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Hao-Chiang Koong Lin
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2020 – today
- 2024
- [j20]Chun-Hsiung Tseng
, Hao-Chiang Koong Lin, Andrew Chih-Wei Huang, Yung-Hui Chen, Jia-Rou Lin:
MindMe: an AI-Powered personality assessment tool. Multim. Tools Appl. 83(12): 35943-35955 (2024) - [c15]Meng-Chun Tsai, Hao-Chiang Koong Lin:
Exploring the Integration of Phenomenon-Based Learning Approach in Programming and Critical Thinking Intent. ICITL (1) 2024: 233-243 - 2023
- [c14]Yu-Hsuan Lin
, Jie-Yu Rong
, Hao-Chiang Koong Lin
:
The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students. ICITL 2023: 567-576 - 2022
- [j19]Hsin-Lan Liu
, Hao-Chiang Koong Lin
, Liang Yu-Chen, Zeng Yu-cheng, Zhan Kai-cheng, Liu Hsin-Yueh:
Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design. Int. J. Online Pedagog. Course Des. 12(1): 1-15 (2022) - [j18]Jian-Wei Lin
, Hao-Chiang Koong Lin, Hong-Ren Chen
:
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models. IEEE Trans. Learn. Technol. 15(6): 697-708 (2022) - [c13]Yu-Chen Liang
, Hao-Chiang Koong Lin
, Yu-Hsuan Lin
:
The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture. ICITL 2022: 454-460 - [c12]Yu-Chen Liang
, Hao-Chiang Koong Lin
, Yu-Hsuan Lin
:
The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms. ICITL 2022: 461-470 - 2021
- [j17]Vivien Lin
, Yu-Hsuan Lin
, Min-Chai Hsieh
, Gi-Zen Liu
, Hao-Chiang Koong Lin
:
The design and evaluation of a multimodal ubiquitous learning application for EFL writers. Digit. Creativity 32(2): 79-98 (2021) - [c11]Yu-Hsuan Lin
, Hao-Chiang Koong Lin
, Hsin-Lan Liu
:
Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction. ICITL 2021: 111-118 - [c10]Yu-Chen Liang, Hao-Chiang Koong Lin, Cheng-Tsung Li:
Employing STEAM 6E Teaching Methods to Analyze the Academic Emotions of the Digital Video Practice Course. ICITL 2021: 584-592 - 2020
- [j16]Hao-Chiang Koong Lin, Tao-Hua Wang, Guo-Chung Lin, Shu-Chen Cheng, Hong-Ren Chen, Yueh-Min Huang:
Applying sentiment analysis to automatically classify consumer comments concerning marketing 4Cs aspects. Appl. Soft Comput. 97(Part): 106755 (2020)
2010 – 2019
- 2019
- [j15]Ruei-Shan Lu, Hsiu-Yuan Tsao, Hao-Chiang Koong Lin, Yu Chun Ma
, Cheng-Tung Chuang:
Sentiment Analysis of Brand Personality Positioning Through Text Mining. J. Inf. Technol. Res. 12(3): 93-103 (2019) - [j14]Hsiu-Yuan Tsao
, Ming-Yi Chen
, Hao-Chiang Koong Lin, Yu Chun Ma:
The asymmetric effect of review valence on numerical rating. Online Inf. Rev. 43(2): 283-300 (2019) - [c9]Yu-Hsuan Lin
, Hao-Chiang Koong Lin
:
Using an Augmented-Reality Board Game for Drug Addiction Prevention at a University in Taiwan. ICITL 2019: 24-32 - 2018
- [j13]Cheng-Hung Wang, Hao-Chiang Koong Lin:
Emotional Design Tutoring System Based on Multimodal Affective Computing Techniques. Int. J. Distance Educ. Technol. 16(1): 103-117 (2018) - [c8]Meng-Chun Tsai
, Hao-Chiang Koong Lin
, Chad Lin
:
Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System. ICITL 2018: 463-472 - [c7]Yi-Cheng Liao
, Tao-Hua Wang
, Hao-Chiang Koong Lin
, Kuan-Yu Lin
:
Augmented Reality Applied to Smartphones and Wearable Devices - Virtual Furniture Simulation System. ICITL 2018: 473-481 - [c6]Yu-Hsuan Lin
, Chad Lin, Chia-Wei Chang
, Hao-Chiang Koong Lin
:
The Creation of Interactive Visual Music with Kandinsky Abstract Arts. ICITL 2018: 518-527 - 2017
- [c5]Yu Chun Ma
, Hao-Chiang Koong Lin
:
The Development of an Affective Tutoring System for Japanese Language Learners. SETE@ICWL 2017: 363-371 - [c4]Meng-Chun Tsai
, Hao-Chiang Koong Lin
:
A Study on the Behavioral Patterns Formed by Subjects with Different Cognitive Styles in Playing Augmented Reality Interaction Games. SETE@ICWL 2017: 372-381 - 2016
- [j12]Ramón Zataraín-Cabada, Giner Alor-Hernández, María Lucía Barrón-Estrada, Ricardo Colomo Palacios, Hao-Chiang Koong Lin:
Guest Editorial: Intelligent and Affective Learning Environments: New Trends and Challenges. J. Educ. Technol. Soc. 19(2): 1-4 (2016) - [j11]Hao-Chiang Koong Lin, Sheng-Hsiung Su, Ching-Ju Chao, Cheng-Yen Hsieh, Shang-Chin Tsai:
Construction of Multi-mode Affective Learning System: Taking Affective Design as an Example. J. Educ. Technol. Soc. 19(2): 132-147 (2016) - [j10]Sheng-Hsiung Su, Hao-Chiang Koong Lin, Cheng-Hung Wang, Zu-Ching Huang:
Multi-Modal Affective Computing Technology Design the Interaction between Computers and Human of Intelligent Tutoring Systems. Int. J. Online Pedagog. Course Des. 6(1): 13-28 (2016) - 2015
- [j9]Hao-Chiang Koong Lin, Sheng-Hsiung Su, Sheng-Tien Wang, Shang-Chin Tsai:
Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning. Int. J. Technol. Hum. Interact. 11(4): 41-66 (2015) - [j8]Hao-Chiang Koong Lin, Mei-Chi Chen, Chih-Kai Chang
:
Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system. Interact. Learn. Environ. 23(6): 799-810 (2015) - 2014
- [j7]Hao-Chiang Koong Lin, Nian-Shing Chen, Rui-Ting Sun, I-Hen Tsai:
Usability of affective interfaces for a digital arts tutoring system. Behav. Inf. Technol. 33(2): 104-115 (2014) - [j6]Hao-Chiang Koong Lin, Chih-Hung Wu
, Ya-Ping Hsueh:
The influence of using affective tutoring system in accounting remedial instruction on learning performance and usability. Comput. Hum. Behav. 41: 514-522 (2014) - [j5]Hao-Chiang Koong Lin, Tsung-Yen Chuang, I-Long Lin, Hsuan-Yu Chen:
Elucidating the role of IT/IS assessment and resource allocation in IT/IS performance in hospitals. Inf. Manag. 51(1): 104-112 (2014) - 2013
- [j4]Hao-Chiang Koong Lin, Cong Jie Sun, Bei Ni Su, Zu An Lin:
An Automatic Mechanism to Recognize and Generate Emotional MIDI Sound Arts Based on Affective Computing Techniques. Int. J. Online Pedagog. Course Des. 3(3): 62-75 (2013) - 2012
- [j3]Hao-Chiang Koong Lin, Min-Chai Hsieh:
The Establishment and Usability Evaluation on a Markerless AR-Based Hairstyle Simulation System. Int. J. Online Pedagog. Course Des. 2(2): 100-109 (2012) - [j2]Ching-Ju Chao, Chad Lin, Hao-Chiang Koong Lin, Chyi Lin Shen, Cheng-Hung Wang:
Using the Analytic Hierarchy Process Methodology to Assess the Drivers Affecting the Implementation of Interactive Digital Television as a Commerce Platform. Int. J. Wirel. Networks Broadband Technol. 2(3): 42-51 (2012) - [j1]Hao-Chiang Koong Lin, Min-Chai Hsieh, Li-Chen Loh, Cheng-Hung Wang:
An emotion recognition mechanism based on the combination of mutual information and semantic clues. J. Ambient Intell. Humaniz. Comput. 3(1): 19-29 (2012) - [c3]Ching-Ju Chao, Hao-Chiang Koong Lin, Jin-Wei Lin, Yu-Chuan Tseng:
An Affective Learning Interface with an Interactive Animated Agent. DIGITEL 2012: 221-225 - 2011
- [c2]Hao-Chiang Koong Lin, I-Hen Tsai, Rui-Ting Sun:
An ontology-based affective tutoring system on digital arts. WACI 2011: 50-54 - [c1]Hao-Chiang Koong Lin, Min-Chai Hsieh, Wei-Jhe Wang:
The Human-Like Emotions Recognition Using Mutual Information and Semantic Clues. Edutainment 2011: 464-470
Coauthor Index
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last updated on 2024-08-07 22:25 CEST by the dblp team
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