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Suoju He
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2010 – 2019
- 2010
- [j1]Suoju He, Yuan Gao, Jiajian Yang, Yiwen Fu, Xiao Liu:
Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches. Int. J. Adv. Comp. Techn. 2(1): 41-63 (2010) - [c15]Yue Ma, Suoju He, Junping Wang, Yiwen Fu, Zhiyuan Shi:
Automatic AI design by the use of MCTS for the game Dead-End. FSKD 2010: 2772-2776 - [c14]Wan Huang, Suoju He, DeLin Chang, Ya'nan Hao:
Dynamic difficulty adjustment realization based on adaptive neuro-controlled game opponent. IWACI 2010: 66-71 - [c13]Zhiyuan Shi, Yamin Wang, Suoju He, Junping Wang, Jie Dong, Yuanwei Liu, Teng Jiang:
Automatic game AI design by the use of UCT for Dead-End. ICNC 2010: 3846-3850 - [c12]Lingdao Sha, Suoju He, Junping Wang, Jiajian Yang, Yuan Gao, Yidan Zhang, Xinrui Yu:
Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment. ICNC 2010: 3897-3901 - [c11]Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang:
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. ICNC 2010: 3918-3922 - [c10]Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha:
Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. ICNC 2010: 4161-4165 - [c9]Xinrui Yu, Suoju He, Yuan Gao, Jiajian Yang, Lingdao Sha, Yidan Zhang, Zhaobo Ai:
Dynamic difficulty adjustment of game AI for video game Dead-End. ICIS 2010: 583-587
2000 – 2009
- 2009
- [c8]Yiwen Fu, Si Yang, Suoju He, Jiajian Yang, Xiao Liu, Yang Chen, Donglin Ji:
To Create Intelligent Adaptive Neuro-Controller of Game Opponent from UCT-Created Data. FSKD (2) 2009: 445-449 - [c7]Fan Xie, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu:
To create neuro-controlled game opponent from UCT-created data. GEC Summit 2009: 1013-1016 - [c6]Xiao Liu, Yao Li, Suoju He, Yiwen Fu, Jiajian Yang, Donglin Ji, Yang Chen:
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man. ICNC (5) 2009: 598-602 - [c5]Jiajian Yang, Yuan Gao, Suoju He, Xiao Liu, Yiwen Fu, Yang Chen, Donglin Ji:
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search. ICNC (5) 2009: 603-607 - 2008
- [c4]Suoju He, Fan Xie, Yi Wang, Sai Luo, Yiwen Fu, Jiajian Yang, Zhiqing Liu, Qiliang Zhu:
To Create Adaptive Game Opponent by Using UCT. CIMCA/IAWTIC/ISE 2008: 67-70 - [c3]Suoju He, Yi Wang, Fan Xie, Jin Meng, Hongtao Chen, Sai Luo, Zhiqing Liu, Qiliang Zhu:
Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player's Strategy to Improve Opponent AI. CIMCA/IAWTIC/ISE 2008: 1177-1181 - [c2]Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu:
Game Player Strategy Pattern Recognition by Using Radial Basis Function. CSSE (1) 2008: 937-940 - [c1]Suoju He, Junping Du, Hongtao Chen, Jin Meng, Qiliang Zhu:
Strategy-Based Player Modeling during Interactive Entertainment Sessions by Using Bayesian Classification. ICNC (4) 2008: 255-261
Coauthor Index
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