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"Game-on-demand: : An online game engine based on geometry streaming."
Frederick W. B. Li et al. (2011)
- Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis, Lewis W. F. Li:
Game-on-demand: : An online game engine based on geometry streaming. ACM Trans. Multim. Comput. Commun. Appl. 7(3): 19:1-19:22 (2011)
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