


default search action
"Using frustration in the design of adaptive videogames."
Kiel Mark Gilleade, Alan J. Dix (2004)
- Kiel Mark Gilleade, Alan J. Dix:
Using frustration in the design of adaptive videogames. Advances in Computer Entertainment Technology 2004: 228-232

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.