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"A GPU Implementation of Dynamic Programming for the Optimal Polygon ..."
Yasuaki Ito, Koji Nakano (2013)
- Yasuaki Ito, Koji Nakano:
A GPU Implementation of Dynamic Programming for the Optimal Polygon Triangulation. IEICE Trans. Inf. Syst. 96-D(12): 2596-2603 (2013)
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