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@inproceedings{DBLP:conf/sbgames/BicalhoBF23,
  author       = {Lu{\'{\i}}s Fernando Bicalho and
                  Augusto Baffa and
                  Bruno Feij{\'{o}}},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior
                  Classification Unity Plugin In Single Player Games},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {76--85},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631286},
  doi          = {10.1145/3631085.3631286},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BicalhoBF23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BorgesMBPB23,
  author       = {Rodrigo Campos Borges and
                  Marcelo de Gomensoro Malheiros and
                  Cl{\'{e}}o Zanella Billa and
                  Marcelo Rita Pias and
                  Alessandro de Lima Bicho},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {An Open-Source Framework Using WebRTC for Online Multiplayer Gaming},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {143--150},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631238},
  doi          = {10.1145/3631085.3631238},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BorgesMBPB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FrancoSFSMC23,
  author       = {Artur de Oliveira da Rocha Franco and
                  Thiago Iachiley Ara{\'{u}}Jo De Souza and
                  Paulo de Tarso Passos da Costa Filho and
                  Jos{\'{e}} Wellington Franco da Silva and
                  Jos{\'{e}} Gilvan Rodrigues Maia and
                  Miguel Franklin de Castro},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {{RPG} Creature Design: Cross-System Analysis and Conversion},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {96--105},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631332},
  doi          = {10.1145/3631085.3631332},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FrancoSFSMC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GabrielC23,
  author       = {Leandro Gabriel and
                  Esteban Walter Clua},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {A Semantic Segmentation System for generating context-based tile-maps},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {124--133},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631226},
  doi          = {10.1145/3631085.3631226},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GabrielC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LemosVTMC23,
  author       = {Marcelo Luiz Harry Diniz Lemos and
                  Ronaldo E Silva Vieira and
                  Anderson Rocha Tavares and
                  Leandro Soriano Marcolino and
                  Luiz Chaimowicz},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Scale-Invariant Reinforcement Learning in Real-Time Strategy Games},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {11--19},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631337},
  doi          = {10.1145/3631085.3631337},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LemosVTMC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LenhardKSBS23,
  author       = {Christopher Lenhard and
                  Henrique L. Krever and
                  Ricardo K. Schlsener and
                  Rafael H. Bordini and
                  Lu{\'{\i}}s A. Lima Silva},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Deceptive Topographic Path Planning},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {1},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631334},
  doi          = {10.1145/3631085.3631334},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LenhardKSBS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFC023,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Marco A. Casanova and
                  Ant{\'{o}}nio L. Furtado},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {ChatGeppetto - an AI-powered Storyteller},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {28--37},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631302},
  doi          = {10.1145/3631085.3631302},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFC023.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MontanhaRGPBFAM23,
  author       = {Rubens Montanha and
                  Giovana Raupp and
                  Vitoria Gonzalez and
                  Yanny Partichelli and
                  Andr{\'{e}} Bins and
                  Marcos Ferreira and
                  Victor Araujo and
                  Soraia Raupp Musse},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Revisiting Micro and Macro Expressions in Computer Graphics Characters},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {38--45},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631228},
  doi          = {10.1145/3631085.3631228},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MontanhaRGPBFAM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/OliveiraC23,
  author       = {Tiago Negrisoli de Oliveira and
                  Luiz Chaimowicz},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Investigating Reinforcement Learning for Dynamic Difficulty Adjustment},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {66--75},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631229},
  doi          = {10.1145/3631085.3631229},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/OliveiraC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/OliveiraSSC23,
  author       = {Saulo Soares de Oliveira and
                  Carlos Henrique Rorato Souza and
                  Jefferson de Carvalho Silva and
                  S{\'{e}}rgio T. Carvalho},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Towards Scalable Cloud Gaming Systems: Decoupling Physics from the
                  Game Engine},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {151--160},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631225},
  doi          = {10.1145/3631085.3631225},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/OliveiraSSC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PeresMM23,
  author       = {Vitor Miguel Xavier Peres and
                  Greice Pinho Dal Molin and
                  Soraia Raupp Musse},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Can we truly transfer an actor's genuine happiness to avatars? An
                  investigation into virtual, real, posed and spontaneous faces},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {56--65},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631231},
  doi          = {10.1145/3631085.3631231},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PeresMM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PessanhaDNE23,
  author       = {Yohan Duarte Pessanha and
                  Vinicius H. S. Durelli and
                  Paulo Augusto Nardi and
                  Andr{\'{e}} Takeshi Endo},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Exploratory testing strategies for video games: an experience report},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {46--55},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631227},
  doi          = {10.1145/3631085.3631227},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PessanhaDNE23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RossatoBT23,
  author       = {Lana Bertoldo Rossato and
                  Leonardo Boaventura Bombardelli and
                  Anderson Rocha Tavares},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Evolutionary Tabletop Game Design: {A} Case Study in the Risk Game},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {161--170},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631236},
  doi          = {10.1145/3631085.3631236},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RossatoBT23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosRFNVNFS23,
  author       = {Alexandre M. M. Santos and
                  Halisson R. Rodrigues and
                  R{\^{o}}mulo F{\'{e}}rrer Filho and
                  Yuri Lenon B. Nogueira and
                  Creto A. Vidal and
                  Joaquim B. Cavalcante Neto and
                  Artur O. R. Franco and
                  Paulo Bruno S. Serafim},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Unveiling the Key Features Influencing Game Agents with Different
                  Levels of Robustness},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {86--95},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631230},
  doi          = {10.1145/3631085.3631230},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosRFNVNFS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaTA23,
  author       = {Daniele Fernandes E. Silva and
                  Rafael Piccin Torchelsen and
                  Marilton Sanchotene de Aguiar},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {How to improve the quality of GAN-based map generators},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {106--113},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631324},
  doi          = {10.1145/3631085.3631324},
  timestamp    = {Thu, 11 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaTA23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SouzaOBC23,
  author       = {Carlos Henrique Rorato Souza and
                  Saulo Soares de Oliveira and
                  Luciana de Oliveira Berretta and
                  S{\'{e}}rgio Teixeira de Carvalho},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {DDA-MAPEKit: {A} Framework for Dynamic Difficulty Adjustment Based
                  on {MAPE-K} Loop},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {1--10},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631322},
  doi          = {10.1145/3631085.3631322},
  timestamp    = {Tue, 16 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SouzaOBC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SouzaPS23,
  author       = {Joana Gabriela Ribeiro de Souza and
                  Raquel Oliveira Prates and
                  Heloiza Aparecida Santos},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {End-user Game Development Environments for Educators: Analyzing Platforms},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {134--142},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631239},
  doi          = {10.1145/3631085.3631239},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SouzaPS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VieiraTR23,
  author       = {Marco Ant{\^{o}}nio Athayde de Aguiar Vieira and
                  Anderson Rocha Tavares and
                  Renato Perez Ribas},
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing},
  booktitle    = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  pages        = {20--27},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085.3631331},
  doi          = {10.1145/3631085.3631331},
  timestamp    = {Fri, 26 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VieiraTR23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2023,
  editor       = {Marcelo da Silva Hounsell and
                  Edirlei Soares de Lima and
                  Troy Costa Kohwalter and
                  Jose Ricardo da Silva Jr.},
  title        = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment,
                  SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3631085},
  doi          = {10.1145/3631085},
  timestamp    = {Mon, 22 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/2023.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AlmeidaDFJ22,
  author       = {Sarah Mattos Tabosa de Almeida and
                  Gabriel Montoto Dutra and
                  Gabriel Aprigliano Fernandes and
                  Jose Ricardo da Silva Junior},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {A Model for Dynamic Game Content Using Semantic Web and Prolog},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961086},
  doi          = {10.1109/SBGAMES56371.2022.9961086},
  timestamp    = {Thu, 15 Feb 2024 13:27:26 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlmeidaDFJ22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CavadasCKM22,
  author       = {Lauro Victor Ramos Cavadas and
                  Esteban Clua and
                  Troy Costa Kohwalter and
                  Sidney Araujo Melo},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Training human-like bots with Imitation Learning based on provenance
                  data},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961077},
  doi          = {10.1109/SBGAMES56371.2022.9961077},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/CavadasCKM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CoutinhoC22,
  author       = {Fl{\'{a}}vio R. S. Coutinho and
                  Luiz Chaimowicz},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Generating Pixel Art Character Sprites using GANs},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961120},
  doi          = {10.1109/SBGAMES56371.2022.9961120},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/CoutinhoC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CoutinhoSBCCAPP22,
  author       = {Fl{\'{a}}vio Roberto dos Santos Coutinho and
                  Ismael S. Silva and
                  Gl{\'{\i}}via A. R. Barbosa and
                  Thiago Figueiredo Costa and
                  Luis G. D. Carvalho and
                  Cassiano B. Andrade and
                  Jo{\~{a}}o P. S. Pereira and
                  Reynaldo S. G. Pinto and
                  Jonathan H. Silva},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Design and Architecture of an Open Multiplayer Exergaming Platform
                  called Move2Play},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961109},
  doi          = {10.1109/SBGAMES56371.2022.9961109},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/CoutinhoSBCCAPP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/DutraVN22,
  author       = {Paulo Vin{\'{\i}}cius Moreira Dutra and
                  Saulo Moraes Villela and
                  Raul Fonseca Neto},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Procedural Content Generation using Reinforcement Learning and Entropy
                  Measure as Feedback},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961076},
  doi          = {10.1109/SBGAMES56371.2022.9961076},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/DutraVN22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FarrapoFMS22,
  author       = {Hyuan P. Farrapo and
                  R{\^{o}}mulo F. F. Filho and
                  Jos{\'{e}} G. R. Maia and
                  Paulo Bruno de Sousa Serafim},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {DRLeague: a Novel 3D Environment for Training Reinforcement Learning
                  Agents},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961113},
  doi          = {10.1109/SBGAMES56371.2022.9961113},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FarrapoFMS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FrancoFMC22,
  author       = {Artur O. R. Franco and
                  Wellington Franco and
                  Jos{\'{e}} G. R. Maia and
                  Miguel Franklin de Castro},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Generating Rooms using Generative Grammars and Genetic Algorithms},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961112},
  doi          = {10.1109/SBGAMES56371.2022.9961112},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FrancoFMC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FreitasD22,
  author       = {Fabrizio Leal Freitas and
                  Carina F. Dorneles},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {A data-driven approach to identify factors correlated to online games
                  performance},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961117},
  doi          = {10.1109/SBGAMES56371.2022.9961117},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FreitasD22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JuniorR22,
  author       = {Jonas de Ara{\'{u}}jo Luz Junior and
                  Maria Andr{\'{e}}ia Formico Rodrigues},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Emotional Tissue: {A} Visual Representation of Characters' Emotional
                  States in Games},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961085},
  doi          = {10.1109/SBGAMES56371.2022.9961085},
  timestamp    = {Thu, 11 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JuniorR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFF22,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {A Character-based Model for Interactive Storytelling in Games},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961071},
  doi          = {10.1109/SBGAMES56371.2022.9961071},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFF22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MoraisLCSSGCC22,
  author       = {Gustavo Morais and
                  Ian Loron and
                  Luiz F. S. Coletta and
                  Anderson Anjos da Silva and
                  Alexandre da Silva Sim{\~{o}}es and
                  Ricardo R. Gudwin and
                  Paula Dornhofer Paro Costa and
                  Esther Colombini},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961082},
  doi          = {10.1109/SBGAMES56371.2022.9961082},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MoraisLCSSGCC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MoreiraCC22,
  author       = {Rodrigo Dias Moreira and
                  Fl{\'{a}}vio R. S. Coutinho and
                  Luiz Chaimowicz},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Analysis and Compilation of Normal Map Generation Techniques for Pixel
                  Art},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961116},
  doi          = {10.1109/SBGAMES56371.2022.9961116},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/MoreiraCC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RodriguesCV22,
  author       = {{\'{E}}rick Oliveira Rodrigues and
                  Esteban Clua and
                  Giovani Bernardes Vitor},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Line Art Colorization of Fakemon using Generative Adversarial Neural
                  Networks},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961078},
  doi          = {10.1109/SBGAMES56371.2022.9961078},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/RodriguesCV22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RodriguesDN22,
  author       = {Kamila Rios da Hora Rodrigues and
                  Ticianne de Gois Ribeiro Darin and
                  V{\^{a}}nia Paula de Almeida N{\'{e}}ris},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Building your own games: {A} platform for authoring digital games},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961073},
  doi          = {10.1109/SBGAMES56371.2022.9961073},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/RodriguesDN22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosBBFF22,
  author       = {Gustavo Amaral Costa dos Santos and
                  Augusto Baffa and
                  Jean{-}Pierre Briot and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {An adaptive music generation architecture for games based on the deep
                  learning Transformer model},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961081},
  doi          = {10.1109/SBGAMES56371.2022.9961081},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosBBFF22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosCSMPLS22,
  author       = {Adriano Arag{\~{a}}o dos Santos and
                  Edson Tavares de Camargo and
                  Roberto Milton Scheffel and
                  Renato Merli and
                  Eduardo Pezutti and
                  Phyllipe Lima and
                  Heloisa Silva},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {{L2T:} An Algorithm to Support The Generation of 2D Texture from LaTeX
                  Math Equations},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961118},
  doi          = {10.1109/SBGAMES56371.2022.9961118},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosCSMPLS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaKMM22,
  author       = {Gabriel Fonseca Silva and
                  Paulo Knob and
                  Rubens Montanha and
                  Soraia Raupp Musse},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {WebCrowds: An Authoring Tool for Crowd Simulation},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961084},
  doi          = {10.1109/SBGAMES56371.2022.9961084},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaKMM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VieiraTC22,
  author       = {Ronaldo E Silva Vieira and
                  Anderson Rocha Tavares and
                  Luiz Chaimowicz},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Exploring Deep Reinforcement Learning for Battling in Collectible
                  Card Games},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961110},
  doi          = {10.1109/SBGAMES56371.2022.9961110},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VieiraTC22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/WeberFS22,
  author       = {Cristian M. Weber and
                  Edison Pignaton de Freitas and
                  Lu{\'{\i}}s Alvaro de Lima Silva},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {Safe and Topographic Path Planning with Deep Neural Networks},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961114},
  doi          = {10.1109/SBGAMES56371.2022.9961114},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/WeberFS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/XexeoS22,
  author       = {Geraldo Xex{\'{e}}o and
                  Leonardo Oliveira Santos},
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based
                  Structures Using Linear Positional Grammars in Minecraft},
  booktitle    = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022.9961122},
  doi          = {10.1109/SBGAMES56371.2022.9961122},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/XexeoS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2022,
  editor       = {Alyson Matheus de Carvalho Souza and
                  Charles Andry{\^{e}} Galv{\~{a}}o Madeira and
                  Julio C{\'{e}}sar Paulino de Melo and
                  Luiz Marcos Garcia Gon{\c{c}}alves},
  title        = {21st Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2022, Natal, Brazil, October 24-27, 2022},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/SBGAMES56371.2022},
  doi          = {10.1109/SBGAMES56371.2022},
  isbn         = {978-1-6654-6156-6},
  timestamp    = {Thu, 15 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/2022.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AndreottiWSAM21,
  author       = {Lucas Andreotti and
                  Morgana Luiza Weber and
                  Tiago Luz da Silva and
                  Victor Flavio de Andrade Araujo and
                  Soraia Raupp Musse},
  title        = {Perception of Charisma, Comfort, Micro and Macro Expressions in Computer
                  Graphics Characters},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {107--116},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00022},
  doi          = {10.1109/SBGAMES54170.2021.00022},
  timestamp    = {Thu, 06 Jan 2022 14:20:08 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AndreottiWSAM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BettkerMPA21,
  author       = {Rafael Vales Bettker and
                  Pedro Minini and
                  Gabriel Pereira and
                  Joaquim Vinicius Carvalho Assun{\c{c}}{\~{a}}o},
  title        = {Towards playing AIs for 7 Wonders: main patterns and strategies for
                  3-player games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {172--181},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00029},
  doi          = {10.1109/SBGAMES54170.2021.00029},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BettkerMPA21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FerreiraCK21,
  author       = {Tha{\'{\i}}s Ferreira and
                  Esteban Clua and
                  Troy Costa Kohwalter},
  title        = {Centralized Critic per Knowledge for Cooperative Multi-Agent Game
                  Environments},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {39--48},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00015},
  doi          = {10.1109/SBGAMES54170.2021.00015},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FerreiraCK21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FilhoNVNS21,
  author       = {R{\^{o}}mulo F{\'{e}}rrer Filho and
                  Yuri Lenon Barbosa Nogueira and
                  Creto Augusto Vidal and
                  Joaquim Bento Cavalcante Neto and
                  Paulo Bruno de Sousa Serafim},
  title        = {Gym Hero: {A} Research Environment for Reinforcement Learning Agents
                  in Rhythm Games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {87--96},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00020},
  doi          = {10.1109/SBGAMES54170.2021.00020},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FilhoNVNS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GomesS21,
  author       = {{\'{E}}lvio Gomes and
                  Marlo Souza},
  title        = {Systematic choice of video game benchmarks in Deep Reinforcement Learning},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {162--171},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00028},
  doi          = {10.1109/SBGAMES54170.2021.00028},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GomesS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GomesVNN21,
  author       = {Gilzamir Gomes and
                  Creto Augusto Vidal and
                  Joaquim B. Cavalcante Neto and
                  Yuri Lenon Barbosa Nogueira},
  title        = {Two Level Control of Non-Player Characters for Navigation in 3D Games
                  Scenes: {A} Deep Reinforcement Learning Approach},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {182--190},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00030},
  doi          = {10.1109/SBGAMES54170.2021.00030},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GomesVNN21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFF21,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado},
  title        = {Adaptive Branching Quests Based on Automated Planning and Story Arcs},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {9--18},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00012},
  doi          = {10.1109/SBGAMES54170.2021.00012},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFF21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MainardiNCBM21,
  author       = {Guido Mainardi and
                  Aline Normoyle and
                  Vin{\'{\i}}cius J. Cassol and
                  Norman I. Badler and
                  Soraia Raupp Musse},
  title        = {An authoring tool to provide group and crowd animation using Natural
                  Language scripts},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {153--161},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00027},
  doi          = {10.1109/SBGAMES54170.2021.00027},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MainardiNCBM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MunizS21,
  author       = {Carlos Eduardo Vaisman Muniz and
                  Wagner Luiz Oliveira dos Santos},
  title        = {Generative Design applied to Cloud Modeling},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {79--86},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00019},
  doi          = {10.1109/SBGAMES54170.2021.00019},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MunizS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NardinoSEKASCFM21,
  author       = {Lucas Nardino and
                  Diogo Schaffer and
                  Felipe Elsner and
                  Enzo Krzmienski and
                  Victor Flavio de Andrade Araujo and
                  Gabriel Fonseca Silva and
                  Vin{\'{\i}}cius Jurinic Cassol and
                  Rodolfo Migon Favaretto and
                  Soraia Raupp Musse},
  title        = {Perception of Personality Traits in Crowds of Virtual Humans},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {117--125},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00023},
  doi          = {10.1109/SBGAMES54170.2021.00023},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/NardinoSEKASCFM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NascimentoCALS21,
  author       = {Erik Jhones F. do Nascimento and
                  Tassiana M. Castro and
                  Ana Carolina S. Abreu and
                  Filipe A. Lira and
                  Amauri H. Souza},
  title        = {Procedural Generation of Isometric Racetracks Using Chain Code for
                  Racing Games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {136--143},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00025},
  doi          = {10.1109/SBGAMES54170.2021.00025},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/NascimentoCALS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PereiraVT21,
  author       = {Leonardo T. Pereira and
                  Breno M. F. Viana and
                  Claudio Fabiano Motta Toledo},
  title        = {Procedural Enemy Generation through Parallel Evolutionary Algorithm},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {126--135},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00024},
  doi          = {10.1109/SBGAMES54170.2021.00024},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PereiraVT21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PinheiroVNJGB21,
  author       = {Emerson B. Pinheiro and
                  Creto Augusto Vidal and
                  Joaquim B. Cavalcante Neto and
                  Antonio Jos{\'{e}} Melo Leite J{\'{u}}nior and
                  George A. M. Gomes and
                  {\'{I}}caro da S. Barbosa},
  title        = {RealShooting: Expanding the experience of point-and-click target shooting
                  games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {144--152},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00026},
  doi          = {10.1109/SBGAMES54170.2021.00026},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PinheiroVNJGB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/QuadrosAB21,
  author       = {Carlos Eduardo Pereira de Quadros and
                  Diana Francisca Adamatti and
                  Alessandro de Lima Bicho},
  title        = {BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {29--38},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00014},
  doi          = {10.1109/SBGAMES54170.2021.00014},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/QuadrosAB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RivasS21,
  author       = {Enrique Wicks Rivas and
                  Rodrigo Souza},
  title        = {Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time
                  Strategy Games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {97--106},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00021},
  doi          = {10.1109/SBGAMES54170.2021.00021},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RivasS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RodriguesC21,
  author       = {Miguel Rodrigues and
                  Fl{\'{a}}vio R. S. Coutinho},
  title        = {A Tool to Implement Adaptive Audio Techniques on Unity Games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00011},
  doi          = {10.1109/SBGAMES54170.2021.00011},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/RodriguesC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/Sarinho21,
  author       = {Victor Travassos Sarinho},
  title        = {GEnEbook: {A} Game Engine to Provide Electronic Gamebooks for Adventure
                  Games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {59--68},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00017},
  doi          = {10.1109/SBGAMES54170.2021.00017},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/Sarinho21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerafimNNV21,
  author       = {Paulo Bruno S. Serafim and
                  Yuri Lenon B. Nogueira and
                  Joaquim B. Cavalcante Neto and
                  Creto Augusto Vidal},
  title        = {Assessing the Robustness of Deep Q-Network Agents to Changes on Game
                  Object Textures},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {19--28},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00013},
  doi          = {10.1109/SBGAMES54170.2021.00013},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerafimNNV21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaA21,
  author       = {Rubens Anderson de S. Silva and
                  Rossana M. C. Andrade},
  title        = {D-CreEA: {DSML} for Creating Educational Analog Card Games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {49--58},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00016},
  doi          = {10.1109/SBGAMES54170.2021.00016},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaA21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaC21,
  author       = {Adriel Augusto Germano Silva and
                  Fl{\'{a}}vio Roberto dos Santos Coutinho},
  title        = {UtopicSense: a tool to support the use of synesthesia as an assistive
                  resource in 2D games},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {191--200},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00031},
  doi          = {10.1109/SBGAMES54170.2021.00031},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SouzaP21,
  author       = {Joana Gabriela Ribeiro de Souza and
                  Raquel Oliveira Prates},
  title        = {Games by End-Users: Analyzing Development Environments},
  booktitle    = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  pages        = {69--78},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021.00018},
  doi          = {10.1109/SBGAMES54170.2021.00018},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SouzaP21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2021,
  title        = {20th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SBGames54170.2021},
  doi          = {10.1109/SBGAMES54170.2021},
  isbn         = {978-1-6654-0189-0},
  timestamp    = {Thu, 06 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/2021.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AlmeidaT20,
  author       = {Lucas Antunes de Almeida and
                  Marcelo Resende Thielo},
  title        = {An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement
                  Learning with Memory Restrictions},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {29--37},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00015},
  doi          = {10.1109/SBGAMES51465.2020.00015},
  timestamp    = {Tue, 26 Jan 2021 18:11:45 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlmeidaT20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AlvesCJ20,
  author       = {Samuel Alves and
                  Arthur C. Callado and
                  Paulyne Matthews Juc{\'{a}}},
  title        = {Evaluation of Graphical User Interfaces Guidelines for Virtual Reality
                  Games},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {71--79},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00020},
  doi          = {10.1109/SBGAMES51465.2020.00020},
  timestamp    = {Sat, 28 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlvesCJ20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AraujoAMN20,
  author       = {Marco A. S. Ara{\`{u}}jo and
                  Luiz P. C. Alves and
                  Charles A. G. Madeira and
                  Marcos M. N{\'{o}}brega},
  title        = {{URNAI:} {A} Multi-Game Toolkit for Experimenting Deep Reinforcement
                  Learning Algorithms},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {178--187},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00032},
  doi          = {10.1109/SBGAMES51465.2020.00032},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AraujoAMN20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbosaNR20,
  author       = {Victor G. Ferreira Barbosa and
                  Rosalvo Ferreira de Oliveira Neto and
                  Roberto V. L. Gomes Rodrigues},
  title        = {A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile
                  Coding on the Half Field Offense Environment},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00012},
  doi          = {10.1109/SBGAMES51465.2020.00012},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbosaNR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BerwaldtBP20,
  author       = {Natan Luiz Paetzhold Berwaldt and
                  Rafael Vales Bettker and
                  Cesar Tadeu Pozzer},
  title        = {Procedural Generation of Favela Layouts on Arbitrary Terrains},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {136--144},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00027},
  doi          = {10.1109/SBGAMES51465.2020.00027},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BerwaldtBP20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BezerraGS20,
  author       = {Jo{\~{a}}o Ribeiro Bezerra and
                  Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and
                  Alysson Ribeiro Da Silva},
  title        = {Development of an Autonomous Agent based on Reinforcement Learning
                  for a Digital Fighting Game},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00017},
  doi          = {10.1109/SBGAMES51465.2020.00017},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BezerraGS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BicalhoFB20,
  author       = {Lu{\'{\i}}s Fernando Bicalho and
                  Bruno Feij{\'{o}} and
                  Augusto Baffa},
  title        = {A Culture Model for Non-Player Characters' Behaviors in Role-Playing
                  Games},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {9--18},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00013},
  doi          = {10.1109/SBGAMES51465.2020.00013},
  timestamp    = {Mon, 22 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BicalhoFB20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GomesVNN20,
  author       = {Gilzamir Gomes and
                  Creto Augusto Vidal and
                  Joaquim B. Cavalcante Neto and
                  Yuri Lenon Barbosa Nogueira},
  title        = {{AI4U:} {A} Tool for Game Reinforcement Learning Experiments},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {19--28},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00014},
  doi          = {10.1109/SBGAMES51465.2020.00014},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GomesVNN20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GoncalvesM20,
  author       = {Vin{\'{\i}}cius de Souza Gon{\c{c}}alves and
                  Alessandra Alaniz Macedo},
  title        = {Similarities and Divergences in Electronic Game Review Texts},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {145--153},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00028},
  doi          = {10.1109/SBGAMES51465.2020.00028},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/GoncalvesM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaGV20,
  author       = {Edirlei Soares de Lima and
                  Felipe Jo{\~{a}}o Gheno and
                  Ana Viseu},
  title        = {Sketch-Based Interaction for Planning-Based Interactive Storytelling},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {154--162},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00029},
  doi          = {10.1109/SBGAMES51465.2020.00029},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaGV20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaSG20,
  author       = {Edirlei Soares de Lima and
                  Bruno M. C. Silva and
                  Gabriel Teixeira Galam},
  title        = {Towards the Design of Adaptive Virtual Reality Horror Games: {A} Model
                  of Players' Fears Using Machine Learning and Player Modeling},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {171--177},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00031},
  doi          = {10.1109/SBGAMES51465.2020.00031},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaSG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MoralPAS20,
  author       = {Ruan C. B. Moral and
                  Gustavo Bathu Paulus and
                  Joaquim Vinicius Carvalho Assun{\c{c}}{\~{a}}o and
                  Lu{\'{\i}}s A. Lima Silva},
  title        = {Investigating Case Learning Techniques for Agents to Play the Card
                  Game of Truco},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {107--116},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00024},
  doi          = {10.1109/SBGAMES51465.2020.00024},
  timestamp    = {Mon, 22 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MoralPAS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/OliveiraSGBC020,
  author       = {Samuel da Silva Oliveira and
                  Guilherme Egl{\'{e}} P. Lima Silva and
                  Arthur C. Gorg{\^{o}}nio and
                  Cephas A. S. Barreto and
                  Anne M. P. Canuto and
                  Bruno M. Carvalho},
  title        = {Team Recommendation for the Pok{\'{e}}mon {GO} Game Using Optimization
                  Approaches},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {163--170},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00030},
  doi          = {10.1109/SBGAMES51465.2020.00030},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/OliveiraSGBC020.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PontesG20,
  author       = {Rafael Guerra de Pontes and
                  Herman Martins Gomes},
  title        = {Evolutionary Procedural Content Generation for an Endless Platform
                  Game},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {80--89},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00021},
  doi          = {10.1109/SBGAMES51465.2020.00021},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PontesG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerafimNVNF20,
  author       = {Paulo Bruno de Sousa Serafim and
                  Yuri Lenon Barbosa Nogueira and
                  Creto Augusto Vidal and
                  Joaquim Bento Cavalcante Neto and
                  R{\^{o}}mulo F{\'{e}}rrer Filho},
  title        = {Investigating Deep Q-Network Agent Sensibility to Texture Changes
                  on {FPS} Games},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {117--125},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00025},
  doi          = {10.1109/SBGAMES51465.2020.00025},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerafimNVNF20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaKSJM20,
  author       = {Gabriel Fonseca Silva and
                  Paulo Knob and
                  Douglas A. Schlatter and
                  Carlos G. Johansson and
                  Soraia Raupp Musse},
  title        = {Moving Virtual Agents Forward in Space and Time},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {1--10},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00026},
  doi          = {10.1109/SBGAMES51465.2020.00026},
  timestamp    = {Wed, 21 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaKSJM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaV0FT20,
  author       = {Luca Silva and
                  Lucas Valen{\c{c}}a and
                  Arlindo G{\'{o}}mes and
                  Lucas Silva Figueiredo and
                  Veronica Teichrieb},
  title        = {GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds
                  Using Portals},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {97--106},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00023},
  doi          = {10.1109/SBGAMES51465.2020.00023},
  timestamp    = {Mon, 16 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaV0FT20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VieiraTC20,
  author       = {Ronaldo E Silva Vieira and
                  Anderson Rocha Tavares and
                  Luiz Chaimowicz},
  title        = {Drafting in Collectible Card Games via Reinforcement Learning},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {54--61},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00018},
  doi          = {10.1109/SBGAMES51465.2020.00018},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VieiraTC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/WeberN20,
  author       = {Matheus Weber and
                  Pollyana Notargiacomo},
  title        = {Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {62--70},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00019},
  doi          = {10.1109/SBGAMES51465.2020.00019},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/WeberN20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/WerneckC20,
  author       = {Mariana Werneck and
                  Esteban W. G. Clua},
  title        = {Generating Procedural Dungeons Using Machine Learning Methods},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {90--96},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00022},
  doi          = {10.1109/SBGAMES51465.2020.00022},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/WerneckC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ZamithSCJ20,
  author       = {Marcelo Zamith and
                  Jos{\'{e}} Ricardo da Silva Jr. and
                  Esteban W. G. Clua and
                  Mark Joselli},
  title        = {Applying Hidden Markov Model for Dynamic Game Balancing},
  booktitle    = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  pages        = {38--46},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020.00016},
  doi          = {10.1109/SBGAMES51465.2020.00016},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ZamithSCJ20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2020,
  title        = {19th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2020, Recife, Brazil, November 7-10, 2020},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/SBGames51465.2020},
  doi          = {10.1109/SBGAMES51465.2020},
  isbn         = {978-1-7281-8432-6},
  timestamp    = {Tue, 26 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/2020.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AndradeSBC19,
  author       = {Cassiano B. Andrade and
                  Ismael Santana Silva and
                  Gl{\'{\i}}via A. R. Barbosa and
                  Fl{\'{a}}vio R. S. Coutinho},
  title        = {Real-Time Motion Detection for Android Smartphones},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {154--162},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00029},
  doi          = {10.1109/SBGAMES.2019.00029},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/AndradeSBC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbozaMCP19,
  author       = {Diego Cordeiro Barboza and
                  D{\'{e}}bora C. Muchaluat{-}Saade and
                  Esteban Walter Gonzalez Clua and
                  Diego Gimenez Passos},
  title        = {An Architecture for 2D Game Streaming Using Multi-Layer Object Coding},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {62--71},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00019},
  doi          = {10.1109/SBGAMES.2019.00019},
  timestamp    = {Tue, 23 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbozaMCP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BicalhoBF19,
  author       = {Lu{\'{\i}}s Fernando Bicalho and
                  Augusto Baffa and
                  Bruno Feij{\'{o}}},
  title        = {A Game Analytics Model to Identify Player Profiles in Singleplayer
                  Games},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {11--20},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00013},
  doi          = {10.1109/SBGAMES.2019.00013},
  timestamp    = {Mon, 22 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BicalhoBF19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CentenoSR19,
  author       = {Alejandro Diaz Centeno and
                  Greis Francy M. Silva{-}Calpa and
                  Alberto Barbosa Raposo},
  title        = {Evaluation of Physical-Motor Status of People with Reduced Mobility
                  using Motion Capture with Microsoft Kinect},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {98--105},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00023},
  doi          = {10.1109/SBGAMES.2019.00023},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/CentenoSR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CordeiroSNVN19,
  author       = {Matheus G. Cordeiro and
                  Paulo Bruno S. Serafim and
                  Yuri Lenon B. Nogueira and
                  Creto Augusto Vidal and
                  Joaquim B. Cavalcante Neto},
  title        = {A Minimal Training Strategy to Play Flappy Bird Indefinitely with
                  {NEAT}},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {21--28},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00014},
  doi          = {10.1109/SBGAMES.2019.00014},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/CordeiroSNVN19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CostaSS19,
  author       = {Lincoln Magalh{\~{a}}es Costa and
                  Alinne Cristinne Corr{\^{e}}a Souza and
                  Francisco Carlos M. Souza},
  title        = {An Approach for Team Composition in League of Legends using Genetic
                  Algorithm},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {52--61},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00018},
  doi          = {10.1109/SBGAMES.2019.00018},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CostaSS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/DamDR19,
  author       = {Peter Dam and
                  Fernanda Duarte and
                  Alberto Raposo},
  title        = {Terrain Generation Based on Real World Locations for Military Training
                  and Simulation},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {173--181},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00031},
  doi          = {10.1109/SBGAMES.2019.00031},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/DamDR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FariaPT19,
  author       = {Fabr{\'{\i}}cio Guedes Faria and
                  Leonardo T{\'{o}}rtoro Pereira and
                  Claudio Fabiano Motta Toledo},
  title        = {Adaptive Generation of Characters for Tabletop Role Playing Games},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {39--46},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00016},
  doi          = {10.1109/SBGAMES.2019.00016},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FariaPT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FranzinPN19,
  author       = {Flavio Paulus Franzin and
                  Cesar Tadeu Pozzer and
                  Bruno Torres do Nascimento},
  title        = {GPU-Based Rendering and Collision Simulation of Ground Vegetation
                  in Large-Scale Virtual Scenarios},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {106--114},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00024},
  doi          = {10.1109/SBGAMES.2019.00024},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FranzinPN19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GalamRD19,
  author       = {Gabriel Teixeira Galam and
                  Tiago P. Remedio and
                  Maur{\'{\i}}cio Acconcia Dias},
  title        = {Viral Infection Genetic Algorithm with Dynamic Infectability for Pathfinding
                  in a Tower Defense Game},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {198--207},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00034},
  doi          = {10.1109/SBGAMES.2019.00034},
  timestamp    = {Mon, 25 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GalamRD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFF19,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado},
  title        = {Procedural Generation of Quests for Games Using Genetic Algorithms
                  and Automated Planning},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {144--153},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00028},
  doi          = {10.1109/SBGAMES.2019.00028},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFF19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MachadoCFR19,
  author       = {Fabiana S. V. Machado and
                  Wagner D. Casagrande and
                  Anselmo Frizera and
                  Flavia E. M. da Rocha},
  title        = {Development of Serious Games for Neurorehabilitation of Children with
                  Attention-Deficit/Hyperactivity Disorder through Neurofeedback},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {91--97},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00022},
  doi          = {10.1109/SBGAMES.2019.00022},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MachadoCFR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MelgareMSQ19,
  author       = {Julia Kubiak Melgare and
                  Soraia Raupp Musse and
                  Nathan Rainieri Schneider and
                  Rossana Baptista Queiroz},
  title        = {Investigating Emotion Style in Human Faces and Avatars},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {115--124},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00025},
  doi          = {10.1109/SBGAMES.2019.00025},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MelgareMSQ19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MizdalP19,
  author       = {Tiago Boelter Mizdal and
                  Cesar Tadeu Pozzer},
  title        = {Ambient Sound with Signed Distance Fields and Gradient Fields},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {47--51},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00017},
  doi          = {10.1109/SBGAMES.2019.00017},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MizdalP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MouraACJ19,
  author       = {Marcos Paulo de Moura and
                  Francisca Luzia Ara{\'{u}}jo and
                  Arthur C. Callado and
                  Paulyne Matthews Juc{\'{a}}},
  title        = {Analysis of Gameplay in {MOBA} Games Under Different Network Conditions},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {72--80},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00020},
  doi          = {10.1109/SBGAMES.2019.00020},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/MouraACJ19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NascimentoPF19,
  author       = {Bruno Torres do Nascimento and
                  Cesar Tadeu Pozzer and
                  Flavio Paulus Franzin},
  title        = {Procedural Editing of Virtual Terrains Using 3D B{\'{e}}zier
                  Curves},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {135--143},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00027},
  doi          = {10.1109/SBGAMES.2019.00027},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/NascimentoPF19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PereiraUGB19,
  author       = {Yago Henrique Pereira and
                  Roger Ueda and
                  Lucas Busatta Galhardi and
                  Jacques Du{\'{\i}}lio Brancher},
  title        = {Using Procedural Content Generation for Storytelling in a Serious
                  Game Called Orange Care},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {192--197},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00033},
  doi          = {10.1109/SBGAMES.2019.00033},
  timestamp    = {Tue, 01 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PereiraUGB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RochaD19,
  author       = {Daniel de Almeida Rocha and
                  Julio Cesar Duarte},
  title        = {Simulating Human Behaviour in Games using Machine Learning},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {163--172},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00030},
  doi          = {10.1109/SBGAMES.2019.00030},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RochaD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerpaR19,
  author       = {Ygor Rebou{\c{c}}as Serpa and
                  Maria Andr{\'{e}}ia Formico Rodrigues},
  title        = {Towards Machine-Learning Assisted Asset Generation for Games: {A}
                  Study on Pixel Art Sprite Sheets},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {182--191},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00032},
  doi          = {10.1109/SBGAMES.2019.00032},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerpaR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaSH19,
  author       = {Gabriel Caixeta Silva and
                  Andr{\'{e}} Tavares da Silva and
                  Marcelo da Silva Hounsell},
  title        = {Crowd Generation using Morphological Obesity Criteria},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {81--90},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00021},
  doi          = {10.1109/SBGAMES.2019.00021},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaSH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VianaS19,
  author       = {Breno M. F. Viana and
                  Selan R. dos Santos},
  title        = {A Survey of Procedural Dungeon Generation},
  booktitle    = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  pages        = {29--38},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/SBGames.2019.00015},
  doi          = {10.1109/SBGAMES.2019.00015},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VianaS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2019,
  title        = {18th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/8910468/proceeding},
  isbn         = {978-1-7281-4637-9},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/2019.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AlmeidaF18,
  author       = {Luis Fernando Kawabata de Almeida and
                  Alan Salvany Felinto},
  title        = {Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under
                  Different Network Latencies Applied in Multiplayer Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {137--146},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00025},
  doi          = {10.1109/SBGAMES.2018.00025},
  timestamp    = {Wed, 16 Oct 2019 14:14:52 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlmeidaF18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BerrielPNO18,
  author       = {Rodrigo Ferreira Berriel and
                  Thiago Meireles Paix{\~{a}}o and
                  Ivo Nicchio and
                  Thiago Oliveira{-}Santos},
  title        = {Controlling First-Person Character Movement: {A} Low-Cost Camera-based
                  Tracking Alternative for Virtual Reality},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {67--74},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00017},
  doi          = {10.1109/SBGAMES.2018.00017},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BerrielPNO18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FernandesCJ18,
  author       = {Lucas V. Fernandes and
                  Carla Denise Castanho and
                  Ricardo P. Jacobi},
  title        = {A Survey on Game Analytics in Massive Multiplayer Online Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {21--30},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00012},
  doi          = {10.1109/SBGAMES.2018.00012},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FernandesCJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FigueiraNJKMC18,
  author       = {Felipe Machado de Azeredo Figueira and
                  Lucas Nascimento and
                  Jos{\'{e}} Ricardo da S. Junior and
                  Troy C. Kohwalter and
                  Leonardo Murta and
                  Esteban Clua},
  title        = {BinG: {A} Framework for Dynamic Game Balancing using Provenance},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {57--66},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00016},
  doi          = {10.1109/SBGAMES.2018.00016},
  timestamp    = {Wed, 12 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FigueiraNJKMC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GarciaCA18,
  author       = {Bruno E. R. Garcia and
                  Marcio K. Crocomo and
                  Kleber O. Andrade},
  title        = {Dynamic Difficulty Adjustment in a Whac-a-Mole like Game},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {88--96},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00020},
  doi          = {10.1109/SBGAMES.2018.00020},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GarciaCA18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GazziroGGR18,
  author       = {Mario Gazziro and
                  Joao Paulo Gois and
                  Candy Gonzales and
                  Jos{\'{e}} F. Rodrigues Jr.},
  title        = {A Computational Method for Interactive Design of Marbling Patterns},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {1--10},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00010},
  doi          = {10.1109/SBGAMES.2018.00010},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GazziroGGR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/KnobAFM18,
  author       = {Paulo Knob and
                  Victor Flavio de Andrade Araujo and
                  Rodolfo Migon Favaretto and
                  Soraia Raupp Musse},
  title        = {Visualization of Interactions in Crowd Simulation and Video Sequences},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {250--259},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00037},
  doi          = {10.1109/SBGAMES.2018.00037},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/KnobAFM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFFG18,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado and
                  Vinicius M. Gottin},
  title        = {Personality and Preference Modeling for Adaptive Storytelling},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {187--196},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00030},
  doi          = {10.1109/SBGAMES.2018.00030},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFFG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LovretoEND18,
  author       = {Gabriel Lovreto and
                  Andr{\'{e}} Takeshi Endo and
                  Paulo Augusto Nardi and
                  Vinicius H. S. Durelli},
  title        = {Automated Tests for Mobile Games: An Experience Report},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {48--56},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00015},
  doi          = {10.1109/SBGAMES.2018.00015},
  timestamp    = {Tue, 23 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LovretoEND18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MenezesP18,
  author       = {Vitor Peixoto Menezes and
                  Cesar Tadeu Pozzer},
  title        = {Development of an Autonomous Vehicle Controller for Simulation Environments},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {75--80},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00018},
  doi          = {10.1109/SBGAMES.2018.00018},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MenezesP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MizdalP18,
  author       = {Tiago Boelter Mizdal and
                  Cesar Tadeu Pozzer},
  title        = {Procedural Content Generation of Villages and Road System on Arbitrary
                  Terrains},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {205--211},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00032},
  doi          = {10.1109/SBGAMES.2018.00032},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MizdalP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NascimentoFP18,
  author       = {Bruno Torres do Nascimento and
                  Flavio Paulus Franzin and
                  Cesar Tadeu Pozzer},
  title        = {GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale
                  Virtual Terrains},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {157--166},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00027},
  doi          = {10.1109/SBGAMES.2018.00027},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/NascimentoFP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NeryS18,
  author       = {Alexandre Solon Nery and
                  Alexandre da Costa Sena},
  title        = {Efficient A* Co-processor for Reconfigurable Gaming Devices},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {97--106},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00021},
  doi          = {10.1109/SBGAMES.2018.00021},
  timestamp    = {Thu, 06 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/NeryS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/OliveiraMZESS18,
  author       = {Mayara J. Oliveira and
                  Luana M{\"{u}}ller and
                  Angelina de C. A. Ziesemer and
                  Luciana da Silveira Espindola and
                  Milene Selbach Silveira and
                  Caroline Q. Santos},
  title        = {Do Not Puzzle the Puzzle Player: When Communicability Issues Influence
                  Playability},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {81--87},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00019},
  doi          = {10.1109/SBGAMES.2018.00019},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/OliveiraMZESS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/QueirozCXLS18,
  author       = {Rubens Lacerda Queiroz and
                  Igor Bichara de Azeredo Coutinho and
                  Geraldo Bonorino Xex{\'{e}}o and
                  Priscila Machado Vieira Lima and
                  F{\'{a}}bio Ferrentini Sampaio},
  title        = {Playing with Robots Using Your Brain},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {197--204},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00031},
  doi          = {10.1109/SBGAMES.2018.00031},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/QueirozCXLS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RodriguesB18,
  author       = {Luiz A. L. Rodrigues and
                  Jacques D. Brancher},
  title        = {Improving Players' Profiles Clustering from Game Data Through Feature
                  Extraction},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {177--186},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00029},
  doi          = {10.1109/SBGAMES.2018.00029},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/RodriguesB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantAnna18,
  author       = {Francisco Sant'Anna},
  title        = {Structured Synchronous Reactive Programming for Game Development -
                  Case Study: On Rewriting Pingus from {C++} to C{\'{e}}u},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {240--249},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00036},
  doi          = {10.1109/SBGAMES.2018.00036},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantAnna18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosB18,
  author       = {Bruno S. Santos and
                  Heder S. Bernardino},
  title        = {Game State Evaluation Heuristics in General Video Game Playing},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {147--156},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00026},
  doi          = {10.1109/SBGAMES.2018.00026},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosBH18,
  author       = {Bruno Santos and
                  Heder Bernardino and
                  Eduardo Hauck},
  title        = {An Improved Rolling Horizon Evolution Algorithm with Shift Buffer
                  for General Game Playing},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {31--37},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00013},
  doi          = {10.1109/SBGAMES.2018.00013},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosBH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SarinhoAB18,
  author       = {Victor Travassos Sarinho and
                  Gabriel Silva de Azevedo and
                  Filipe M. B. Boaventura},
  title        = {AsKME: {A} Feature-Based Approach to Develop Multiplatform Quiz Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {38--47},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00014},
  doi          = {10.1109/SBGAMES.2018.00014},
  timestamp    = {Wed, 08 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SarinhoAB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SarinhoAB18a,
  author       = {Victor Travassos Sarinho and
                  Gabriel Silva de Azevedo and
                  Filipe M. B. Boaventura},
  title        = {Providing an {IM} Cross-Platform Game Engine for Text-Messaging Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {212--220},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00033},
  doi          = {10.1109/SBGAMES.2018.00033},
  timestamp    = {Wed, 08 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SarinhoAB18a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SchafferBRMAM18,
  author       = {Diogo Schaffer and
                  Conrado Boeira and
                  Gabriel Rockenbach and
                  Guilherme Maurer and
                  Andr{\'{e}} Antonitsch and
                  Soraia Raupp Musse},
  title        = {Simulating Virtual Humans Crowds in Facilities},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {231--239},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00035},
  doi          = {10.1109/SBGAMES.2018.00035},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SchafferBRMAM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerafimNVN18,
  author       = {Paulo Bruno S. Serafim and
                  Yuri Lenon B. Nogueira and
                  Creto Augusto Vidal and
                  Joaquim B. Cavalcante Neto},
  title        = {Evaluating Competition in Training of Deep Reinforcement Learning
                  Agents in First-Person Shooter Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {117--126},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00023},
  doi          = {10.1109/SBGAMES.2018.00023},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerafimNVN18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaCJ18,
  author       = {Joao Marcos Epifanio da Silva and
                  Arthur de Castro Callado and
                  Paulyne Matthews Juc{\'{a}}},
  title        = {Representing Sentiment Using Colors and Particles to Provide Accessibility
                  for Deaf and Hard of Hearing Players},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {221--230},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00034},
  doi          = {10.1109/SBGAMES.2018.00034},
  timestamp    = {Wed, 10 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaCJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SiqueiraSCJ18,
  author       = {Elton Sarmanho Siqueira and
                  Thiago A. A. Santos and
                  Carla Denise Castanho and
                  Ricardo P. Jacobi},
  title        = {Estimating Player Experience from Arousal and Valence Using Psychophysiological
                  Signals},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {107--116},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00022},
  doi          = {10.1109/SBGAMES.2018.00022},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SiqueiraSCJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SoaresMPB18,
  author       = {Leonardo Pavanatto Soares and
                  Soraia Raupp Musse and
                  M{\'{a}}rcio Sarroglia Pinho and
                  Jean Bertin Boussu},
  title        = {Evaluation of Selection Techniques on a Mobile Augmented Reality Game},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {127--136},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00024},
  doi          = {10.1109/SBGAMES.2018.00024},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SoaresMPB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SzykmanBG18,
  author       = {Alexandre Greluk Szykman and
                  Andr{\'{e}} Luiz Brand{\~{a}}o and
                  Jo{\~{a}}o Paulo Gois},
  title        = {A Gesture Recognition Approach for Wheelchair Users in an Exergame},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {11--20},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00011},
  doi          = {10.1109/SBGAMES.2018.00011},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SzykmanBG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/UtschPC18,
  author       = {Milo N. R. Utsch and
                  Gisele Lobo Pappa and
                  Luiz Chaimowicz},
  title        = {Implementation and Analysis of a Non-deterministic Drama Manager},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {167--176},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00028},
  doi          = {10.1109/SBGAMES.2018.00028},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/UtschPC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2018,
  title        = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/8625402/proceeding},
  isbn         = {978-1-5386-9605-7},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2018.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BaffaSFL17,
  author       = {Augusto Baffa and
                  Pedro Sampaio and
                  Bruno Feij{\'{o}} and
                  Mauricio Lana},
  title        = {Dealing with the Emotions of Non Player Characters},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {76--87},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00017},
  doi          = {10.1109/SBGAMES.2017.00017},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BaffaSFL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BatistaGFB17,
  author       = {Herbert Alves Batista and
                  Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and
                  Celso Fran{\c{c}}a and
                  Wendel Cassio Alves Batista},
  title        = {Evolutionary Music Composition for Digital Games Using Regent-Dependent
                  Creativity Metric},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {88--95},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00018},
  doi          = {10.1109/SBGAMES.2017.00018},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BatistaGFB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BritoSATT17,
  author       = {Caio Jose dos Santos Brito and
                  Andre Luiz Buarque Vieira e Silva and
                  Mozart William Santos Almeida and
                  Jo{\~{a}}o Marcelo Xavier Natario Teixeira and
                  Veronica Teichrieb},
  title        = {Large Viscoelastic Fluid Simulation on {GPU}},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {134--143},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00023},
  doi          = {10.1109/SBGAMES.2017.00023},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BritoSATT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FerreiraMSTV17,
  author       = {Cristiane Ferreira and
                  Lu{\'{\i}}s Fernando Maia and
                  Carlos de Salles and
                  Fernando A. M. Trinta and
                  Windson Viana},
  title        = {A Model-Based Approach for Designing Location-Based Games},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {29--38},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00012},
  doi          = {10.1109/SBGAMES.2017.00012},
  timestamp    = {Thu, 25 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FerreiraMSTV17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/KerberQCC17,
  author       = {Adriano Luis Kerber and
                  Rossana Baptista Queiroz and
                  Daniel Camozzato and
                  Vin{\'{\i}}cius J. Cassol},
  title        = {kNarrator: {A} Model For Authors To Simplify Authoring Process Using
                  Natural Language Processing To Portuguese},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {126--133},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00022},
  doi          = {10.1109/SBGAMES.2017.00022},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/KerberQCC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/KohwalterMC17,
  author       = {Troy Costa Kohwalter and
                  Leonardo Gresta Paulino Murta and
                  Esteban Walter Gonzalez Clua},
  title        = {Capturing Game Telemetry with Provenance},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {66--75},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00016},
  doi          = {10.1109/SBGAMES.2017.00016},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/KohwalterMC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaGFF17,
  author       = {Edirlei Soares de Lima and
                  Vinicius M. Gottin and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado},
  title        = {Network Traversal as an Aid to Plot Analysis and Composition},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {144--154},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00024},
  doi          = {10.1109/SBGAMES.2017.00024},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaGFF17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaPM17,
  author       = {Gabriel de Arruda Rubin de Lima and
                  Bruno Fortes Paz and
                  Felipe Rech Meneguzzi},
  title        = {Optimizing {UCT} for Settlers of Catan},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {164--172},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00026},
  doi          = {10.1109/SBGAMES.2017.00026},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaPM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MacedoC17,
  author       = {Yuri Pessoa Avelar Macedo and
                  Luiz Chaimowicz},
  title        = {Improving Procedural 2D Map Generation Based on Multi-Layered Cellular
                  Automata and Hilbert Curves},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {116--125},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00021},
  doi          = {10.1109/SBGAMES.2017.00021},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MacedoC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MacedoTJA17,
  author       = {M{\'{a}}rcio Cerqueira de Farias Macedo and
                  Almir Vinicius Teixeira and
                  Ant{\^{o}}nio Lopes Apolin{\'{a}}rio J{\'{u}}nior and
                  Karl Apaza{-}Ag{\"{u}}ero},
  title        = {Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {106--115},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00020},
  doi          = {10.1109/SBGAMES.2017.00020},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MacedoTJA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MontenegroBDC17,
  author       = {Anselmo Antunes Montenegro and
                  Icaro Baptista and
                  Bruno Dembogurski and
                  Esteban Clua},
  title        = {A New Method for Modeling Clouds Combining Procedural and Implicit
                  Models},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {173--182},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00027},
  doi          = {10.1109/SBGAMES.2017.00027},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MontenegroBDC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NetoP17,
  author       = {Paulo Coleta Neto and
                  Tulio Braga Moreira Pinto},
  title        = {A Supervised Learning Approach to Build a Recommendation System for
                  User-Generated Content in a Casual Game},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {39--45},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00013},
  doi          = {10.1109/SBGAMES.2017.00013},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/NetoP17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ParavisiAM17,
  author       = {Marcelo Paravisi and
                  Alexandre de Morais Amory and
                  Soraia Raupp Musse},
  title        = {Simulating Rescue of Agents in Crowds During Emergency Situations},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {183--190},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00028},
  doi          = {10.1109/SBGAMES.2017.00028},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ParavisiAM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PereiraC17,
  author       = {Amanda F. Pereira and
                  Fl{\'{a}}vio R. S. Coutinho},
  title        = {Game Accessibility Guidelines for People with Sequelae from Macular
                  Chorioretinitis},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {96--105},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00019},
  doi          = {10.1109/SBGAMES.2017.00019},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/PereiraC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RezendeC17,
  author       = {Mateus Rezende and
                  Luiz Chaimowicz},
  title        = {A Methodology for Creating Generic Game Playing Agents for Board Games},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {19--28},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00011},
  doi          = {10.1109/SBGAMES.2017.00011},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RezendeC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SampaioBFL17,
  author       = {Pedro Sampaio and
                  Augusto Baffa and
                  Bruno Feij{\'{o}} and
                  Mauricio Lana},
  title        = {A Fast Approach for Automatic Generation of Populated Maps with Seed
                  and Difficulty Control},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {10--18},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00010},
  doi          = {10.1109/SBGAMES.2017.00010},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SampaioBFL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerafimNVN17,
  author       = {Paulo Serafim and
                  Yuri Lenon B. Nogueira and
                  Creto Augusto Vidal and
                  Joaquim Bento Cavalcante Neto},
  title        = {On the Development of an Autonomous Agent for a 3D First-Person Shooter
                  Game Using Deep Reinforcement Learning},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {155--163},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00025},
  doi          = {10.1109/SBGAMES.2017.00025},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerafimNVN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaCMTV17,
  author       = {Eider C. P. Silva and
                  Esteban Clua and
                  Anselmo Antunes Montenegro and
                  Daniela Trevisan and
                  Luis Valente},
  title        = {An Interaction Mechanism for Virtual Reality Based on Upper Limbs
                  Motions Tracking Using Depth Cameras and Inertial Sensors},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {46--55},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00014},
  doi          = {10.1109/SBGAMES.2017.00014},
  timestamp    = {Thu, 07 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaCMTV17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SiqueiraCRJ17,
  author       = {Elton Sarmanho Siqueira and
                  Carla Denise Castanho and
                  Gena{\'{\i}}na Nunes Rodrigues and
                  Ricardo Pezzuol Jacobi},
  title        = {A Data Analysis of Player in World of Warcraft Using Game Data Mining},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {1--9},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00009},
  doi          = {10.1109/SBGAMES.2017.00009},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SiqueiraCRJ17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SoaresSMBJC17,
  author       = {Rodrigo Teixeira Soares and
                  Elton Sarmanho and
                  Marco Miura and
                  Tiago Barros Pontes e Silva and
                  Ricardo P. Jacobi and
                  Carla Denise Castanho},
  title        = {Biofeedback Sensors in Electronic Games: {A} Practical Evaluation},
  booktitle    = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  pages        = {56--65},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://doi.org/10.1109/SBGames.2017.00015},
  doi          = {10.1109/SBGAMES.2017.00015},
  timestamp    = {Sat, 27 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SoaresSMBJC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2017,
  title        = {16th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2017, Curitiba, Brazil, November 2-4, 2017},
  publisher    = {{IEEE} Computer Society},
  year         = {2017},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/8399565/proceeding},
  isbn         = {978-1-5386-4846-9},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2017.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbosaBB15,
  author       = {Marcelo de Barros Barbosa and
                  Cecilia de Barros Barbosa and
                  Andre Freitas Barbosa},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {MuSSE: {A} Tool to Extract Meta-Data from Game Sprite Sheets Using
                  Blob Detection Algorithm},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {61--69},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.22},
  doi          = {10.1109/SBGAMES.2015.22},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbosaBB15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CassolBNBM15,
  author       = {Vin{\'{\i}}cius Jurinic Cassol and
                  Jovani Oliveira Brasil and
                  Amyr B. Fortes Neto and
                  Adriana Braun and
                  Soraia Raupp Musse},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {An Approach to Validate Crowd Simulation Software: {A} Case Study
                  on CrowdSim},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {192--203},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.11},
  doi          = {10.1109/SBGAMES.2015.11},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CassolBNBM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CastroSFT15,
  author       = {Rafael H. A. de Castro and
                  Felipe G. dos Santos and
                  Iguatemi E. da Fonseca and
                  Tatiana A. Tavares},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {ATreVEE {IN:} Using Natural Interaction in Procedure Simulator for
                  Training in the Electricity Sector},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {183--191},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.14},
  doi          = {10.1109/SBGAMES.2015.14},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CastroSFT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FeitosaMMG15,
  author       = {Victor R. M. Feitosa and
                  Jos{\'{e}} G. R. Maia and
                  Leonardo O. Moreira and
                  George A. M. Gomes},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {GameVis: Game Data Visualization for the Web},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {70--79},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.21},
  doi          = {10.1109/SBGAMES.2015.21},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FeitosaMMG15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FrancoMNG15,
  author       = {Artur O. R. Franco and
                  Jos{\'{e}} G. R. Maia and
                  Joaquim A. M. Neto and
                  Fernando A. C. Gomes},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {An Interactive Storytelling Model for Non-player Characters on Electronic
                  RPGs},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {52--60},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.13},
  doi          = {10.1109/SBGAMES.2015.13},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FrancoMNG15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/KrassmannPFM15,
  author       = {Aliane Loureiro Krassmann and
                  Leo Natan Paschoal and
                  Andressa Falcade and
                  Roseclea Duarte Medina},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Evaluation of Game-Based Learning Approaches through Digital Serious
                  Games in Computer Science Higher Education: {A} Systematic Mapping},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {43--51},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.18},
  doi          = {10.1109/SBGAMES.2015.18},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/KrassmannPFM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MacedoASCGR15,
  author       = {Bruno H. F. Macedo and
                  Gabriel F. P. Araujo and
                  Gabriel S. Silva and
                  Matheus C. Crestani and
                  Yuri B. Galli and
                  Guilherme Novaes Ramos},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Evolving Finite-State Machines Controllers for the Simulated Car Racing
                  Championship},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {160--172},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.19},
  doi          = {10.1109/SBGAMES.2015.19},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MacedoASCGR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MacedoR15,
  author       = {Daniel Valente de Macedo and
                  Maria Andr{\'{e}}ia Formico Rodrigues},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {109--117},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.23},
  doi          = {10.1109/SBGAMES.2015.23},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MacedoR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MendoncaBN15,
  author       = {Matheus R. F. Mendon{\c{c}}a and
                  Heder S. Bernardino and
                  Raul Fonseca Neto},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Simulating Human Behavior in Fighting Games Using Reinforcement Learning
                  and Artificial Neural Networks},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {152--159},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.25},
  doi          = {10.1109/SBGAMES.2015.25},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MendoncaBN15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NoletoLSVT15,
  author       = {Carleandro Noleto and
                  Messias Lima and
                  Lu{\'{\i}}s Fernando Maia Silva and
                  Windson Viana and
                  Fernando A. M. Trinta},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {An Authoring Tool for Location-Based Mobile Games with Augmented Reality
                  Features},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {99--108},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.12},
  doi          = {10.1109/SBGAMES.2015.12},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/NoletoLSVT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/OliveiraLCTCL15,
  author       = {Patricia A. de Oliveira and
                  Erich P. Lotto and
                  Ana Grasielle Dion{\'{\i}}sio Corr{\^{e}}a and
                  Luis G. G. Taboada and
                  Laisa C. P. Costa and
                  Roseli D. Lopes},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Virtual Stage: An Immersive Musical Game for People with Visual Impairment},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {135--141},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.26},
  doi          = {10.1109/SBGAMES.2015.26},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/OliveiraLCTCL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PerezCVMC15,
  author       = {Lizeth Joseline Fuentes Perez and
                  Luciano Arnaldo Romero Calla and
                  Luis Valente and
                  Anselmo Antunes Montenegro and
                  Esteban Walter Gonzalez Clua},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Dynamic Game Difficulty Balancing in Real Time Using Evolutionary
                  Fuzzy Cognitive Maps},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {24--32},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.17},
  doi          = {10.1109/SBGAMES.2015.17},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PerezCVMC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/QueirozBM15,
  author       = {Rossana Baptista Queiroz and
                  Adriana Braun and
                  Soraia Raupp Musse},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {An Adaptive Methodology for Facial Expression Transfer},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {11--23},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.10},
  doi          = {10.1109/SBGAMES.2015.10},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/QueirozBM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaC15,
  author       = {Victor do Nascimento Silva and
                  Luiz Chaimowicz},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {On the Development of Intelligent Agents for {MOBA} Games},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {142--151},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.33},
  doi          = {10.1109/SBGAMES.2015.33},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaCM15,
  author       = {Eider C. P. Silva and
                  Esteban Walter Gonzalez Clua and
                  Anselmo Antunes Montenegro},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap
                  Motion},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {128--134},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.24},
  doi          = {10.1109/SBGAMES.2015.24},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaCM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaSC15,
  author       = {Mirna Paula Silva and
                  Victor do Nascimento Silva and
                  Luiz Chaimowicz},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Dynamic Difficulty Adjustment through an Adaptive {AI}},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {173--182},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.16},
  doi          = {10.1109/SBGAMES.2015.16},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaSC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaVCF15,
  author       = {Alexandre Ribeiro Silva and
                  Lu{\'{\i}}s Valente and
                  Esteban Clua and
                  Bruno Feij{\'{o}}},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {An Indoor Navigation System for Live-Action Virtual Reality Games},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {1--10},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.29},
  doi          = {10.1109/SBGAMES.2015.29},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaVCF15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilveiraCMDM15,
  author       = {Ivan Silveira and
                  Daniel Camozzato and
                  Fernando Marson and
                  Leandro Dihl and
                  Soraia Raupp Musse},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Real-Time Procedural Generation of Personalized Facade and Interior
                  Appearances Based on Semantics},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {89--98},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.32},
  doi          = {10.1109/SBGAMES.2015.32},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilveiraCMDM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VazL15,
  author       = {Luiz Adriano A. O. Vaz and
                  Marcus Vinicius Lamar},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Grybot: {A} Didactic Guitar Hero Robot Player on {FPGA}},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {118--127},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.30},
  doi          = {10.1109/SBGAMES.2015.30},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VazL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ZamithVFJC15,
  author       = {Marcelo Zamith and
                  Luis Valente and
                  Bruno Feij{\'{o}} and
                  Mark Joselli and
                  Esteban Clua},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Exploring Parallel Game Architectures with Tardiness Policy},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {33--42},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.20},
  doi          = {10.1109/SBGAMES.2015.20},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ZamithVFJC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ZuinM15,
  author       = {Gianlucca L. Zuin and
                  Yuri P. A. Macedo},
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {Attempting to Discover Infinite Combos in Fighting Games Using Hidden
                  Markov Models},
  booktitle    = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  pages        = {80--88},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/SBGames.2015.15},
  doi          = {10.1109/SBGAMES.2015.15},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ZuinM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2015,
  editor       = {Maria Andr{\'{e}}ia Formico Rodrigues and
                  Fl{\'{a}}via Garcia de Carvalho and
                  Marcelo Sim{\~{a}}o de Vasconcellos},
  title        = {14th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/7781134/proceeding},
  isbn         = {978-1-4673-8843-6},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2015.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AlbuquerqueRCSF14,
  author       = {Marco Tulio C. F. Albuquerque and
                  Geber L. Ramalho and
                  Vincent Corruble and
                  Andre Lu{\'{\i}}s de Medeiros Santos and
                  Fred Freitas},
  title        = {Helping Developers to Look Deeper inside Game Sessions},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {31--40},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.28},
  doi          = {10.1109/SBGAMES.2014.28},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlbuquerqueRCSF14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AndradeSCP14,
  author       = {Paulo Andrade and
                  Thales Luis Sabino and
                  Esteban Clua and
                  Paulo A. Pagliosa},
  title        = {Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {240--248},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.34},
  doi          = {10.1109/SBGAMES.2014.34},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AndradeSCP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BuzetoSCJ14,
  author       = {Fabricio Nogueira Buzeto and
                  Tiago Barros Pontes e Silva and
                  Carla Denise Castanho and
                  Ricardo Pezzuol Jacobi},
  title        = {Reconfigurable Games: Games that Change with the Environment},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {61--70},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.10},
  doi          = {10.1109/SBGAMES.2014.10},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BuzetoSCJ14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CameloRP14,
  author       = {Jefferson Henrique Camelo and
                  Ricardo de Andrade Lira Rabelo and
                  Erick Passos},
  title        = {Automatic Mapping between Gameplay and Aesthetics {RPG} Character
                  Attributes through Fuzzy System},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {220--229},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.35},
  doi          = {10.1109/SBGAMES.2014.35},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CameloRP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CarvalhoMMAFR14,
  author       = {Leonardo V. de Carvalho and
                  Atila Valgueiro Malta Moreira and
                  Icaro V. M. Moreira and
                  Marco Tulio C. F. Albuquerque and
                  Vicente Vieira Filho and
                  Geber Lisboa Ramalho},
  title        = {Case Study of a Mobile {HTML5} Multiplayer Game Portal},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {202--209},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.32},
  doi          = {10.1109/SBGAMES.2014.32},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CarvalhoMMAFR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/DrumondDN14,
  author       = {Rafael R{\^{e}}go Drumond and
                  Andr{\'{e}} Luiz Brand{\~{a}}o de Damasceno and
                  Carlos de Salles Soares Neto},
  title        = {Wanda: {A} Framework to Develop Card Based Games to Help Motivate
                  Programming Students},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {158--164},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.18},
  doi          = {10.1109/SBGAMES.2014.18},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/DrumondDN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FilhoMR14,
  author       = {Vicente Vieira Filho and
                  Atila Valgueiro Malta Moreira and
                  Geber Lisboa Ramalho},
  title        = {Deepening the Understanding of Mobile Game},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {183--192},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.31},
  doi          = {10.1109/SBGAMES.2014.31},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FilhoMR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JacobKMCO14,
  author       = {Lidson Barbosa Jacob and
                  Troy C. Kohwalter and
                  Alex Fernandes da V. Machado and
                  Esteban Walter Gonzalez Clua and
                  Daniel de Oliveira},
  title        = {A Non-intrusive Approach for 2D Platform Game Design Analysis Based
                  on Provenance Data Extracted from Game Streaming},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {41--50},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.33},
  doi          = {10.1109/SBGAMES.2014.33},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JacobKMCO14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JoselliBCS14,
  author       = {Mark Joselli and
                  Fabio Vinicius Binder and
                  Esteban Clua and
                  Eduardo Soluri},
  title        = {Mindninja: Concept, Development and Evaluation of a Mind Action Game
                  Based on EEGs},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {123--132},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.14},
  doi          = {10.1109/SBGAMES.2014.14},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JoselliBCS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JoselliSC14,
  author       = {Mark Joselli and
                  Jose Ricardo da Silva Jr. and
                  Esteban Clua},
  title        = {An Architecture for Real Time Crowd Simulation Using Multiple GPUs},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {1--10},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.13},
  doi          = {10.1109/SBGAMES.2014.13},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JoselliSC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaC14,
  author       = {Alex de Souza Campelo Lima and
                  Edson Alves da Costa},
  title        = {Experimental Approach of the Asymptotic Computational Complexity of
                  Shaders for Mobile Devices with OpenGL {ES}},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {173--182},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.9},
  doi          = {10.1109/SBGAMES.2014.9},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MagnaguagnoM14,
  author       = {Mauricio Cecilio Magnaguagno and
                  Felipe Meneguzzi},
  title        = {BioPlan: An {API} for Classical Planning on BioCrowds},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {11--20},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.26},
  doi          = {10.1109/SBGAMES.2014.26},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MagnaguagnoM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MedeirosM14,
  author       = {Rubem Jose Vasconcelos de Medeiros and
                  Tacio Filipe Vasconcelos de Medeiros},
  title        = {Procedural Level Balancing in Runner Games},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {109--114},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.30},
  doi          = {10.1109/SBGAMES.2014.30},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MedeirosM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NetoA14,
  author       = {Liordino dos Santos Rocha Neto and
                  Ant{\^{o}}nio Lopes Apolin{\'{a}}rio},
  title        = {Cartoon Water Rendering with Foam and Surface Smoothing},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {230--239},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.25},
  doi          = {10.1109/SBGAMES.2014.25},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/NetoA14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PelegrinoTTC14,
  author       = {Mateus Pelegrino and
                  Leonardo Torok and
                  Daniela Trevisan and
                  Esteban Clua},
  title        = {Creating and Designing Customized and Dynamic Game Interfaces Using
                  Smartphones and Touchscreen},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {133--139},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.21},
  doi          = {10.1109/SBGAMES.2014.21},
  timestamp    = {Thu, 07 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PelegrinoTTC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RibeiroAR14,
  author       = {Paula Ceccon Ribeiro and
                  Bruno Baere Pederassi Lomba de Araujo and
                  Alberto Raposo},
  title        = {ComFiM: {A} Cooperative Serious Game to Encourage the Development
                  of Communicative Skills between Children with Autism},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {148--157},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.19},
  doi          = {10.1109/SBGAMES.2014.19},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RibeiroAR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RuelaG14,
  author       = {Andr{\'{e}} Siqueira Ruela and
                  Frederico Gadelha Guimar{\~{a}}es},
  title        = {Coevolutionary Procedural Generation of Battle Formations in Massively
                  Multiplayer Online Strategy Games},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {89--98},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.37},
  doi          = {10.1109/SBGAMES.2014.37},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RuelaG14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SalamonJM14,
  author       = {Nestor Z. Salamon and
                  J{\'{u}}lio Cezar Silveira Jacques J{\'{u}}nior and
                  Soraia Raupp Musse},
  title        = {Seeing the Movement through Sound: Giving Trajectory Information to
                  Visually Impaired People},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {165--172},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.12},
  doi          = {10.1109/SBGAMES.2014.12},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SalamonJM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosBSC14,
  author       = {Elanne Cristina Oliveira dos Santos and
                  Gleison Brito Batista and
                  Victor Hugo Vieira de Sousa and
                  Esteban Clua},
  title        = {Structural Analysis for Simple Games Source Codes Applied to Programming
                  Learning},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {71--79},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.20},
  doi          = {10.1109/SBGAMES.2014.20},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosBSC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerpaR14,
  author       = {Ygor R. Serpa and
                  Maria Andr{\'{e}}ia F. Rodrigues},
  title        = {Parallelizing Broad Phase Collision Detection for Animation in Games:
                  {A} Performance Comparison of {CPU} and {GPU} Algorithms},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {80--88},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.29},
  doi          = {10.1109/SBGAMES.2014.29},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerpaR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SiebraN14,
  author       = {Clauirton de Albuquerque Siebra and
                  Gutenberg Pessoa Botelho Neto},
  title        = {Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios
                  via {SARSA} Reinforcement Learning},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {115--122},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.36},
  doi          = {10.1109/SBGAMES.2014.36},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SiebraN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SouzaRQ14,
  author       = {Thiago A. Souza and
                  Geber Lisboa Ramalho and
                  S{\'{e}}rgio Ricardo de Melo Queiroz},
  title        = {Resource Management in Complex Environments: Applying to Real Time
                  Strategy Games},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {21--30},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.27},
  doi          = {10.1109/SBGAMES.2014.27},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SouzaRQ14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/TavaresAC14,
  author       = {Anderson R. Tavares and
                  H{\'{e}}ctor Azp{\'{u}}rua and
                  Luiz Chaimowicz},
  title        = {Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy
                  Game},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {99--108},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.17},
  doi          = {10.1109/SBGAMES.2014.17},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/TavaresAC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ValenteF14,
  author       = {Lu{\'{\i}}s Valente and
                  Bruno Feij{\'{o}}},
  title        = {Extending Use Cases to Support Activity Design in Pervasive Mobile
                  Games},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {193--201},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.11},
  doi          = {10.1109/SBGAMES.2014.11},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ValenteF14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VianaVTC14,
  author       = {Jose Ricardo Mello Viana and
                  Nayane Ponte Viana and
                  Fernando Antonio Mota Trinta and
                  Windson Viana de Carvalho},
  title        = {A Systematic Review on Software Engineering in Pervasive Games Development},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {51--60},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.16},
  doi          = {10.1109/SBGAMES.2014.16},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VianaVTC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VieiraVC14,
  author       = {Roberto Cesar Cavalcante Vieira and
                  Creto Augusto Vidal and
                  Joaquim Bento Cavalcante Neto},
  title        = {Expressive Reproduced Characters for Games},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {210--219},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.15},
  doi          = {10.1109/SBGAMES.2014.15},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VieiraVC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/dOrnellasCP14,
  author       = {Marcos Cordeiro d'Ornellas and
                  Diego Jo{\~{a}}o Cargnin and
                  Ana L{\'{u}}cia Cervi Prado},
  title        = {Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games
                  for Intensive Group Physical Therapy or Individual Biofeedback Training},
  booktitle    = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  pages        = {140--147},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/SBGAMES.2014.22},
  doi          = {10.1109/SBGAMES.2014.22},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/dOrnellasCP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2014,
  title        = {2014 Brazilian Symposium on Computer Games and Digital Entertainment,
                  {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/6996073/proceeding},
  isbn         = {978-1-4799-8065-9},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2014.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AlbuquerquePC11,
  author       = {Alexandre C. Albuquerque and
                  Cesar Tadeu Pozzer and
                  Angelo E. M. Ciarlini},
  title        = {The Usage of the Structural-Affect Theory of Stories for Narrative
                  Generation},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {250--259},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.38},
  doi          = {10.1109/SBGAMES.2011.38},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlbuquerquePC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BakkerPDXS11,
  author       = {Andre R. de Bakker and
                  Bernardo de M. Pacheco and
                  Cl{\'{a}}udio D'Ipolitto and
                  Geraldo Xex{\'{e}}o and
                  Jano Moreira de Souza},
  title        = {Emotions in Business Game: Case Study in Desafio Sebrae},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {141--147},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.27},
  doi          = {10.1109/SBGAMES.2011.27},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BakkerPDXS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbozaC11,
  author       = {Diego Cordeiro Barboza and
                  Esteban Walter Gonzalez Clua},
  title        = {GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {11--16},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.22},
  doi          = {10.1109/SBGAMES.2011.22},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbozaC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarrosCSL11,
  author       = {Gabriella A. B. Barros and
                  Leonardo Filipe Batista Silva de Carvalho and
                  Vitor R. M. Silva and
                  Roberta Vilhena Vieira Lopes},
  title        = {An Application of Genetic Algorithm to the Game of Checkers},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {63--69},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.14},
  doi          = {10.1109/SBGAMES.2011.14},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarrosCSL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarrosoF11,
  author       = {Vitor Barata R. Barroso and
                  Waldemar Celes Filho},
  title        = {Fluid Animation on Arbitrarily-Shaped Structured Grids},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {148--157},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.19},
  doi          = {10.1109/SBGAMES.2011.19},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarrosoF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BraunSJDBMJTK11,
  author       = {Henry Braun and
                  Humberto Souto and
                  J{\'{u}}lio C. S. Jacques J{\'{u}}nior and
                  Leandro Lorenzett Dihl and
                  Adriana Braun and
                  Soraia Raupp Musse and
                  Cl{\'{a}}udio Rosito Jung and
                  Marcelo Resende Thielo and
                  Renato Keshet},
  title        = {Making Them Alive},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {182--188},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.28},
  doi          = {10.1109/SBGAMES.2011.28},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BraunSJDBMJTK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CarliBPd11,
  author       = {Daniel Michelon De Carli and
                  Fernando Bevilacqua and
                  Cesar Tadeu Pozzer and
                  Marcos Cordeiro d'Ornellas},
  title        = {A Survey of Procedural Content Generation Techniques Suitable to Game
                  Development},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {26--35},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.15},
  doi          = {10.1109/SBGAMES.2011.15},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CarliBPd11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ChavesLTOMF11,
  author       = {Rafael O. Chaves and
                  Walter Avelino da Luz Lobato and
                  Emanuel M. Da C. Tavares and
                  Sandro Ronaldo Bezerra Oliveira and
                  Tales C. Miranda and
                  Eloi L. Favero},
  title        = {Intelligent Behavior Simulation Module for Software Process Elements},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {173--181},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.29},
  doi          = {10.1109/SBGAMES.2011.29},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ChavesLTOMF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CheiranNP11,
  author       = {Jean Felipe Patikowski Cheiran and
                  Luciana Porcher Nedel and
                  Marcelo Soares Pimenta},
  title        = {Inclusive Games: {A} Multimodal Experience for Blind Players},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {164--172},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.24},
  doi          = {10.1109/SBGAMES.2011.24},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CheiranNP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CoutinhoPC11,
  author       = {Fl{\'{a}}vio R. S. Coutinho and
                  Raquel Oliveira Prates and
                  Luiz Chaimowicz},
  title        = {An Analysis of Information Conveyed through Audio in an {FPS} Game
                  and Its Impact on Deaf Players Experience},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {53--62},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.16},
  doi          = {10.1109/SBGAMES.2011.16},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/CoutinhoPC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FilhoNCN11,
  author       = {Erivaldo Xavier de Lima Filho and
                  Mateus Bisotto Nunes and
                  Jo{\~{a}}o Comba and
                  Luciana Porcher Nedel},
  title        = {Why Not with the Foot?},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {270--281},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.33},
  doi          = {10.1109/SBGAMES.2011.33},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FilhoNCN11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/IzidoroCLE11,
  author       = {Venyton N. L. Izidoro and
                  Leandro Nunes de Castro and
                  Angelo C. Loula and
                  Charbel N. El{-}Hani},
  title        = {{CALANGOS} Level 4: The Environmental Influence on the Players' Strategy
                  in a Simulation of the Ecological and Evolutionary Level of the Game},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {114--123},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.37},
  doi          = {10.1109/SBGAMES.2011.37},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/IzidoroCLE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JustoB11,
  author       = {Marcio Ribeiro Justo and
                  Jo{\~{a}}o Ricardo Bittencourt},
  title        = {Minuano: {A} Fuzzy-Logic-Based Drama Manager},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {196--205},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.30},
  doi          = {10.1109/SBGAMES.2011.30},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JustoB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/KohwalterCM11,
  author       = {Troy C. Kohwalter and
                  Esteban Walter Gonzalez Clua and
                  Leonardo Gresta Paulino Murta},
  title        = {{SDM} - An Educational Game for Software Engineering},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {222--231},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.10},
  doi          = {10.1109/SBGAMES.2011.10},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/KohwalterCM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFBSFCP11,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Simone Diniz Junqueira Barbosa and
                  Fabio A. Guilherme da Silva and
                  Ant{\'{o}}nio L. Furtado and
                  Angelo E. M. Ciarlini and
                  Cesar Tadeu Pozzer},
  title        = {Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling
                  Applications},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {206--214},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.12},
  doi          = {10.1109/SBGAMES.2011.12},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFBSFCP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimbergerPFL11,
  author       = {Ramon Limberger and
                  Cesar Tadeu Pozzer and
                  Bruno Feij{\'{o}} and
                  Edirlei Soares de Lima},
  title        = {Supporting Characters in Interactive Storytelling},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {241--249},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.39},
  doi          = {10.1109/SBGAMES.2011.39},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimbergerPFL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MachadoC11,
  author       = {Marlos C. Machado and
                  Luiz Chaimowicz},
  title        = {Combining Metaheuristics and {CSP} Algorithms to Solve Sudoku},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {124--131},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.18},
  doi          = {10.1109/SBGAMES.2011.18},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MachadoC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MachadoRC11,
  author       = {Marlos C. Machado and
                  Bruno S. L. Rocha and
                  Luiz Chaimowicz},
  title        = {Agents Behavior and Preferences Characterization in Civilization {IV}},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {43--52},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.17},
  doi          = {10.1109/SBGAMES.2011.17},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MachadoRC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MachadoSVGNOC11,
  author       = {Alex Fernandes da V. Machado and
                  Ulysses O. Santos and
                  Higo Vale and
                  Rubens Goncalvez and
                  Tiago Ara{\'{u}}jo Neves and
                  Luiz Satoru Ochi and
                  Esteban Walter Gonzalez Clua},
  title        = {Real Time Pathfinding with Genetic Algorithm},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {215--221},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.23},
  doi          = {10.1109/SBGAMES.2011.23},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MachadoSVGNOC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MadeiraC11,
  author       = {Charles A. G. Madeira and
                  Vincent Corruble},
  title        = {Combining Reinforcement Learning with a Multi-level Abstraction Method
                  to Design a Powerful Game {AI}},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {132--140},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.21},
  doi          = {10.1109/SBGAMES.2011.21},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MadeiraC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MalheirosW11,
  author       = {Marcelo de Gomensoro Malheiros and
                  Marcelo Walter},
  title        = {A Hybrid Geometry and Billboard-Based Model for Trees},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {17--25},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.25},
  doi          = {10.1109/SBGAMES.2011.25},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MalheirosW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MarinsJXCD11,
  author       = {Diego R. Marins and
                  Marcelo de O. D. Justo and
                  Geraldo Xex{\'{e}}o and
                  Bernardo de A. M. Chaves and
                  Cl{\'{a}}udio D'Ipolitto},
  title        = {SmartRabbit: {A} Mobile Exergame Using Geolocation},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {232--240},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.34},
  doi          = {10.1109/SBGAMES.2011.34},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MarinsJXCD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MoreiraBGKK11,
  author       = {Bruno Moreira and
                  Diego N. Brand{\~{a}}o and
                  Esteban Walter Gonzalez Clua and
                  Mauricio Kischinhevsky and
                  C. L. Kuryla},
  title        = {An Architecture Using a Finite Difference Method to Calculate Realistic
                  Sound Equalization in Games},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {70--78},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.36},
  doi          = {10.1109/SBGAMES.2011.36},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MoreiraBGKK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MotaEO11,
  author       = {Tiago Mota and
                  Claudio Esperan{\c{c}}a and
                  Antonio A. F. Oliveira},
  title        = {2D Shape Deformation Based on Positional Constraints and Layer Manipulation},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {1--10},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.26},
  doi          = {10.1109/SBGAMES.2011.26},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MotaEO11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/Muller11,
  author       = {Vinicius M. Muller},
  title        = {An Open Source Architecture for Building Interactive Dramas},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {89--100},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.31},
  doi          = {10.1109/SBGAMES.2011.31},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/Muller11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NunesBVRF11,
  author       = {Gustavo N. Nunes and
                  Rodrigo Braga and
                  Alexandre Valdetaro and
                  Alberto Raposo and
                  Bruno Feij{\'{o}}},
  title        = {Analysis and Implementation of Local Subdivision Algorithms in the
                  {GPU}},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {101--113},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.40},
  doi          = {10.1109/SBGAMES.2011.40},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/NunesBVRF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PassosMNC11,
  author       = {Erick Baptista Passos and
                  Danilo Medeiros and
                  Pedro de Alc{\^{a}}ntara dos Santos Neto and
                  Esteban Walter Gonzalez Clua},
  title        = {Turning Real-World Software Development into a Game},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {260--269},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.32},
  doi          = {10.1109/SBGAMES.2011.32},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PassosMNC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PeresSAMBWSGM11,
  author       = {Angela Lima Peres and
                  Fernando Selleri Silva and
                  Jamilson Batista Antunes and
                  Fernanda Martins and
                  Kellyton dos Santos Brito and
                  Rafael Roballo Wanderley and
                  Felipe Santana Furtado Soares and
                  Vinicius Cardoso Garcia and
                  Silvio Romero de Lemos Meira},
  title        = {Methods and Processes Definitions for Multiplatform Social Network
                  Games Development with Distributed Teams},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {189--195},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.11},
  doi          = {10.1109/SBGAMES.2011.11},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PeresSAMBWSGM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaRSRT11,
  author       = {Andre Silva and
                  F. Rocha and
                  Artur L. dos Santos and
                  Geber L. Ramalho and
                  Veronica Teichrieb},
  title        = {{GPU} Pathfinding Optimization},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {158--163},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.35},
  doi          = {10.1109/SBGAMES.2011.35},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaRSRT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/TsudaN11,
  author       = {Fernando Tsuda and
                  Luiz Ricardo Nakamura},
  title        = {A Technique for Collision Detection and 3D Interaction Based on Parallel
                  {GPU} and {CPU} Processing},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {36--42},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.20},
  doi          = {10.1109/SBGAMES.2011.20},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/TsudaN11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ZamithJCMLVF11,
  author       = {Marcelo Panaro de Moraes Zamith and
                  Mark Joselli and
                  Esteban Walter Gonzalez Clua and
                  Anselmo Antunes Montenegro and
                  Regina C{\'{e}}lia P. Leal{-}Toledo and
                  Luis Valente and
                  Bruno Feij{\'{o}}},
  title        = {A Distributed Architecture for Mobile Digital Games Based on Cloud
                  Computing},
  booktitle    = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  pages        = {79--88},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/SBGAMES.2011.13},
  doi          = {10.1109/SBGAMES.2011.13},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ZamithJCMLVF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2011,
  title        = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador,
                  Bahia, Brazil, November 7-9, 2011},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/6362337/proceeding},
  isbn         = {978-1-4673-0797-0},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2011.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/AndradeIJJSCB10,
  author       = {Kleber O. Andrade and
                  Gisele G. Ito and
                  Ricardo C. Joaquim and
                  Bruno Jardim and
                  Adriano A. G. Siqueira and
                  Glauco A. P. Caurin and
                  Marcelo Becker},
  title        = {A Robotic System for Rehabilitation of Distal Radius Fracture Using
                  Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {25--32},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.26},
  doi          = {10.1109/SBGAMES.2010.26},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/AndradeIJJSCB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbosaFC10,
  author       = {Simone Diniz Junqueira Barbosa and
                  Ant{\'{o}}nio L. Furtado and
                  Marco A. Casanova},
  title        = {A Decision-Making Process for Digital Storytelling},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {1--11},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.16},
  doi          = {10.1109/SBGAMES.2010.16},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbosaFC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbozaJCR10,
  author       = {Diego Cordeiro Barboza and
                  Hamilton Lima Junior and
                  Esteban Walter Gonzalez Clua and
                  Vinod E. F. Rebello},
  title        = {A Simple Architecture for Digital Games on Demand Using Low Performance
                  Resources under a Cloud Computing Paradigm},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {33--39},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.34},
  doi          = {10.1109/SBGAMES.2010.34},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbozaJCR10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BrandaoTBMNVCM10,
  author       = {Andr{\'{e}} Brand{\~{a}}o and
                  Daniela G. Trevisan and
                  Lenisa Brand{\~{a}}o and
                  Bruno Moreira and
                  Giancarlo Nascimento and
                  Cristina Nader Vasconcelos and
                  Esteban Clua and
                  Pedro Mour{\~{a}}o},
  title        = {Semiotic Inspection of a Game for Children with Down Syndrome},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {199--210},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.24},
  doi          = {10.1109/SBGAMES.2010.24},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BrandaoTBMNVCM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CaroS10,
  author       = {Alejandro Caro and
                  Wilson J. Sarmiento},
  title        = {Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server
                  Architecture},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {138--145},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.20},
  doi          = {10.1109/SBGAMES.2010.20},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CaroS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ChavesFTO10,
  author       = {Rafael O. Chaves and
                  Eloi L. Favero and
                  Emanuel M. Da C. Tavares and
                  Sandro Ronaldo Bezerra Oliveira},
  title        = {A Software Process Simulator Machine for Software Engineering Simulation
                  Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {49--58},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.35},
  doi          = {10.1109/SBGAMES.2010.35},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ChavesFTO10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CoutoMBLM10,
  author       = {Julia M. Colleoni Couto and
                  Tiago Marcelino and
                  Henry Braun and
                  Diogo Strube de Lima and
                  Soraia Raupp Musse},
  title        = {Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {165--170},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.22},
  doi          = {10.1109/SBGAMES.2010.22},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CoutoMBLM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CunhaC10,
  author       = {Renato Luiz de Freitas Cunha and
                  Luiz Chaimowicz},
  title        = {An Artificial Intelligence System to Help the Player of Real-Time
                  Strategy Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {71--81},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.23},
  doi          = {10.1109/SBGAMES.2010.23},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CunhaC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/HuijserDBB10,
  author       = {Remco Huijser and
                  Jeroen Dobbe and
                  Willem F. Bronsvoort and
                  Rafael Bidarra},
  title        = {Procedural Natural Systems for Game Level Design},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {189--198},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.31},
  doi          = {10.1109/SBGAMES.2010.31},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/HuijserDBB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JoselliZCMLVF10,
  author       = {Mark Joselli and
                  Marcelo Panaro de Moraes Zamith and
                  Esteban Walter Gonzalez Clua and
                  Anselmo Antunes Montenegro and
                  Regina C{\'{e}}lia P. Leal{-}Toledo and
                  Lu{\'{\i}}s Valente and
                  Bruno Feij{\'{o}}},
  title        = {An Architecture with Automatic Load Balancing and Distribution for
                  Digital Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {59--70},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.19},
  doi          = {10.1109/SBGAMES.2010.19},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JoselliZCMLVF10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JuniorCMP10,
  author       = {Jos{\'{e}} Ricardo da S. Junior and
                  Esteban Clua and
                  Anselmo Antunes Montenegro and
                  Paulo A. Pagliosa},
  title        = {Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous
                  {GPU} and {CPU} Environment},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.25},
  doi          = {10.1109/SBGAMES.2010.25},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JuniorCMP10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaBM10,
  author       = {Diogo Strube de Lima and
                  Henry Braun and
                  Soraia Raupp Musse},
  title        = {A Model for Real Time Ocean Breaking Waves Animation},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {19--24},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.15},
  doi          = {10.1109/SBGAMES.2010.15},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaBM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFFPC10,
  author       = {Edirlei Everson Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado and
                  Cesar Tadeu Pozzer and
                  Angelo E. M. Ciarlini},
  title        = {Director of Photography and Music Director for Interactive Storytelling},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {129--137},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.13},
  doi          = {10.1109/SBGAMES.2010.13},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFFPC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MachadoCZ10,
  author       = {Alex Fernandes da V. Machado and
                  Esteban Clua and
                  Bianca Zadrozny},
  title        = {A Method for Generating Emergent Behaviors Using Machine Learning
                  to Strategy Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {12--18},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.21},
  doi          = {10.1109/SBGAMES.2010.21},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MachadoCZ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MalfattiSS10,
  author       = {Silvano Maneck Malfatti and
                  Fernando Ferreira dos Santos and
                  Selan Rodrigues dos Santos},
  title        = {Using Mobile Phones to Control Desktop Multiplayer Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {230--238},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.32},
  doi          = {10.1109/SBGAMES.2010.32},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MalfattiSS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MunizMC10,
  author       = {Carlos Eduardo Vaisman Muniz and
                  Anselmo Antunes Montenegro and
                  Esteban Walter Gonzalez Clua},
  title        = {Fast Polygonization and Texture Map Extraction from Volumetric Objects
                  Based on Surface Fairing Using a Modified Discrete Laplacian Operator},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {146--155},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.33},
  doi          = {10.1109/SBGAMES.2010.33},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MunizMC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RomanMN10,
  author       = {Fernando Roman and
                  Anderson Maciel and
                  Luciana Porcher Nedel},
  title        = {Desktop-CAVE for First Person Shooter Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {117--128},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.18},
  doi          = {10.1109/SBGAMES.2010.18},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RomanMN10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SalazarMMO10,
  author       = {Frizzi Alejandra San Roman Salazar and
                  Bruno Brandoli Machado and
                  Alexander Victor Ocsa Mamani and
                  Maria Cristina Ferreira de Oliveira},
  title        = {Cloth Simulation Using {AABB} Hierarchies and {GPU} Parallelism},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {97--107},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.17},
  doi          = {10.1109/SBGAMES.2010.17},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SalazarMMO10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SegundoST10,
  author       = {Ricardo M. C. Segundo and
                  Julio C{\'{e}}sar F. da Silva and
                  Tatiana Aires Tavares},
  title        = {{ATHUS:} {A} Generic Framework for Game Development on Ginga Middleware},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {89--96},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.28},
  doi          = {10.1109/SBGAMES.2010.28},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SegundoST10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SignorettiNCCF10,
  author       = {Alberto Signoretti and
                  Antonino Feitosa Neto and
                  Andr{\'{e}} M. C. Campos and
                  Anne M. P. Canuto and
                  S{\'{e}}rgio V. Fialho},
  title        = {Increasing the Eciency of NPCs Using a Focus of Attention Based on
                  Emotions and Personality},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {171--181},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.27},
  doi          = {10.1109/SBGAMES.2010.27},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SignorettiNCCF10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaAF10,
  author       = {Andr{\'{e}} Ferreira Bem Silva and
                  Felipe Alves and
                  Olinto J. V. Furtado},
  title        = {A Soft Real-Time Concurrent Graphics Platform},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {40--48},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.12},
  doi          = {10.1109/SBGAMES.2010.12},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaAF10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaISBZ10,
  author       = {Rog{\'{e}}rio E. da Silva and
                  Ido Aharon Iurgel and
                  Manuel Filipe dos Santos and
                  Pedro Branco and
                  Nelson Zagalo},
  title        = {Understanding Virtual Actors},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {220--229},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.11},
  doi          = {10.1109/SBGAMES.2010.11},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaISBZ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaN10,
  author       = {Marckson Monteiro da Silva and
                  Jos{\'{e}} Francisco de Magalh{\~{a}}es Netto},
  title        = {An Educational Robotic Game for Transit Education Based on the Lego
                  MindStorms {NXT} Platform},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {82--88},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.10},
  doi          = {10.1109/SBGAMES.2010.10},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaN10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ValdetaroNRFT10,
  author       = {Alexandre Valdetaro and
                  Gustavo N. Nunes and
                  Alberto Raposo and
                  Bruno Feij{\'{o}} and
                  Rodrigo de Toledo},
  title        = {{LOD} Terrain Rendering by Local Parallel Processing on {GPU}},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {182--188},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.30},
  doi          = {10.1109/SBGAMES.2010.30},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ValdetaroNRFT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VallimCG10,
  author       = {Rosane Maria Maffei Vallim and
                  Andr{\'{e}} Carlos Ponce de Leon Ferreira de Carvalho and
                  Jo{\~{a}}o Gama},
  title        = {Data Stream Mining Algorithms for Building Decision Models in a Computer
                  Role-Playing Game Simulation},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {108--116},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.14},
  doi          = {10.1109/SBGAMES.2010.14},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VallimCG10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/ZamithPBMCKL10,
  author       = {Marcelo Panaro de Moraes Zamith and
                  Erick Baptista Passos and
                  Diego N. Brand{\~{a}}o and
                  Anselmo Antunes Montenegro and
                  Esteban Clua and
                  Mauricio Kischinhevsky and
                  Regina C{\'{e}}lia P. Leal{-}Toledo},
  title        = {Sound Wave Propagation Applied in Games},
  booktitle    = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  pages        = {211--219},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://doi.org/10.1109/SBGAMES.2010.29},
  doi          = {10.1109/SBGAMES.2010.29},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/ZamithPBMCKL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2010,
  title        = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10,
                  2010},
  publisher    = {{IEEE} Computer Society},
  year         = {2010},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/5772046/proceeding},
  isbn         = {978-1-61284-391-9},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2010.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BandeiraW09,
  author       = {Djalma Bandeira and
                  Marcelo Walter},
  title        = {Automatic Sprite Shading},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {27--31},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.12},
  doi          = {10.1109/SBGAMES.2009.12},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BandeiraW09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BarbozaC09,
  author       = {Diego Cordeiro Barboza and
                  Esteban Walter Gonzalez Clua},
  title        = {Ginga Game: {A} Framework for Game Development for the Interactive
                  Digital Television},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {162--167},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.26},
  doi          = {10.1109/SBGAMES.2009.26},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BarbozaC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BernardesNT09,
  author       = {Jo{\~{a}}o Luiz Bernardes Jr. and
                  Luiz Ricardo Nakamura and
                  Romero Tori},
  title        = {Design and Implementation of a Flexible Hand Gesture Command Interface
                  for Games Based on Computer Vision},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {64--73},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.16},
  doi          = {10.1109/SBGAMES.2009.16},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BernardesNT09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BevilacquaPd09,
  author       = {Fernando Bevilacqua and
                  Cesar Tadeu Pozzer and
                  Marcos Cordeiro d'Ornellas},
  title        = {Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual
                  Worlds for 3D Games},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {111--120},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.21},
  doi          = {10.1109/SBGAMES.2009.21},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BevilacquaPd09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BezerraCG09,
  author       = {Carlos Eduardo Benevides Bezerra and
                  Jo{\~{a}}o Luiz Dihl Comba and
                  Cl{\'{a}}udio Fernando Resin Geyer},
  title        = {A Fine Granularity Load Balancing Technique for {MMOG} Servers Using
                  a KD-Tree to Partition the Space},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {17--26},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.11},
  doi          = {10.1109/SBGAMES.2009.11},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BezerraCG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BraunHQCMJBMS09,
  author       = {Henry Braun and
                  Rafael Hocevar and
                  Rossana Baptista Queiroz and
                  Marcelo Cohen and
                  Juliano Lucas Moreira and
                  J{\'{u}}lio C. S. Jacques J{\'{u}}nior and
                  Adriana Braun and
                  Soraia Raupp Musse and
                  Ramin Samadani},
  title        = {VhCVE: {A} Collaborative Virtual Environment Including Facial Animation
                  and Computer Vision},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {207--213},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.32},
  doi          = {10.1109/SBGAMES.2009.32},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BraunHQCMJBMS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CamanhoCFFP09,
  author       = {Marcelo de Melo Camanho and
                  Angelo Ernani Maia Ciarlini and
                  Ant{\'{o}}nio Luz Furtado and
                  Bruno Feij{\'{o}} and
                  Cesar Tadeu Pozzer},
  title        = {A Model for Interactive {TV} Storytelling},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {197--206},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.31},
  doi          = {10.1109/SBGAMES.2009.31},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CamanhoCFFP09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CassolMM09,
  author       = {Vin{\'{\i}}cius Jurinic Cassol and
                  Fernando Pinho Marson and
                  Soraia Raupp Musse},
  title        = {Procedural Hair Generation},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {185--190},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.29},
  doi          = {10.1109/SBGAMES.2009.29},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CassolMM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/CoutinhoGA09,
  author       = {Bruno Barcellos S. Coutinho and
                  Gilson Antonio Giraldi and
                  Ant{\^{o}}nio L. Apolin{\'{a}}rio Jr.},
  title        = {{GPU} Based Fluid Animation over Elastic Surface Models},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {32--43},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.13},
  doi          = {10.1109/SBGAMES.2009.13},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/CoutinhoGA09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FigueiredoTCTK09,
  author       = {Lucas Silva Figueiredo and
                  Jo{\~{a}}o Marcelo Xavier Natario Teixeira and
                  Aline Cavalcanti and
                  Veronica Teichrieb and
                  Judith Kelner},
  title        = {An Open-Source Framework for Air Guitar Games},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {74--82},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.17},
  doi          = {10.1109/SBGAMES.2009.17},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FigueiredoTCTK09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FilhoLMIBSS09,
  author       = {Eurico Vasconcelos Filho and
                  Carlos Jos{\'{e}} Pereira de Lucena and
                  Gustavo Melo and
                  Marta de Azevedo Irving and
                  Jean{-}Pierre Briot and
                  Vin{\'{\i}}cius Sebba{-}Patto and
                  Alessandro Sordoni},
  title        = {A Serious Game for Exploring and Training in Participatory Management
                  of National Parks for Biodiversity Conservation: Design and Experience},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {93--100},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.19},
  doi          = {10.1109/SBGAMES.2009.19},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FilhoLMIBSS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FilhoSTSR09,
  author       = {Marconi Madruga Filho and
                  Allan J. S. Souza and
                  Patr{\'{\i}}cia C. A. R. Tedesco and
                  Danielle R. D. Silva and
                  Geber L. Ramalho},
  title        = {An Integrated Development Model for Character-Based Games},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {191--196},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.30},
  doi          = {10.1109/SBGAMES.2009.30},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FilhoSTSR09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FischerSN09,
  author       = {Leonardo Fischer and
                  Renato Silveira and
                  Luciana Porcher Nedel},
  title        = {{GPU} Accelerated Path-Planning for Multi-agents in Virtual Environments},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {101--110},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.20},
  doi          = {10.1109/SBGAMES.2009.20},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FischerSN09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FlamQRAG09,
  author       = {David Lunardi Flam and
                  Daniel Pacheco de Queiroz and
                  Thatyene Louise Alves de Souza Ramos and
                  Arnaldo de Albuquerque Ara{\'{u}}jo and
                  Jo{\~{a}}o Victor Boechat Gomide},
  title        = {OpenMoCap: An Open Source Software for Optical Motion Capture},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {151--161},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.25},
  doi          = {10.1109/SBGAMES.2009.25},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/FlamQRAG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JoselliC09,
  author       = {Mark Joselli and
                  Esteban Clua},
  title        = {GpuWars: Design and Implementation of a {GPGPU} Game},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {132--140},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.23},
  doi          = {10.1109/SBGAMES.2009.23},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JoselliC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JoselliC09a,
  author       = {Mark Joselli and
                  Esteban Clua},
  title        = {gRmobile: {A} Framework for Touch and Accelerometer Gesture Recognition
                  for Mobile Games},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {141--150},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.24},
  doi          = {10.1109/SBGAMES.2009.24},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JoselliC09a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JoselliPZCMF09,
  author       = {Mark Joselli and
                  Erick Baptista Passos and
                  Marcelo Panaro de Moraes Zamith and
                  Esteban Clua and
                  Anselmo Antunes Montenegro and
                  Bruno Feij{\'{o}}},
  title        = {A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation
                  on {GPU}},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {121--131},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.22},
  doi          = {10.1109/SBGAMES.2009.22},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JoselliPZCMF09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/JuniorSS09,
  author       = {Aderbal Nunes da Silva Junior and
                  Antonio Carlos dos Santos Souza and
                  Luiz Cl{\'{a}}udio Machado dos Santos},
  title        = {Development of Games for {SET-TOP-BOXES} with Brazilian's Middleware
                  {GINGA-NCL}},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {214--219},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.33},
  doi          = {10.1109/SBGAMES.2009.33},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/JuniorSS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaPdCFF09,
  author       = {Edirlei Everson Soares de Lima and
                  Cesar Tadeu Pozzer and
                  Marcos Cordeiro d'Ornellas and
                  Angelo E. M. Ciarlini and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado},
  title        = {Support Vector Machines for Cinematography Real-Time Camera Control
                  in Storytelling Environments},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {44--51},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.14},
  doi          = {10.1109/SBGAMES.2009.14},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaPdCFF09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LorenzonC09,
  author       = {Jorge Alejandro Lorenzon and
                  Esteban Walter Gonzalez Clua},
  title        = {A novel multithreaded rendering system based on a deferred approach},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {168--174},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.27},
  doi          = {10.1109/SBGAMES.2009.27},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LorenzonC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/PassosMCPS09,
  author       = {Erick Baptista Passos and
                  Anselmo Antunes Montenegro and
                  Esteban Walter Gonzalez Clua and
                  Cesar Tadeu Pozzer and
                  Fl{\'{a}}vio Soares Corr{\^{e}}a da Silva},
  title        = {Hierarchical {PNF} Networks - {A} Temporal Model of Events for the
                  Representation and Dramatization of Storytelling},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {175--184},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.28},
  doi          = {10.1109/SBGAMES.2009.28},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/PassosMCPS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RiosC09,
  author       = {Luis Henrique Oliveira Rios and
                  Luiz Chaimowicz},
  title        = {trAIns: An Artificial Inteligence for OpenTTD},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {52--63},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.15},
  doi          = {10.1109/SBGAMES.2009.15},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/RiosC09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SarinhoA09,
  author       = {Victor Travassos Sarinho and
                  Ant{\^{o}}nio L. Apolin{\'{a}}rio Jr.},
  title        = {A Generative Programming Approach for Game Development},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {83--92},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.18},
  doi          = {10.1109/SBGAMES.2009.18},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SarinhoA09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SiqueiraACPSMO09,
  author       = {Manoel Siqueira and
                  Rafael Machado Alves and
                  Esteban Walter Gonzalez Clua and
                  Erick Baptista Passos and
                  Clayton Reis da Silva and
                  Anselmo Antunes Montenegro and
                  J{\'{u}}lio Cesar Oliveira},
  title        = {A Novel Algorithm to Verify the Solution of Geometric Puzzle Games},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {9--16},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.10},
  doi          = {10.1109/SBGAMES.2009.10},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SiqueiraACPSMO09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/VegaPCRF09,
  author       = {Katia Fabiola C{\'{a}}nepa Vega and
                  Andr{\'{e}}ia R. Pereira and
                  Gustavo Robichez de Carvalho and
                  Alberto Raposo and
                  Hugo Fuks},
  title        = {Prototyping Games for Training and Education in Second Life: Time2Play
                  and {TREG}},
  booktitle    = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SBGAMES.2009.9},
  doi          = {10.1109/SBGAMES.2009.9},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/VegaPCRF09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2009,
  title        = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES}
                  2009, Rio de Janeiro, Brazil, October 8-10, 2009},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/5478400/proceeding},
  isbn         = {978-1-4244-6010-6},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2009.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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