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"A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data ..."
Jan Gmys et al. (2016)
- Jan Gmys, Mohand-Said Mezmaz, Nouredine Melab, Daniel Tuyttens:
A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure. Parallel Comput. 59: 119-139 (2016)
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