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"Implementation and Playtesting for a World Adventure Game's Procedural ..."
João Paulo Sousa et al. (2022)
- João Paulo Sousa
, Gonçalo Oliveira
, Inês Barbedo
, Bárbara Barroso
, Rogério Tavares
, Rui Pedro Lopes
:
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. ArtsIT 2022: 187-197
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