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"GazeSim: simulating foveated rendering using depth in eye gaze for VR."
Yun Suen Pai et al. (2016)
- Yun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, Kai Kunze:
GazeSim: simulating foveated rendering using depth in eye gaze for VR. SIGGRAPH Posters 2016: 75:1-75:2
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