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"Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology."
Mathew Laibowitz et al. (2012)
- Mathew Laibowitz, Vids Samanta, Syed Ali, Ronald T. Azuma:
Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology. IEEE Pervasive Comput. 11(2): 38-45 (2012)
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