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"Real-Time Surface-Based Volume Constraints on Mass-Spring Model in Unity3D."
Hongly Va, Min-Hyung Choi, Min Hong (2023)
- Hongly Va
, Min-Hyung Choi
, Min Hong:
Real-Time Surface-Based Volume Constraints on Mass-Spring Model in Unity3D. IEEE Access 11: 17857-17869 (2023)

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