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"Phantasm: Using Player Communication as Key Source of Gameplay."
James Bonnyman et al. (2017)
- James Bonnyman, James E. M. Conrad, Jordan M. Culver, Vincent Ho, Jacob T. Robart, Stephen A. J. Thompson, Alvan E. Tjandra:
Phantasm: Using Player Communication as Key Source of Gameplay. CHI Extended Abstracts 2017: 210-213
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