:facetid:toc:\"db/books/collections/IMP2017.bht\"OK:facetid:toc:db/books/collections/IMP2017.bhtMarilena Alivizatou-BarakouAlexandros KitsikidisFilareti TsalakanidouKosmas DimitropoulosGiannis K. ChantasSpiros NikolopoulosSamer Al KorkBruce DenbyLise BuchmanMartine Adda-DeckerClaire Pillot-LoiseauJoëlle TillmaneStéphane DupontBenjamin PicartFrancesca PozziMichela OttErdal YilmazVasileios S. CharisisStelios HadjidimitriouLeontios J. HadjileontiadisMarius CotescuChristina VoliotiAthanasios ManitsarisSotiris ManitsarisNikos GrammalidisIntangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development.Mixed Reality and Gamification for Cultural Heritage129-1582017Parts in Books or Collectionsclosedbooks/sp/17/Alivizatou-BarakouKTDCNKDBAPTDPPOYCHHCVMMG1710.1007/978-3-319-49607-8_5https://doi.org/10.1007/978-3-319-49607-8_5https://dblp.org/rec/books/sp/17/Alivizatou-BarakouKTDCNKDBAPTDPPOYCHHCVMMG17URL#3010198Luigi BarazzettiFabrizio BanfiHistoric BIM for Mobile VR/AR Applications.Mixed Reality and Gamification for Cultural Heritage271-2902017Parts in Books or Collectionsclosedbooks/sp/17/BarazzettiB1710.1007/978-3-319-49607-8_10https://doi.org/10.1007/978-3-319-49607-8_10https://dblp.org/rec/books/sp/17/BarazzettiB17URL#3010227Víctor Manuel López-Menchero BendichoMariano Flores GutiérrezMatthew L. VincentAlfredo Grande LeónDigital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations.Mixed Reality and Gamification for Cultural Heritage3-262017Parts in Books or Collectionsclosedbooks/sp/17/BendichoGVL1710.1007/978-3-319-49607-8_1https://doi.org/10.1007/978-3-319-49607-8_1https://dblp.org/rec/books/sp/17/BendichoGVL17URL#3010240Alan ChalmersExperiencing the Multisensory Past.Mixed Reality and Gamification for Cultural Heritage359-3702017Parts in Books or Collectionsclosedbooks/sp/17/Chalmers1710.1007/978-3-319-49607-8_14https://doi.org/10.1007/978-3-319-49607-8_14https://dblp.org/rec/books/sp/17/Chalmers17URL#3010295Nikolaos D. DoulamisAnastasios D. DoulamisCharalabos IoannidisMichael KleinMarinos IoannidesModelling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage.Mixed Reality and Gamification for Cultural Heritage567-5892017Parts in Books or Collectionsclosedbooks/sp/17/DoulamisDIKI1710.1007/978-3-319-49607-8_23https://doi.org/10.1007/978-3-319-49607-8_23https://dblp.org/rec/books/sp/17/DoulamisDIKI17URL#3010343Andreas GebhardtAM-Based Evaluation, Reconstruction, and Improvement of Cultural Heritage Artifacts.Mixed Reality and Gamification for Cultural Heritage527-5482017Parts in Books or Collectionsclosedbooks/sp/17/Gebhardt1710.1007/978-3-319-49607-8_21https://doi.org/10.1007/978-3-319-49607-8_21https://dblp.org/rec/books/sp/17/Gebhardt17URL#3010392Andreas GeorgopoulosData Acquisition for the Geometric Documentation of Cultural Heritage.Mixed Reality and Gamification for Cultural Heritage29-732017Parts in Books or Collectionsclosedbooks/sp/17/Georgopoulos1710.1007/978-3-319-49607-8_2https://doi.org/10.1007/978-3-319-49607-8_2https://dblp.org/rec/books/sp/17/Georgopoulos17URL#3010395Susan HazanAnna Lobovikov-KatzThe Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-Learning and Virtual Museums.Mixed Reality and Gamification for Cultural Heritage549-5662017Parts in Books or Collectionsclosedbooks/sp/17/HazanK1710.1007/978-3-319-49607-8_22https://doi.org/10.1007/978-3-319-49607-8_22https://dblp.org/rec/books/sp/17/HazanK17URL#3010433Marinos IoannidesRob DaviesPavlos ChatzigrigoriouEirini PapageorgiouGeorgios LeventisVasiliki NikolakopoulouVasilis Athanasiou3D Digital Libraries and Their Contribution in the Documentation of the Past.Mixed Reality and Gamification for Cultural Heritage161-1992017Parts in Books or Collectionsclosedbooks/sp/17/IoannidesDCPLNA1710.1007/978-3-319-49607-8_6https://doi.org/10.1007/978-3-319-49607-8_6https://dblp.org/rec/books/sp/17/IoannidesDCPLNA17URL#3010448Fotis LiarokapisPanagiotis PetridisDaniel AndrewsSara de FreitasMultimodal Serious Games Technologies for Cultural Heritage.Mixed Reality and Gamification for Cultural Heritage371-3922017Parts in Books or Collectionsclosedbooks/sp/17/LiarokapisPAF1710.1007/978-3-319-49607-8_15https://doi.org/10.1007/978-3-319-49607-8_15https://dblp.org/rec/books/sp/17/LiarokapisPAF17URL#3010516Pietro Maria LiuzzoFrancesco MambriniPhilipp FranckStorytelling and Digital Epigraphy-Based Narratives in Linked Open Data.Mixed Reality and Gamification for Cultural Heritage507-5232017Parts in Books or Collectionsclosedbooks/sp/17/LiuzzoMF1710.1007/978-3-319-49607-8_20https://doi.org/10.1007/978-3-319-49607-8_20https://dblp.org/rec/books/sp/17/LiuzzoMF17URL#3010527Federica MaiettiRoberto Di GiulioMarcello BalzaniEmanuele PiaiaMarco MediciFederico FerrariDigital Memory and Integrated Data Capturing: Innovations for an Inclusive Cultural Heritage in Europe Through 3D Semantic Modelling.Mixed Reality and Gamification for Cultural Heritage225-2442017Parts in Books or Collectionsclosedbooks/sp/17/MaiettiGBPMF1710.1007/978-3-319-49607-8_8https://doi.org/10.1007/978-3-319-49607-8_8https://dblp.org/rec/books/sp/17/MaiettiGBPMF17URL#3010543Antonia I. MoropoulouAndreas GeorgopoulosManolis KorresAsterios BakolasKyriakos LabropoulosPanagiotis AgrafiotisEkaterini T. DelegouPetros MoundoulasMaria ApostolopoulouEvangelia LambrouGeorge PantazisLydia KotoulaAlexandra I. PapadakiEmmanouil AlexakisFive-Dimensional (5D) Modelling of the Holy Aedicule of the Church of the Holy Sepulchre Through an Innovative and Interdisciplinary Approach.Mixed Reality and Gamification for Cultural Heritage247-2702017Parts in Books or Collectionsclosedbooks/sp/17/MoropoulouGKBLADMALPKPA1710.1007/978-3-319-49607-8_9https://doi.org/10.1007/978-3-319-49607-8_9https://dblp.org/rec/books/sp/17/MoropoulouGKBLADMALPKPA17URL#3010575Sander MünsterCindy KröberHeide WellerNikolas PrechtelVirtual Reconstruction of Historical Architecture as Media for Knowledge Representation.Mixed Reality and Gamification for Cultural Heritage313-3302017Parts in Books or Collectionsclosedbooks/sp/17/MunsterKWP1710.1007/978-3-319-49607-8_12https://doi.org/10.1007/978-3-319-49607-8_12https://dblp.org/rec/books/sp/17/MunsterKWP17URL#3010579Margarita PapaefthymiouSteve KaterosStylianos GeorgiouNikos LydatakisPaul ZikasVasileios BachlitzanakisGeorge PapagiannakisGamified AR/VR Character Rendering and Animation-Enabling Technologies.Mixed Reality and Gamification for Cultural Heritage333-3572017Parts in Books or Collectionsclosedbooks/sp/17/PapaefthymiouKGLZBP1710.1007/978-3-319-49607-8_13https://doi.org/10.1007/978-3-319-49607-8_13https://dblp.org/rec/books/sp/17/PapaefthymiouKGLZBP17URL#3010616Nikolaos PartarakisDimitris GrammenosGeorge MargetisEmmanouil ZidianakisGiannis DrossisAsterios LeonidisGeorge MetaxakisMargherita AntonaConstantine StephanidisDigital Cultural Heritage Experience in Ambient Intelligence.Mixed Reality and Gamification for Cultural Heritage473-5052017Parts in Books or Collectionsclosedbooks/sp/17/PartarakisGMZDLMAS1710.1007/978-3-319-49607-8_19https://doi.org/10.1007/978-3-319-49607-8_19https://dblp.org/rec/books/sp/17/PartarakisGMZDLMAS17URL#3010619Maria PaterakiPanos E. TrahaniasDeployment of Robotic Guides in Museum Contexts.Mixed Reality and Gamification for Cultural Heritage449-4722017Parts in Books or Collectionsclosedbooks/sp/17/PaterakiT1710.1007/978-3-319-49607-8_18https://doi.org/10.1007/978-3-319-49607-8_18https://dblp.org/rec/books/sp/17/PaterakiT17URL#3010621Pedro Santos 0002Martin RitzConstanze FuhrmannRafael MonroyHendrik SchmedtReimar TauschMatevz DomajnkoMartin KnuthDieter W. FellnerAcceleration of 3D Mass Digitization Processes: Recent Advances and Challenges.Mixed Reality and Gamification for Cultural Heritage99-1282017Parts in Books or Collectionsclosedbooks/sp/17/SantosRFMSTDKF1710.1007/978-3-319-49607-8_4https://doi.org/10.1007/978-3-319-49607-8_4https://dblp.org/rec/books/sp/17/SantosRFMSTDKF17URL#3010667Simon SenecalNedjma Cadi-YazliMarlène ArévaloNadia Magnenat-ThalmannModelling Life Through Time: Cultural Heritage Case Studies.Mixed Reality and Gamification for Cultural Heritage395-4192017Parts in Books or Collectionsclosedbooks/sp/17/SenecalCAM1710.1007/978-3-319-49607-8_16https://doi.org/10.1007/978-3-319-49607-8_16https://dblp.org/rec/books/sp/17/SenecalCAM17URL#3010678Nikolaos SimouAlexandros ChortarasGiorgos StamouStefanos D. KolliasEnriching and Publishing Cultural Heritage as Linked Open Data.Mixed Reality and Gamification for Cultural Heritage201-2232017Parts in Books or Collectionsclosedbooks/sp/17/SimouCSK1710.1007/978-3-319-49607-8_7https://doi.org/10.1007/978-3-319-49607-8_7https://dblp.org/rec/books/sp/17/SimouCSK17URL#3010689Yvain TisserandNadia Magnenat-ThalmannLuis UnzuetaMaría Teresa LinazaAmin AhmadiNoel E. O'ConnorNikolaos ZioulisDimitrios ZarpalasPetros DarasPreservation and Gamification of Traditional Sports.Mixed Reality and Gamification for Cultural Heritage421-4462017Parts in Books or Collectionsclosedbooks/sp/17/TisserandMULAOZZD1710.1007/978-3-319-49607-8_17https://doi.org/10.1007/978-3-319-49607-8_17https://dblp.org/rec/books/sp/17/TisserandMULAOZZD17URL#3010726Frank VerbiestMarc ProesmansLuc Van GoolAutonomous Mapping of the Priscilla Catacombs.Mixed Reality and Gamification for Cultural Heritage75-982017Parts in Books or Collectionsclosedbooks/sp/17/VerbiestPG1710.1007/978-3-319-49607-8_3https://doi.org/10.1007/978-3-319-49607-8_3https://dblp.org/rec/books/sp/17/VerbiestPG17URL#3010749Roko ZarnicVlatka RajcicBarbara VodopivecData Collection for Estimation of Resilience of Cultural Heritage Assets.Mixed Reality and Gamification for Cultural Heritage291-3122017Parts in Books or Collectionsclosedbooks/sp/17/ZarnicRV1710.1007/978-3-319-49607-8_11https://doi.org/10.1007/978-3-319-49607-8_11https://dblp.org/rec/books/sp/17/ZarnicRV17URL#3010788Marinos IoannidesNadia Magnenat-ThalmannGeorge PapagiannakisMixed Reality and Gamification for Cultural Heritage2017Editorshipbooks/sp/IMP201710.1007/978-3-319-49607-8https://doi.org/10.1007/978-3-319-49607-8https://dblp.org/rec/books/sp/IMP2017URL#3011404