default search action
"3D game engine architecture - engineering real-time applications with wild ..."
David H. Eberly (2005)
- David H. Eberly:
3D game engine architecture - engineering real-time applications with wild magic. The Morgan Kaufmann series in interactive 3D technology, Elsevier Morgan Kaufmann 2005, ISBN 978-0-12-229064-0, pp. I-XV, 1-736
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.