}, timestamp = {Wed, 05 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YangPWCSHBL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangZGS22, author = {Yi Yang and Shuigeng Zhou and Jihong Guan and Chuansheng Shen}, title = {The Complexities of Random-Turn Hex, Square, and Triangle Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {180--190}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3033720}, doi = {10.1109/TG.2020.3033720}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YangZGS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Yannakakis22, author = {Georgios N. Yannakakis}, title = {Editorial Leveling Up!}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {1--2}, year = {2022}, url = {https://doi.org/10.1109/TG.2022.3149018}, doi = {10.1109/TG.2022.3149018}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Yannakakis22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YueLC22, author = {Han Yue and Hongfu Liu and Jian Chen}, title = {A Gospel for {MOBA} Game: Ranking-Preserved Hero Change Prediction in Dota 2}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {2}, pages = {191--201}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3123583}, doi = {10.1109/TG.2021.3123583}, timestamp = {Fri, 01 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/YueLC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZuinCV22, author = {Gianlucca L. Zuin and Luiz Chaimowicz and Adriano Veloso}, title = {Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {46--55}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3030742}, doi = {10.1109/TG.2020.3030742}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZuinCV22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AmadorG21, author = {Gon{\c{c}}alo N. P. Amador and Abel Jo{\~{a}}o Padr{\~{a}}o Gomes}, title = {Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {35--49}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2937780}, doi = {10.1109/TG.2019.2937780}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AmadorG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AntonioniSRN21, author = {Emanuele Antonioni and Vincenzo Suriani and Francesco Riccio and Daniele Nardi}, title = {Game Strategies for Physical Robot Soccer Players: {A} Survey}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {342--357}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3075065}, doi = {10.1109/TG.2021.3075065}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AntonioniSRN21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ApeldoornD21, author = {Daan Apeldoorn and Alexander Dockhorn}, title = {Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {249--262}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3008002}, doi = {10.1109/TG.2020.3008002}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ApeldoornD21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AriyurekBS21, author = {Sinan Ariyurek and Aysu Betin{-}Can and Elif S{\"{u}}rer}, title = {Automated Video Game Testing Using Synthetic and Humanlike Agents}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {50--67}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2947597}, doi = {10.1109/TG.2019.2947597}, timestamp = {Mon, 17 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AriyurekBS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BuffetDST21, author = {Olivier Buffet and Jilles Dibangoye and Abdallah Saffidine and Vincent Thomas}, title = {Heuristic Search Value Iteration for Zero-Sum Stochastic Games}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {239--248}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3005214}, doi = {10.1109/TG.2020.3005214}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BuffetDST21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/By21, author = {Tomas By}, title = {Hexagonal Grid Numbering}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {138--145}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2943751}, doi = {10.1109/TG.2019.2943751}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/By21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CattanAMC21, author = {Gr{\'{e}}goire Hugues Cattan and Anton Andreev and C{\'{e}}sar Mendoza and Marco Congedo}, title = {A Comparison of Mobile {VR} Display Running on an Ordinary Smartphone With Standard {PC} Display for {P300-BCI} Stimulus Presentation}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {68--77}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2957963}, doi = {10.1109/TG.2019.2957963}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CattanAMC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenZYZFY21, author = {Sheng Chen and Menghui Zhu and Deheng Ye and Weinan Zhang and Qiang Fu and Wei Yang}, title = {Which Heroes to Pick? Learning to Draft in {MOBA} Games With Neural Networks and Tree Search}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {410--421}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3095264}, doi = {10.1109/TG.2021.3095264}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ChenZYZFY21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CowanKC21, author = {Brent Cowan and Bill Kapralos and Karen Collins}, title = {Does Improved Sound Rendering Increase Player Performance? {A} Graph-Based Spatial Audio Framework}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {263--274}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3000261}, doi = {10.1109/TG.2020.3000261}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CowanKC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Daylamani-ZadA21, author = {Damon Daylamani{-}Zad and Marios C. Angelides}, title = {Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {229--238}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.2989636}, doi = {10.1109/TG.2020.2989636}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Daylamani-ZadA21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EgerMCCH21, author = {Markus Eger and Chris Martens and Pablo Sauma Chac{\'{o}}n and Marcela Alfaro Cordoba and Jeisson Hidalgo{-}C{\'{e}}spedes}, title = {Operationalizing Intentionality to Play Hanabi With Human Players}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {388--397}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3009359}, doi = {10.1109/TG.2020.3009359}, timestamp = {Wed, 02 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EgerMCCH21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EppLB21, author = {Rain Epp and Dayi Lin and Cor{-}Paul Bezemer}, title = {An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {275--286}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3057288}, doi = {10.1109/TG.2021.3057288}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EppLB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FinocchiaroM21, author = {Jessie Finocchiaro and H. David Mathias}, title = {Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {170--179}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3005124}, doi = {10.1109/TG.2020.3005124}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FinocchiaroM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GeorgiadisLBW21, author = {Konstantinos Georgiadis and Giel van Lankveld and Kiavash Bahreini and Wim Westera}, title = {On the Robustness of Stealth Assessment}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {180--192}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3020015}, doi = {10.1109/TG.2020.3020015}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GeorgiadisLBW21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GourdeauA21, author = {Daniel Gourdeau and Louis Archambault}, title = {Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and {DOTA} 2}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {380--387}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.2972463}, doi = {10.1109/TG.2020.2972463}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/GourdeauA21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GrajaLC21, author = {Sarra Graja and Phil Lopes and Guillaume Chanel}, title = {Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {287--299}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3006053}, doi = {10.1109/TG.2020.3006053}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/GrajaLC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GuSJ21, author = {Liyang Gu and Xiaoxue Shen and Adele Lu Jia}, title = {User Activities in Game Replay Sharing Communities and Their Implications for User Retention}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {205--215}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3058187}, doi = {10.1109/TG.2021.3058187}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GuSJ21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GuanWFR21, author = {Sanghai Guan and Jingjing Wang and Zhengru Fang and Yong Ren}, title = {On Solving Link-a-Pix Picture Puzzles}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {321--324}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3023756}, doi = {10.1109/TG.2020.3023756}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GuanWFR21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HansenH21, author = {David Marshall Hansen and Kyle Dean Hansen}, title = {Clues About Bluffing in Clue: Is Conventional Wisdom Wise?}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {310--314}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2957353}, doi = {10.1109/TG.2019.2957353}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HansenH21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HodgeDSBCD21, author = {Victoria J. Hodge and Sam Devlin and Nick Sephton and Florian Block and Peter I. Cowling and Anders Drachen}, title = {Win Prediction in Multiplayer Esports: Live Professional Match Prediction}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {368--379}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2948469}, doi = {10.1109/TG.2019.2948469}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HodgeDSBCD21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HongJVHK21, author = {Chansol Hong and In{-}Bae Jeong and Luiz Felipe Vecchietti and Dongsoo Har and Jong{-}Hwan Kim}, title = {{AI} World Cup: Robot-Soccer-Based Competitions}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {330--341}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3065410}, doi = {10.1109/TG.2021.3065410}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/HongJVHK21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KaravolosLY21, author = {Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis}, title = {A Multifaceted Surrogate Model for Search-Based Procedural Content Generation}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {11--22}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2931044}, doi = {10.1109/TG.2019.2931044}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KaravolosLY21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KavanaghMNA21, author = {William Kavanagh and Alice Miller and Gethin Norman and Oana Andrei}, title = {Balancing Turn-Based Games With Chained Strategy Generation}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {113--122}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2943227}, doi = {10.1109/TG.2019.2943227}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KavanaghMNA21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KuritaH21, author = {Moyuru Kurita and Kunihito Hoki}, title = {Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {99--110}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3036471}, doi = {10.1109/TG.2020.3036471}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KuritaH21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KybartasVL21, author = {Ben Anderson Kybartas and Clark Verbrugge and Jonathan Lessard}, title = {Tension Space Analysis for Emergent Narrative}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {146--159}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.2989072}, doi = {10.1109/TG.2020.2989072}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KybartasVL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MarshallL21, author = {Joe Marshall and Conor Linehan}, title = {Are Exergames Exercise? {A} Scoping Review of the Short-Term Effects of Exertion Games}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {160--169}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.2995370}, doi = {10.1109/TG.2020.2995370}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MarshallL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MozgovoyPB21, author = {Maxim Mozgovoy and Mike Preuss and Rafael Bidarra}, title = {Guest Editorial Special Issue on Team {AI} in Games}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {327--329}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3127967}, doi = {10.1109/TG.2021.3127967}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/MozgovoyPB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OliveiraP21, author = {Kayque W. R. Oliveira and Melise M. V. Paula}, title = {Gamification of Online Surveys: {A} Systematic Mapping}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {300--309}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3004366}, doi = {10.1109/TG.2020.3004366}, timestamp = {Tue, 03 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/OliveiraP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RothmeierPHP21, author = {Karsten Rothmeier and Nicolas Pflanzl and Joschka Andreas H{\"{u}}llmann and Mike Preuss}, title = {Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {78--88}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.2992282}, doi = {10.1109/TG.2020.2992282}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RothmeierPHP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SalasVHM21, author = {Joaqu{\'{\i}}n Salas and Pablo Vera and {\'{A}}ngel Hern{\'{a}}ndez and Mar{\'{\i}}a Elena Meza{-}de{-}Luna}, title = {An Augmented Reality Implementation of the Pong Game}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {216--227}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3068426}, doi = {10.1109/TG.2021.3068426}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SalasVHM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SaltaPM21, author = {Ana Salta and Rui Prada and Francisco S. Melo}, title = {A Game {AI} Competition to Foster Collaborative {AI} Research and Development}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {398--409}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3024160}, doi = {10.1109/TG.2020.3024160}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SaltaPM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SteinmetzG21, author = {Erik S. Steinmetz and Maria L. Gini}, title = {More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {3}, pages = {315--320}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3048331}, doi = {10.1109/TG.2020.3048331}, timestamp = {Tue, 05 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SteinmetzG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/StephensonRGZ21, author = {Matthew Stephenson and Jochen Renz and Xiaoyu Ge and Peng Zhang}, title = {Generating Stable Building Block Structures From Sketches}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {1--10}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2908353}, doi = {10.1109/TG.2019.2908353}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/StephensonRGZ21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TanHXWYS21, author = {Guangyun Tan and Yongyi He and Huahu Xu and Peipei Wei and Ping Yi and Xinxin Shi}, title = {Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {123--137}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2940261}, doi = {10.1109/TG.2019.2940261}, timestamp = {Tue, 13 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TanHXWYS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TannousIPDBSTD21, author = {Halim Tannous and Dan Istrate and Anaick Perrochon and Jean{-}Christophe Daviet and Aziz Benlarbi{-}Dela{\"{\i}} and Julien Sarrazin and Marie Christine Ho Ba Tho and Tien{-}Tuan Dao}, title = {GAMEREHAB@HOME: {A} New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {89--98}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2963108}, doi = {10.1109/TG.2019.2963108}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TannousIPDBSTD21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Togelius21, author = {Julian Togelius}, title = {Editorial {IEEE} Transactions on Games: The First Four Years}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {325--326}, year = {2021}, url = {https://doi.org/10.1109/TG.2021.3132708}, doi = {10.1109/TG.2021.3132708}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Togelius21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/VenturaRNNP21, author = {Roni Barak Ventura and Samuel Richmond and Matthieu Nadini and Shinnosuke Nakayama and Maurizio Porfiri}, title = {Does Winning or Losing Change Players' Engagement in Competitive Games? Experiments in Virtual Reality}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {1}, pages = {23--34}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2928795}, doi = {10.1109/TG.2019.2928795}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/VenturaRNNP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/XiangG21, author = {Zhiyang Xiang and Yibo Guo}, title = {Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {2}, pages = {193--204}, year = {2021}, url = {https://doi.org/10.1109/TG.2020.3035593}, doi = {10.1109/TG.2020.3035593}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/XiangG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZengSF21, author = {Yilei Zeng and Anna Sapienza and Emilio Ferrara}, title = {The Influence of Social Ties on Performance in Team-Based Online Games}, journal = {{IEEE} Trans. Games}, volume = {13}, number = {4}, pages = {358--367}, year = {2021}, url = {https://doi.org/10.1109/TG.2019.2923223}, doi = {10.1109/TG.2019.2923223}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ZengSF21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AfonsoRRMCPTFT20, author = {Lisa Afonso and Rui Rodrigues and Eduardo Reis and Kylee Miller and Joana Castro and Nuno Parente and Carina Teixeira and Ana Fraga and Sandra Torres}, title = {Fammeal: {A} Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {351--360}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3015804}, doi = {10.1109/TG.2020.3015804}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AfonsoRRMCPTFT20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AmiriparianCGPO20, author = {Shahin Amiriparian and Nicholas Cummins and Maurice Gerczuk and Sergey Pugachevskiy and Sandra Ottl and Bj{\"{o}}rn W. Schuller}, title = {"Are You Playing a Shooter Again?!" Deep Representation Learning for Audio-Based Video Game Genre Recognition}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {145--154}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2894532}, doi = {10.1109/TG.2019.2894532}, timestamp = {Thu, 06 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AmiriparianCGPO20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AspertiCPPS20, author = {Andrea Asperti and Daniele Cortesi and Carlo De Pieri and Gianmaria Pedrini and Francesco Sovrano}, title = {Crawling in Rogue's Dungeons With Deep Reinforcement Techniques}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {177--186}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2899159}, doi = {10.1109/TG.2019.2899159}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AspertiCPPS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaranyiCHAG20, author = {Ren{\'{e}} Baranyi and Pawel Czech and Stefan Hofst{\"{a}}tter and Christoph Aigner and Thomas Grechenig}, title = {Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {341--350}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3017817}, doi = {10.1109/TG.2020.3017817}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaranyiCHAG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BellottiBPDG20, author = {Francesco Bellotti and Riccardo Berta and Pratheep Paranthaman and Gautam Dange and Alessandro De Gloria}, title = {{REAL:} Reality-Enhanced Applied Games}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {281--290}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2940108}, doi = {10.1109/TG.2019.2940108}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BellottiBPDG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BorgGMOS20, author = {Markus Borg and Vahid Garousi and Anas Mahmoud and Thomas Olsson and Oskar St{\aa}lberg}, title = {Video Game Development in a Rush: {A} Survey of the Global Game Jam Participants}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {246--259}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2910248}, doi = {10.1109/TG.2019.2910248}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BorgGMOS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenTWW20, author = {Jr{-}Chang Chen and Wen{-}Jie Tseng and I{-}Chen Wu and Ting{-}Han Wei}, title = {Comparison Training for Computer Chinese Chess}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {169--176}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2893430}, doi = {10.1109/TG.2019.2893430}, timestamp = {Thu, 06 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChenTWW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DuqueVZDRT20, author = {Duarte Duque and Jo{\~{a}}o L. Vila{\c{c}}a and Marjorie A. Zielke and Nuno Dias and Nuno F. Rodrigues and Ruck Thawonmas}, title = {Guest Editorial: Special Issue on Serious Games for Health}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {337--340}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3042425}, doi = {10.1109/TG.2020.3042425}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DuqueVZDRT20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FarrellWB20, author = {Rachelyn Farrell and Stephen G. Ware and Lewis J. Baker}, title = {Manipulating Narrative Salience in Interactive Stories Using Indexter's Pairwise Event Salience Hypothesis}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {74--85}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2905230}, doi = {10.1109/TG.2019.2905230}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FarrellWB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FreiknechtE20, author = {Jonas Freiknecht and Wolfgang Effelsberg}, title = {Procedural Generation of Multistory Buildings With Interior}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {323--336}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2957733}, doi = {10.1109/TG.2019.2957733}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FreiknechtE20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GoadrichD20, author = {Mark Goadrich and James Droscha}, title = {Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {260--269}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2918223}, doi = {10.1109/TG.2019.2918223}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GoadrichD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GrayLB20, author = {Leigh Gray and Erandi Lakshika and Michael Barlow}, title = {Impact of Using Active Locomotion Interfaces for Gameplay: {A} Study on Exertion Levels and Presence}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {406--415}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3040357}, doi = {10.1109/TG.2020.3040357}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/GrayLB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HutchingsM20, author = {Patrick Hutchings and Jon McCormack}, title = {Adaptive Music Composition for Games}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {270--280}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2921979}, doi = {10.1109/TG.2019.2921979}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HutchingsM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JaiRR20, author = {Nor Aina Mohd Jai and Maziah Mat Rosly and Nasrul Anuar Abd Razak}, title = {Correlating Psychophysiological Responses of Exergaming Boxing for Predictive Heart Rate Regression Models in Young Adults}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {398--405}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3039838}, doi = {10.1109/TG.2020.3039838}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/JaiRR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JustesenBTR20, author = {Niels Justesen and Philip Bontrager and Julian Togelius and Sebastian Risi}, title = {Deep Learning for Video Game Playing}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {1--20}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2896986}, doi = {10.1109/TG.2019.2896986}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JustesenBTR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KalantarianJWW20, author = {Haik Kalantarian and Khaled Jedoui and Peter Washington and Dennis P. Wall}, title = {A Mobile Game for Automatic Emotion-Labeling of Images}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {213--218}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2877325}, doi = {10.1109/TG.2018.2877325}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KalantarianJWW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Kao20, author = {Dominic Kao}, title = {Infinite Loot Box: {A} Platform for Simulating Video Game Loot Boxes}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {219--224}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2913320}, doi = {10.1109/TG.2019.2913320}, timestamp = {Thu, 06 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Kao20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KegelH20, author = {Barbara De Kegel and Mads Haahr}, title = {Procedural Puzzle Generation: {A} Survey}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {21--40}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2917792}, doi = {10.1109/TG.2019.2917792}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KegelH20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KimA20, author = {Eun{-}Youn Kim and Daniel A. Ashlock}, title = {Testing a Protocol for Characterizing Game Playing Agents Trained via Evolution on a New Game}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {236--245}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2910642}, doi = {10.1109/TG.2019.2910642}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KimA20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LaineNLLR20, author = {Teemu Henrikki Laine and J{\"{o}}rgen Normark and Helena Lindvall and Anna{-}Karin Lindqvist and Stina Rutberg}, title = {A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {386--397}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3021728}, doi = {10.1109/TG.2020.3021728}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LaineNLLR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeKKKJK20, author = {EunJo Lee and Boram Kim and Sungwook Kang and Byung{-}Soo Kang and Yoonjae Jang and Huy Kang Kim}, title = {Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {41--53}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2871215}, doi = {10.1109/TG.2018.2871215}, timestamp = {Thu, 14 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LeeKKKJK20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LloydA20, author = {Huw Lloyd and Martyn Amos}, title = {Solving Sudoku With Ant Colony Optimization}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {302--311}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2942773}, doi = {10.1109/TG.2019.2942773}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LloydA20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LopezT20, author = {Christian E. L{\'{o}}pez and Conrad S. Tucker}, title = {Toward Personalized Adaptive Gamification: {A} Machine Learning Model for Predicting Performance}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {155--168}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2883661}, doi = {10.1109/TG.2018.2883661}, timestamp = {Tue, 05 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LopezT20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MajidGNR20, author = {Ezwan Shah Abd Majid and Jaime Andres Garcia and A. Imran Nordin and William L. Raffe}, title = {Staying Motivated During Difficult Times: {A} Snapshot of Serious Games for Paediatric Cancer Patients}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {367--375}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3039974}, doi = {10.1109/TG.2020.3039974}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/MajidGNR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Martinez-Plumed20, author = {Fernando Mart{\'{\i}}nez{-}Plumed and Jos{\'{e}} Hern{\'{a}}ndez{-}Orallo}, title = {Dual Indicators to Analyze {AI} Benchmarks: Difficulty, Discrimination, Ability, and Generality}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {121--131}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2883773}, doi = {10.1109/TG.2018.2883773}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Martinez-Plumed20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NajafianTE20, author = {Mehrab Najafian and Mohammad Hesam Tadayon and Morteza Esmaeili}, title = {Construction of Strongly Mutually Distinct Sudoku Tables and Solid Sudoku Cubes by Cyclotomic Cosets}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {54--62}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2880953}, doi = {10.1109/TG.2018.2880953}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NajafianTE20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RahimiKLB20, author = {Farzan Baradaran Rahimi and Beaumie Kim and Richard M. Levy and Jeffrey E. Boyd}, title = {A Game Design Plot: Exploring the Educational Potential of History-Based Video Games}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {312--322}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2954880}, doi = {10.1109/TG.2019.2954880}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RahimiKLB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchulzSPH20, author = {Ren{\'{e}}e Schulz and Berglind Smaradottir and Andreas Prinz and Takahiro Hara}, title = {User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {376--385}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3033437}, doi = {10.1109/TG.2020.3033437}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SchulzSPH20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SipperM20, author = {Moshe Sipper and Jason H. Moore}, title = {Gamorithm}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {115--118}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2867743}, doi = {10.1109/TG.2018.2867743}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SipperM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SironiLW20, author = {Chiara F. Sironi and Jialin Liu and Mark H. M. Winands}, title = {Self-Adaptive Monte Carlo Tree Search in General Game Playing}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {132--144}, year = {2020}, url = {https://doi.org/10.1109/TG.2018.2884768}, doi = {10.1109/TG.2018.2884768}, timestamp = {Thu, 06 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SironiLW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TakadaIY20, author = {Kei Takada and Hiroyuki Iizuka and Masahito Yamamoto}, title = {Reinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {63--73}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2893343}, doi = {10.1109/TG.2019.2893343}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TakadaIY20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TalbotY20, author = {Christine Talbot and G. Michael Youngblood}, title = {Virtual Environment Positioning Utilizing Play-Script Spatiotemporal Reasoning}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {225--235}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2927706}, doi = {10.1109/TG.2019.2927706}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TalbotY20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ViljanenAMHP20, author = {Markus Viljanen and Antti Airola and Anne{-}Maarit Majanoja and Jukka Heikkonen and Tapio Pahikkala}, title = {Measuring Player Retention and Monetization Using the Mean Cumulative Function}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {101--114}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.2964120}, doi = {10.1109/TG.2020.2964120}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ViljanenAMHP20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WilcocksKUAD20, author = {Kyle Wilcocks and Bill Kapralos and Alvaro Uribe{-}Quevedo and Fahad Alam and Adam Dubrowski}, title = {The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {4}, pages = {361--366}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.3003315}, doi = {10.1109/TG.2020.3003315}, timestamp = {Tue, 02 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WilcocksKUAD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YangWLY20, author = {Bohong Yang and Lin Wang and Hong Lu and Youzhao Yang}, title = {Learning the Game of Go by Scalable Network Without Prior Knowledge of Komi}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {187--198}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.2992858}, doi = {10.1109/TG.2020.2992858}, timestamp = {Thu, 22 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YangWLY20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YehJ20, author = {Tzu{-}Chun Yeh and Jyh{-}Shing Roger Jang}, title = {AutoRhythm: {A} Music Game With Automatic Hit-Timing Generation and Percussion Identification}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {3}, pages = {291--301}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2936033}, doi = {10.1109/TG.2019.2936033}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YehJ20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhangBRS20, author = {Shiyu Zhang and Sander Bakkes and Diederik M. Roijers and Pieter Spronck}, title = {Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {86--100}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2961836}, doi = {10.1109/TG.2019.2961836}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhangBRS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhaoBSBRSHKPPPC20, author = {Yunqi Zhao and Igor Borovikov and Fernando de Mesentier Silva and Ahmad Beirami and Jason Rupert and Caedmon Somers and Jesse Harder and John Kolen and Jervis Pinto and Reza Pourabolghasem and James Pestrak and Harold Chaput and Mohsen Sardari and Long Lin and Sundeep Narravula and Navid Aghdaie and Kazi A. Zaman}, title = {Winning Is Not Everything: Enhancing Game Development With Intelligent Agents}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {2}, pages = {199--212}, year = {2020}, url = {https://doi.org/10.1109/TG.2020.2990865}, doi = {10.1109/TG.2020.2990865}, timestamp = {Wed, 15 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhaoBSBRSHKPPPC20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/0001PCT19, author = {Jialin Liu and Diego P{\'{e}}rez{-}Li{\'{e}}bana and Tristan Cazenave and Ruck Thawonmas}, title = {Guest Editorial Special Issue on Game Competition Frameworks for Research and Education}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {192--194}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2938903}, doi = {10.1109/TG.2019.2938903}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/0001PCT19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AtkinsonBCDS19, author = {Timothy Atkinson and Hendrik Baier and Tara Copplestone and Sam Devlin and Jerry Swan}, title = {The Text-Based Adventure {AI} Competition}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {260--266}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2896017}, doi = {10.1109/TG.2019.2896017}, timestamp = {Mon, 31 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AtkinsonBCDS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaierSPDRC19, author = {Hendrik Baier and Adam Sattaur and Edward J. Powley and Sam Devlin and Jeff Rollason and Peter I. Cowling}, title = {Emulating Human Play in a Leading Mobile Card Game}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {386--395}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2835764}, doi = {10.1109/TG.2018.2835764}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BaierSPDRC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BarrosGLT19, author = {Gabriella Alves Bulhoes Barros and Michael Cerny Green and Antonios Liapis and Julian Togelius}, title = {Who Killed Albert Einstein? From Open Data to Murder Mystery Games}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {79--89}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2806190}, doi = {10.1109/TG.2018.2806190}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BarrosGLT19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BerdunA19, author = {Franco Daniel Berdun and Marcelo Gabriel Armentano}, title = {Modeling Users' Collaborative Behavior With a Serious Game}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {121--128}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2794419}, doi = {10.1109/TG.2018.2794419}, timestamp = {Thu, 06 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BerdunA19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CampbellV19, author = {Jonathan Campbell and Clark Verbrugge}, title = {Exploration in NetHack With Secret Discovery}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {363--373}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2861759}, doi = {10.1109/TG.2018.2861759}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CampbellV19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CertickyCKCK19, author = {Michal Certick{\'{y}} and David Churchill and Kyung{-}Joong Kim and Martin Certick{\'{y}} and Richard Kelly}, title = {StarCraft {AI} Competitions, Bots, and Tournament Manager Software}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {227--237}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2883499}, doi = {10.1109/TG.2018.2883499}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CertickyCKCK19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ColledanchisePO19, author = {Michele Colledanchise and Ramviyas Parasuraman and Petter {\"{O}}gren}, title = {Learning of Behavior Trees for Autonomous Agents}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {183--189}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2816806}, doi = {10.1109/TG.2018.2816806}, timestamp = {Fri, 05 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ColledanchisePO19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FontM19, author = {Jos{\'{e}} M. Font and Tobias Mahlmann}, title = {Dota 2 Bot Competition}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {285--289}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2834566}, doi = {10.1109/TG.2018.2834566}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FontM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GebhardSABDMKL19, author = {Patrick Gebhard and Tanja Schneeberger and Elisabeth Andr{\'{e}} and Tobias Baur and Ionut Damian and Gregor Mehlmann and Cornelius J. K{\"{o}}nig and Markus Langer}, title = {Serious Games for Training Social Skills in Job Interviews}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {340--351}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2808525}, doi = {10.1109/TG.2018.2808525}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/GebhardSABDMKL19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GombolayJS19, author = {Matthew C. Gombolay and Reed Jensen and Sung{-}Hyun Son}, title = {Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {109--120}, year = {2019}, url = {https://doi.org/10.1109/TCIAIG.2017.2754375}, doi = {10.1109/TCIAIG.2017.2754375}, timestamp = {Mon, 15 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GombolayJS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HendrixBMBD19, author = {Maurice Hendrix and Tyrone Bellamy{-}Wood and Sam McKay and Victoria Bloom and Ian Dunwell}, title = {Implementing Adaptive Game Difficulty Balancing in Serious Games}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {320--327}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2791019}, doi = {10.1109/TG.2018.2791019}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/HendrixBMBD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HodgeLSDCGSPCF19, author = {Victoria J. Hodge and Feng Li and Nick Sephton and Sam Devlin and Peter I. Cowling and Nikolaos Goumagias and Jianhua Shao and Kieran Purvis and Ignazio Cabras and Kiran Jude Fernandes}, title = {How the Business Model of Customizable Card Games Influences Player Engagement}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {374--385}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2803843}, doi = {10.1109/TG.2018.2803843}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HodgeLSDCGSPCF19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HolmgardGLT19, author = {Christoffer Holmg{\aa}rd and Michael Cerny Green and Antonios Liapis and Julian Togelius}, title = {Automated Playtesting With Procedural Personas Through {MCTS} With Evolved Heuristics}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {352--362}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2808198}, doi = {10.1109/TG.2018.2808198}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/HolmgardGLT19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IshaySB19, author = {Shimon Ben Ishay and Alon Sela and Irad E. Ben{-}Gal}, title = {Spread-It: {A} Strategic Game of Competitive Diffusion Through Social Networks}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {129--141}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2806302}, doi = {10.1109/TG.2018.2806302}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IshaySB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KanekoT19, author = {Tomoyuki Kaneko and Takenobu Takizawa}, title = {Computer Shogi Tournaments and Techniques}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {267--274}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2939259}, doi = {10.1109/TG.2019.2939259}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KanekoT19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LandersD19, author = {Jonathan Robert Landers and Brian Duperrouzel}, title = {Machine Learning Approaches to Competing in Fantasy Leagues for the {NFL}}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {159--172}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2841057}, doi = {10.1109/TG.2018.2841057}, timestamp = {Fri, 05 Jul 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LandersD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeJYJYLKCGBPHM19, author = {EunJo Lee and Yoonjae Jang and DuMim Yoon and JiHoon Jeon and Seong{-}Il Yang and Sang{-}Kwang Lee and Dae{-}Wook Kim and Pei Pei Chen and Anna Guitart and Paul Bertens and {\'{A}}frica Peri{\'{a}}{\~{n}}ez and Fabian Hadiji and Marc M{\"{u}}ller and Youngjun Joo and Jiyeon Lee and Inchon Hwang and Kyung{-}Joong Kim}, title = {Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {215--226}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2888863}, doi = {10.1109/TG.2018.2888863}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LeeJYJYLKCGBPHM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiapisYCC19, author = {Antonios Liapis and Georgios N. Yannakakis and Michael Cook and Simon Colton}, title = {Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {1--4}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2903377}, doi = {10.1109/TG.2019.2903377}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiapisYCC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiapisYNPB19, author = {Antonios Liapis and Georgios N. Yannakakis and Mark J. Nelson and Mike Preuss and Rafael Bidarra}, title = {Orchestrating Game Generation}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {48--68}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2870876}, doi = {10.1109/TG.2018.2870876}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiapisYNPB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LinCY19, author = {Ching{-}Nung Lin and Jr{-}Chang Chen and Shi{-}Jim Yen}, title = {Deep Learning Competition Framework on Othello for Education}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {300--304}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2931153}, doi = {10.1109/TG.2019.2931153}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LinCY19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LipovetzkyS19, author = {Nir Lipovetzky and Sebastian Sardi{\~{n}}a}, title = {Pacman Capture the Flag in {AI} Courses}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {296--299}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2871185}, doi = {10.1109/TG.2018.2871185}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LipovetzkyS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LloberaB19, author = {Joan Llobera and Ronan Boulic}, title = {A Tool to Design Interactive Characters Based on Embodied Cognition}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {311--319}, year = {2019}, url = {https://doi.org/10.1109/TCIAIG.2017.2755699}, doi = {10.1109/TCIAIG.2017.2755699}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LloberaB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LoiaconoA19, author = {Daniele Loiacono and Luca Arnaboldi}, title = {Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {36--47}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2830746}, doi = {10.1109/TG.2018.2830746}, timestamp = {Fri, 12 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LoiaconoA19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LooiDAR19, author = {Wenli Looi and Manmeet Dhaliwal and Reda Alhajj and Jon G. Rokne}, title = {Recommender System for Items in Dota 2}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {396--404}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2844121}, doi = {10.1109/TG.2018.2844121}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LooiDAR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MarchiBAMGFTNMC19, author = {Erik Marchi and Tadas Baltrusaitis and Andra Adams and Marwa Mahmoud and Ofer Golan and Shimrit Fridenson{-}Hayo and Shahar Tal and Shai Newman and Noga Meir{-}Goren and Antonio Camurri and Stefano Piana and Bj{\"{o}}rn W. Schuller and Sven B{\"{o}}lte and T. Metin Sezgin and Nese Aly{\"{u}}z and Agnieszka Rynkiewicz and Aurelie Baranger and Alice Baird and Simon Baron{-}Cohen and Amandine Lassalle and Helen O'Reilly and Delia Pigat and Peter Robinson and Ian Davies}, title = {The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {328--339}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2864640}, doi = {10.1109/TG.2018.2864640}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/MarchiBAMGFTNMC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MawhorterSKH19, author = {Peter Mawhorter and Sercan Seng{\"{u}}n and Haewoon Kwak and D. Fox Harrell}, title = {Identifying Regional Trends in Avatar Customization}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {405--415}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2835776}, doi = {10.1109/TG.2018.2835776}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MawhorterSKH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MelottiM19, author = {Alexandre Santos Melotti and Carlos Henrique Val{\'{e}}rio de Moraes}, title = {Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {173--182}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2859424}, doi = {10.1109/TG.2018.2859424}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MelottiM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NeufeldMSB19, author = {Xenija Neufeld and Sanaz Mostaghim and Dario L. Sancho{-}Pradel and Sandy Brand}, title = {Building a Planner: {A} Survey of Planning Systems Used in Commercial Video Games}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {91--108}, year = {2019}, url = {https://doi.org/10.1109/TG.2017.2782846}, doi = {10.1109/TG.2017.2782846}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NeufeldMSB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Perez-Liebana0K19, author = {Diego P{\'{e}}rez{-}Li{\'{e}}bana and Jialin Liu and Ahmed Khalifa and Raluca D. Gaina and Julian Togelius and Simon M. Lucas}, title = {General Video Game {AI:} {A} Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {195--214}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2901021}, doi = {10.1109/TG.2019.2901021}, timestamp = {Mon, 19 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Perez-Liebana0K19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PintoC19, author = {Ivan Pereira Pinto and Luciano Reis Coutinho}, title = {Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {290--295}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2846028}, doi = {10.1109/TG.2018.2846028}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PintoC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RobertsonY19, author = {Justus Robertson and R. Michael Young}, title = {Perceptual Experience Management}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {15--24}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2817162}, doi = {10.1109/TG.2018.2817162}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RobertsonY19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Sagredo-Olivenza19, author = {Ismael Sagredo{-}Olivenza and Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and Pedro Antonio Gonz{\'{a}}lez{-}Calero}, title = {Trained Behavior Trees: Programming by Demonstration to Support {AI} Game Designers}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {5--14}, year = {2019}, url = {https://doi.org/10.1109/TG.2017.2771831}, doi = {10.1109/TG.2017.2771831}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Sagredo-Olivenza19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchillerWSCPSD19, author = {Michael Helfried Schiller and G{\"{u}}nter Wallner and Christopher Schinnerl and Alexander Monte Calvo and Johanna Pirker and Rafet Sifa and Anders Drachen}, title = {Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {416--425}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2858024}, doi = {10.1109/TG.2018.2858024}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchillerWSCPSD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchullerPRSY19, author = {Bj{\"{o}}rn W. Schuller and Lucas Paletta and Peter Robinson and Nicolas Sabouret and Georgios N. Yannakakis}, title = {Guest Editorial Intelligence in Serious Games}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {306--310}, year = {2019}, url = {https://doi.org/10.1109/TG.2019.2955259}, doi = {10.1109/TG.2019.2955259}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchullerPRSY19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SilvaMLG19, author = {Cleyton R. Silva and Rubens O. Moraes and Levi H. S. Lelis and Kobi Gal}, title = {Strategy Generation for Multiunit Real-Time Games via Voting}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {4}, pages = {426--435}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2848913}, doi = {10.1109/TG.2018.2848913}, timestamp = {Wed, 15 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SilvaMLG19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SledgeP19, author = {Isaac John Sledge and Jos{\'{e}} C. Pr{\'{\i}}ncipe}, title = {Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {2}, pages = {142--158}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2808201}, doi = {10.1109/TG.2018.2808201}, timestamp = {Tue, 25 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SledgeP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/StephensonRGFT019, author = {Matthew Stephenson and Jochen Renz and Xiaoyu Ge and Lucas Ferreira and Julian Togelius and Peng Zhang}, title = {The 2017 {AIBIRDS} Level Generation Competition}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {275--284}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2854896}, doi = {10.1109/TG.2018.2854896}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/StephensonRGFT019.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SummervilleMHMO19, author = {Adam Summerville and Chris Martens and Sarah Harmon and Michael Mateas and Joseph C. Osborn and Noah Wardrip{-}Fruin and Arnav Jhala}, title = {From Mechanics to Meaning}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {69--78}, year = {2019}, url = {https://doi.org/10.1109/TCIAIG.2017.2765599}, doi = {10.1109/TCIAIG.2017.2765599}, timestamp = {Wed, 02 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SummervilleMHMO19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TavaresVNC19, author = {Anderson Rocha Tavares and Daniel Kneipp S. Vieira and Tiago Negrisoli and Luiz Chaimowicz}, title = {Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {238--247}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2880147}, doi = {10.1109/TG.2018.2880147}, timestamp = {Fri, 22 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TavaresVNC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WydmuchKJ19, author = {Marek Wydmuch and Michal Kempka and Wojciech Jaskowski}, title = {ViZDoom Competitions: Playing Doom From Pixels}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {3}, pages = {248--259}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2877047}, doi = {10.1109/TG.2018.2877047}, timestamp = {Sat, 12 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WydmuchKJ19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZookR19, author = {Alexander Zook and Mark O. Riedl}, title = {Learning How Design Choices Impact Gameplay Behavior}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {25--35}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2812763}, doi = {10.1109/TG.2018.2812763}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZookR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BarrigaSB18, author = {Nicolas A. Barriga and Marius Stanescu and Michael Buro}, title = {Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {69--77}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2717902}, doi = {10.1109/TCIAIG.2017.2717902}, timestamp = {Tue, 05 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BarrigaSB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Cazenave18, author = {Tristan Cazenave}, title = {Residual Networks for Computer Go}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {107--110}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2681042}, doi = {10.1109/TCIAIG.2017.2681042}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Cazenave18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenFCH18, author = {Jr{-}Chang Chen and Gang{-}Yu Fan and Hung{-}Jui Chang and Tsan{-}sheng Hsu}, title = {Compressing Chinese Dark Chess Endgame Databases by Deep Learning}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {413--422}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2802484}, doi = {10.1109/TG.2018.2802484}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChenFCH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChesaniGLM18, author = {Federico Chesani and Andrea Galassi and Marco Lippi and Paola Mello}, title = {Can Deep Networks Learn to Play by the Rules? {A} Case Study on Nine Men's Morris}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {344--353}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2804039}, doi = {10.1109/TG.2018.2804039}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChesaniGLM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DannZT18, author = {Michael Dann and Fabio Zambetta and John Thangarajah}, title = {Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {101--106}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2696045}, doi = {10.1109/TCIAIG.2017.2696045}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DannZT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DannZT18a, author = {Michael Dann and Fabio Zambetta and John Thangarajah}, title = {Exploration in Continuous Control Tasks via Continually Parameterized Skills}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {390--399}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2806007}, doi = {10.1109/TG.2018.2806007}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DannZT18a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FerreiraT18, author = {Lucas N. Ferreira and Claudio Fabiano Motta Toledo}, title = {Tanager: {A} Generator of Feasible and Engaging Levels forAngry Birds}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {304--316}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2766218}, doi = {10.1109/TCIAIG.2017.2766218}, timestamp = {Tue, 05 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/FerreiraT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GainaCSWVK0LP18, author = {Raluca D. Gaina and Adrien Cou{\"{e}}toux and Dennis J. N. J. Soemers and Mark H. M. Winands and Tom Vodopivec and Florian Kirchge{\ss}ner and Jialin Liu and Simon M. Lucas and Diego P{\'{e}}rez{-}Li{\'{e}}bana}, title = {The 2016 Two-Player {GVGAI} Competition}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {209--220}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2771241}, doi = {10.1109/TCIAIG.2017.2771241}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GainaCSWVK0LP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GaoHM18, author = {Chao Gao and Ryan Hayward and Martin M{\"{u}}ller}, title = {Move Prediction Using Deep Convolutional Neural Networks in Hex}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {336--343}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2785042}, doi = {10.1109/TG.2017.2785042}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GaoHM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IsaksenGTN18, author = {Aaron Isaksen and Daniel Gopstein and Julian Togelius and Andy Nealen}, title = {Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {182--194}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2750181}, doi = {10.1109/TCIAIG.2017.2750181}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/IsaksenGTN18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Jaskowski18, author = {Wojciech Jaskowski}, title = {Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {3--14}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2651887}, doi = {10.1109/TCIAIG.2017.2651887}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Jaskowski18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JoppenMSWF18, author = {Tobias Joppen and Miriam Ulrike Moneke and Nils Schr{\"{o}}der and Christian Wirth and Johannes F{\"{u}}rnkranz}, title = {Informed Hybrid Game Tree Search for General Video Game Playing}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {78--90}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2722235}, doi = {10.1109/TCIAIG.2017.2722235}, timestamp = {Wed, 28 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/JoppenMSWF18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JustesenMRT18, author = {Niels Justesen and Tobias Mahlmann and Sebastian Risi and Julian Togelius}, title = {Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {281--291}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2738156}, doi = {10.1109/TCIAIG.2017.2738156}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JustesenMRT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KawatsuHM18, author = {Christopher Kawatsu and Robert C. Hubal and Robert Marinier}, title = {Predicting Students' Decisions in a Training Simulation: {A} Novel Application of TrueSkill}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {97--100}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2680843}, doi = {10.1109/TCIAIG.2017.2680843}, timestamp = {Tue, 11 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KawatsuHM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KellyH18, author = {Stephen Kelly and Malcolm I. Heywood}, title = {Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {195--208}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2766980}, doi = {10.1109/TCIAIG.2017.2766980}, timestamp = {Tue, 05 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KellyH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeboucherSCMSFT18, author = {C{\'{e}}dric Leboucher and Hyo{-}Sang Shin and Rachid Chelouah and St{\'{e}}phane Le M{\'{e}}nec and Patrick Siarry and Mathias Formoso and Antonios Tsourdos and Alexandre Kotenkoff}, title = {An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary Game Theory}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {221--230}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2787343}, doi = {10.1109/TG.2017.2787343}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LeboucherSCMSFT18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LelisRG18, author = {Levi H. S. Lelis and Willian M. P. Reis and Ya'akov Gal}, title = {Procedural Generation of Game Maps With Human-in-the-Loop Algorithms}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {271--280}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2783361}, doi = {10.1109/TG.2017.2783361}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LelisRG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LinBC18, author = {Xiaomin Lin and Peter A. Beling and Randy Cogill}, title = {Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {56--68}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2679115}, doi = {10.1109/TCIAIG.2017.2679115}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LinBC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiskowskiJK18, author = {Pawel Liskowski and Wojciech Jaskowski and Krzysztof Krawiec}, title = {Learning to Play Othello With Deep Neural Networks}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {354--364}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2799997}, doi = {10.1109/TG.2018.2799997}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiskowskiJK18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LopesEB18, author = {Ricardo Lopes and Elmar Eisemann and Rafael Bidarra}, title = {Authoring Adaptive Game World Generation}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {42--55}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2678759}, doi = {10.1109/TCIAIG.2017.2678759}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LopesEB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LudwigDSCM18, author = {Oswaldo Ludwig and Quynh Ngoc Thi Do and Cameron G. Smith and Marc Cavazza and Marie{-}Francine Moens}, title = {Learning to Extract Action Descriptions From Narrative Text}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {15--28}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2657690}, doi = {10.1109/TCIAIG.2017.2657690}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LudwigDSCM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PalmaL18, author = {Stefano Di Palma and Pier Luca Lanzi}, title = {Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {317--332}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2834618}, doi = {10.1109/TG.2018.2834618}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PalmaL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PsaltisADD18, author = {Athanasios Psaltis and Konstantinos C. Apostolakis and Kosmas Dimitropoulos and Petros Daras}, title = {Multimodal Student Engagement Recognition in Prosocial Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {292--303}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2743341}, doi = {10.1109/TCIAIG.2017.2743341}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PsaltisADD18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Rohlfshagen0LL18, author = {Philipp Rohlfshagen and Jialin Liu and Diego Perez Liebana and Simon M. Lucas}, title = {Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {233--256}, year = {2018}, url = {https://doi.org/10.1109/TG.2017.2737145}, doi = {10.1109/TG.2017.2737145}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Rohlfshagen0LL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShiC18, author = {Peizhi Shi and Ke Chen}, title = {Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {155--169}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2740210}, doi = {10.1109/TCIAIG.2017.2740210}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ShiC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SilvaG18, author = {Alysson Ribeiro Da Silva and Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es}, title = {HearthBot: An Autonomous Agent Based on Fuzzy {ART} Adaptive Neural Networks for the Digital Collectible Card Game HearthStone}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {170--181}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2743347}, doi = {10.1109/TCIAIG.2017.2743347}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SilvaG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/StieglerDML18, author = {Andreas Stiegler and Keshav P. Dahal and Johannes Maucher and Daniel Jack Livingstone}, title = {Symbolic Reasoning for Hearthstone}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {113--127}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2706745}, doi = {10.1109/TCIAIG.2017.2706745}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/StieglerDML18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SummervilleSGHH18, author = {Adam Summerville and Sam Snodgrass and Matthew Guzdial and Christoffer Holmg{\aa}rd and Amy K. Hoover and Aaron Isaksen and Andy Nealen and Julian Togelius}, title = {Procedural Content Generation via Machine Learning {(PCGML)}}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {257--270}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2846639}, doi = {10.1109/TG.2018.2846639}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TamassiaZR0018, author = {Marco Tamassia and Fabio Zambetta and William L. Raffe and Florian 'Floyd' Mueller and Xiaodong Li}, title = {Learning Options From Demonstrations: APac-ManCase Study}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {91--96}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2658659}, doi = {10.1109/TCIAIG.2017.2658659}, timestamp = {Thu, 23 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TamassiaZR0018.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Togelius18, author = {Julian Togelius}, title = {{IEEE} Transactions on Games: {A} Leading Journal for Games Research}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {1--2}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2809901}, doi = {10.1109/TG.2018.2809901}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Togelius18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/UriarteO18, author = {Alberto Uriarte and Santiago Onta{\~{n}}{\'{o}}n}, title = {Combat Models for {RTS} Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {1}, pages = {29--41}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2669895}, doi = {10.1109/TCIAIG.2017.2669895}, timestamp = {Fri, 18 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/UriarteO18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ViljanenAHP18, author = {Markus Viljanen and Antti Airola and Jukka Heikkonen and Tapio Pahikkala}, title = {Playtime Measurement With Survival Analysis}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {128--138}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2727642}, doi = {10.1109/TCIAIG.2017.2727642}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ViljanenAHP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangHS18, author = {Yuanda Wang and Haibo He and Changyin Sun}, title = {Learning to Navigate Through Complex Dynamic Environment With Modular Deep Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {400--412}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2849942}, doi = {10.1109/TG.2018.2849942}, timestamp = {Wed, 29 May 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangHS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangZLHW18, author = {Jiao Wang and Tan Zhu and Hongye Li and Chu{-}Hsuan Hsueh and I{-}Chen Wu}, title = {Belief-State Monte Carlo Tree Search for Phantom Go}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {2}, pages = {139--154}, year = {2018}, url = {https://doi.org/10.1109/TCIAIG.2017.2734067}, doi = {10.1109/TCIAIG.2017.2734067}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangZLHW18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuLTM18, author = {I{-}Chen Wu and Chang{-}Shing Lee and Yuandong Tian and Martin M{\"{u}}ller}, title = {Guest Editorial Special Issue on Deep/Reinforcement Learning and Games}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {333--335}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2882899}, doi = {10.1109/TG.2018.2882899}, timestamp = {Fri, 13 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WuLTM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuWCWWLL18, author = {Ti{-}Rong Wu and I{-}Chen Wu and Guan{-}Wun Chen and Ting{-}Han Wei and Hung{-}Chun Wu and Tung{-}Yi Lai and Li{-}Cheng Lan}, title = {Multilabeled Value Networks for Computer Go}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {378--389}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2852806}, doi = {10.1109/TG.2018.2852806}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WuWCWWLL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YehHL18, author = {Chih{-}Kuan Yeh and Cheng{-}Yu Hsieh and Hsuan{-}Tien Lin}, title = {Automatic Bridge Bidding Using Deep Reinforcement Learning}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {4}, pages = {365--377}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2866036}, doi = {10.1109/TG.2018.2866036}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YehHL18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BalciS17, author = {Koray Balci and Albert Ali Salah}, title = {Automatic Classification of Player Complaints in Social Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {103--108}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2490339}, doi = {10.1109/TCIAIG.2015.2490339}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BalciS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BanerjeeD17, author = {Bikramjit Banerjee and Caleb E. Davis}, title = {Multiagent Path Finding With Persistence Conflicts}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {402--409}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2620060}, doi = {10.1109/TCIAIG.2016.2620060}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BanerjeeD17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Beling17, author = {Piotr Beling}, title = {Partition Search Revisited}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {76--87}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2505240}, doi = {10.1109/TCIAIG.2015.2505240}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Beling17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BonyadiMNN17, author = {Mohammad Reza Bonyadi and Zbigniew Michalewicz and Samadhi Nallaperuma and Frank Neumann}, title = {Ahura: {A} Heuristic-Based Racer for the Open Racing Car Simulator}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {290--304}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2565661}, doi = {10.1109/TCIAIG.2016.2565661}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BonyadiMNN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BoscTBRK17, author = {Guillaume Bosc and Philip Tan and Jean{-}Fran{\c{c}}ois Boulicaut and Chedy Ra{\"{\i}}ssi and Mehdi Kaytoue}, title = {A Pattern Mining Approach to Study Strategy Balance in {RTS} Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {123--132}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2511819}, doi = {10.1109/TCIAIG.2015.2511819}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BoscTBRK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BuckleyCK17, author = {David L. Buckley and Ke Chen and Joshua D. Knowles}, title = {Rapid Skill Capture in a First-Person Shooter}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {63--75}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2494849}, doi = {10.1109/TCIAIG.2015.2494849}, timestamp = {Wed, 23 Nov 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BuckleyCK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CardosoGF17, author = {Rui Costa Cardoso and Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and M{\'{a}}rio M. Freire}, title = {A User Trust System for Online Games - Part {I:} An Activity Theory Approach for Trust Representation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {305--320}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2592965}, doi = {10.1109/TCIAIG.2016.2592965}, timestamp = {Thu, 25 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CardosoGF17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CardosoGF17a, author = {Rui Costa Cardoso and Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and M{\'{a}}rio M. Freire}, title = {A User Trust System for Online Games - Part {II:} {A} Subjective Logic Approach for Trust Inference}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {354--368}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2593000}, doi = {10.1109/TCIAIG.2016.2593000}, timestamp = {Thu, 25 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CardosoGF17a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CernyPMGOB17, author = {Martin Cern{\'{y}} and Tom{\'{a}}s Plch and Matej Marko and Jakub Gemrot and Petr Ondr{\'{a}}cek and Cyril Brom}, title = {Using Behavior Objects to Manage Complexity in Virtual Worlds}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {166--180}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2528499}, doi = {10.1109/TCIAIG.2016.2528499}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CernyPMGOB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CookCG17, author = {Michael Cook and Simon Colton and Jeremy Gow}, title = {The {ANGELINA} Videogame Design System - Part {I}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {192--203}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2520256}, doi = {10.1109/TCIAIG.2016.2520256}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CookCG17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CookCG17a, author = {Michael Cook and Simon Colton and Jeremy Gow}, title = {The {ANGELINA} Videogame Design System - Part {II}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {254--266}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2520305}, doi = {10.1109/TCIAIG.2016.2520305}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CookCG17a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DesaiZS17, author = {Neesha Desai and Richard Zhao and Duane Szafron}, title = {Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {333--341}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2570006}, doi = {10.1109/TCIAIG.2016.2570006}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DesaiZS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FendtY17, author = {Matthew William Fendt and Robert Michael Young}, title = {Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {381--392}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2593977}, doi = {10.1109/TCIAIG.2016.2593977}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FendtY17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FoderaroSF17, author = {Greg Foderaro and Ashleigh Swingler and Silvia Ferrari}, title = {A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {153--165}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2523508}, doi = {10.1109/TCIAIG.2016.2523508}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FoderaroSF17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GoesSSAFZOAMLM17, author = {Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and Alysson Ribeiro Da Silva and Jo{\~{a}}o Saffran and Alvaro Amorim and Celso Fran{\c{c}}a and Tiago Zaidan and Bernardo M. P. Olimpio and Lucas R. O. Alves and Hugo Morais and Shirley Luana and Carlos Martins}, title = {HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {204--209}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2536689}, doi = {10.1109/TCIAIG.2016.2536689}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GoesSSAFZOAMLM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HuangZSZL17, author = {Xiangyang Huang and Shudong Zhang and Yuanyuan Shang and Weigong Zhang and Jie Liu}, title = {Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {42--62}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2494599}, doi = {10.1109/TCIAIG.2015.2494599}, timestamp = {Sat, 18 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HuangZSZL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JallovRT17, author = {Daniel Jallov and Sebastian Risi and Julian Togelius}, title = {EvoCommander: {A} Novel Game Based on Evolving and Switching Between Artificial Brains}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {181--191}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2535416}, doi = {10.1109/TCIAIG.2016.2535416}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JallovRT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KaindlHS17, author = {Hermann Kaindl and Helmut Horacek and Anton Scheucher}, title = {Product Propagation: {A} Backup Rule Better Than Minimaxing?}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {109--122}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2508966}, doi = {10.1109/TCIAIG.2015.2508966}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KaindlHS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KimA17, author = {Eun{-}Youn Kim and Daniel A. Ashlock}, title = {Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {321--332}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2565558}, doi = {10.1109/TCIAIG.2016.2565558}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KimA17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KybartasB17, author = {Ben A. Kybartas and Rafael Bidarra}, title = {A Survey on Story Generation Techniques for Authoring Computational Narratives}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {239--253}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2546063}, doi = {10.1109/TCIAIG.2016.2546063}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KybartasB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LakshikaBE17, author = {Erandi Lakshika and Michael Barlow and Adam Easton}, title = {Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {277--289}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2560882}, doi = {10.1109/TCIAIG.2016.2560882}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LakshikaBE17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiK17, author = {Jiawei Li and Graham Kendall}, title = {A Hyperheuristic Methodology to Generate Adaptive Strategies for Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {1--10}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2394780}, doi = {10.1109/TCIAIG.2015.2394780}, timestamp = {Mon, 01 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LuhLD17, author = {Ding{-}Bang Luh and Elena Carolina Li and Chia{-}Chen Dai}, title = {Game Factors Influencing Players to Continue Playing Online Pets}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {267--276}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2556281}, doi = {10.1109/TCIAIG.2016.2556281}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LuhLD17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LuoYCZL17, author = {Linbo Luo and Haiyan Yin and Wentong Cai and Jinghui Zhong and Michael Lees}, title = {Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {213--226}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2541168}, doi = {10.1109/TCIAIG.2016.2541168}, timestamp = {Sun, 06 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LuoYCZL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Martinez-Arellano17, author = {Giovanna Mart{\'{\i}}nez{-}Arellano and Richard J. Cant and David Woods}, title = {Creating {AI} Characters for Fighting Games Using Genetic Programming}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {423--434}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2642158}, doi = {10.1109/TCIAIG.2016.2642158}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Martinez-Arellano17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MealingS17, author = {Richard Mealing and Jonathan L. Shapiro}, title = {Opponent Modeling by Expectation-Maximization and Sequence Prediction in Simplified Poker}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {11--24}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2491611}, doi = {10.1109/TCIAIG.2015.2491611}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MealingS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NicolauLOB17, author = {Miguel Nicolau and Diego Perez Liebana and Michael O'Neill and Anthony Brabazon}, title = {Evolutionary Behavior Tree Approaches for Navigating Platform Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {227--238}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2543661}, doi = {10.1109/TCIAIG.2016.2543661}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NicolauLOB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OlivitoRB17, author = {Javier Olivito and Javier Resano and Jos{\'{e}} Luis Briz}, title = {Accelerating Board Games Through Hardware/Software Codesign}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {393--401}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2604923}, doi = {10.1109/TCIAIG.2016.2604923}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/OlivitoRB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PascualG17, author = {Maite Frutos Pascual and Begonya Garcia{-}Zapirain}, title = {Review of the Use of {AI} Techniques in Serious Games: Decision Making and Machine Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {133--152}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2512592}, doi = {10.1109/TCIAIG.2015.2512592}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PascualG17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RisiT17, author = {Sebastian Risi and Julian Togelius}, title = {Neuroevolution in Games: State of the Art and Open Challenges}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {25--41}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2494596}, doi = {10.1109/TCIAIG.2015.2494596}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RisiT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SnodgrassO17, author = {Sam Snodgrass and Santiago Onta{\~{n}}{\'{o}}n}, title = {Learning to Generate Video Game Maps Using Markov Models}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {410--422}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2623560}, doi = {10.1109/TCIAIG.2016.2623560}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SnodgrassO17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Valls-VargasZO17, author = {Josep Valls{-}Vargas and Jichen Zhu and Santiago Onta{\~{n}}{\'{o}}n}, title = {Error Analysis in an Automated Narrative Information Extraction Pipeline}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {342--353}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2575823}, doi = {10.1109/TCIAIG.2016.2575823}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Valls-VargasZO17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangXZHTW17, author = {Jiao Wang and Chenjun Xiao and Tan Zhu and Chu{-}Hsuan Hsueh and Wen{-}Jie Tseng and I{-}Chen Wu}, title = {Only-One-Victor Pattern Learning in Computer Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {88--102}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2504108}, doi = {10.1109/TCIAIG.2015.2504108}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangXZHTW17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YehWHCLC17, author = {Kun{-}Hao Yeh and I{-}Chen Wu and Chu{-}Hsuan Hsueh and Chia{-}Chuan Chang and Chao{-}Chin Liang and Han Chiang}, title = {Multistage Temporal Difference Learning for 2048-Like Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {369--380}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2593710}, doi = {10.1109/TCIAIG.2016.2593710}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YehWHCLC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/0002JL16, author = {Stefan Schiffer and Maxim Jourenko and Gerhard Lakemeyer}, title = {Akbaba - An Agent for the Angry Birds {AI} Challenge Based on Search and Simulation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {116--127}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2478703}, doi = {10.1109/TCIAIG.2015.2478703}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/0002JL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ArchibaldAS16, author = {Christopher Archibald and Alon Altman and Yoav Shoham}, title = {A Distributed Agent for Computational Pool}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {190--202}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2549748}, doi = {10.1109/TCIAIG.2016.2549748}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ArchibaldAS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BagheriTKK16, author = {Samineh Bagheri and Markus Thill and Patrick Koch and Wolfgang Konen}, title = {Online Adaptable Learning Rates for the Game Connect-4}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {33--42}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2367105}, doi = {10.1109/TCIAIG.2014.2367105}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BagheriTKK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaierW16, author = {Hendrik Baier and Mark H. M. Winands}, title = {Time Management for Monte Carlo Tree Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {301--314}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2443123}, doi = {10.1109/TCIAIG.2015.2443123}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaierW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BallingerLL16, author = {Christopher A. Ballinger and Sushil J. Louis and Siming Liu}, title = {Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {363--376}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2544817}, doi = {10.1109/TCIAIG.2016.2544817}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BallingerLL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BasileGLS16, author = {Pierpaolo Basile and Marco de Gemmis and Pasquale Lops and Giovanni Semeraro}, title = {Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {13--26}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2355859}, doi = {10.1109/TCIAIG.2014.2355859}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BasileGLS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BuroOP16, author = {Michael Buro and Santiago Onta{\~{n}}{\'{o}}n and Mike Preuss}, title = {Guest Editorial Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {317--318}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2601116}, doi = {10.1109/TCIAIG.2016.2601116}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BuroOP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CalimeriFGHIR0T16, author = {Francesco Calimeri and Michael Fink and Stefano Germano and Andreas Humenberger and Giovambattista Ianni and Christoph Redl and Daria Stepanova and Andrea Tucci and Anton Wimmer}, title = {Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {128--139}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2509600}, doi = {10.1109/TCIAIG.2015.2509600}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CalimeriFGHIR0T16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CollazoPL16, author = {Mariela Nogueira Collazo and Carlos Cotta Porras and Antonio Jos{\'{e}} Fern{\'{a}}ndez Leiva}, title = {Competitive Algorithms for Coevolving Both Game Content and {AI.} {A} Case Study: Planet Wars}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {325--337}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2499281}, doi = {10.1109/TCIAIG.2015.2499281}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CollazoPL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DasguptaVMK16, author = {Sourish Dasgupta and Savan Vaghela and Vishwa Modi and Hitarth Kanakia}, title = {s-Birds Avengers: {A} Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {140--151}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2553244}, doi = {10.1109/TCIAIG.2016.2553244}, timestamp = {Fri, 22 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/DasguptaVMK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DrorKR16, author = {Moshe Dror and Graham Kendall and Amnon Rapoport}, title = {Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {209--217}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2377250}, doi = {10.1109/TCIAIG.2014.2377250}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DrorKR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EcksteinLWL16, author = {Benjamin Eckstein and Jean{-}Luc Lugrin and Dennis Wiebusch and Marc Erich Latoschik}, title = {{PEARS:} Physics Extension and Representation Through Semantics}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {178--189}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2505404}, doi = {10.1109/TCIAIG.2015.2505404}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EcksteinLWL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EmighKBPP16, author = {Matthew Emigh and Evan G. Kriminger and Austin J. Brockmeier and Jos{\'{e}} C. Pr{\'{\i}}ncipe and Panos M. Pardalos}, title = {Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {56--66}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2369345}, doi = {10.1109/TCIAIG.2014.2369345}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EmighKBPP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GaudesiPST16, author = {Marco Gaudesi and Elio Piccolo and Giovanni Squillero and Alberto Paolo Tonda}, title = {Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's Dilemma Tournaments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {288--300}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2439061}, doi = {10.1109/TCIAIG.2015.2439061}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GaudesiPST16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GeRZ16, author = {Xiaoyu Ge and Jochen Renz and Peng Zhang}, title = {Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {166--177}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2506741}, doi = {10.1109/TCIAIG.2015.2506741}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GeRZ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GevayD16, author = {G{\'{a}}bor E. G{\'{e}}vay and G{\'{a}}bor Danner}, title = {Calculating Ultrastrong and Extended Solutions for Nine Men's Morris, Morabaraba, and Lasker Morris}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {256--267}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2420191}, doi = {10.1109/TCIAIG.2015.2420191}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GevayD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Hagelback16, author = {Johan Hagelb{\"{a}}ck}, title = {Hybrid Pathfinding in StarCraft}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {319--324}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2414447}, doi = {10.1109/TCIAIG.2015.2414447}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Hagelback16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Jaskiewicz16, author = {Grzegorz Jaskiewicz}, title = {Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {82--88}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2331972}, doi = {10.1109/TCIAIG.2014.2331972}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Jaskiewicz16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JaskowskiS16, author = {Wojciech Jaskowski and Marcin Grzegorz Szubert}, title = {Coevolutionary {CMA-ES} for Knowledge-Free Learning of Game Position Evaluation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {389--401}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2464711}, doi = {10.1109/TCIAIG.2015.2464711}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JaskowskiS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LandryDB16, author = {Jean{-}Fran{\c{c}}ois Landry and Jean{-}Pierre Dussault and Eric Beaudry}, title = {A Straight Approach to Planning for 14.1 Billiards}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {203--208}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2462335}, doi = {10.1109/TCIAIG.2015.2462335}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LandryDB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiberatoreMCM16, author = {Federico Liberatore and Antonio Mora Garc{\'{\i}}a and Pedro A. Castillo and Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s}, title = {Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {278--287}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2425795}, doi = {10.1109/TCIAIG.2015.2425795}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiberatoreMCM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiebanaSTSLCLLT16, author = {Diego Perez Liebana and Spyridon Samothrakis and Julian Togelius and Tom Schaul and Simon M. Lucas and Adrien Cou{\"{e}}toux and Jerry Lee and Chong{-}U Lim and Tommy Thompson}, title = {The 2014 General Video Game Playing Competition}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {229--243}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2402393}, doi = {10.1109/TCIAIG.2015.2402393}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiebanaSTSLCLLT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Lippi16, author = {Marco Lippi}, title = {Statistical Relational Learning for Game Theory}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {412--425}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2490279}, doi = {10.1109/TCIAIG.2015.2490279}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Lippi16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiuLB16, author = {Siming Liu and Sushil J. Louis and Christopher A. Ballinger}, title = {Evolving Effective Microbehaviors in Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {351--362}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2544844}, doi = {10.1109/TCIAIG.2016.2544844}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiuLB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PirovanoMBLB16, author = {Michele Pirovano and Renato Mainetti and Gabriel Baud{-}Bovy and Pier Luca Lanzi and N. Alberto Borghese}, title = {Intelligent Game Engine for Rehabilitation {(IGER)}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {43--55}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2368392}, doi = {10.1109/TCIAIG.2014.2368392}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PirovanoMBLB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PrendingerPF16, author = {Helmut Prendinger and Kamthorn Puntumapon and Marconi Madruga Filho}, title = {Extending Real-Time Challenge Balancing to Multiplayer Games: {A} Study on Eco-Driving}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {27--32}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2364258}, doi = {10.1109/TCIAIG.2014.2364258}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PrendingerPF16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RenzMSW16, author = {Jochen Renz and Risto Miikkulainen and Nathan R. Sturtevant and Mark H. M. Winands}, title = {Guest Editorial: Physics-Based Simulation Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {101--103}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2571560}, doi = {10.1109/TCIAIG.2016.2571560}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RenzMSW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RichouxUB16, author = {Florian Richoux and Alberto Uriarte and Jean{-}Fran{\c{c}}ois Baffier}, title = {ghost: {A} Combinatorial Optimization Framework for Real-Time Problems}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {377--388}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2573199}, doi = {10.1109/TCIAIG.2016.2573199}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RichouxUB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RisiLDHS16, author = {Sebastian Risi and Joel Lehman and David B. D'Ambrosio and Ryan Hall and Kenneth O. Stanley}, title = {Petalz: Search-Based Procedural Content Generation for the Casual Gamer}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {244--255}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2416206}, doi = {10.1109/TCIAIG.2015.2416206}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RisiLDHS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SamothrakisLLR16, author = {Spyridon Samothrakis and Diego Perez Liebana and Simon M. Lucas and Philipp Rohlfshagen}, title = {Predicting Dominance Rankings for Score-Based Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {1--12}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2346242}, doi = {10.1109/TCIAIG.2014.2346242}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SamothrakisLLR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchrumM16, author = {Jacob Schrum and Risto Miikkulainen}, title = {Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {67--81}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2390615}, doi = {10.1109/TCIAIG.2015.2390615}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchrumM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/StanescuC16, author = {Marius Stanescu and Michal Certick{\'{y}}}, title = {Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {89--94}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2365414}, doi = {10.1109/TCIAIG.2014.2365414}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/StanescuC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SwiechowskiMO16, author = {Maciej Swiechowski and Jacek Mandziuk and Yew{-}Soon Ong}, title = {Specialization of a UCT-Based General Game Playing Program to Single-Player Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {218--228}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2391232}, doi = {10.1109/TCIAIG.2015.2391232}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SwiechowskiMO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SynnaeveB16, author = {Gabriel Synnaeve and Pierre Bessi{\`{e}}re}, title = {Multiscale Bayesian Modeling for {RTS} Games: An Application to StarCraft {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {338--350}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2487743}, doi = {10.1109/TCIAIG.2015.2487743}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SynnaeveB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Togelius16, author = {Julian Togelius}, title = {How to Run a Successful Game-Based {AI} Competition}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {95--100}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2365470}, doi = {10.1109/TCIAIG.2014.2365470}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Togelius16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TraishTM16, author = {Jason M. Traish and James R. Tulip and Wayne Moore}, title = {Optimization Using Boundary Lookup Jump Point Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {268--277}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2421493}, doi = {10.1109/TCIAIG.2015.2421493}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TraishTM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TziortziotisPB16, author = {Nikolaos Tziortziotis and Georgios Papagiannis and Konstantinos Blekas}, title = {A Bayesian Ensemble Regression Framework on the Angry Birds Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {104--115}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2494679}, doi = {10.1109/TCIAIG.2015.2494679}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TziortziotisPB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WalegaZL16, author = {Przemyslaw Andrzej Walega and Michal Zawidzki and Tomasz Lechowski}, title = {Qualitative Physics in Angry Birds}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {152--165}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2561080}, doi = {10.1109/TCIAIG.2016.2561080}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WalegaZL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WareY16, author = {Stephen G. Ware and Robert Michael Young}, title = {Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {402--411}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2489159}, doi = {10.1109/TCIAIG.2015.2489159}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WareY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AshlockBH15, author = {Daniel A. Ashlock and Joseph Alexander Brown and Philip Hingston}, title = {Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {53--65}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2326012}, doi = {10.1109/TCIAIG.2014.2326012}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AshlockBH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaierBHH15, author = {Jorge A. Baier and Adi Botea and Daniel Harabor and Carlos Hern{\'{a}}ndez}, title = {Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {193--199}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2337889}, doi = {10.1109/TCIAIG.2014.2337889}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaierBHH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaierW15, author = {Hendrik Baier and Mark H. M. Winands}, title = {MCTS-Minimax Hybrids}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {167--179}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2366555}, doi = {10.1109/TCIAIG.2014.2366555}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaierW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BauckhageDS15, author = {Christian Bauckhage and Anders Drachen and Rafet Sifa}, title = {Clustering Game Behavior Data}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {266--278}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2376982}, doi = {10.1109/TCIAIG.2014.2376982}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BauckhageDS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BauckhageDT15, author = {Christian Bauckhage and Anders Drachen and Christian Thurau}, title = {The Age of Analytics}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {205--206}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2467166}, doi = {10.1109/TCIAIG.2015.2467166}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BauckhageDT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CastroT15, author = {Emiliano G. Castro and Marcos de Sales Guerra Tsuzuki}, title = {Churn Prediction in Online Games Using Players' Login Records: {A} Frequency Analysis Approach}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {255--265}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2401979}, doi = {10.1109/TCIAIG.2015.2401979}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CastroT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Cazenave15, author = {Tristan Cazenave}, title = {Sequential Halving Applied to Trees}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {102--105}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2317737}, doi = {10.1109/TCIAIG.2014.2317737}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Cazenave15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenLCH15, author = {Jr{-}Chang Chen and Ting{-}Yu Lin and Bo{-}Nian Chen and Tsan{-}sheng Hsu}, title = {Equivalence Classes in Chinese Dark Chess Endgames}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {109--122}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2317832}, doi = {10.1109/TCIAIG.2014.2317832}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChenLCH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenWTLC15, author = {Jr{-}Chang Chen and I{-}Chen Wu and Wen{-}Jie Tseng and Bo{-}Han Lin and Chia{-}Hui Chang}, title = {Job-Level Alpha-Beta Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {28--38}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2316314}, doi = {10.1109/TCIAIG.2014.2316314}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ChenWTLC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CheongJGBT15, author = {Yun{-}Gyung Cheong and Alaina K. Jensen and Elin Rut Gudnadottir and Byung{-}Chull Bae and Julian Togelius}, title = {Detecting Predatory Behavior in Game Chats}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {220--232}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2424932}, doi = {10.1109/TCIAIG.2015.2424932}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CheongJGBT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CheongY15, author = {Yun{-}Gyung Cheong and Robert Michael Young}, title = {Suspenser: {A} Story Generation System for Suspense}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {39--52}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2323894}, doi = {10.1109/TCIAIG.2014.2323894}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CheongY15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CowlingDPWR15, author = {Peter I. Cowling and Sam Devlin and Edward Jack Powley and Daniel Whitehouse and Jeff Rollason}, title = {Player Preference and Style in a Leading Mobile Card Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {233--242}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2357174}, doi = {10.1109/TCIAIG.2014.2357174}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CowlingDPWR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ErsenS15, author = {Mustafa Ersen and Sanem Sariel}, title = {Learning Behaviors of and Interactions Among Objects Through Spatio-Temporal Reasoning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {75--87}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2329770}, doi = {10.1109/TCIAIG.2014.2329770}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ErsenS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GaoCL15, author = {Yang Gao and Yan Chen and K. J. Ray Liu}, title = {On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {3--15}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2298361}, doi = {10.1109/TCIAIG.2014.2298361}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GaoCL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GlavinM15, author = {Frank G. Glavin and Michael G. Madden}, title = {Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {180--192}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2363042}, doi = {10.1109/TCIAIG.2014.2363042}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GlavinM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Graham15, author = {Graham Kendall}, title = {Editorial: {IEEE} Transactions on Computational Intelligence and {AI} in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {1--2}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2409514}, doi = {10.1109/TCIAIG.2015.2409514}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Graham15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HarrisonR15, author = {Brent E. Harrison and David L. Roberts}, title = {An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {207--219}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2410757}, doi = {10.1109/TCIAIG.2015.2410757}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HarrisonR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiebanaMSL15, author = {Diego Perez Liebana and Sanaz Mostaghim and Spyridon Samothrakis and Simon M. Lucas}, title = {Multiobjective Monte Carlo Tree Search for Real-Time Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {4}, pages = {347--360}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2345842}, doi = {10.1109/TCIAIG.2014.2345842}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiebanaMSL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MarczakSH15, author = {Rapha{\"{e}}l Marczak and Gareth Schott and Pierre Hanna}, title = {Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {279--291}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2382718}, doi = {10.1109/TCIAIG.2014.2382718}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MarczakSH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Parberry15, author = {Ian Parberry}, title = {Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {200--203}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2352255}, doi = {10.1109/TCIAIG.2014.2352255}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Parberry15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PawlewiczHHA15, author = {Jakub Pawlewicz and Ryan B. Hayward and Philip Henderson and Broderick Arneson}, title = {Stronger Virtual Connections in Hex}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {156--166}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2345398}, doi = {10.1109/TCIAIG.2014.2345398}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PawlewiczHHA15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RaffeZLS15, author = {William L. Raffe and Fabio Zambetta and Xiaodong Li and Kenneth O. Stanley}, title = {Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {139--155}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2341665}, doi = {10.1109/TCIAIG.2014.2341665}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RaffeZLS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RamirezB15, author = {Alejandro Jose Ramirez and Vadim Bulitko}, title = {Automated Planning and Player Modeling for Interactive Storytelling}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {4}, pages = {375--386}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2346690}, doi = {10.1109/TCIAIG.2014.2346690}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RamirezB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RobertsC15, author = {Jonathan Roberts and Ke Chen}, title = {Learning-Based Procedural Content Generation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {88--101}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2335273}, doi = {10.1109/TCIAIG.2014.2335273}, timestamp = {Thu, 19 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RobertsC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchaefersP15, author = {Lars Schaefers and Marco Platzner}, title = {Distributed Monte Carlo Tree Search: {A} Novel Technique and its Application to Computer Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {4}, pages = {361--374}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2346997}, doi = {10.1109/TCIAIG.2014.2346997}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchaefersP15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SongM15, author = {Jiaxing Song and Martin M{\"{u}}ller}, title = {An Enhanced Solver for the Game of Amazons}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {16--27}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2309077}, doi = {10.1109/TCIAIG.2014.2309077}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SongM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TekofskySGPH15, author = {Shoshannah Tekofsky and Pieter Spronck and Martijn Goudbeek and Aske Plaat and H. Jaap van den Herik}, title = {Past Our Prime: {A} Study of Age and Play Style Development in Battlefield 3}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {292--303}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2393433}, doi = {10.1109/TCIAIG.2015.2393433}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TekofskySGPH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangT15, author = {Di Wang and Ah{-}Hwee Tan}, title = {Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {2}, pages = {123--138}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2336702}, doi = {10.1109/TCIAIG.2014.2336702}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangYS15, author = {Hao Wang and Hao{-}Tsung Yang and Chuen{-}Tsai Sun}, title = {Thinking Style and Team Competition Game Performance and Enjoyment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {243--254}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2466240}, doi = {10.1109/TCIAIG.2015.2466240}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangYS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WirthF15, author = {Christian Wirth and Johannes F{\"{u}}rnkranz}, title = {On Learning From Game Annotations}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {304--316}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2332442}, doi = {10.1109/TCIAIG.2014.2332442}, timestamp = {Wed, 28 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/WirthF15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YannakakisT15, author = {Georgios N. Yannakakis and Julian Togelius}, title = {A Panorama of Artificial and Computational Intelligence in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {4}, pages = {317--335}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2339221}, doi = {10.1109/TCIAIG.2014.2339221}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/YannakakisT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YenCCWK15, author = {Shi{-}Jim Yen and Cheng{-}Wei Chou and Jr{-}Chang Chen and I{-}Chen Wu and Kuo{-}Yuan Kao}, title = {Design and Implementation of Chinese Dark Chess Programs}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {1}, pages = {66--74}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2329034}, doi = {10.1109/TCIAIG.2014.2329034}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YenCCWK15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZookR15, author = {Alexander Zook and Mark O. Riedl}, title = {Temporal Game Challenge Tailoring}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {4}, pages = {336--346}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2342934}, doi = {10.1109/TCIAIG.2014.2342934}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZookR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AnthonyPN14, author = {Tom Anthony and Daniel Polani and Chrystopher L. Nehaniv}, title = {General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {1--17}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2295372}, doi = {10.1109/TCIAIG.2013.2295372}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AnthonyPN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaeY14, author = {Byung{-}Chull Bae and Robert Michael Young}, title = {A Computational Model of Narrative Generation for Surprise Arousal}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {131--143}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290330}, doi = {10.1109/TCIAIG.2013.2290330}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaeY14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BasalduaSMD14, author = {Jacques Basaldua and Sam Stewart and J. Marcos Moreno{-}Vega and Peter D. Drake}, title = {Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {46--54}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292565}, doi = {10.1109/TCIAIG.2013.2292565}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BasalduaSMD14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaughmanCDBB14, author = {Aaron K. Baughman and Wesley Chuang and Kevin R. Dixon and Zachary Benz and Justin Basilico}, title = {DeepQA Jeopardy! Gamification: {A} Machine-Learning Perspective}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {55--66}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2285651}, doi = {10.1109/TCIAIG.2013.2285651}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaughmanCDBB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BenbassatS14, author = {Amit Benbassat and Moshe Sipper}, title = {EvoMCTS: {A} Scalable Approach for General Game Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {382--394}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2306914}, doi = {10.1109/TCIAIG.2014.2306914}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BenbassatS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneTS14, author = {Cameron Browne and Julian Togelius and Nathan R. Sturtevant}, title = {Guest Editorial: General Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {317--319}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2369009}, doi = {10.1109/TCIAIG.2014.2369009}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneTS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CenknerBSLAB14, author = {Andrew Cenkner and Vadim Bulitko and Marcia Spetch and Eric Legge and Craig G. Anderson and Matthew R. Brown}, title = {Passing a Hide-and-Seek Third-Person Turing Test}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {18--30}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275162}, doi = {10.1109/TCIAIG.2013.2275162}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CenknerBSLAB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EndrassKMAR14, author = {Birgit Endrass and Christoph Klimmt and Gregor Mehlmann and Elisabeth Andr{\'{e}} and Christian Roth}, title = {Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {166--173}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290509}, doi = {10.1109/TCIAIG.2013.2290509}, timestamp = {Fri, 01 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EndrassKMAR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EvansS14, author = {Richard Evans and Emily Short}, title = {Versu - {A} Simulationist Storytelling System}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {113--130}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2287297}, doi = {10.1109/TCIAIG.2013.2287297}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EvansS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HausknechtLMS14, author = {Matthew J. Hausknecht and Joel Lehman and Risto Miikkulainen and Peter Stone}, title = {A Neuroevolution Approach to General Atari Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {355--366}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2294713}, doi = {10.1109/TCIAIG.2013.2294713}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HausknechtLMS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HorswillMY14, author = {Ian Douglas Horswill and Nick Montfort and Robert Michael Young}, title = {Guest Editorial: Computational Narrative and Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {93--96}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2325879}, doi = {10.1109/TCIAIG.2014.2325879}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HorswillMY14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KybartasV14, author = {Ben A. Kybartas and Clark Verbrugge}, title = {Analysis of ReGEN as a Graph-Rewriting System for Quest Generation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {228--242}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290088}, doi = {10.1109/TCIAIG.2013.2290088}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KybartasV14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeBL14, author = {Greg Lee and Vadim Bulitko and Elliot A. Ludvig}, title = {Automated Story Selection for Color Commentary in Sports}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {144--155}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275199}, doi = {10.1109/TCIAIG.2013.2275199}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeBL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeRML14, author = {Seung Y. Lee and Jonathan P. Rowe and Bradford W. Mott and James C. Lester}, title = {A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {203--215}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292010}, doi = {10.1109/TCIAIG.2013.2292010}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeRML14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LindenLB14, author = {Roland van der Linden and Ricardo Lopes and Rafael Bidarra}, title = {Procedural Generation of Dungeons}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {78--89}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290371}, doi = {10.1109/TCIAIG.2013.2290371}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LindenLB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/McCoyTSRMW14, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Social Story Worlds With Comme il Faut}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {97--112}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2304692}, doi = {10.1109/TCIAIG.2014.2304692}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/McCoyTSRMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PepelsWL14, author = {Tom Pepels and Mark H. M. Winands and Marc Lanctot}, title = {Real-Time Monte Carlo Tree Search in Ms Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {245--257}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2291577}, doi = {10.1109/TCIAIG.2013.2291577}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PepelsWL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PerezPWRSCL14, author = {Diego Perez Liebana and Edward Jack Powley and Daniel Whitehouse and Philipp Rohlfshagen and Spyridon Samothrakis and Peter I. Cowling and Simon M. Lucas}, title = {Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {31--45}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2263884}, doi = {10.1109/TCIAIG.2013.2263884}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PerezPWRSCL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RobertsI14, author = {David L. Roberts and Charles L. Isbell Jr.}, title = {Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {188--202}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2287154}, doi = {10.1109/TCIAIG.2013.2287154}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RobertsI14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RogersS14, author = {Keith D. Rogers and Andrew A. Skabar}, title = {A Micromanagement Task Allocation System for Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {67--77}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2297334}, doi = {10.1109/TCIAIG.2013.2297334}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RogersS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RunarssonL14, author = {Thomas Philip Runarsson and Simon M. Lucas}, title = {Preference Learning for Move Prediction and Evaluation Function Approximation in Othello}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {300--313}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2307272}, doi = {10.1109/TCIAIG.2014.2307272}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RunarssonL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Saffidine14, author = {Abdallah Saffidine}, title = {The Game Description Language Is Turing Complete}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {320--324}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2354417}, doi = {10.1109/TCIAIG.2014.2354417}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Saffidine14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Schaul14, author = {Tom Schaul}, title = {An Extensible Description Language for Video Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {325--331}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2352795}, doi = {10.1109/TCIAIG.2014.2352795}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Schaul14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchiffelB14, author = {Stephan Schiffel and Yngvi Bj{\"{o}}rnsson}, title = {Efficiency of {GDL} Reasoners}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {343--354}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2308362}, doi = {10.1109/TCIAIG.2014.2308362}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchiffelB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Schmidt14, author = {Gregory Schmidt}, title = {The Axiom General Purpose Game Playing System}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {332--342}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2302303}, doi = {10.1109/TCIAIG.2014.2302303}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Schmidt14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SwiechowskiM14, author = {Maciej Swiechowski and Jacek Mandziuk}, title = {Self-Adaptation of Playing Strategies in General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {367--381}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275163}, doi = {10.1109/TCIAIG.2013.2275163}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SwiechowskiM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TakWB14, author = {Mandy J. W. Tak and Mark H. M. Winands and Yngvi Bj{\"{o}}rnsson}, title = {Decaying Simulation Strategies}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {395--406}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2310782}, doi = {10.1109/TCIAIG.2014.2310782}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TakWB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TearseMMW14, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Skald: Minstrel Reconstructed}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {156--165}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292313}, doi = {10.1109/TCIAIG.2013.2292313}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TearseMMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WaledzikM14, author = {Karol Waledzik and Jacek Mandziuk}, title = {An Automatically Generated Evaluation Function in General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {258--270}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2286825}, doi = {10.1109/TCIAIG.2013.2286825}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WaledzikM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WareYHR14, author = {Stephen G. Ware and Robert Michael Young and Brent E. Harrison and David L. Roberts}, title = {A Computational Model of Plan-Based Narrative Conflict at the Fabula Level}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {271--288}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2277051}, doi = {10.1109/TCIAIG.2013.2277051}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WareYHR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WarwickS14, author = {Kevin Warwick and Huma Shah}, title = {Good Machine Performance in Turing's Imitation Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {289--299}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2283538}, doi = {10.1109/TCIAIG.2013.2283538}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WarwickS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YuR14, author = {Hong Yu and Mark O. Riedl}, title = {Personalized Interactive Narratives via Sequential Recommendation of Plot Points}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {174--187}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2282771}, doi = {10.1109/TCIAIG.2013.2282771}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YuR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhuO14, author = {Jichen Zhu and Santiago Onta{\~{n}}{\'{o}}n}, title = {Shall {I} Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {216--227}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275165}, doi = {10.1109/TCIAIG.2013.2275165}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhuO14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AntonioFC13, author = {Nirvana S. Antonio and Cicero Ferreira Fernandes Costa Filho and Marly Guimar{\~{a}}es Fernandes Costa}, title = {Optimization of an Evaluation Function of the Four-Sided Dominos Game Using a Genetic Algorithm}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {1}, pages = {33--43}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2223213}, doi = {10.1109/TCIAIG.2012.2223213}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AntonioFC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BertaBGPS13, author = {Riccardo Berta and Francesco Bellotti and Alessandro De Gloria and Danu Pranantha and Carlotta Schatten}, title = {Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {164--175}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2260340}, doi = {10.1109/TCIAIG.2013.2260340}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BertaBGPS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BlewittUM13, author = {William Blewitt and Gary Ushaw and Graham Morgan}, title = {Applicability of {GPGPU} Computing to Real-Time {AI} Solutions in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {265--275}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2258156}, doi = {10.1109/TCIAIG.2013.2258156}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BlewittUM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BonnetLL13, author = {Laurent Bonnet and Fabien Lotte and Anatole L{\'{e}}cuyer}, title = {Two Brains, One Game: Design and Evaluation of a Multiuser {BCI} Video Game Based on Motor Imagery}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {185--198}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2237173}, doi = {10.1109/TCIAIG.2012.2237173}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BonnetLL13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Browne13, author = {Cameron Browne}, title = {A Problem Case for {UCT}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {1}, pages = {69--74}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2220138}, doi = {10.1109/TCIAIG.2012.2220138}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Browne13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChumerinMVRCH13, author = {Nikolay Chumerin and Nikolay V. Manyakov and Marijn van Vliet and Arne Robben and Adrien Combaz and Marc M. Van Hulle}, title = {Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade {EEG} Device}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {100--110}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2225623}, doi = {10.1109/TCIAIG.2012.2225623}, timestamp = {Mon, 15 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChumerinMVRCH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CoylePLN13, author = {Damien Coyle and Jos{\'{e}} C. Pr{\'{\i}}ncipe and Fabien Lotte and Anton Nijholt}, title = {Guest Editorial: Brain/neuronal - Computer game interfaces and interaction}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {77--81}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2264736}, doi = {10.1109/TCIAIG.2013.2264736}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CoylePLN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DrorK13, author = {Moshe Dror and Graham Kendall}, title = {Repeated Goofspiel: {A} Game of Pure Strategy}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {4}, pages = {312--324}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2257773}, doi = {10.1109/TCIAIG.2013.2257773}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DrorK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GamezFF13, author = {David Gamez and Zafeirios Fountas and Andreas Fidjeland}, title = {A Neurally Controlled Computer Game Avatar With Humanlike Behavior}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {1}, pages = {1--14}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2228483}, doi = {10.1109/TCIAIG.2012.2228483}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GamezFF13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JiangPLCG13, author = {Richard Jiang and Matthew L. Parry and Philip A. Legg and David H. S. Chung and Iwan W. Griffiths}, title = {Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {4}, pages = {337--345}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2275164}, doi = {10.1109/TCIAIG.2013.2275164}, timestamp = {Mon, 10 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/JiangPLCG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KaoWYS13, author = {Kuo{-}Yuan Kao and I{-}Chen Wu and Shi{-}Jim Yen and Yi{-}Chang Shan}, title = {Incentive Learning in Monte Carlo Tree Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {4}, pages = {346--352}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2248086}, doi = {10.1109/TCIAIG.2013.2248086}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KaoWYS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KaplanSGBZ13, author = {Alexander Kaplan and Sergei L. Shishkin and Ilya P. Ganin and Ivan A. Basyul and Alexander Y. Zhigalov}, title = {Adapting the P300-Based Brain-Computer Interface for Gaming: {A} Review}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {141--149}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2237517}, doi = {10.1109/TCIAIG.2012.2237517}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KaplanSGBZ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KosmynaT13, author = {Nataliya Kos'myna and Franck Tarpin{-}Bernard}, title = {Evaluation and Comparison of a Multimodal Combination of {BCI} Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {150--154}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2230003}, doi = {10.1109/TCIAIG.2012.2230003}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KosmynaT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KruseBMLOK13, author = {Sebastian Kruse and Alexandra Brintrup and Duncan C. McFarlane and Tom{\'{a}}s S{\'{a}}nchez L{\'{o}}pez and Kenneth Owens and William E. Krechel}, title = {Designing Automated Allocation Mechanisms for Service Procurement of Imperfectly Substitutable Services}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {1}, pages = {15--32}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2222406}, doi = {10.1109/TCIAIG.2012.2222406}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KruseBMLOK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LaarGBPN13, author = {Bram van de Laar and Hayrettin G{\"{u}}rk{\"{o}}k and Danny Plass{-}Oude Bos and Mannes Poel and Anton Nijholt}, title = {Experiencing {BCI} Control in a Popular Computer Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {176--184}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2253778}, doi = {10.1109/TCIAIG.2013.2253778}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LaarGBPN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LandryDM13, author = {Jean{-}Fran{\c{c}}ois Landry and Jean{-}Pierre Dussault and Philippe Mahey}, title = {A Heuristic-Based Planner and Improved Controller for a Two-Layered Approach for the Game of Billiards}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {4}, pages = {325--336}, year = {2013}, url = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2013.2284385}, doi = {10.1109/TCIAIG.2013.2284385}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LandryDM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LawrenceB13, author = {Ramon Lawrence and Vadim Bulitko}, title = {Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {227--241}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2230632}, doi = {10.1109/TCIAIG.2012.2230632}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LawrenceB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeebLKFP13, author = {Robert Leeb and Marcel Lancelle and Vera Kaiser and Dieter W. Fellner and Gert Pfurtscheller}, title = {Thinking Penguin: Multimodal Brain-Computer Interface Control of a {VR} Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {117--128}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2242072}, doi = {10.1109/TCIAIG.2013.2242072}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeebLKFP13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LegenyAL13, author = {Jozef Leg{\'{e}}ny and Raquel Viciana{-}Abad and Anatole L{\'{e}}cuyer}, title = {Toward Contextual SSVEP-Based {BCI} Controller: Smart Activation of Stimuli and Control Weighting}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {111--116}, year = {2013}, url = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2013.2252348}, doi = {10.1109/TCIAIG.2013.2252348}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LegenyAL13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiKV13, author = {Jiawei Li and Graham Kendall and Athanasios V. Vasilakos}, title = {Backward Induction and Repeated Games With Strategy Constraints: An Inspiration From the Surprise Exam Paradox}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {242--250}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2261894}, doi = {10.1109/TCIAIG.2013.2261894}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiKV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MaesSE13, author = {Francis Maes and David Lupien St{-}Pierre and Damien Ernst}, title = {Monte Carlo Search Algorithm Discovery for Single-Player Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {201--213}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2239295}, doi = {10.1109/TCIAIG.2013.2239295}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MaesSE13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MarshallCWC13, author = {David Marshall and Damien Coyle and Shane Wilson and Michael J. Callaghan}, title = {Games, Gameplay, and {BCI:} The State of the Art}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {82--99}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2263555}, doi = {10.1109/TCIAIG.2013.2263555}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MarshallCWC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NguyenT13, author = {Kien Quang Nguyen and Ruck Thawonmas}, title = {Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {1}, pages = {57--68}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2214776}, doi = {10.1109/TCIAIG.2012.2214776}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NguyenT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OntanonSURCP13, author = {Santiago Onta{\~{n}}{\'{o}}n and Gabriel Synnaeve and Alberto Uriarte and Florian Richoux and David Churchill and Mike Preuss}, title = {A Survey of Real-Time Strategy Game {AI} Research and Competition in StarCraft}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {4}, pages = {293--311}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2286295}, doi = {10.1109/TCIAIG.2013.2286295}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/OntanonSURCP13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchererMDM13, author = {Reinhold Scherer and Gunter Moitzi and Ian Daly and Gernot R. M{\"{u}}ller{-}Putz}, title = {On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {155--163}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2250287}, doi = {10.1109/TCIAIG.2013.2250287}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchererMDM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShakerYT13, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius}, title = {Crowdsourcing the Aesthetics of Platform Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {276--290}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2231413}, doi = {10.1109/TCIAIG.2012.2231413}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ShakerYT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SzubertJK13, author = {Marcin Grzegorz Szubert and Wojciech Jaskowski and Krzysztof Krawiec}, title = {On Scalability, Generalization, and Hybridization of Coevolutionary Learning: {A} Case Study for Othello}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {214--226}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2258919}, doi = {10.1109/TCIAIG.2013.2258919}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SzubertJK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ThurlingsEBW13, author = {Marieke E. Thurlings and Jan B. F. van Erp and Anne{-}Marie Brouwer and Peter J. Werkhoven}, title = {Controlling a Tactile {ERP-BCI} in a Dual Task}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {2}, pages = {129--140}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2239294}, doi = {10.1109/TCIAIG.2013.2239294}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ThurlingsEBW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuLSKLCC13, author = {I{-}Chen Wu and Hung{-}Hsuan Lin and Der{-}Johng Sun and Kuo{-}Yuan Kao and Ping{-}Hung Lin and Yi{-}Chih Chan and Bo{-}Ting Chen}, title = {Job-Level Proof Number Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {1}, pages = {44--56}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2224659}, doi = {10.1109/TCIAIG.2012.2224659}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WuLSKLCC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuSCCKKL13, author = {I{-}Chen Wu and Der{-}Johng Sun and Lung{-}Ping Chen and Kan{-}Yueh Chen and Ching{-}Hua Kuo and Hao{-}Hua Kang and Hung{-}Hsuan Lin}, title = {An Efficient Approach to Solving Nonograms}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {251--264}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2013.2251884}, doi = {10.1109/TCIAIG.2013.2251884}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WuSCCKKL13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Al-KhateebK12, author = {Belal Al{-}Khateeb and Graham Kendall}, title = {Introducing Individual and Social Learning Into Evolutionary Checkers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {258--269}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2209424}, doi = {10.1109/TCIAIG.2012.2209424}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Al-KhateebK12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Browne12, author = {Cameron Browne}, title = {Elegance in Game Design}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {229--240}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2197621}, doi = {10.1109/TCIAIG.2012.2197621}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Browne12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrownePWLCRTPSC12, author = {Cameron Browne and Edward Jack Powley and Daniel Whitehouse and Simon M. Lucas and Peter I. Cowling and Philipp Rohlfshagen and Stephen Tavener and Diego Perez Liebana and Spyridon Samothrakis and Simon Colton}, title = {A Survey of Monte Carlo Tree Search Methods}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {1--43}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2186810}, doi = {10.1109/TCIAIG.2012.2186810}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BrownePWLCRTPSC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneT12, author = {Cameron Browne and Stephen Tavener}, title = {Bitwise-Parallel Reduction for Connection Tests}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {112--119}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2195003}, doi = {10.1109/TCIAIG.2012.2195003}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneYC12, author = {Cameron Browne and Georgios N. Yannakakis and Simon Colton}, title = {Guest Editorial: Special Issue on Computational Aesthetics in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {149--151}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212900}, doi = {10.1109/TCIAIG.2012.2212900}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneYC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Cazenave12, author = {Tristan Cazenave}, title = {Monte Carlo Beam Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {68--72}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2011.2180723}, doi = {10.1109/TCIAIG.2011.2180723}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Cazenave12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CowlingPW12, author = {Peter I. Cowling and Edward Jack Powley and Daniel Whitehouse}, title = {Information Set Monte Carlo Tree Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {120--143}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2200894}, doi = {10.1109/TCIAIG.2012.2200894}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CowlingPW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CowlingWP12, author = {Peter I. Cowling and Colin D. Ward and Edward Jack Powley}, title = {Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {241--257}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2204883}, doi = {10.1109/TCIAIG.2012.2204883}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CowlingWP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DelalleauCTFBZ12, author = {Olivier Delalleau and Emile Contal and Eric Thibodeau{-}Laufer and Raul Chandias Ferrari and Yoshua Bengio and Frank Zhang}, title = {Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {167--177}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2188833}, doi = {10.1109/TCIAIG.2012.2188833}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DelalleauCTFBZ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ElyasafHS12, author = {Achiya Elyasaf and Ami Hauptman and Moshe Sipper}, title = {Evolutionary Design of FreeCell Solvers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {270--281}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2210423}, doi = {10.1109/TCIAIG.2012.2210423}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ElyasafHS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FennerLL12, author = {Trevor I. Fenner and Mark Levene and George Loizou}, title = {A Discrete Evolutionary Model for Chess Players' Ratings}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {84--93}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2190603}, doi = {10.1109/TCIAIG.2012.2190603}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FennerLL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GowBCCM12, author = {Jeremy Gow and Robin Baumgarten and Paul A. Cairns and Simon Colton and Paul Miller}, title = {Unsupervised Modeling of Player Style With {LDA}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {152--166}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2213600}, doi = {10.1109/TCIAIG.2012.2213600}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GowBCCM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IqbalHGM12, author = {Azlan Iqbal and Harold M. J. F. van der Heijden and Matej Guid and Ali Makhmali}, title = {Evaluating the Aesthetics of Endgame Studies: {A} Computational Model of Human Aesthetic Perception}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {178--191}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2192933}, doi = {10.1109/TCIAIG.2012.2192933}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IqbalHGM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KarakovskiyT12, author = {Sergey Karakovskiy and Julian Togelius}, title = {The Mario {AI} Benchmark and Competitions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {55--67}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2188528}, doi = {10.1109/TCIAIG.2012.2188528}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KarakovskiyT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiapisYT12, author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius}, title = {Adapting Models of Visual Aesthetics for Personalized Content Creation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {213--228}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2192438}, doi = {10.1109/TCIAIG.2012.2192438}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiapisYT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NijssenW12, author = {J. (Pim) A. M. Nijssen and Mark H. M. Winands}, title = {Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {282--294}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2210424}, doi = {10.1109/TCIAIG.2012.2210424}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NijssenW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ParkerB12, author = {Matt Parker and Bobby D. Bryant}, title = {Neurovisual Control in the Quake {II} Environment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {44--54}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2184109}, doi = {10.1109/TCIAIG.2012.2184109}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ParkerB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PlansM12, author = {David Plans and Davide Morelli}, title = {Experience-Driven Procedural Music Generation for Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {192--198}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212899}, doi = {10.1109/TCIAIG.2012.2212899}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PlansM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RecioMES12, author = {Gustavo Recio and Emilio Mart{\'{\i}}n and C{\'{e}}sar Est{\'{e}}banez and Yago S{\'{a}}ez}, title = {AntBot: Ant Colonies for Video Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {295--308}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212194}, doi = {10.1109/TCIAIG.2012.2212194}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RecioMES12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SavvaSB12, author = {Nikolaos Savva and Alfonsina Scarinzi and Nadia Bianchi{-}Berthouze}, title = {Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {199--212}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2202663}, doi = {10.1109/TCIAIG.2012.2202663}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SavvaSB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchrumM12, author = {Jacob Schrum and Risto Miikkulainen}, title = {Evolving Multimodal Networks for Multitask Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {94--111}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2193399}, doi = {10.1109/TCIAIG.2012.2193399}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchrumM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SharmaS12, author = {Rajneesh Sharma and Matthijs T. J. Spaan}, title = {Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {309--328}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212279}, doi = {10.1109/TCIAIG.2012.2212279}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SharmaS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Sturtevant12, author = {Nathan R. Sturtevant}, title = {Benchmarks for Grid-Based Pathfinding}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {144--148}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2197681}, doi = {10.1109/TCIAIG.2012.2197681}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Sturtevant12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TakWB12, author = {Mandy J. W. Tak and Mark H. M. Winands and Yngvi Bj{\"{o}}rnsson}, title = {N-Grams and the Last-Good-Reply Policy Applied in General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {73--83}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2200252}, doi = {10.1109/TCIAIG.2012.2200252}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TakWB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AshlockLM11, author = {Daniel A. Ashlock and Colin Lee and Cameron McGuinness}, title = {Search-Based Procedural Generation of Maze-Like Levels}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {260--273}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2138707}, doi = {10.1109/TCIAIG.2011.2138707}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AshlockLM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ButzLL11, author = {Martin V. Butz and Matthias J. Linhardt and Thies D. L{\"{o}}nneker}, title = {Effective Racing on Partially Observable Tracks: Indirectly Coupling Anticipatory Egocentric Sensors With Motor Commands}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {31--42}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2096426}, doi = {10.1109/TCIAIG.2010.2096426}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ButzLL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DanakM11, author = {Amir Danak and Shie Mannor}, title = {A Robust Learning Approach to Repeated Auctions With Monitoring and Entry Fees}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {302--315}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2160994}, doi = {10.1109/TCIAIG.2011.2160994}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DanakM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DormansB11, author = {Joris Dormans and Sander Bakkes}, title = {Generating Missions and Spaces for Adaptable Play Experiences}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {216--228}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2149523}, doi = {10.1109/TCIAIG.2011.2149523}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DormansB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Hewlett11, author = {William Hewlett}, title = {Partially Precomputed A\({}^{\mbox{*}}\)}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {119--128}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2111250}, doi = {10.1109/TCIAIG.2011.2111250}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Hewlett11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IshibuchiON11, author = {Hisao Ishibuchi and Hiroyuki Ohyanagi and Yusuke Nojima}, title = {Evolution of Strategies With Different Representation Schemes in a Spatial Iterated Prisoner's Dilemma Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {67--82}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2109718}, doi = {10.1109/TCIAIG.2011.2109718}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IshibuchiON11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KeaveneyO11, author = {David Keaveney and Colm O'Riordan}, title = {Evolving Coordination for Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {155--167}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2146783}, doi = {10.1109/TCIAIG.2011.2146783}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KeaveneyO11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KhanGDL11, author = {Zaheer Khan and Savo Glisic and Luiz A. DaSilva and Janne J. Lehtom{\"{a}}ki}, title = {Modeling the Dynamics of Coalition Formation Games for Cooperative Spectrum Sharing in an Interference Channel}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {17--30}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2080358}, doi = {10.1109/TCIAIG.2010.2080358}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KhanGDL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiHK11, author = {Jiawei Li and Philip Hingston and Graham Kendall}, title = {Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {348--360}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166268}, doi = {10.1109/TCIAIG.2011.2166268}, timestamp = {Mon, 01 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiHK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LoiaconoCL11, author = {Daniele Loiacono and Luigi Cardamone and Pier Luca Lanzi}, title = {Automatic Track Generation for High-End Racing Games Using Evolutionary Computation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {245--259}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2163692}, doi = {10.1109/TCIAIG.2011.2163692}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LoiaconoCL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LopesB11, author = {Ricardo Lopes and Rafael Bidarra}, title = {Adaptivity Challenges in Games and Simulations: {A} Survey}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {85--99}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2152841}, doi = {10.1109/TCIAIG.2011.2152841}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LopesB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/McPartlandG11, author = {Michelle McPartland and Marcus Gallagher}, title = {Reinforcement Learning in First Person Shooter Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {43--56}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2100395}, doi = {10.1109/TCIAIG.2010.2100395}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/McPartlandG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SamothrakisRL11, author = {Spyridon Samothrakis and David Robles and Simon M. Lucas}, title = {Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {142--154}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2144597}, doi = {10.1109/TCIAIG.2011.2144597}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SamothrakisRL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchaddW11, author = {Maarten P. D. Schadd and Mark H. M. Winands}, title = {Best Reply Search for Multiplayer Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {57--66}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2107323}, doi = {10.1109/TCIAIG.2011.2107323}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchaddW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11, author = {Noor Shaker and Julian Togelius and Georgios N. Yannakakis and Ben George Weber and Tomoyuki Shimizu and Tomonori Hashiyama and Nathan Sorenson and Philippe Pasquier and Peter A. Mawhorter and Glen Takahashi and Gillian Smith and Robin Baumgarten}, title = {The 2010 Mario {AI} Championship: Level Generation Track}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {332--347}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166267}, doi = {10.1109/TCIAIG.2011.2166267}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithM11, author = {Adam M. Smith and Michael Mateas}, title = {Answer Set Programming for Procedural Content Generation: {A} Design Space Approach}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {187--200}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2158545}, doi = {10.1109/TCIAIG.2011.2158545}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SmithM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithWM11, author = {Gillian Smith and Jim Whitehead and Michael Mateas}, title = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {201--215}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2159716}, doi = {10.1109/TCIAIG.2011.2159716}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithWMTMC11, author = {Gillian Smith and Jim Whitehead and Michael Mateas and Mike Treanor and Jameka March and Mee Cha}, title = {Launchpad: {A} Rhythm-Based Level Generator for 2-D Platformers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {1--16}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2095855}, doi = {10.1109/TCIAIG.2010.2095855}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithWMTMC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SorensonPD11, author = {Nathan Sorenson and Philippe Pasquier and Steve DiPaola}, title = {A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {229--244}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2161310}, doi = {10.1109/TCIAIG.2011.2161310}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SorensonPD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TanTT11, author = {Chin Hiong Tan and Kay Chen Tan and Arthur Tay}, title = {Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {289--301}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2158434}, doi = {10.1109/TCIAIG.2011.2158434}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TanTT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TogeliusWB11, author = {Julian Togelius and Jim Whitehead and Rafael Bidarra}, title = {Guest Editorial: Procedural Content Generation in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {169--171}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166554}, doi = {10.1109/TCIAIG.2011.2166554}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TogeliusWB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TogeliusYSB11, author = {Julian Togelius and Georgios N. Yannakakis and Kenneth O. Stanley and Cameron Browne}, title = {Search-Based Procedural Content Generation: {A} Taxonomy and Survey}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {172--186}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2148116}, doi = {10.1109/TCIAIG.2011.2148116}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TogeliusYSB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TutenelSLKB11, author = {Tim Tutenel and Ruben Micha{\"{e}}l Smelik and Ricardo Lopes and Klaas Jan de Kraker and Rafael Bidarra}, title = {Generating Consistent Buildings: {A} Semantic Approach for Integrating Procedural Techniques}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {274--288}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2162842}, doi = {10.1109/TCIAIG.2011.2162842}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TutenelSLKB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Wolf11, author = {Thomas Wolf}, title = {A Dynamical Systems Approach for Static Evaluation in Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {129--141}, year = {2011}, url = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2141669}, doi = {10.1109/TCIAIG.2011.2141669}, timestamp = {Wed, 03 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Wolf11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YenY11, author = {Shi{-}Jim Yen and Jung{-}Kuei Yang}, title = {Two-Stage Monte Carlo Tree Search for Connect6}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {100--118}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2134097}, doi = {10.1109/TCIAIG.2011.2134097}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YenY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZuckermanF11, author = {Inon Zuckerman and Ariel Felner}, title = {The {MP-MIX} Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {316--331}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166266}, doi = {10.1109/TCIAIG.2011.2166266}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZuckermanF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ArnesonHH10, author = {Broderick Arneson and Ryan B. Hayward and Philip Henderson}, title = {Monte Carlo Tree Search in Hex}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {251--258}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2067212}, doi = {10.1109/TCIAIG.2010.2067212}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ArnesonHH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaierD10, author = {Hendrik Baier and Peter D. Drake}, title = {The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {303--309}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2100396}, doi = {10.1109/TCIAIG.2010.2100396}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaierD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BolognesiCF10, author = {Andrea Bolognesi and Paolo Ciancarini and Gian Piero Favini}, title = {Progress Through Uncertainty in Some Kriegspiel Endings}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {2}, pages = {99--110}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2048711}, doi = {10.1109/TCIAIG.2010.2048711}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BolognesiCF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneM10, author = {Cameron Browne and Fr{\'{e}}d{\'{e}}ric Maire}, title = {Evolutionary Game Design}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {1}, pages = {1--16}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2041928}, doi = {10.1109/TCIAIG.2010.2041928}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CardamoneLL10, author = {Luigi Cardamone and Daniele Loiacono and Pier Luca Lanzi}, title = {Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {3}, pages = {176--190}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2052102}, doi = {10.1109/TCIAIG.2010.2052102}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CardamoneLL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChenWZ10, author = {Ling{-}Jyh Chen and Bo{-}Chun Wang and Wen{-}Yuan Zhu}, title = {The Design of Puzzle Selection Strategies for ESP-Like {GWAP} Systems}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {2}, pages = {120--130}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2049846}, doi = {10.1109/TCIAIG.2010.2049846}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChenWZ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DoranP10, author = {Jonathon Doran and Ian Parberry}, title = {Controlled Procedural Terrain Generation Using Software Agents}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {2}, pages = {111--119}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2049020}, doi = {10.1109/TCIAIG.2010.2049020}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DoranP10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EnzenbergerMAS10, author = {Markus Enzenberger and Martin M{\"{u}}ller and Broderick Arneson and R. Segal}, title = {Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {259--270}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2083662}, doi = {10.1109/TCIAIG.2010.2083662}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EnzenbergerMAS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JhalaY10, author = {Arnav Jhala and Robert Michael Young}, title = {Cinematic Visual Discourse: Representation, Generation, and Evaluation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {2}, pages = {69--81}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2046486}, doi = {10.1109/TCIAIG.2010.2046486}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JhalaY10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeMT10, author = {Chang{-}Shing Lee and Martin M{\"{u}}ller and Olivier Teytaud}, title = {Special Issue on Monte Carlo Techniques and Computer Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {225--228}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2099154}, doi = {10.1109/TCIAIG.2010.2099154}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeMT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LoiaconoLTOPBLCPSPQ10, author = {Daniele Loiacono and Pier Luca Lanzi and Julian Togelius and Enrique Onieva and David A. Pelta and Martin V. Butz and Thies D. L{\"{o}}nneker and Luigi Cardamone and Diego Perez Liebana and Yago S{\'{a}}ez and Mike Preuss and Jan Quadflieg}, title = {The 2009 Simulated Car Racing Championship}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {2}, pages = {131--147}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2050590}, doi = {10.1109/TCIAIG.2010.2050590}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LoiaconoLTOPBLCPSPQ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Manning10, author = {Edward P. Manning}, title = {Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {1}, pages = {40--53}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2042598}, doi = {10.1109/TCIAIG.2010.2042598}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Manning10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MehatC10, author = {Jean M{\'{e}}hat and Tristan Cazenave}, title = {Combining {UCT} and Nested Monte Carlo Search for Single-Player General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {271--277}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2088123}, doi = {10.1109/TCIAIG.2010.2088123}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MehatC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PaoCC10, author = {Hsing{-}Kuo Pao and Kuan{-}Ta Chen and Hong{-}Chung Chang}, title = {Game Bot Detection via Avatar Trajectory Analysis}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {3}, pages = {162--175}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2072506}, doi = {10.1109/TCIAIG.2010.2072506}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PaoCC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PedersenTY10, author = {Christopher Pedersen and Julian Togelius and Georgios N. Yannakakis}, title = {Modeling Player Experience for Content Creation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {1}, pages = {54--67}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2043950}, doi = {10.1109/TCIAIG.2010.2043950}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PedersenTY10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PizziLWC10, author = {David Pizzi and Jean{-}Luc Lugrin and Alex Whittaker and Marc Cavazza}, title = {Automatic Generation of Game Level Solutions as Storyboards}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {3}, pages = {149--161}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2070066}, doi = {10.1109/TCIAIG.2010.2070066}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PizziLWC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PreussBDHNPSTW10, author = {Mike Preuss and Nicola Beume and Holger Danielsiek and Tobias Hein and Boris Naujoks and Nico Piatkowski and Raphael St{\"{u}}r and Andreas Thom and Simon Wessing}, title = {Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {2}, pages = {82--98}, year = {2010}, url = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2047645}, doi = {10.1109/TCIAIG.2010.2047645}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PreussBDHNPSTW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RimmelTLYWT10, author = {Arpad Rimmel and Olivier Teytaud and Chang{-}Shing Lee and Shi{-}Jim Yen and Mei{-}Hui Wang and Shang{-}Rong Tsai}, title = {Current Frontiers in Computer Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {229--238}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2098876}, doi = {10.1109/TCIAIG.2010.2098876}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RimmelTLYWT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SoejimaKW10, author = {Yusuke Soejima and Akihiro Kishimoto and Osamu Watanabe}, title = {Evaluating Root Parallelization in Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {278--287}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2096427}, doi = {10.1109/TCIAIG.2010.2096427}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SoejimaKW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TakeuchiKY10, author = {Shogo Takeuchi and Tomoyuki Kaneko and Kazunori Yamaguchi}, title = {Evaluation of Game Tree Search Methods by Game Records}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {288--302}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2102022}, doi = {10.1109/TCIAIG.2010.2102022}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TakeuchiKY10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Tsang10, author = {Jeffrey Tsang}, title = {The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {3}, pages = {208--224}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2062512}, doi = {10.1109/TCIAIG.2010.2062512}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Tsang10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangGC10, author = {Hao Wang and Yang Gao and Xingguo Chen}, title = {{RL-DOT:} {A} Reinforcement Learning {NPC} Team for Playing Domination Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {1}, pages = {17--26}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2009.2037972}, doi = {10.1109/TCIAIG.2009.2037972}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangGC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WinandsBS10, author = {Mark H. M. Winands and Yngvi Bj{\"{o}}rnsson and Jahn{-}Takeshi Saito}, title = {Monte Carlo Tree Search in Lines of Action}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {4}, pages = {239--250}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2061050}, doi = {10.1109/TCIAIG.2010.2061050}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WinandsBS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WuL10, author = {I{-}Chen Wu and Ping{-}Hung Lin}, title = {Relevance-Zone-Oriented Proof Search for Connect6}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {3}, pages = {191--207}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2060262}, doi = {10.1109/TCIAIG.2010.2060262}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WuL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/XuPLYLR10, author = {Mingliang Xu and Zhigeng Pan and Hongxing Lu and Yangdong Ye and Pei Lv and Abdennour El Rhalibi}, title = {Moving-Target Pursuit Algorithm Using Improved Tracking Strategy}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {2}, number = {1}, pages = {27--39}, year = {2010}, url = {https://doi.org/10.1109/TCIAIG.2010.2042449}, doi = {10.1109/TCIAIG.2010.2042449}, timestamp = {Mon, 15 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/XuPLYLR10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/AshlockKA09, author = {Daniel A. Ashlock and Eun{-}Youn Kim and Wendy Ashlock}, title = {Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {154--167}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018704}, doi = {10.1109/TCIAIG.2009.2018704}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AshlockKA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BakkesSH09, author = {Sander Bakkes and Pieter Spronck and H. Jaap van den Herik}, title = {Rapid and Reliable Adaptation of Video Game {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {93--104}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2029084}, doi = {10.1109/TCIAIG.2009.2029084}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BakkesSH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BarberK09, author = {Heather Barber and Daniel Kudenko}, title = {Generation of Adaptive Dilemma-Based Interactive Narratives}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {309--326}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2037925}, doi = {10.1109/TCIAIG.2009.2037925}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BarberK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BellottiBGP09, author = {Francesco Bellotti and Riccardo Berta and Alessandro De Gloria and Ludovica Primavera}, title = {Adaptive Experience Engine for Serious Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {264--280}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2035923}, doi = {10.1109/TCIAIG.2009.2035923}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BellottiBGP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BjornssonF09, author = {Yngvi Bj{\"{o}}rnsson and Hilmar Finnsson}, title = {CadiaPlayer: {A} Simulation-Based General Game Player}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {4--15}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018702}, doi = {10.1109/TCIAIG.2009.2018702}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BjornssonF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChangS09, author = {Hsueh{-}Min Chang and Von{-}Wun Soo}, title = {Planning-Based Narrative Generation in Simulated Game Universes}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {200--213}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2034638}, doi = {10.1109/TCIAIG.2009.2034638}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChangS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChongTY09, author = {Siang Yew Chong and Peter Ti{\~{n}}o and Xin Yao}, title = {Relationship Between Generalization and Diversity in Coevolutionary Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {214--232}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2034269}, doi = {10.1109/TCIAIG.2009.2034269}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChongTY09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DohertyO09, author = {Darren Doherty and Colm O'Riordan}, title = {Effects of Shared Perception on the Evolution of Squad Behaviors}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {50--62}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018701}, doi = {10.1109/TCIAIG.2009.2018701}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DohertyO09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/El-NasrVRZ09, author = {Magy Seif El{-}Nasr and Athanasios V. Vasilakos and Chinmay Rao and Joseph A. Zupko}, title = {Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {145--153}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2024532}, doi = {10.1109/TCIAIG.2009.2024532}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/El-NasrVRZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Gillies09, author = {Marco Gillies}, title = {Learning Finite-State Machine Controllers From Motion Capture Data}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {63--72}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2019630}, doi = {10.1109/TCIAIG.2009.2019630}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Gillies09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HarrisY09, author = {Justin Harris and R. Michael Young}, title = {Proactive Mediation in Plan-Based Narrative Environments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {233--244}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2035610}, doi = {10.1109/TCIAIG.2009.2035610}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HarrisY09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HastingsGS09, author = {Erin J. Hastings and Ratan K. Guha and Kenneth O. Stanley}, title = {Automatic Content Generation in the Galactic Arms Race Video Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {245--263}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2038365}, doi = {10.1109/TCIAIG.2009.2038365}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HastingsGS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Hingston09, author = {Philip Hingston}, title = {A Turing Test for Computer Game Bots}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {169--186}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2032534}, doi = {10.1109/TCIAIG.2009.2032534}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Hingston09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Horswill09, author = {Ian Douglas Horswill}, title = {Lightweight Procedural Animation With Believable Physical Interactions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {39--49}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2019631}, doi = {10.1109/TCIAIG.2009.2019631}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Horswill09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeWCHRTTHH09, author = {Chang{-}Shing Lee and Mei{-}Hui Wang and Guillaume Chaslot and Jean{-}Baptiste Hoock and Arpad Rimmel and Olivier Teytaud and Shang{-}Rong Tsai and Shun{-}Chin Hsu and Tzung{-}Pei Hong}, title = {The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {73--89}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018703}, doi = {10.1109/TCIAIG.2009.2018703}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeWCHRTTHH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Lucas09, author = {Simon M. Lucas}, title = {Computational Intelligence and {AI} in Games: {A} New {IEEE} Transactions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {1--3}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2021433}, doi = {10.1109/TCIAIG.2009.2021433}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Lucas09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MehtaR09, author = {Manish Mehta and Ashwin Ram}, title = {Runtime Behavior Adaptation for Real-Time Interactive Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {187--199}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2032416}, doi = {10.1109/TCIAIG.2009.2032416}, timestamp = {Thu, 07 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/MehtaR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OchsSC09, author = {Magalie Ochs and Nicolas Sabouret and Vincent Corruble}, title = {Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {281--297}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2036247}, doi = {10.1109/TCIAIG.2009.2036247}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/OchsSC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PetrakiACC09, author = {Dionysia K. Petraki and Markos P. Anastasopoulos and Hsiao{-}Hwa Chen and Panayotis G. Cottis}, title = {Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {134--144}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2027693}, doi = {10.1109/TCIAIG.2009.2027693}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PetrakiACC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PugaGGDG09, author = {Gonzalo Fl{\'{o}}rez Puga and Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and Bel{\'{e}}n D{\'{\i}}az{-}Agudo and Pedro A. Gonz{\'{a}}lez{-}Calero}, title = {Query-Enabled Behavior Trees}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {298--308}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2036369}, doi = {10.1109/TCIAIG.2009.2036369}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PugaGGDG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/QuekTT09, author = {Hanyang Quek and Kay Chen Tan and Arthur Tay}, title = {Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {105--120}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018832}, doi = {10.1109/TCIAIG.2009.2018832}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/QuekTT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SamadiASA09, author = {Mehdi Samadi and Fatemeh Torabi Asr and Jonathan Schaeffer and Zohreh Azimifar}, title = {Extending the Applicability of Pattern and Endgame Databases}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {28--38}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2019632}, doi = {10.1109/TCIAIG.2009.2019632}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SamadiASA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SzitaPS09, author = {Istvan Szita and Marc J. V. Ponsen and Pieter Spronck}, title = {Effective and Diverse Adaptive Game {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {16--27}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018706}, doi = {10.1109/TCIAIG.2009.2018706}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SzitaPS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YannakakisH09, author = {Georgios N. Yannakakis and John Hallam}, title = {Real-Time Game Adaptation for Optimizing Player Satisfaction}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {121--133}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2024533}, doi = {10.1109/TCIAIG.2009.2024533}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YannakakisH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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