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"Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain ..."
Eun-Seok Lee, Byeong-Seok Shin (2011)
- Eun-Seok Lee, Byeong-Seok Shin:
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU. IEICE Trans. Inf. Syst. 94-D(1): 137-145 (2011)

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