BibTeX record conf/ACMace/BuddeOBH16

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@inproceedings{DBLP:conf/ACMace/BuddeOBH16,
  author    = {Matthias Budde and
               Rikard {\"{O}}xler and
               Michael Beigl and
               Jussi Holopainen},
  title     = {Sensified Gaming: Design Patterns and Game Design Elements for Gameful
               Environmental Sensing},
  booktitle = {Proceedings of the 13th International Conference on Advances in Computer
               Entertainment Technology, {ACE} 2016, Osaka, Japan, November 9-12,
               2016},
  pages     = {3:1--3:8},
  year      = {2016},
  crossref  = {DBLP:conf/ACMace/2016},
  url       = {https://doi.org/10.1145/3001773.3001832},
  doi       = {10.1145/3001773.3001832},
  timestamp = {Tue, 06 Nov 2018 16:57:14 +0100},
  biburl    = {https://dblp.org/rec/bib/conf/ACMace/BuddeOBH16},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ACMace/2016,
  editor    = {Itaru Kuramoto and
               Hideyuki Ando and
               G{\"{u}}nter Wallner},
  title     = {Proceedings of the 13th International Conference on Advances in Computer
               Entertainment Technology, {ACE} 2016, Osaka, Japan, November 9-12,
               2016},
  publisher = {{ACM}},
  year      = {2016},
  url       = {https://doi.org/10.1145/3001773},
  doi       = {10.1145/3001773},
  isbn      = {978-1-4503-4773-0},
  timestamp = {Tue, 06 Nov 2018 16:57:14 +0100},
  biburl    = {https://dblp.org/rec/bib/conf/ACMace/2016},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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