"Immersive virtual reality and affective computing for gaming, fear and ..."

Mehdi Karamnejad et al. (2013)

Details and statistics

DOI: 10.1145/2503385.2503466

access: closed

type: Conference or Workshop Paper

metadata version: 2019-06-02

a service of  Schloss Dagstuhl - Leibniz Center for Informatics