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"Optimized View Frustum Culling Algorithms for Bounding Boxes."
Ulf Assarsson, Tomas Möller (2000)
- Ulf Assarsson, Tomas Möller:
Optimized View Frustum Culling Algorithms for Bounding Boxes. J. Graphics, GPU, & Game Tools 5(1): 9-22 (2000)

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