


default search action
"Practical physically-based shading in film and game production."
Stephen McAuley et al. (2012)
- Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez:

Practical physically-based shading in film and game production. SIGGRAPH Courses 2012: 10:1-10:7

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













