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"Impact of the availability of gamified e-guides on museum visit intention."
Beata Bieszk-Stolorz et al. (2021)
- Beata Bieszk-Stolorz, Krzysztof Dmytrów, Jurgita Eglinskiene, Susanne Marx, Agnieszka Miluniec, Karolina Muszynska, Grazyna Niedoszytko, Weronika Podlesinska, Attila v. Rostoványi, Jakub Swacha, René Larsen Vilsholm, Senija Vurzer:
Impact of the availability of gamified e-guides on museum visit intention. KES 2021: 4358-4366
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