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"Cognitive factors can influence self-motion perception (vection) in ..."
Bernhard E. Riecke et al. (2006)
- Bernhard E. Riecke, Jörg Schulte-Pelkum, Marios N. Avraamides, Markus von der Heyde, Heinrich H. Bülthoff:
Cognitive factors can influence self-motion perception (vection) in virtual reality. ACM Trans. Appl. Percept. 3(3): 194-216 (2006)
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