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"Gamification for Engaging Computer Science Students in Learning ..."
María-Blanca Ibáñez-Espiga, Angela Di Serio, Carlos Delgado Kloos (2014)
- María-Blanca Ibáñez-Espiga
, Angela Di Serio
, Carlos Delgado Kloos
:
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study. IEEE Trans. Learn. Technol. 7(3): 291-301 (2014)
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