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"Using Procedural RenderMan Shaders for Global Illumination."
Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel (1995)
- Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel:
Using Procedural RenderMan Shaders for Global Illumination. Comput. Graph. Forum 14(3): 311-324 (1995)
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