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"Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function."
Quentin Avril, Valérie Gouranton, Bruno Arnaldi (2012)
- Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. EGPGV@Eurographics 2012: 71-80
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