


default search action
"Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic ..."
Sumalee Sangamuang et al. (2025)
- Sumalee Sangamuang
, Natchaya Wongwan, Kannikar Intawong, Songpon Khanchai, Kitti Puritat
:
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. Informatics 12(1): 27 (2025)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.