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Peter I. Cowling
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- affiliation: Queen Mary University of London, Digital Creativity Labs, United Kingdom
- affiliation: University of York, United Kingdom
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2020 – today
- 2024
- [j31]Jennifer Chubb, Darren Reed, Peter I. Cowling:
Expert views about missing AI narratives: is there an AI story crisis? AI Soc. 39(3): 1107-1126 (2024) - 2022
- [j30]Jennifer Chubb, Peter I. Cowling, Darren Reed:
Speeding up to keep up: exploring the use of AI in the research process. AI Soc. 37(4): 1439-1457 (2022) - 2021
- [j29]Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Peter I. Cowling, Anders Drachen:
Win Prediction in Multiplayer Esports: Live Professional Match Prediction. IEEE Trans. Games 13(4): 368-379 (2021)
2010 – 2019
- 2019
- [j28]Victoria J. Hodge, Feng Li, Nick Sephton, Sam Devlin, Peter I. Cowling, Nikolaos Goumagias, Jianhua Shao, Kieran Purvis, Ignazio Cabras, Kiran Jude Fernandes:
How the Business Model of Customizable Card Games Influences Player Engagement. IEEE Trans. Games 11(4): 374-385 (2019) - [j27]Hendrik Baier, Adam Sattaur, Edward J. Powley, Sam Devlin, Jeff Rollason, Peter I. Cowling:
Emulating Human Play in a Leading Mobile Card Game. IEEE Trans. Games 11(4): 386-395 (2019) - [c73]Oliver James Scholten, Peter I. Cowling, Kenneth A. Hawick, James Alfred Walker:
Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods. CoG 2019: 1-7 - [c72]Ryan J. Spick, Peter I. Cowling, James Alfred Walker:
Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data. CoG 2019: 1-8 - [r1]Duncan A. H. Williams, Peter I. Cowling, Damian T. Murphy:
Emotional Congruence in Video Game Audio. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c71]Hendrik Baier, Peter I. Cowling:
Evolutionary MCTS with Flexible Search Horizon. AIIDE 2018: 2-8 - [c70]Myat Aung, Valerio Bonometti, Anders Drachen, Peter I. Cowling, Athanasios Vasileios Kokkinakis, C. Yoder, Alex R. Wade:
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. CIG 2018: 1-7 - [c69]Hendrik Baier, Peter I. Cowling:
Evolutionary MCTS for Multi-Action Adversarial Games. CIG 2018: 1-8 - [c68]Florian Block, Victoria J. Hodge, Stephen Hobson, Nick Sephton, Sam Devlin, Marian Florin Ursu, Anders Drachen, Peter I. Cowling:
Narrative Bytes: Data-Driven Content Production in Esports. TVX 2018: 29-41 - 2017
- [j26]Yujie Chen, Peter I. Cowling, Fiona Polack, Stephen Remde, Philip Mourdjis:
Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system. Eur. J. Oper. Res. 257(2): 494-510 (2017) - [c67]Edward Jack Powley, Peter I. Cowling, Daniel Whitehouse:
Memory Bounded Monte Carlo Tree Search. AIIDE 2017: 94-100 - [i5]Mohammad Azzeh, Peter I. Cowling, Daniel Neagu:
Software stage-effort estimation based on association rule mining and fuzzy set theory. CoRR abs/1703.04539 (2017) - [i4]Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Anders Drachen, Peter I. Cowling:
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. CoRR abs/1711.06498 (2017) - 2016
- [c66]Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter I. Cowling, Jeff Rollason:
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play. AIIDE 2016: 16-22 - [c65]Nick Sephton, Peter I. Cowling, Sam Devlin, Victoria J. Hodge, Nicholas H. Slaven:
Using association rule mining to predict opponent deck content in android: Netrunner. CIG 2016: 1-8 - [c64]Yujie Chen, Philip Mourdjis, Fiona A. C. Polack, Peter I. Cowling, Stephen Remde:
Evaluating Hyperheuristics and Local Search Operators for Periodic Routing Problems. EvoCOP 2016: 104-120 - [c63]Philip Mourdjis, Yujie Chen, Fiona A. C. Polack, Peter I. Cowling, Martin Robinson:
Variable Neighbourhood Descent with Memory: A Hybrid Metaheuristic for Supermarket Resupply. HM 2016: 32-46 - [c62]Philip Mourdjis, Fiona Polack, Peter I. Cowling, Yujie Chen, Martin Robinson:
Competition and Cooperation in Pickup and Multiple Delivery Problems. ICORES (Selected Papers) 2016: 142-160 - [c61]Yujie Chen, Fiona Polack, Peter I. Cowling, Philip Mourdjis, Stephen Remde:
Exploring Techniques to Improve Large-Scale Drainage System Maintenance Scheduling Using a Risk Driven Model. ICORES (Selected Papers) 2016: 161-179 - [c60]Yujie Chen, Fiona Polack, Peter I. Cowling, Stephen Remde:
A Comparison of One-Pass and Bi-directional Approaches Applied to Large-Scale Road Inspection. ICORES (Selected Papers) 2016: 180-200 - [c59]Philip Mourdjis, Fiona Polack, Peter I. Cowling, Yujie Chen, Martin Robinson:
The Effect of Cooperation in Pickup and Multiple Delivery Problems. ICORES 2016: 287-295 - [c58]Yujie Chen, Fiona Polack, Peter I. Cowling, Philip Mourdjis, Stephen Remde:
Risk Driven Analysis of Maintenance for a Large-scale Drainage System. ICORES 2016: 296-303 - [c57]Yujie Chen, Peter I. Cowling, Stephen Remde, Fiona Polack:
Efficient Large-scale Road Inspection Routing. ICORES 2016: 304-312 - 2015
- [j25]Peter I. Cowling, Sam Devlin, Edward Jack Powley, Daniel Whitehouse, Jeff Rollason:
Player Preference and Style in a Leading Mobile Card Game. IEEE Trans. Comput. Intell. AI Games 7(3): 233-242 (2015) - [c56]Peter I. Cowling, Daniel Whitehouse, Edward Jack Powley:
Emergent bluffing and inference with Monte Carlo Tree Search. CIG 2015: 114-121 - [c55]Nick Sephton, Peter I. Cowling, Nicholas H. Slaven:
An experimental study of action selection mechanisms to create an entertaining opponent. CIG 2015: 122-129 - [c54]Hanting Xie, Sam Devlin, Daniel Kudenko, Peter I. Cowling:
Predicting player disengagement and first purchase with event-frequency based data representation. CIG 2015: 230-237 - 2014
- [j24]Edward Jack Powley, Peter I. Cowling, Daniel Whitehouse:
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artif. Intell. 217: 92-116 (2014) - [j23]Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Philipp Rohlfshagen, Spyridon Samothrakis, Peter I. Cowling, Simon M. Lucas:
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Trans. Comput. Intell. AI Games 6(1): 31-45 (2014) - [c53]Nick Sephton, Peter I. Cowling, Edward Jack Powley, Daniel Whitehouse, Nicholas H. Slaven:
Parallelization of Information Set Monte Carlo Tree Search. IEEE Congress on Evolutionary Computation 2014: 2290-2297 - [c52]Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter I. Cowling:
The 2013 Multi-objective Physical Travelling Salesman Problem Competition. IEEE Congress on Evolutionary Computation 2014: 2314-2321 - [c51]Sam Devlin, Peter I. Cowling, Daniel Kudenko, Nikolaos Goumagias, Alberto Nucciarelli, Ignazio Cabras, Kiran Jude Fernandes, Feng Li:
Game intelligence. CIG 2014: 1-8 - [c50]Nick Sephton, Peter I. Cowling, Edward Jack Powley, Nicholas H. Slaven:
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War. CIG 2014: 1-7 - [c49]Hanting Xie, Daniel Kudenko, Sam Devlin, Peter I. Cowling:
Predicting Player Disengagement in Online Games. CGW@ECAI 2014: 133-149 - [c48]Yujie Chen, Peter I. Cowling, Stephen Remde:
Dynamic Period Routing for a Complex Real-World System: A Case Study in Storm Drain Maintenance. EvoCOP 2014: 109-120 - [c47]Philip Mourdjis, Peter I. Cowling, Martin Robinson:
Metaheuristics for the Pick-Up and Delivery Problem with Contracted Orders. EvoCOP 2014: 170-181 - [c46]Nikolaos Goumagias, Ignazio Cabras, Kiran Jude Fernandes, Feng Li, Alberto Nucciarelli, Peter I. Cowling, Sam Devlin, Daniel Kudenko:
A Phylogenetic Classification of the Video-Game Industry's Business Model Ecosystem. PRO-VE 2014: 285-294 - 2013
- [j22]Yousef Alqasrawi, Daniel Neagu, Peter I. Cowling:
Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification. Signal Image Video Process. 7(4): 759-775 (2013) - [c45]Daniel Whitehouse, Peter I. Cowling, Edward Jack Powley, Jeff Rollason:
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. AIIDE 2013 - [c44]John Atanbori, Peter I. Cowling, John C. Murray, Belinda Colston, Paul Eady, Dave Hughes, Ian Nixon, Patrick Dickinson:
Analysis of Bat Wing Beat Frequency Using Fourier Transform. CAIP (2) 2013: 370-377 - [c43]Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling:
Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search. CIG 2013: 1-8 - [c42]Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling:
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem. CIG 2013: 1-8 - [p3]Peter I. Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper:
Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013: 1-19 - [i3]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling:
Evolution of Cooperation in an Incentive Based Business Game Environment. CoRR abs/1305.2978 (2013) - [i2]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling, Bhadra Man Tuladhar:
Unraveling the Evolution of Defectors in Online Business Games. CoRR abs/1305.2979 (2013) - [i1]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling, Bhadra Man Tuladhar:
Metrics for Computing Trust in a Multi-Agent Environment. CoRR abs/1305.2981 (2013) - 2012
- [j21]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling:
Decision Theoretic Assessment Model for Online Business Games. Int. J. Next Gener. Comput. 3(1) (2012) - [j20]Stephen Remde, Peter I. Cowling, Keshav P. Dahal, Nic Colledge, E. Selensky:
An empirical study of hyperheuristics for managing very large sets of low level heuristics. J. Oper. Res. Soc. 63(3): 392-405 (2012) - [j19]Cameron Browne, Edward Jack Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. IEEE Trans. Comput. Intell. AI Games 4(1): 1-43 (2012) - [j18]Peter I. Cowling, Edward Jack Powley, Daniel Whitehouse:
Information Set Monte Carlo Tree Search. IEEE Trans. Comput. Intell. AI Games 4(2): 120-143 (2012) - [j17]Peter I. Cowling, Colin D. Ward, Edward Jack Powley:
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering. IEEE Trans. Comput. Intell. AI Games 4(4): 241-257 (2012) - [c41]Mark J. Nelson, Paolo Burelli, Kostas Karpouzis, Simon M. Lucas, Peter I. Cowling:
Tutorials. CIG 2012 - [c40]Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling:
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem. CIG 2012: 234-241 - 2011
- [j16]Mohammad Azzeh, Daniel Neagu, Peter I. Cowling:
Analogy-based software effort estimation using Fuzzy numbers. J. Syst. Softw. 84(2): 270-284 (2011) - [c39]Daniel Whitehouse, Edward Jack Powley, Peter I. Cowling:
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu. CIG 2011: 87-94 - 2010
- [j15]Mohammad Azzeh, Daniel Neagu, Peter I. Cowling:
Fuzzy grey relational analysis for software effort estimation. Empir. Softw. Eng. 15(1): 60-90 (2010) - [j14]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling, Bhadra Man Tuladhar:
Acquaintance-based trust model for the evolution of cooperation in business games. Serv. Oriented Comput. Appl. 4(3): 181-189 (2010) - [c38]Mohammad Azzeh, Peter I. Cowling, Daniel Neagu:
Software Stage-Effort Estimation Based on Association Rule Mining and Fuzzy Set Theory. CIT 2010: 249-256 - [c37]Peter I. Cowling, Stephen Remde, Peter Hartley, Will Stewart, Joe Stock-Brooks, Tom Woolley:
C-Link: Concept Linkage in Knowledge Repositories. AAAI Spring Symposium: Linked Data Meets Artificial Intelligence 2010 - [c36]Peter I. Cowling, Christian Gmeinwieser:
AI for Herding Sheep. AIIDE 2010 - [c35]Yousef Alqasrawi, Daniel Neagu, Peter I. Cowling:
Spatial pyramid local keypoints quantization for bag of visual patches image representation. ISDA 2010: 1270-1274 - [c34]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling, Aziz Bouras:
Assessing trustworthiness of nodes to enhance performance in mobile ad hoc networks. PST 2010: 80-87 - [e3]Peter I. Cowling, Peter Merz:
Evolutionary Computation in Combinatorial Optimization, 10th European Conference, EvoCOP 2010, Istanbul, Turkey, April 7-9, 2010. Proceedings. Lecture Notes in Computer Science 6022, Springer 2010, ISBN 978-3-642-12138-8 [contents]
2000 – 2009
- 2009
- [c33]Colin D. Ward, Peter I. Cowling:
Monte Carlo search applied to card selection in Magic: The Gathering. CIG 2009: 9-16 - [c32]Stephen Remde, Keshav P. Dahal, Peter I. Cowling, Nic Colledge:
Binary Exponential Back Off for Tabu Tenure in Hyperheuristics. EvoCOP 2009: 109-120 - [c31]Yousef Alqasrawi, Daniel Neagu, Peter I. Cowling:
Natural Scene Image Recognition by Fusing Weighted Colour Moments with Bag of Visual Patches on Spatial Pyramid Layout. ISDA 2009: 140-145 - [c30]Mohammad Azzeh, Daniel Neagu, Peter I. Cowling:
Software effort estimation based on weighted fuzzy grey relational analysis. PROMISE 2009: 8 - [c29]Sanat Kumar Bista, Keshav P. Dahal, Peter I. Cowling, Bhadra Man Tuladhar:
Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment. CEC 2009: 16-23 - [e2]Carlos Cotta, Peter I. Cowling:
Evolutionary Computation in Combinatorial Optimization, 9th European Conference, EvoCOP 2009, Tübingen, Germany, April 15-17, 2009. Proceedings. Lecture Notes in Computer Science 5482, Springer 2009, ISBN 978-3-642-01008-8 [contents] - 2008
- [j13]Fadi A. Thabtah, Peter I. Cowling:
Mining the data from a hyperheuristic approach using associative classification. Expert Syst. Appl. 34(2): 1093-1101 (2008) - [c28]Roderick J. S. Baker, Peter I. Cowling, Thomas W. G. Randall, Ping Jiang:
Can opponent models aid poker player evolution? CIG 2008: 23-30 - [c27]Keshav P. Dahal, Stephen Remde, Peter I. Cowling, Nic Colledge:
Improving Metaheuristic Performance by Evolving a Variable Fitness Function. EvoCOP 2008: 170-181 - [c26]Mohammad Azzeh, Daniel Neagu, Peter I. Cowling:
Adjusting Analogy Software Effort Estimation Based on Fuzzy Logic. ICSOFT (SE/MUSE/GSDCA) 2008: 127-132 - [c25]Mohammad Azzeh, Daniel Neagu, Peter I. Cowling:
Software Project Similarity Measurement Based on Fuzzy C-Means. ICSP 2008: 123-134 - [c24]Mohammad Azzeh, Daniel Neagu, Peter I. Cowling:
Improving analogy software effort estimation using fuzzy feature subset selection algorithm. PROMISE@ICSE 2008: 71-78 - [p2]Konstantin Chakhlevitch, Peter I. Cowling:
Hyperheuristics: Recent Developments. Adaptive and Multilevel Metaheuristics 2008: 3-29 - 2007
- [j12]Fadi A. Thabtah, Peter I. Cowling:
A greedy classification algorithm based on association rule. Appl. Soft Comput. 7(3): 1102-1111 (2007) - [c23]Roderick J. S. Baker, Peter I. Cowling:
Bayesian Opponent Modeling in a Simple Poker Environment. CIG 2007: 125-131 - [c22]Munir Hussain Naveed, Peter I. Cowling, M. Alamgir Hossain:
Hybrid Evolutionary Learning Approaches for The Virus Game. CIG 2007: 196-202 - [c21]Stephen Remde, Peter I. Cowling, Keshav P. Dahal, Nic Colledge:
Exact/Heuristic Hybrids Using rVNS and Hyperheuristics for Workforce Scheduling. EvoCOP 2007: 188-197 - [c20]Stephen Remde, Peter I. Cowling, Keshav P. Dahal, Nic Colledge:
Evolution of Fitness Functions to Improve Heuristic Performance. LION 2007: 206-219 - [p1]Peter I. Cowling, Konstantin Chakhlevitch:
Using a Large Set of Low Level Heuristics in a Hyperheuristic Approach to Personnel Scheduling. Evolutionary Scheduling 2007: 543-576 - [e1]Keshav P. Dahal, Kay Chen Tan, Peter I. Cowling:
Evolutionary Scheduling. Studies in Computational Intelligence 49, Springer 2007, ISBN 978-3-540-48582-7 [contents] - 2006
- [j11]Fadi A. Thabtah, Peter I. Cowling, Suhel Hammoud:
Improving rule sorting, predictive accuracy and training time in associative classification. Expert Syst. Appl. 31(2): 414-426 (2006) - [j10]Fadi Abdeljaber Thabtah, Peter I. Cowling, Yonghong Peng:
Multiple labels associative classification. Knowl. Inf. Syst. 9(1): 109-129 (2006) - [c19]Peter I. Cowling, Munir Hussain Naveed, M. Alamgir Hossain:
A Coevolutionary Model for The Virus Game. CIG 2006: 45-51 - [c18]Peter I. Cowling, Nic Colledge, Keshav P. Dahal, Stephen Remde:
The Trade Off Between Diversity and Quality for Multi-objective Workforce Scheduling. EvoCOP 2006: 13-24 - 2005
- [j9]Peter I. Cowling, Ralf Keuthen:
Embedded local search approaches for routing optimization. Comput. Oper. Res. 32: 465-490 (2005) - [j8]Fadi A. Thabtah, Peter I. Cowling, Yonghong Peng:
A Study of Predictive Accuracy for Four Associative Classifiers. J. Digit. Inf. Manag. 3(3): 205-208 (2005) - [c17]Fadi A. Thabtah, Peter I. Cowling, Yonghong Peng:
MCAR: multi-class classification based on association rule. AICCSA 2005: 33 - [c16]Peter I. Cowling:
Board Evaluation For The Virus Game. CIG 2005 - [c15]Konstantin Chakhlevitch, Peter I. Cowling:
Choosing the Fittest Subset of Low Level Heuristics in a Hyperheuristic Framework. EvoCOP 2005: 23-33 - [c14]Fadi A. Thabtah, Peter I. Cowling, Yonghong Peng:
The Impact of Rule Ranking on the Quality of Associative Classifiers. SGAI Conf. 2005: 277-287 - 2004
- [j7]Djamila Ouelhadj, Sanja Petrovic, Peter I. Cowling, Amnon Meisels:
Inter-agent cooperation and communication for agent-based robust dynamic scheduling in steel production. Adv. Eng. Informatics 18(3): 161-172 (2004) - [c13]Fadi A. Thabtah, Peter I. Cowling, Yonghong Peng:
MMAC: A New Multi-Class, Multi-Label Associative Classification Approach. ICDM 2004: 217-224 - 2003
- [j6]Peter I. Cowling:
A flexible decision support system for steel hot rolling mill scheduling. Comput. Ind. Eng. 45(2): 307-321 (2003) - [j5]Peter I. Cowling, Djamila Ouelhadj, Sanja Petrovic:
A multi-agent architecture for dynamic scheduling of steel hot rolling. J. Intell. Manuf. 14(5): 457-470 (2003) - [c12]Peter I. Cowling, Konstantin Chakhlevitch:
Hyperheuristics for managing a large collection of low level heuristics to schedule personnel. IEEE Congress on Evolutionary Computation 2003: 1214-1221 - [c11]D. Quelhadj, Peter I. Cowling, Sanja Petrovic:
Utility and Stability Measures for Agent-Based Dynamic Scheduling of Steel Continuous Casting. ICRA 2003: 175-180 - 2002
- [j4]Peter I. Cowling, Marcus Johansson:
Using real time information for effective dynamic scheduling. Eur. J. Oper. Res. 139(2): 230-244 (2002) - [c10]Peter I. Cowling, Graham Kendall, Limin Han:
An investigation of a hyperheuristic genetic algorithm applied to a trainer scheduling problem. IEEE Congress on Evolutionary Computation 2002: 1185-1190 - [c9]Peter C.-H. Cheng, Rossano Barone, Peter I. Cowling, Samad Ahmadi:
Opening the Information Bottleneck in Complex Scheduling Problems with a Novel Representation: STARK Diagrams. Diagrams 2002: 264-278 - [c8]Peter I. Cowling, Graham Kendall, Eric Soubeiga:
Hyperheuristics: A Tool for Rapid Prototyping in Scheduling and Optimisation. EvoWorkshops 2002: 1-10 - [c7]Peter I. Cowling, Graham Kendall, Eric Soubeiga:
Hyperheuristics: A Robust Optimisation Method Applied to Nurse Scheduling. PPSN 2002: 851-860 - [c6]Limin Han, Graham Kendall, Peter I. Cowling:
An adaptive Length chromosome Hyper-Heuristic Genetic Algorithm for a Trainer Scheduling Problem. SEAL 2002: 506-525 - 2001
- [j3]Edmund K. Burke, Peter I. Cowling, Patrick De Causmaecker, Greet Vanden Berghe:
A Memetic Approach to the Nurse Rostering Problem. Appl. Intell. 15(3): 199-214 (2001) - [c5]Edmund K. Burke, Peter I. Cowling, J. D. Landa Silva:
Hybrid population-based metaheuristic approaches for the space allocation problem. CEC 2001: 232-239 - [c4]Edmund K. Burke, Peter I. Cowling, Ralf Keuthen:
Effective Local and Guided Variable Neighbourhood Search Methods for the Asymmetric Travelling Salesman Problem. EvoWorkshops 2001: 203-212 - 2000
- [c3]Edmund K. Burke, Peter I. Cowling, Ralf Keuthen:
Effective heuristic and metaheuristic approaches to optimize component placement in printed circuit board assembly. CEC 2000: 301-308 - [c2]Peter I. Cowling, Graham Kendall, Eric Soubeiga:
A Hyperheuristic Approach to Scheduling a Sales Summit. PATAT 2000: 176-190