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@article{DBLP:journals/ijcgt/Shliakhovchuk24,
  author       = {Elena Shliakhovchuk},
  title        = {Video Games as Awareness Raisers, Attitude Changers, and Agents of
                  Social Change},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2024},
  pages        = {3274715:1--3274715:10},
  year         = {2024},
  url          = {https://doi.org/10.1155/2024/3274715},
  doi          = {10.1155/2024/3274715},
  timestamp    = {Thu, 29 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Shliakhovchuk24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AziziSoleimanHHK23,
  author       = {Fatemeh Azizi{-}Soleiman and
                  Motahar Heidari{-}Beni and
                  Zeinab Hemati and
                  Roya Kelishadi},
  title        = {Designing and Developing an Educational-Therapeutic Game for Improving
                  Healthy Lifestyle in Children and Adolescents},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {9897496:1--9897496:7},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/9897496},
  doi          = {10.1155/2023/9897496},
  timestamp    = {Fri, 18 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AziziSoleimanHHK23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Baranyi23,
  author       = {Ren{\'{e}} Baranyi},
  title        = {DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {3169262:1--3169262:15},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/3169262},
  doi          = {10.1155/2023/3169262},
  timestamp    = {Fri, 18 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Baranyi23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/FelixMVM23,
  author       = {Zildomar Carlos Felix and
                  Liliane S. Machado and
                  Rodrigo Pinheiro de Toledo Vianna and
                  Ronei Marcos de Moraes},
  title        = {A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree
                  Videos},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {4960452:1--4960452:18},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/4960452},
  doi          = {10.1155/2023/4960452},
  timestamp    = {Thu, 29 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/FelixMVM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JawarnehADNAI23,
  author       = {Malik Jawarneh and
                  Marwan Ibrahim Alshar'e and
                  Deshinta Arrova Dewi and
                  Mohammad Al Nasar and
                  Rasha Almajed and
                  Amer Ibrahim},
  title        = {The Impact of Virtual Reality Technology on Jordan's Learning Environment
                  and Medical Informatics among Physicians},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {1678226:1--1678226:9},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/1678226},
  doi          = {10.1155/2023/1678226},
  timestamp    = {Sat, 25 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JawarnehADNAI23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LaurenceHBA23,
  author       = {Laurence and
                  Asep Hermawan and
                  Innocentius Bernarto and
                  Ferdi Antonio},
  title        = {Video Game Engagement: {A} Passkey to the Intentions of Continue Playing,
                  Purchasing Virtual Items, and Player Recruitment (3Ps)},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {2648097:1--2648097:13},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/2648097},
  doi          = {10.1155/2023/2648097},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LaurenceHBA23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LiL23,
  author       = {Shuai Li and
                  Hongjun Li},
  title        = {Deep Generative Modeling Based on {VAE-GAN} for 3D Indoor Scene Synthesis},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {3368647:1--3368647:11},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/3368647},
  doi          = {10.1155/2023/3368647},
  timestamp    = {Fri, 22 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LiL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MatheusJ23,
  author       = {Flobert Matheus and
                  Riyanto Jayadi},
  title        = {Which Gating System Can Prevent Addiction to Online Games?},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {4490133:1--4490133:9},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/4490133},
  doi          = {10.1155/2023/4490133},
  timestamp    = {Sat, 25 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MatheusJ23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SarourAAA23,
  author       = {Enas Sarour and
                  Arwa Allinjawi and
                  Sara Alyahiwi and
                  Ola Albeshri},
  title        = {Can We Enhance Respectful Behaviors toward Parents with Gamification?
                  An Observational Study of Gamification Elements and Child Attitudes
                  toward Parents},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {5348324:1--5348324:11},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/5348324},
  doi          = {10.1155/2023/5348324},
  timestamp    = {Wed, 17 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SarourAAA23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SwitaS23,
  author       = {Robert Swita and
                  Zbigniew Suszynski},
  title        = {Solving Full {N} {\texttimes} {N} {\texttimes} {N} Rubik's Supercube
                  Using Genetic Algorithm},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {2445335:1--2445335:14},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/2445335},
  doi          = {10.1155/2023/2445335},
  timestamp    = {Sat, 25 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SwitaS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/YangBZW23,
  author       = {Yuhui Yang and
                  Zhongxian Bai and
                  Hao Zhang and
                  Yongchao Wang},
  title        = {The Construction and Application of a Cloud Editing Digital Museum
                  Oriented to Virtual Tour},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2023},
  pages        = {7132476:1--7132476:13},
  year         = {2023},
  url          = {https://doi.org/10.1155/2023/7132476},
  doi          = {10.1155/2023/7132476},
  timestamp    = {Tue, 28 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/YangBZW23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DantasN22,
  author       = {Adilmar Coelho Dantas and
                  Marcelo Zanchetta do Nascimento},
  title        = {Recognition of Emotions for People with Autism: An Approach to Improve
                  Skills},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2022},
  pages        = {6738068:1--6738068:21},
  year         = {2022},
  url          = {https://doi.org/10.1155/2022/6738068},
  doi          = {10.1155/2022/6738068},
  timestamp    = {Wed, 23 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DantasN22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/He22,
  author       = {Zhiyuan He},
  title        = {Automatic Quality Assessment of Speech-Driven Synthesized Gestures},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2022},
  pages        = {1828293:1--1828293:11},
  year         = {2022},
  url          = {https://doi.org/10.1155/2022/1828293},
  doi          = {10.1155/2022/1828293},
  timestamp    = {Mon, 05 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/He22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MuhannaMQ22,
  author       = {Muhanna Muhanna and
                  Alhakem Masoud and
                  Abdallah Qusef},
  title        = {Usability Heuristics for Evaluating Arabic Mobile Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2022},
  pages        = {5641486:1--5641486:7},
  year         = {2022},
  url          = {https://doi.org/10.1155/2022/5641486},
  doi          = {10.1155/2022/5641486},
  timestamp    = {Mon, 05 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MuhannaMQ22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/StarkD22,
  author       = {Craig R. Stark and
                  Declan A. Diver},
  title        = {Evaluating the Stability of Numerical Schemes for Fluid Solvers in
                  Game Technology},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2022},
  pages        = {4138315:1--4138315:11},
  year         = {2022},
  url          = {https://doi.org/10.1155/2022/4138315},
  doi          = {10.1155/2022/4138315},
  timestamp    = {Mon, 05 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/StarkD22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/XiaoXZY22,
  author       = {Jianli Xiao and
                  Hanli Xiao and
                  Xinchang Zhang and
                  Xiang You},
  title        = {Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2022},
  pages        = {6006450:1--6006450:10},
  year         = {2022},
  url          = {https://doi.org/10.1155/2022/6006450},
  doi          = {10.1155/2022/6006450},
  timestamp    = {Thu, 10 Nov 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/XiaoXZY22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/FarsiYBNM21,
  author       = {Zahra Farsi and
                  Mahdieh Yazdani and
                  Samantha Butler and
                  Maryam Nezamzadeh and
                  Jila Mirlashari},
  title        = {Comparative Effectiveness of Simulation versus Serious Game for Training
                  Nursing Students in Cardiopulmonary Resuscitation: {A} Randomized
                  Control Trial},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {6695077:1--6695077:12},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/6695077},
  doi          = {10.1155/2021/6695077},
  timestamp    = {Sun, 16 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/FarsiYBNM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/FurtadoSLO21,
  author       = {Lennon Sales Furtado and
                  Rafael Ferreira de Souza and
                  Jo{\~{a}}o Lu{\'{\i}}s dos Reis Lima and
                  Sandro Ronaldo Bezerra Oliveira},
  title        = {Teaching Method for Software Measurement Process Based on Gamification
                  or Serious Games: {A} Systematic Review of the Literature},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {8873997:1--8873997:35},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/8873997},
  doi          = {10.1155/2021/8873997},
  timestamp    = {Fri, 13 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/FurtadoSLO21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KelkkanenFL21,
  author       = {Viktor Kelkkanen and
                  Markus Fiedler and
                  David Lindero},
  title        = {Synchronous Remote Rendering for {VR}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {6676644:1--6676644:16},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/6676644},
  doi          = {10.1155/2021/6676644},
  timestamp    = {Thu, 12 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KelkkanenFL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KhundamN21,
  author       = {Chaowanan Khundam and
                  Fr{\'{e}}d{\'{e}}ric No{\"{e}}l},
  title        = {A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {6668280:1--6668280:16},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/6668280},
  doi          = {10.1155/2021/6668280},
  timestamp    = {Mon, 20 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KhundamN21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MozgovoyPB21,
  author       = {Maxim Mozgovoy and
                  Mike Preuss and
                  Rafael Bidarra},
  title        = {Team Sports for Game {AI} Benchmarking Revisited},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {5521877:1--5521877:9},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/5521877},
  doi          = {10.1155/2021/5521877},
  timestamp    = {Fri, 13 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MozgovoyPB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Toftedahl21,
  author       = {Marcus Toftedahl},
  title        = {Localization Tools in General Purpose Game Engines: {A} Systematic
                  Mapping Study},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {9979657:1--9979657:15},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/9979657},
  doi          = {10.1155/2021/9979657},
  timestamp    = {Thu, 12 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Toftedahl21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WuCH21,
  author       = {Yong Wu and
                  Weitao Che and
                  Bihui Huang},
  title        = {An Improved 3D Registration Method of Mobile Augmented Reality for
                  Urban Built Environment},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2021},
  pages        = {8810991:1--8810991:8},
  year         = {2021},
  url          = {https://doi.org/10.1155/2021/8810991},
  doi          = {10.1155/2021/8810991},
  timestamp    = {Sun, 16 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WuCH21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BiercewiczBD20,
  author       = {Konrad Biercewicz and
                  Mariusz Borawski and
                  Jaroslaw Duda},
  title        = {Method for Selecting an Engagement Index for a Specific Type of Game
                  Using Cognitive Neuroscience},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2020},
  pages        = {2450651:1--2450651:19},
  year         = {2020},
  url          = {https://doi.org/10.1155/2020/2450651},
  doi          = {10.1155/2020/2450651},
  timestamp    = {Mon, 27 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BiercewiczBD20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SuBE20,
  author       = {Yanhui Su and
                  Per Backlund and
                  Henrik Engstr{\"{o}}m},
  title        = {Business Intelligence Challenges for Independent Game Publishing},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2020},
  pages        = {5395187:1--5395187:8},
  year         = {2020},
  url          = {https://doi.org/10.1155/2020/5395187},
  doi          = {10.1155/2020/5395187},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SuBE20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhangL20,
  author       = {Fangfang Zhang and
                  Hongjun Li},
  title        = {Visualization of Coalescence of Multiple Small Bubbles with Closed
                  B-Spline Curve},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2020},
  pages        = {8953893:1--8953893:13},
  year         = {2020},
  url          = {https://doi.org/10.1155/2020/8953893},
  doi          = {10.1155/2020/8953893},
  timestamp    = {Mon, 23 Nov 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhangL20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AlmeidaSTSRSSB19,
  author       = {Leandro M. Almeida and
                  Diego Pereira da Silva and
                  Daieny P. Theod{\'{o}}rio and
                  Wolley W. Silva and
                  Silvia Cristina M. Rodrigues and
                  Terigi Augusto Scardovelli and
                  Alessandro P. da Silva and
                  Marcia Aparecida Silva Bissaco},
  title        = {{ALTRIRAS:} {A} Computer Game for Training Children with Autism Spectrum
                  Disorder in the Recognition of Basic Emotions},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {4384896:1--4384896:16},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/4384896},
  doi          = {10.1155/2019/4384896},
  timestamp    = {Thu, 17 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AlmeidaSTSRSSB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CavalcantiSGC19,
  author       = {Virg{\'{\i}}nia Carrazzone Cavalcanti and
                  Maria Iziane de Santana Ferreira and
                  Alana Elza Fontes Da Gama and
                  Walter F. M. Correia},
  title        = {Corrigendum to "Usability Assessments for Augmented Reality Motor
                  Rehabilitation Solutions: {A} Systematic Review"},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {9325869:1},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/9325869},
  doi          = {10.1155/2019/9325869},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CavalcantiSGC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DeRosierT19,
  author       = {Melissa E. DeRosier and
                  James M. Thomas},
  title        = {\emph{Hall of Heroes}: {A} Digital Game for Social Skills Training
                  with Young Adolescents},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {6981698:1--6981698:12},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/6981698},
  doi          = {10.1155/2019/6981698},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DeRosierT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DongP19,
  author       = {Yangzi Dong and
                  Chao Peng},
  title        = {Real-Time Large Crowd Rendering with Efficient Character and Instance
                  Management on {GPU}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {1792304:1--1792304:15},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/1792304},
  doi          = {10.1155/2019/1792304},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DongP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KegeleersBLSB19,
  author       = {Marie Kegeleers and
                  Raoul Bruens and
                  Maxim Liefaard and
                  Nestor Z. Salamon and
                  Rafael Bidarra},
  title        = {{IMOVE:} {A} Motion Tracking and Projection Framework for Social Interaction
                  Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {2705734:1--2705734:9},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/2705734},
  doi          = {10.1155/2019/2705734},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KegeleersBLSB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/OberdorferL19,
  author       = {Sebastian Oberd{\"{o}}rfer and
                  Marc Erich Latoschik},
  title        = {Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge
                  Learning in Desktop-3D and {VR}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {7626349:1--7626349:17},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/7626349},
  doi          = {10.1155/2019/7626349},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/OberdorferL19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Yu19,
  author       = {Zhonggen Yu},
  title        = {A Meta-Analysis of Use of Serious Games in Education over a Decade},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {4797032:1--4797032:8},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/4797032},
  doi          = {10.1155/2019/4797032},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Yu19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AmadorG18,
  author       = {Gon{\c{c}}alo N. P. Amador and
                  Abel Jo{\~{a}}o Padr{\~{a}}o Gomes},
  title        = {xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {5184605:1--5184605:19},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/5184605},
  doi          = {10.1155/2018/5184605},
  timestamp    = {Thu, 25 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AmadorG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BevilacquaEB18,
  author       = {Fernando Bevilacqua and
                  Henrik Engstr{\"{o}}m and
                  Per Backlund},
  title        = {Automated Analysis of Facial Cues from Videos as a Potential Method
                  for Differentiating Stress and Boredom of Players in Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {8734540:1--8734540:14},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/8734540},
  doi          = {10.1155/2018/8734540},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BevilacquaEB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CadavidM18,
  author       = {Juli{\'{a}}n Moreno Cadavid and
                  Hern{\'{a}}n Dar{\'{\i}}o Vanegas Madrigal},
  title        = {A Method for Fast Leaderboard Calculations in Massive Online Game-Based
                  Environments},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {3234873:1--3234873:7},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/3234873},
  doi          = {10.1155/2018/3234873},
  timestamp    = {Wed, 19 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CadavidM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CavalcantiSGC18,
  author       = {Virg{\'{\i}}nia Carrazzone Cavalcanti and
                  Maria Iziane de Santana Ferreira and
                  Alana Elza Fontes Da Gama and
                  Walter F. M. Correia},
  title        = {Usability Assessments for Augmented Reality Motor Rehabilitation Solutions:
                  {A} Systematic Review},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {5387896:1--5387896:18},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/5387896},
  doi          = {10.1155/2018/5387896},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CavalcantiSGC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HaringWVR18,
  author       = {Priscilla Haring and
                  Harald Warmelink and
                  Marilla Valente and
                  Christian Roth},
  title        = {Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {8784750:1--8784750:9},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/8784750},
  doi          = {10.1155/2018/8784750},
  timestamp    = {Fri, 01 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HaringWVR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MachadoFI18,
  author       = {M{\^{o}}nica da Consola{\c{c}}{\~{a}}o Machado and
                  Ronan Loschi Rodrigues Ferreira and
                  Lucila Ishitani},
  title        = {Heuristics and Recommendations for the Design of Mobile Serious Games
                  for Older Adults},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {6757151:1--6757151:15},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/6757151},
  doi          = {10.1155/2018/6757151},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MachadoFI18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MestadiNTM18,
  author       = {Walid Mestadi and
                  Khalid Nafil and
                  Raja Touahni and
                  Rochdi Messoussi},
  title        = {An Assessment of Serious Games Technology: \emph{ Toward an Architecture
                  for Serious Games Design}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {9834565:1--9834565:16},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/9834565},
  doi          = {10.1155/2018/9834565},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MestadiNTM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NgKN18,
  author       = {Yiing Y'ng Ng and
                  Chee{-}Weng Khong and
                  Robert Jeyakumar Nathan},
  title        = {Evaluating Affective User-Centered Design of Video Games Using Qualitative
                  Methods},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {3757083:1--3757083:13},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/3757083},
  doi          = {10.1155/2018/3757083},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NgKN18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/PachoulakisPA18,
  author       = {Ioannis Pachoulakis and
                  Nikolaos Papadopoulos and
                  Anastasia Analyti},
  title        = {Kinect-Based Exergames Tailored to Parkinson Patients},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {2618271:1--2618271:14},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/2618271},
  doi          = {10.1155/2018/2618271},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/PachoulakisPA18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SilvaX18,
  author       = {Marcelo A. R. da Silva and
                  Geraldo Bonorino Xex{\'{e}}o},
  title        = {Pegasus: {A} Simulation Tool to Support Design of Progression Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {9341032:1--9341032:10},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/9341032},
  doi          = {10.1155/2018/9341032},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SilvaX18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SzykmanBG18,
  author       = {Alexandre G. Szykman and
                  Andr{\'{e}} Luiz Brand{\~{a}}o and
                  Jo{\~{a}}o Paulo Gois},
  title        = {Development of a Gesture-Based Game Applying Participatory Design
                  to Reflect Values of Manual Wheelchair Users},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {2607618:1--2607618:19},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/2607618},
  doi          = {10.1155/2018/2607618},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SzykmanBG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Udjaja18,
  author       = {Yogi Udjaja},
  title        = {Gamification Assisted Language Learning for Japanese Language Using
                  Expert Point Cloud Recognizer},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2018},
  pages        = {9085179:1--9085179:12},
  year         = {2018},
  url          = {https://doi.org/10.1155/2018/9085179},
  doi          = {10.1155/2018/9085179},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Udjaja18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AbbasiTH17,
  author       = {Amir Zaib Abbasi and
                  Ding Hooi Ting and
                  Helmut Hlavacs},
  title        = {Engagement in Games: Developing an Instrument to Measure Consumer
                  Videogame Engagement and Its Validation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {7363925:1--7363925:10},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/7363925},
  doi          = {10.1155/2017/7363925},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AbbasiTH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BeaulacL17,
  author       = {C{\'{e}}dric Beaulac and
                  Fabrice Larribe},
  title        = {Narrow Artificial Intelligence with Machine Learning for Real-Time
                  Estimation of a Mobile Agent's Location Using Hidden Markov Models},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {4939261:1--4939261:10},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/4939261},
  doi          = {10.1155/2017/4939261},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BeaulacL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BoaventuraS17,
  author       = {Filipe M. B. Boaventura and
                  Victor Travassos Sarinho},
  title        = {MEnDiGa: {A} Minimal Engine for Digital Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {9626710:1--9626710:13},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/9626710},
  doi          = {10.1155/2017/9626710},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BoaventuraS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HashimotoKK17,
  author       = {Naoki Hashimoto and
                  Ryo Koizumi and
                  Daisuke Kobayashi},
  title        = {Dynamic Projection Mapping with a Single {IR} Camera},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {4936285:1--4936285:10},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/4936285},
  doi          = {10.1155/2017/4936285},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HashimotoKK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JamonnakC17,
  author       = {Suphanut Jamonnak and
                  En Cheng},
  title        = {Little Botany: {A} Mobile Game Utilizing Data Integration to Enhance
                  Plant Science Education},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {3635061:1--3635061:14},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/3635061},
  doi          = {10.1155/2017/3635061},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JamonnakC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LiZMG17,
  author       = {Hongjun Li and
                  Xiaopeng Zhang and
                  Weiliang Meng and
                  Lin Ge},
  title        = {Visualization of Tomato Growth Based on Dry Matter Flow},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {2302731:1--2302731:12},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/2302731},
  doi          = {10.1155/2017/2302731},
  timestamp    = {Sun, 22 Nov 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LiZMG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/OnrustBRK17,
  author       = {Benny Onrust and
                  Rafael Bidarra and
                  Robert Rooseboom and
                  Johan van de Koppel},
  title        = {Ecologically Sound Procedural Generation of Natural Environments},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {7057141:1--7057141:17},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/7057141},
  doi          = {10.1155/2017/7057141},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/OnrustBRK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ParkL17,
  author       = {Byungchul Park and
                  Duk Hee Lee},
  title        = {The Interplay between Real Money Trade and Narrative Structure in
                  Massively Multiplayer Online Role-Playing Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {3853962:1--3853962:8},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/3853962},
  doi          = {10.1155/2017/3853962},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ParkL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangY17,
  author       = {Chaoguang Wang and
                  Gino Yu},
  title        = {The Relationship between Player's Value Systems and Their In-Game
                  Behavior in a Massively Multiplayer Online Role-Playing Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2017},
  pages        = {6531404:1--6531404:10},
  year         = {2017},
  url          = {https://doi.org/10.1155/2017/6531404},
  doi          = {10.1155/2017/6531404},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangY17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BoadaRGTS16,
  author       = {Imma Boada and
                  Antonio Rodr{\'{\i}}guez{-}Ben{\'{\i}}tez and
                  Juan Manuel Garc{\'{\i}}a{-}Gonz{\'{a}}lez and
                  Santiago Thi{\'{o}}{-}Henestrosa and
                  Mateu Sbert},
  title        = {30 : 2: {A} Game Designed to Promote the Cardiopulmonary Resuscitation
                  Protocol},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {8251461:1--8251461:14},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/8251461},
  doi          = {10.1155/2016/8251461},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BoadaRGTS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GeslinJB16,
  author       = {Erik Geslin and
                  Laurent J{\'{e}}gou and
                  Danny Beaudoin},
  title        = {How Color Properties Can Be Used to Elicit Emotions in Video Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {5182768:1--5182768:9},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/5182768},
  doi          = {10.1155/2016/5182768},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GeslinJB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Kerr16,
  author       = {Deirdre Kerr},
  title        = {Visualizing Changes in Strategy Use across Attempts via State Diagrams:
                  {A} Case Study},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {8492312:1--8492312:9},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/8492312},
  doi          = {10.1155/2016/8492312},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Kerr16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MartinsCS16,
  author       = {Tiago Martins and
                  V{\'{\i}}tor H. Carvalho and
                  Filomena O. Soares},
  title        = {Integrated Solution of a Back Office System for Serious Games Targeted
                  at Physiotherapy},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {1702051:1--1702051:11},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/1702051},
  doi          = {10.1155/2016/1702051},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MartinsCS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NanFWYCL16,
  author       = {Hai Nan and
                  Bin Fang and
                  Guixin Wang and
                  Weibin Yang and
                  Emily Sarah Carruthers and
                  Yi Liu},
  title        = {Turn-Based War Chess Model and Its Search Algorithm per Turn},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {5216861:1--5216861:14},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/5216861},
  doi          = {10.1155/2016/5216861},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NanFWYCL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SarhanER16,
  author       = {Shahenda Sarhan and
                  Mohamed Abu ElSoud and
                  Hebatullah Rashed},
  title        = {Enhancing Video Games Policy Based on Least-Squares Continuous Action
                  Policy Iteration: Case Study on StarCraft Brood War and Glest {RTS}
                  Games and the 8 Queens Board Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {7090757:1--7090757:14},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/7090757},
  doi          = {10.1155/2016/7090757},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SarhanER16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Sekhavat16,
  author       = {Yoones A. Sekhavat},
  title        = {KioskAR: An Augmented Reality Game as a New Business Model to Present
                  Artworks},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {7690754:1--7690754:12},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/7690754},
  doi          = {10.1155/2016/7690754},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Sekhavat16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Sekhavat16a,
  author       = {Yoones A. Sekhavat},
  title        = {Nowcasting Mobile Games Ranking Using Web Search Query Data},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {9859813:1--9859813:9},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/9859813},
  doi          = {10.1155/2016/9859813},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Sekhavat16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ShapiiG16,
  author       = {Azrulhizam Shapi'i and
                  Sychol Ghulam},
  title        = {Model for Educational Game Using Natural User Interface},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {6890351:1--6890351:7},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/6890351},
  doi          = {10.1155/2016/6890351},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ShapiiG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/VegtWNGM16,
  author       = {Wim van der Vegt and
                  Wim Westera and
                  Enkhbold Nyamsuren and
                  Atanas Georgiev and
                  Iv{\'{a}}n Mart{\'{\i}}nez{-}Ortiz},
  title        = {{RAGE} Architecture for Reusable Serious Gaming Technology Components},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {5680526:1--5680526:10},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/5680526},
  doi          = {10.1155/2016/5680526},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/VegtWNGM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Zarrad16,
  author       = {Anis Zarrad},
  title        = {A Dynamic Platform for Developing 3D Facial Avatars in a Networked
                  Virtual Environment},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2016},
  pages        = {8489278:1--8489278:13},
  year         = {2016},
  url          = {https://doi.org/10.1155/2016/8489278},
  doi          = {10.1155/2016/8489278},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Zarrad16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AlgfoorSK15,
  author       = {Zeyad Abd Algfoor and
                  Mohd Shahrizal Sunar and
                  Hoshang Kolivand},
  title        = {A Comprehensive Study on Pathfinding Techniques for Robotics and Video
                  Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {736138:1--736138:11},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/736138},
  doi          = {10.1155/2015/736138},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AlgfoorSK15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AzmiS15,
  author       = {Mohd Amir Azmi and
                  Dalbir Singh},
  title        = {Schoolcube: Gamification for Learning Management System through Microsoft
                  SharePoint},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {589180:1--589180:5},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/589180},
  doi          = {10.1155/2015/589180},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AzmiS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChanCG15,
  author       = {Marvin T. Chan and
                  Christine W. Chan and
                  Craig M. Gelowitz},
  title        = {Development of a Car Racing Simulator Game Using Artificial Intelligence
                  Techniques},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {839721:1--839721:6},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/839721},
  doi          = {10.1155/2015/839721},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChanCG15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChenLLZ15,
  author       = {Peng{-}zhan Chen and
                  Jie Li and
                  Man Luo and
                  Nian{-}hua Zhu},
  title        = {Real-Time Human Motion Capture Driven by a Wireless Sensor Network},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {695874:1--695874:14},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/695874},
  doi          = {10.1155/2015/695874},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChenLLZ15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CoutinhoGJMF15,
  author       = {Luciano Reis Coutinho and
                  Victor M. Galv{\~{a}}o and
                  Ant{\^{o}}nio de Abreu Batista J{\'{u}}nior and
                  Bruno Roberto S. Moraes and
                  M{\'{a}}rcio Regis M. Fraga},
  title        = {Organizational Gameplay: The Player as Designer of Character Organizations},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {731031:1--731031:11},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/731031},
  doi          = {10.1155/2015/731031},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CoutinhoGJMF15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HeinimakiE15,
  author       = {Teemu J. Heinim{\"{a}}ki and
                  Tapio Elomaa},
  title        = {Quality Measures for Improving Technology Trees},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {975371:1--975371:10},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/975371},
  doi          = {10.1155/2015/975371},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HeinimakiE15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NieCX15,
  author       = {Xiao Nie and
                  Leiting Chen and
                  Tao Xiang},
  title        = {Real-Time Incompressible Fluid Simulation on the {GPU}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {417417:1--417417:12},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/417417},
  doi          = {10.1155/2015/417417},
  timestamp    = {Mon, 08 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NieCX15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SafadiFE15,
  author       = {Firas Safadi and
                  Rapha{\"{e}}l Fonteneau and
                  Damien Ernst},
  title        = {Artificial Intelligence in Video Games: Towards a Unified Framework},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {271296:1--271296:30},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/271296},
  doi          = {10.1155/2015/271296},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SafadiFE15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SedigHC15,
  author       = {Kamran Sedig and
                  Robert Haworth and
                  Michael Corridore},
  title        = {Investigating Variations in Gameplay: Cognitive Implications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {208247:1--208247:16},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/208247},
  doi          = {10.1155/2015/208247},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SedigHC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ShiS15,
  author       = {Yen{-}Ru Shi and
                  Ju{-}Ling Shih},
  title        = {Game Factors and Game-Based Learning Design Model},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {549684:1--549684:11},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/549684},
  doi          = {10.1155/2015/549684},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ShiS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SilvaEBC15,
  author       = {Pedro Brand{\~{a}}o Silva and
                  Elmar Eisemann and
                  Rafael Bidarra and
                  Ant{\'{o}}nio Coelho},
  title        = {Procedural Content Graphs for Urban Modeling},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {808904:1--808904:15},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/808904},
  doi          = {10.1155/2015/808904},
  timestamp    = {Wed, 17 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SilvaEBC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangWL15,
  author       = {Liang Wang and
                  Yu Wang and
                  Yan Li},
  title        = {Mining Experiential Patterns from Game-Logs of Board Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {576201:1--576201:20},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/576201},
  doi          = {10.1155/2015/576201},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangWL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BarbosaPDS14,
  author       = {Andr{\'{e}} F. S. Barbosa and
                  Pedro N. M. Pereira and
                  Jo{\~{a}}o A. F. F. Dias and
                  Frutuoso G. M. Silva},
  title        = {A New Methodology of Design and Development of Serious Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {817167:1--817167:8},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/817167},
  doi          = {10.1155/2014/817167},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BarbosaPDS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Carpentier14,
  author       = {Giliam J. P. de Carpentier},
  title        = {Analytical Ballistic Trajectories with Approximately Linear Drag},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {463489:1--463489:13},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/463489},
  doi          = {10.1155/2014/463489},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Carpentier14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GuoTX14,
  author       = {Fan Guo and
                  Jin Tang and
                  Xiaoming Xiao},
  title        = {Foggy Scene Rendering Based on Transmission Map Estimation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {308629:1--308629:13},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/308629},
  doi          = {10.1155/2014/308629},
  timestamp    = {Mon, 25 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GuoTX14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KazmiULP14,
  author       = {Sayed Kazmi and
                  Hassan Ugail and
                  Valerie Lesk and
                  Ian J. Palmer},
  title        = {Interactive Digital Serious Games for the Assessment, Rehabilitation,
                  and Prediction of Dementia},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {701565:1--701565:11},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/701565},
  doi          = {10.1155/2014/701565},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KazmiULP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Kellomaki14,
  author       = {Timo Kellom{\"{a}}ki},
  title        = {Rigid Body Interaction for Large-Scale Real-Time Water Simulation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {580154:1--580154:12},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/580154},
  doi          = {10.1155/2014/580154},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Kellomaki14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LaamartiEE14,
  author       = {Fedwa Laamarti and
                  Mohamad A. Eid and
                  Abdulmotaleb El{-}Saddik},
  title        = {An Overview of Serious Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {358152:1--358152:15},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/358152},
  doi          = {10.1155/2014/358152},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LaamartiEE14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LiuW14,
  author       = {Zixin Liu and
                  Nengfa Wang},
  title        = {Neural Network to Solve Concave Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {249721:1--249721:8},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/249721},
  doi          = {10.1155/2014/249721},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LiuW14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LoulaCARCRMSE14,
  author       = {Angelo C. Loula and
                  Leandro Nunes de Castro and
                  Ant{\^{o}}nio L. Apolin{\'{a}}rio Jr. and
                  Pedro Lu{\'{\i}}s Bernardo da Rocha and
                  Maria da Concei{\c{c}}{\~{a}}o L. Carneiro and
                  Vanessa Perp{\'{e}}tua G. S. Reis and
                  Ricardo F. Machado and
                  Claudia Sepulveda and
                  Charbel N. El{-}Hani},
  title        = {Modeling a Virtual World for the Educational Game Calangos},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {382396:1--382396:14},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/382396},
  doi          = {10.1155/2014/382396},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LoulaCARCRMSE14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MaggioriniRS14,
  author       = {Dario Maggiorini and
                  Laura Anna Ripamonti and
                  Federico Sauro},
  title        = {Unifying Rigid and Soft Bodies Representation: The Sulfur Physics
                  Engine},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {485019:1--485019:12},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/485019},
  doi          = {10.1155/2014/485019},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MaggioriniRS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MarcianoMM14,
  author       = {Juvane Nunes Marciano and
                  Leonardo Cunha de Miranda and
                  Erica Esteves Cunha de Miranda},
  title        = {Evaluating Multiple Aspects of Educational Computer Games: Literature
                  Review and Case Study},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {139205:1--139205:12},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/139205},
  doi          = {10.1155/2014/139205},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MarcianoMM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NieCX14,
  author       = {Xiao Nie and
                  Leiting Chen and
                  Tao Xiang},
  title        = {An Efficient Sleepy Algorithm for Particle-Based Fluids},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {806095:1--806095:8},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/806095},
  doi          = {10.1155/2014/806095},
  timestamp    = {Mon, 08 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NieCX14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RicciardiP14,
  author       = {Francesco Ricciardi and
                  Lucio Tommaso De Paolis},
  title        = {A Comprehensive Review of Serious Games in Health Professions},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {787968:1--787968:11},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/787968},
  doi          = {10.1155/2014/787968},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RicciardiP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SchroederH14,
  author       = {Daniel Schroeder and
                  Howard J. Hamilton},
  title        = {Desirable Elements for a Particle System Interface},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {623809:1--623809:12},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/623809},
  doi          = {10.1155/2014/623809},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SchroederH14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ShiCA14,
  author       = {Wei Shi and
                  Jean{-}Pierre Corriveau and
                  Jacob Agar},
  title        = {Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online
                  Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {138596:1--138596:18},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/138596},
  doi          = {10.1155/2014/138596},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ShiCA14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Sucontphunt14,
  author       = {Tanasai Sucontphunt},
  title        = {A Practical Approach for Identity-Embodied 3D Artistic Face Modeling},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {781950:1--781950:10},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/781950},
  doi          = {10.1155/2014/781950},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Sucontphunt14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SuznjevicSMFR14,
  author       = {Mirko Suznjevic and
                  Jose Saldana and
                  Maja Matijasevic and
                  Juli{\'{a}}n Fern{\'{a}}ndez{-}Navajas and
                  Jos{\'{e}} Ru{\'{\i}}z{-}Mas},
  title        = {Analyzing the Effect of {TCP} and Server Population on Massively Multiplayer
                  Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2014},
  pages        = {602403:1--602403:17},
  year         = {2014},
  url          = {https://doi.org/10.1155/2014/602403},
  doi          = {10.1155/2014/602403},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SuznjevicSMFR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BikkerS13,
  author       = {Jacco Bikker and
                  Jeroen van Schijndel},
  title        = {The Brigade Renderer: {A} Path Tracer for Real-Time Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {578269:1--578269:14},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/578269},
  doi          = {10.1155/2013/578269},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BikkerS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BottcherMS13,
  author       = {Niels B{\"{o}}ttcher and
                  H{\'{e}}ctor P{\'{e}}rez Mart{\'{\i}}nez and
                  Stefania Serafin},
  title        = {Procedural Audio in Computer Games Using Motion Controllers: An Evaluation
                  on the Effect and Perception},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {371374:1--371374:16},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/371374},
  doi          = {10.1155/2013/371374},
  timestamp    = {Wed, 10 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BottcherMS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DerzaphH13,
  author       = {Tina L. M. Derzaph and
                  Howard J. Hamilton},
  title        = {Effects of Wind on Virtual Plants in Animation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {674848:1--674848:11},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/674848},
  doi          = {10.1155/2013/674848},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DerzaphH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/EkanayakeBZRHL13,
  author       = {Hiran Bandara Ekanayake and
                  Per Backlund and
                  Tom Ziemke and
                  Robert Ramberg and
                  Kamalanath Priyantha Hewagamage and
                  Mikael Lebram},
  title        = {Comparing Expert Driving Behavior in Real World and Simulator Contexts},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {891431:1--891431:14},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/891431},
  doi          = {10.1155/2013/891431},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/EkanayakeBZRHL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LongJ13,
  author       = {Jie Long and
                  Michael D. Jones},
  title        = {Reconstructing 3D Tree Models Using Motion Capture and Particle Flow},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {363160:1--363160:11},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/363160},
  doi          = {10.1155/2013/363160},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LongJ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LuXCWR13,
  author       = {Xuequan Lu and
                  Mingliang Xu and
                  Wenzhi Chen and
                  Zonghui Wang and
                  Abdennour El Rhalibi},
  title        = {Adaptive-AR Model with Drivers' Prediction for Traffic Simulation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {904154:1--904154:8},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/904154},
  doi          = {10.1155/2013/904154},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LuXCWR13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SyufagiHP13,
  author       = {Moh. Aries Syufagi and
                  Mochamad Hariadi and
                  Mauridhi Hery Purnomo},
  title        = {Petri Net Model for Serious Games Based on Motivation Behavior Classification},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {851287:1--851287:12},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/851287},
  doi          = {10.1155/2013/851287},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SyufagiHP13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/TanTO13,
  author       = {Tse Guan Tan and
                  Jason Teo and
                  Chin Kim On},
  title        = {Single- versus Multiobjective Optimization for Evolution of Neural
                  Controllers in Ms. Pac-Man},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {170914:1--170914:7},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/170914},
  doi          = {10.1155/2013/170914},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/TanTO13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ThinBM13,
  author       = {Alasdair G. Thin and
                  Craig Brown and
                  Paul Meenan},
  title        = {User Experiences While Playing Dance-Based Exergames and the Influence
                  of Different Body Motion Sensing Technologies},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2013},
  pages        = {603604:1--603604:7},
  year         = {2013},
  url          = {https://doi.org/10.1155/2013/603604},
  doi          = {10.1155/2013/603604},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ThinBM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AdamBKP12,
  author       = {George Adam and
                  Christos Bouras and
                  Vaggelis Kapoulas and
                  Andreas Papazois},
  title        = {Building Community and Collaboration Applications for MMOGs},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {969785:1--969785:13},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/969785},
  doi          = {10.1155/2012/969785},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AdamBKP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HawkinsNB12,
  author       = {Guy Hawkins and
                  Keith V. Nesbitt and
                  Scott D. Brown},
  title        = {Dynamic Difficulty Balancing for Cautious Players and Risk Takers},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {625476:1--625476:10},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/625476},
  doi          = {10.1155/2012/625476},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HawkinsNB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KarouzakiS12,
  author       = {Efie Karouzaki and
                  Anthony Savidis},
  title        = {A Framework for Adaptive Game Presenters with Emotions and Social
                  Comments},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {929814:1--929814:18},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/929814},
  doi          = {10.1155/2012/929814},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KarouzakiS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/McDanielY12,
  author       = {Ryan C. McDaniel and
                  Roman V. Yampolskiy},
  title        = {Development of Embedded {CAPTCHA} Elements for Bot Prevention in Fischer
                  Random Chess},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {178578:1--178578:6},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/178578},
  doi          = {10.1155/2012/178578},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/McDanielY12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/OmoriF12,
  author       = {Marcel Toshio Omori and
                  Alan Salvany Felinto},
  title        = {Analysis of Motivational Elements of Social Games: {A} Puzzle Match
                  3-Games Study Case},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {640725:1--640725:10},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/640725},
  doi          = {10.1155/2012/640725},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/OmoriF12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/TengH12,
  author       = {Ching{-}I Teng and
                  Han{-}Chung Huang},
  title        = {More Than Flow: Revisiting the Theory of Four Channels of Flow},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {724917:1--724917:9},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/724917},
  doi          = {10.1155/2012/724917},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/TengH12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WuW12,
  author       = {Bian Wu and
                  Alf Inge Wang},
  title        = {Comparison of Learning Software Architecture by Developing Social
                  Applications versus Games on the Android Platform},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {494232:1--494232:10},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/494232},
  doi          = {10.1155/2012/494232},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WuW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WuW12a,
  author       = {Bian Wu and
                  Alf Inge Wang},
  title        = {A Guideline for Game Development-Based Learning: {A} Literature Review},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {103710:1--103710:20},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/103710},
  doi          = {10.1155/2012/103710},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WuW12a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/YoshiyasuY12,
  author       = {Yusuke Yoshiyasu and
                  Nobutoshi Yamazaki},
  title        = {Pose Space Surface Manipulation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2012},
  pages        = {596953:1--596953:13},
  year         = {2012},
  url          = {https://doi.org/10.1155/2012/596953},
  doi          = {10.1155/2012/596953},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/YoshiyasuY12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AtsutaHL11,
  author       = {Kazuya Atsuta and
                  Masatoshi Hamanaka and
                  SeungHee Lee},
  title        = {Concert Viewing Headphones},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {612535:1--612535:10},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/612535},
  doi          = {10.1155/2011/612535},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AtsutaHL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BergigSHPLBSE11,
  author       = {Oriel Bergig and
                  Eyal Soreq and
                  Nate Hagbi and
                  Kirill Pevzner and
                  Nati Levi and
                  Shoham Blau and
                  Yulia Smelansky and
                  Jihad El{-}Sana},
  title        = {Out of the Cube: Augmented Rubik's Cube},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {570210:1--570210:7},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/570210},
  doi          = {10.1155/2011/570210},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BergigSHPLBSE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DusiFF11,
  author       = {Nicola Dusi and
                  Maria Federico and
                  Marco Furini},
  title        = {MovieRemix: Having Fun Playing with Videos},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {857371:1--857371:13},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/857371},
  doi          = {10.1155/2011/857371},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DusiFF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HanoldP11,
  author       = {Gregg T. Hanold and
                  Mikel D. Petty},
  title        = {Enhancing a Commercial Game Engine to Support Research on Route Realism
                  for Synthetic Human Characters},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {819746:1--819746:15},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/819746},
  doi          = {10.1155/2011/819746},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HanoldP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JacobC11,
  author       = {Jo{\~{a}}o Tiago Pinheiro Neto Jacob and
                  Ant{\'{o}}nio Fernando F. Coelho},
  title        = {Issues in the Development of Location-Based Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {495437:1--495437:7},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/495437},
  doi          = {10.1155/2011/495437},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JacobC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SeifiDA11,
  author       = {Hasti Seifi and
                  Steve DiPaola and
                  Ali Arya},
  title        = {Expressive Animated Character Sequences Using Knowledge-Based Painterly
                  Rendering},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {164949:1--164949:7},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/164949},
  doi          = {10.1155/2011/164949},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SeifiDA11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/TanC11,
  author       = {Chek Tien Tan and
                  Ho{-}Lun Cheng},
  title        = {Tactical Agent Personality},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {107160:1--107160:16},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/107160},
  doi          = {10.1155/2011/107160},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/TanC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/VajdaILE11,
  author       = {Peter Vajda and
                  Ivan Ivanov and
                  Jong{-}Seok Lee and
                  Touradj Ebrahimi},
  title        = {Epitomize Your Photos},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {706893:1--706893:11},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/706893},
  doi          = {10.1155/2011/706893},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/VajdaILE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangW11,
  author       = {Alf Inge Wang and
                  Bian Wu},
  title        = {Using Game Development to Teach Software Architecture},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {920873:1--920873:12},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/920873},
  doi          = {10.1155/2011/920873},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WeibelW11,
  author       = {David Weibel and
                  Bartholom{\"{a}}us Wissmath},
  title        = {Immersion in Computer Games: The Role of Spatial Presence and Flow},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {282345:1--282345:14},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/282345},
  doi          = {10.1155/2011/282345},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WeibelW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WeissgerberLBP11,
  author       = {Kurt Weissgerber and
                  Gary B. Lamont and
                  Brett J. Borghetti and
                  Gilbert L. Peterson},
  title        = {Determining Solution Space Characteristics for Real-Time Strategy
                  Games and Characterizing Winning Strategies},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2011},
  pages        = {834026:1--834026:17},
  year         = {2011},
  url          = {https://doi.org/10.1155/2011/834026},
  doi          = {10.1155/2011/834026},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WeissgerberLBP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HaworthBS10,
  author       = {Robert Haworth and
                  Sousan Sheida Tagh Bostani and
                  Kamran Sedig},
  title        = {Visualizing Decision Trees in Games to Support Children's Analytic
                  Reasoning: Any Negative Effects on Gameplay?},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {578784:1--578784:11},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/578784},
  doi          = {10.1155/2010/578784},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HaworthBS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KazmiP10,
  author       = {Sayed Kazmi and
                  Ian J. Palmer},
  title        = {Action Recognition for Support of Adaptive Gameplay: {A} Case Study
                  of a First Person Shooter},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {536480:1--536480:14},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/536480},
  doi          = {10.1155/2010/536480},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KazmiP10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MarsonM10,
  author       = {Fernando Marson and
                  Soraia Raupp Musse},
  title        = {Automatic Real-Time Generation of Floor Plans Based on Squarified
                  Treemaps Algorithm},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {624817:1--624817:10},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/624817},
  doi          = {10.1155/2010/624817},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MarsonM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NameeBD10,
  author       = {Brian Mac Namee and
                  David Beaney and
                  Qingqing Dong},
  title        = {Motion in Augmented Reality Games: An Engine for Creating Plausible
                  Physical Interactions in Augmented Reality Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {979235:1--979235:8},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/979235},
  doi          = {10.1155/2010/979235},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NameeBD10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/OrtqvistL10,
  author       = {Daniel {\"{O}}rtqvist and
                  Mats Liljedahl},
  title        = {Immersion and Gameplay Experience: {A} Contingency Framework},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {613931:1--613931:11},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/613931},
  doi          = {10.1155/2010/613931},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/OrtqvistL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SmelikTKB10,
  author       = {Ruben Micha{\"{e}}l Smelik and
                  Tim Tutenel and
                  Klaas Jan de Kraker and
                  Rafael Bidarra},
  title        = {Declarative Terrain Modeling for Military Training Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {360458:1--360458:11},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/360458},
  doi          = {10.1155/2010/360458},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SmelikTKB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WeiBC10,
  author       = {Huaxin Wei and
                  Jim Bizzocchi and
                  Tom Calvert},
  title        = {Time and Space in Digital Game Storytelling},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {897217:1--897217:23},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/897217},
  doi          = {10.1155/2010/897217},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WeiBC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhangB10,
  author       = {Li Zhang and
                  John A. Barnden},
  title        = {Affect and Metaphor Sensing in Virtual Drama},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {512563:1--512563:12},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/512563},
  doi          = {10.1155/2010/512563},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhangB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AiolliP09,
  author       = {Fabio Aiolli and
                  Claudio E. Palazzi},
  title        = {Enhancing Artificial Intelligence on a Real Mobile Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {456169:1--456169:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/456169},
  doi          = {10.1155/2009/456169},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AiolliP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AoWZ09,
  author       = {Xuefeng Ao and
                  Zhongke Wu and
                  Mingquan Zhou},
  title        = {Real Time Animation of Trees Based on {BBSC} in Computer Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {970617:1--970617:8},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/970617},
  doi          = {10.1155/2009/970617},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AoWZ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AryaDP09,
  author       = {Ali Arya and
                  Steve DiPaola and
                  Avi Parush},
  title        = {Perceptually Valid Facial Expressions for Character-Based Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {462315:1--462315:13},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/462315},
  doi          = {10.1155/2009/462315},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AryaDP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BacklundEGJLS09,
  author       = {Per Backlund and
                  Henrik Engstr{\"{o}}m and
                  Martin Gustavsson and
                  Mikael Johannesson and
                  Mikael Lebram and
                  Emmy Sj{\"{o}}rs},
  title        = {{SIDH:} {A} Game-Based Architecture for a Training Simulator},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {472672:1--472672:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/472672},
  doi          = {10.1155/2009/472672},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BacklundEGJLS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BaumgartenCM09,
  author       = {Robin Baumgarten and
                  Simon Colton and
                  Mark Morris},
  title        = {Combining {AI} Methods for Learning Bots in a Real-Time Strategy Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {129075:1--129075:10},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/129075},
  doi          = {10.1155/2009/129075},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BaumgartenCM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BidarraZ09,
  author       = {Rafael Bidarra and
                  Xiaopeng Zhang},
  title        = {Game Technology for Training and Education},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {521020:1},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/521020},
  doi          = {10.1155/2009/521020},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BidarraZ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChellaliDMS09,
  author       = {Ryad Chellali and
                  C{\'{e}}dric Dumas and
                  Nicolas Mollet and
                  Geoffrey Subileau},
  title        = {SyTroN: {A} Virtual Classroom for Collaborative and Distant E-Learning
                  System by Teleoperating Real Devices},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {627109:1--627109:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/627109},
  doi          = {10.1155/2009/627109},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChellaliDMS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Clempner09,
  author       = {Julio B. Clempner},
  title        = {A Shortest-Path Lyapunov Approach for Forward Decision Processes},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {162450:1--162450:12},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/162450},
  doi          = {10.1155/2009/162450},
  timestamp    = {Mon, 08 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Clempner09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Coleman09,
  author       = {Ron Coleman},
  title        = {Fractal Analysis of Stealthy Pathfinding Aesthetics},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {670459:1--670459:7},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/670459},
  doi          = {10.1155/2009/670459},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Coleman09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Coleman09a,
  author       = {Ron Coleman},
  title        = {Long Memory of Pathfinding Aesthetics},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {318505:1--318505:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/318505},
  doi          = {10.1155/2009/318505},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Coleman09a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DadiosP09,
  author       = {Elmer P. Dadios and
                  Soo ho Park},
  title        = {Real Time Robot Soccer Game Event Detection Using Finite State Machines
                  with Multiple Fuzzy Logic Probability Evaluators},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {375905:1--375905:12},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/375905},
  doi          = {10.1155/2009/375905},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DadiosP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DignumWDH09,
  author       = {Frank Dignum and
                  Joost Westra and
                  Willem A. van Doesburg and
                  Maaike Harbers},
  title        = {Games and Agents: Designing Intelligent Gameplay},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {837095:1--837095:18},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/837095},
  doi          = {10.1155/2009/837095},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DignumWDH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/FradeVC09,
  author       = {Miguel Frade and
                  Francisco Fern{\'{a}}ndez de Vega and
                  Carlos Cotta},
  title        = {Breeding Terrains with Genetic Terrain Programming: The Evolution
                  of Terrain Generators},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {125714:1--125714:13},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/125714},
  doi          = {10.1155/2009/125714},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/FradeVC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HagelbackJ09,
  author       = {Johan Hagelb{\"{a}}ck and
                  Stefan J. Johansson},
  title        = {A Multiagent Potential Field-Based Bot for Real-Time Strategy Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {910819:1--910819:10},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/910819},
  doi          = {10.1155/2009/910819},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HagelbackJ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HuZW09,
  author       = {Yongli Hu and
                  Mingquan Zhou and
                  Zhongke Wu},
  title        = {A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing
                  and Animation},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {609350:1--609350:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/609350},
  doi          = {10.1155/2009/609350},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HuZW09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HulmeKEML09,
  author       = {Kevin F. Hulme and
                  Edward Kasprzak and
                  Ken English and
                  Deborah Moore{-}Russo and
                  Kemper Lewis},
  title        = {Experiential Learning in Vehicle Dynamics Education via Motion Simulation
                  and Interactive Gaming},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {952524:1--952524:15},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/952524},
  doi          = {10.1155/2009/952524},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HulmeKEML09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JurgelionisFEBDLCPLPGB09,
  author       = {Audrius Jurgelionis and
                  Philipp Fechteler and
                  Peter Eisert and
                  Francesco Bellotti and
                  Haggai David and
                  Jukka{-}Pekka Laulajainen and
                  Richard Carmichael and
                  Vassilis Poulopoulos and
                  Arto Laikari and
                  Pekka H. J. Per{\"{a}}l{\"{a}} and
                  Alessandro De Gloria and
                  Christos Bouras},
  title        = {Platform for Distributed 3D Gaming},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {231863:1--231863:15},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/231863},
  doi          = {10.1155/2009/231863},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JurgelionisFEBDLCPLPGB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KotrajarasK09,
  author       = {Vishnu Kotrajaras and
                  Tanawat Kumnoonsate},
  title        = {Fine-Tuning Parameters for Emergent Environments in Games Using Artificial
                  Intelligence},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {436732:1--436732:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/436732},
  doi          = {10.1155/2009/436732},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KotrajarasK09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LohP09,
  author       = {Peter Kok Keong Loh and
                  Edmond C. Prakash},
  title        = {Performance Simulations of Moving Target Search Algorithms},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {745219:1--745219:6},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/745219},
  doi          = {10.1155/2009/745219},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LohP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LuZG09,
  author       = {Shenglian Lu and
                  Chunjiang Zhao and
                  Xinyu Guo},
  title        = {Venation Skeleton-Based Modeling Plant Leaf Wilting},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {890917:1--890917:8},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/890917},
  doi          = {10.1155/2009/890917},
  timestamp    = {Sat, 27 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LuZG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MuratetTJV09,
  author       = {Mathieu Muratet and
                  Patrice Torguet and
                  Jean{-}Pierre Jessel and
                  Fabienne Viallet},
  title        = {Towards a Serious Game to Help Students Learn Computer Programming},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {470590:1--470590:12},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/470590},
  doi          = {10.1155/2009/470590},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MuratetTJV09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/PellerinYCG09,
  author       = {Romain Pellerin and
                  Chen Yan and
                  Julien Cordry and
                  Eric Gressier{-}Soudan},
  title        = {Player Profile Management on {NFC} Smart Card for Multiplayer Ubiquitous
                  Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {323095:1--323095:9},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/323095},
  doi          = {10.1155/2009/323095},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/PellerinYCG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RankinVT09,
  author       = {John R. Rankin and
                  Sandra Sampayo Vargas and
                  Paul F. Taylor},
  title        = {Testing Metaphorical Educational {FPS} Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {456763:1--456763:5},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/456763},
  doi          = {10.1155/2009/456763},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RankinVT09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RhalibiWP09,
  author       = {Abdennour El Rhalibi and
                  Kok Wai Wong and
                  Marc Price},
  title        = {Artificial Intelligence for Computer Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {251652:1--251652:3},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/251652},
  doi          = {10.1155/2009/251652},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RhalibiWP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SattarSSB09,
  author       = {Abdul Sattar and
                  Nicolas Stoiber and
                  Renaud S{\'{e}}guier and
                  Gaspard Breton},
  title        = {Gamer's Facial Cloning for Online Interactive Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {726496:1--726496:16},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/726496},
  doi          = {10.1155/2009/726496},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SattarSSB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangJS09,
  author       = {Alf Inge Wang and
                  Martin Jarrett and
                  Eivind Sorteberg},
  title        = {Experiences from Implementing a Mobile Multiplayer Real-Time Game
                  for Wireless Networks with High Latency},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {530367:1--530367:14},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/530367},
  doi          = {10.1155/2009/530367},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangJS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangW09,
  author       = {Alf Inge Wang and
                  Bian Wu},
  title        = {An Application of a Game Development Framework in Higher Education},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {693267:1--693267:12},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/693267},
  doi          = {10.1155/2009/693267},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangW09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/YanoH09,
  author       = {Ken Yano and
                  Koichi Harada},
  title        = {A Facial Expression Parameterization by Elastic Surface Model},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {397938:1--397938:11},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/397938},
  doi          = {10.1155/2009/397938},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/YanoH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhangP09,
  author       = {Yu Zhang and
                  Edmond C. Prakash},
  title        = {Face to Face: Anthropometry-Based Interactive Face Shape Modeling
                  Using Model Priors},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {573924:1--573924:15},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/573924},
  doi          = {10.1155/2009/573924},
  timestamp    = {Tue, 23 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhangP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhaoJSL09,
  author       = {Hanli Zhao and
                  Xiaogang Jin and
                  Jianbing Shen and
                  Shufang Lu},
  title        = {Fast and Reliable Mouse Picking Using Graphics Hardware},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {730894:1--730894:7},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/730894},
  doi          = {10.1155/2009/730894},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhaoJSL09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhouHGL09,
  author       = {Mingquan Zhou and
                  QingSong Huo and
                  Guohua Geng and
                  Xiaojing Liu},
  title        = {A New 3D Model Retrieval Method with Building Blocks},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {572030:1--572030:6},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/572030},
  doi          = {10.1155/2009/572030},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhouHGL09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhouWZ09,
  author       = {Suiping Zhou and
                  Zhongke Wu and
                  Mingquan Zhou},
  title        = {Cyber Games and Interactive Entertainment},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2009},
  pages        = {713584:1--713584:2},
  year         = {2009},
  url          = {https://doi.org/10.1155/2009/713584},
  doi          = {10.1155/2009/713584},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhouWZ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/BinSubaihM08,
  author       = {Ahmed BinSubaih and
                  Steve Maddock},
  title        = {Game Portability Using a Service-Oriented Approach},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {378485:1--378485:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/378485},
  doi          = {10.1155/2008/378485},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BinSubaihM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CacciaguerraD08,
  author       = {Stefano Cacciaguerra and
                  Gabriele D'Angelo},
  title        = {The Playing Session: Enhanced Playability for Mobile Gamers in Massive
                  Metaverses},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {642314:1--642314:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/642314},
  doi          = {10.1155/2008/642314},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CacciaguerraD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChehimiCE08,
  author       = {Fadi Chehimi and
                  Paul Coulton and
                  Reuben Edwards},
  title        = {Using a Camera Phone as a Mixed-Reality Laser Cannon},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {321708:1--321708:6},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/321708},
  doi          = {10.1155/2008/321708},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChehimiCE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CoultonBCR08,
  author       = {Paul Coulton and
                  William Bamford and
                  Keith Cheverst and
                  Omer Rashid},
  title        = {3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based
                  Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {192153:1--192153:5},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/192153},
  doi          = {10.1155/2008/192153},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CoultonBCR08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DarbyLC08,
  author       = {John Darby and
                  Baihua Li and
                  Nick Costen},
  title        = {Activity Classification for Interactive Game Interfaces},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {751268:1--751268:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/751268},
  doi          = {10.1155/2008/751268},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DarbyLC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DjaoutiAJMM08,
  author       = {Damien Djaouti and
                  Julian Alvarez and
                  Jean{-}Pierre Jessel and
                  Gilles Methel and
                  Pierre Molinier},
  title        = {A Gameplay Definition through Videogame Classification},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {470350:1--470350:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/470350},
  doi          = {10.1155/2008/470350},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DjaoutiAJMM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/EylesE08,
  author       = {Mark Eyles and
                  Roger Eglin},
  title        = {Ambient Games, Revealing a Route to a World Where Work is Play?},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {176056:1--176056:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/176056},
  doi          = {10.1155/2008/176056},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/EylesE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GedeonZM08,
  author       = {Tam{\'{a}}s D. Gedeon and
                  Dingyun Zhu and
                  B. Sumudu U. Mendis},
  title        = {Eye Gaze Assistance for a Game-Like Interactive Task},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {623725:1--623725:10},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/623725},
  doi          = {10.1155/2008/623725},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GedeonZM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GlinkaPGM08,
  author       = {Frank Glinka and
                  Alexander Ploss and
                  Sergei Gorlatch and
                  Jens M{\"{u}}ller{-}Iden},
  title        = {High-Level Development of Multiserver Online Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {327387:1--327387:16},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/327387},
  doi          = {10.1155/2008/327387},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GlinkaPGM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GrimshawS08,
  author       = {Mark Grimshaw and
                  Gareth Schott},
  title        = {A Conceptual Framework for the Analysis of First-Person Shooter Audio
                  and its Potential Use for Game Engines},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {720280:1--720280:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/720280},
  doi          = {10.1155/2008/720280},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GrimshawS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/IshizukaO08,
  author       = {Kenkichi Ishizuka and
                  Takehisa Onisawa},
  title        = {Generation of Variations on Theme Music Based on Impressions of Story
                  Scenes Considering Human's Feeling of Music and Stories},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {281959:1--281959:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/281959},
  doi          = {10.1155/2008/281959},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/IshizukaO08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JiangJP08,
  author       = {Yang Jiang and
                  Jianmin Jiang and
                  Ian J. Palmer},
  title        = {Computerized Interactive Gaming via Supporting Vector Machines},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {186941:1--186941:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/186941},
  doi          = {10.1155/2008/186941},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JiangJP08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JohnPC08,
  author       = {Hou C. Tng John and
                  Edmond C. Prakash and
                  Narendra S. Chaudhari},
  title        = {Strategic Team {AI} Path Plans: Probabilistic Pathfinding},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {834616:1--834616:6},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/834616},
  doi          = {10.1155/2008/834616},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JohnPC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LazaldeMM08,
  author       = {Oscar Martinez Lazalde and
                  Steve C. Maddock and
                  Michael Meredith},
  title        = {A Constraint-Based Approach to Visual Speech for a Mexican-Spanish
                  Talking Head},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {412056:1--412056:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/412056},
  doi          = {10.1155/2008/412056},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LazaldeMM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LeSC08,
  author       = {Minh{-}Duc Le and
                  Amandeep S. Sidhu and
                  Narendra S. Chaudhari},
  title        = {Hierarchical Pathfinding and AI-Based Learning Approach in Strategy
                  Game Design},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {873913:1--873913:11},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/873913},
  doi          = {10.1155/2008/873913},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LeSC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LindleyS08,
  author       = {Craig A. Lindley and
                  Charlotte C. Sennersten},
  title        = {Game Play Schemas: From Player Analysis to Adaptive Game Mechanics},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {216784:1--216784:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/216784},
  doi          = {10.1155/2008/216784},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LindleyS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MerhebiHTJ08,
  author       = {Souad El Merhebi and
                  Jean{-}Christophe Hoelt and
                  Patrice Torguet and
                  Jean{-}Pierre Jessel},
  title        = {Perception-Based Filtering for MMOGs},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {243107:1--243107:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/243107},
  doi          = {10.1155/2008/243107},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MerhebiHTJ08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ParkerH08,
  author       = {J. R. Parker and
                  John Heerema},
  title        = {Audio Interaction in Computer Mediated Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {178923:1--178923:8},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/178923},
  doi          = {10.1155/2008/178923},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ParkerH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Pinchbeck08,
  author       = {Daniel Pinchbeck},
  title        = {Story and Recall in First-Person Shooters},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {783231:1--783231:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/783231},
  doi          = {10.1155/2008/783231},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Pinchbeck08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/QiuSTCWM08,
  author       = {Jie Qiu and
                  Hock Soon Seah and
                  Feng Tian and
                  Quan Chen and
                  Zhongke Wu and
                  Konstantin Melikhov},
  title        = {Auto Coloring with Enhanced Character Registration},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {135398:1--135398:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/135398},
  doi          = {10.1155/2008/135398},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/QiuSTCWM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/QuaxDCL08,
  author       = {Peter Quax and
                  Jeroen Dierckx and
                  Bart Cornelissen and
                  Wim Lamotte},
  title        = {{ALVIC} versus the Internet: Redesigning a Networked Virtual Environment
                  Architecture},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {594313:1--594313:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/594313},
  doi          = {10.1155/2008/594313},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/QuaxDCL08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RamanZ08,
  author       = {Sundar Raman and
                  Jianmin Zheng},
  title        = {Efficient Terrain Triangulation and Modification Algorithms for Game
                  Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {316790:1--316790:5},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/316790},
  doi          = {10.1155/2008/316790},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RamanZ08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RhalibiM08,
  author       = {Abdennour El Rhalibi and
                  Madjid Merabti},
  title        = {A Hybrid Fuzzy {ANN} System for Agent Adaptation in a First Person
                  Shooter},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {432365:1--432365:18},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/432365},
  doi          = {10.1155/2008/432365},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RhalibiM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Smed08,
  author       = {Jouni Smed},
  title        = {Networking for Computer Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {928712:1},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/928712},
  doi          = {10.1155/2008/928712},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Smed08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/TangCCLCYHS08,
  author       = {Tiffany Y. Tang and
                  Yiu Man Cheung and
                  Pok Hang Chu and
                  Shiu Cheuk Lam and
                  Wai Kwong Chan and
                  Chung Chi Yiu and
                  Ka Fai Ho and
                  Kam Sit},
  title        = {A Study of Interaction Patterns and Awareness Design Elements in a
                  Massively Multiplayer Online Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {619108:1--619108:8},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/619108},
  doi          = {10.1155/2008/619108},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/TangCCLCYHS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ThawonmasI08,
  author       = {Ruck Thawonmas and
                  Keita Iizuka},
  title        = {Visualization of Online-Game Players Based on Their Action Behaviors},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {906931:1--906931:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/906931},
  doi          = {10.1155/2008/906931},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ThawonmasI08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/VajkCBE08,
  author       = {Tam{\'{a}}s Vajk and
                  Paul Coulton and
                  William Bamford and
                  Reuben Edwards},
  title        = {Using a Mobile Phone as a "Wii-like" Controller for Playing Games
                  on a Large Public Display},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {539078:1--539078:6},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/539078},
  doi          = {10.1155/2008/539078},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/VajkCBE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/White08,
  author       = {Matthew White},
  title        = {Real-Time Optimally Adapting Meshes: Terrain Visualization in Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {753584:1--753584:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/753584},
  doi          = {10.1155/2008/753584},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/White08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WongFD08,
  author       = {Kok Wai Wong and
                  Chun Che Fung and
                  Arnold Depickere},
  title        = {Cyber Games and Interactive Entertainment},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {739041:1--739041:2},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/739041},
  doi          = {10.1155/2008/739041},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WongFD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhanLOS08,
  author       = {Ce Zhan and
                  Wanqing Li and
                  Philip Ogunbona and
                  Farzad Safaei},
  title        = {A Real-Time Facial Expression Recognition System for Online Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {542918:1--542918:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/542918},
  doi          = {10.1155/2008/542918},
  timestamp    = {Thu, 17 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhanLOS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhangWM08,
  author       = {Xin Zhang and
                  Tom{\'{a}}s Ward and
                  Seamus C. McLoone},
  title        = {Towards an Information Model of Consistency Maintenance in Distributed
                  Interactive Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {371872:1--371872:10},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/371872},
  doi          = {10.1155/2008/371872},
  timestamp    = {Fri, 15 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhangWM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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