Stop the war!
Остановите войну!
for scientists:
default search action
"Honing Emotional Intelligence with Game-Based Crucible Experiences."
Elaine M. Raybourn (2011)
- Elaine M. Raybourn:
Honing Emotional Intelligence with Game-Based Crucible Experiences. Int. J. Game Based Learn. 1(1): 32-44 (2011)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.