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"Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality ..."
Jeffrey C. F. Ho, Ryan Ng (2022)
- Jeffrey C. F. Ho
, Ryan Ng:
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion. Behav. Inf. Technol. 41(6): 1185-1198 (2022)

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